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Showing most liked content on 02/08/2021 in Posts
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8 points
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7 pointswell if that breaks down, you've got something to haul it back in (just as soon as two Kevins quit tormenting you )
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6 pointsIn the "Bad Old Days" on a Bear Intercept...I decided it wasn't a smart idea to go up against their MiG-17 escorts. Soooooo..............BOOM!!!!!!!!!!!
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3 pointsi was thinking of it being the last one, C-130s Around the World: The Final Stretch
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2 pointsfound some more on this AN/ALE-29 chaff flare dispenser , but still no clue what year it enter service
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2 pointshttps://il2freemodding.createaforum.com/ww2-allied-(single-engine)/dimon's-hi-poly-il-2m/msg15885/#new skins here https://il2freemodding.createaforum.com/russian-paint/il-2m-skin-pack/ choose files... Click to choose files
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2 points
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2 pointsFinally got an opportunity to put the Breguet 14 B.2 through its paces, and noting the excellent work on resurrecting this model by Wilches, VonS, Heck, and others, offer a few DATA.INI changes for your interest. Please remember to back up your originals before incorporating any of these: [Gunner] Position=0.0,-2.2,0.8 MinExtentPosition=-0.4,-2.7,0.6 MaxExtentPosition=0.4,-1.8,1.0 PitchModelNodeName=Gunner YawModelNodeName=GunRing [InternalGun1] MuzzlePosition=-0.575,0.25,0.3 LightPosition=-0.575,0.25,0.3 MinExtentPosition=-0.7,-0.9,0.2 MaxExtentPosition=-0.4,0.4,0.5 [Tailgun1] MuzzlePosition=-0.1,-1.2,0.975 LightPosition=-0.1,-1.1,0.975 MinExtentPosition=0.3,-2.7,0.6 MaxExtentPosition=0.4,-1.8,1.0 [Tailgun2] MuzzlePosition=0.1,-1.2,0.975 LightPosition=0.1,-1.1,0.975 MinExtentPosition=-0.3,-2.7,0.6 MaxExtentPosition=-0.4,-1.8,1.0
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1 pointi have a question regarding the Chaff/Flare dispenser used by the USN /USMC on the F-4 Phantom , it seams that the early F-4B did not have them , if so what year did this dispenser show up and on wich F-4 models was it used ??? i have pictures from F-4J / N /S with this dispenser , not so sure about the F-4B and i think the RF-4B / C used them to
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1 pointNot looking to place too many carts before too many horses, I was thinking the same thing last week when admiring the excellent progress Gepard was making with his Operation Seelowe, and especially the landscapes of southeast England and greater London. The possibility of using that terrain model would open up an entirely new set of Missions and Campaigns for those with FE2 interest.
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1 pointThis is Chicago to Chicago traffic with two hops on Telia local between us. You might as well be sitting on our front porch if you're that close to us physically. There's no reason you'd be having issues with that kind of hop time. The two routers at positions 3 and 9 aren't seen because they are primary routers not answering to ICMP overhead. Here's what I'd try first: Restart your modem and any switches or WiFi devices, then restart your machine. Once you've done that test again if the problem persists call your tech support and see if you can get to someone who can look at your connectivity and modem settings to determine there's no service level issues. If the problem persists can you try a different machine or device? Let me know the outcome.
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1 pointFill up the tank, clean glass and 2 hot-dogs pls ... brrrr .. cold Cobra down!!!
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1 pointAs far as I remember, the Blackburn Baffin data ini was used by Geezer to get the initial Junkers model into the air - so it's possible that the coordinates of some of the internal components (gas tank, etc.) were never changed to reflect the new 3-d model of the Junkers, as it was being developed. Node names and min/max extension nos. never received a look-over on the Breguet and Junkers since the original packages were abandoned/postponed sometime in late 2018. (The emitter position for the engine exhaust stack on the Junkers is correct, by the way, and can be tested by switching to something like tracer fire for the exhaust emitter entry.) EDIT: Both the Junkers and Breguet were largely left in "early beta" stage by Geezer and were released as such, as indicated in the OP where the files were made available publicly, and as per info. included in that post - so definitely users should tweak the package as per taste and if they notice any oddities on the models that were not caught while the aircraft were being developed. Many thanks to Wilches for the excellent skins and for node name and other fixes post-release, to the data inis. (I have since removed the files from the OP - those interested in flying the Junkers and Breguet are recommended to download Wilches' refined packages instead. Also, FE2 fliers are recommended to see the separate data ini on the previous page of this thread for the Liberty-powered Breguet that Wilches has also kindly released.) Happy flying all, Von S
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1 pointI have WOFF too, which is a very fine game, but I usually (as in 90% of the time) opt for TK's simple masterpiece, perfected by so many great modders. I admire the WOFF terrain, but now FE/FE2 is going to have one to match it. Thank you so much.
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