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Showing most liked content on 05/17/2021 in Posts

  1. 9 points
  2. 8 points
    In the last weeks, during the test flights i found a lot of minor mistakes what i had to correct. I hope that i have found all bugs. I think i'm ready with the campaign testing. I included 3 different campaign for the terrain. Two fictionary ones: One Operation Seelöwe, the german invasion in 1940. Two Operation Seelöwe, the german invasion in 1956, and one none fiction the british Nonstop-offensive from 1941, when the RAF made their Rodeo attacks over the English Canal. Screenshot Operation Seelöwe 1956 with a fictionary Republic of Germany as red side: I still have to make the readme file and i hope that i can release the terrain end of the week.
  3. 6 points
    Intercepted a RAF Rodeo 1941, norther France.
  4. 5 points
    I did some experiment on converting the regular screenshot into 1970s and older photo style. I thought "Why not?" so here it is: Parked A-4s - Rregular screenshot Parked A-4s - 1970s style screenshot Parked A-4s - Older style screenshot Parked MiG-21s - Regular screenshot Parked MiG-21s - 1970s style screenshot Parked MiG-21s - Older style screenshot
  5. 5 points
    If anything ever flew, Spinners has put a cool skin with a British roundel on it with a nice backstory. He is doing the same with other roundels, and soon enough he will do invented roundels as well. Heck, I'm Spanish and not too long ago i was screaming Rule Britannia while playing with RAF Avro Arrows escorting TSR2s hammering Port Said for Imperial reasons.
  6. 4 points
    The first test of the M106A with a full crew., big thanks to guuruu for helping to fix my mortar round and the effects dataini
  7. 3 points
  8. 2 points
    A new standalone mega-mod that brings all that's best to Silent Hunter 3 SH3 got justifiably rave reviews when first released in 2005. Arguably (and I'd be one of those arguing it) it's still far the best U-boat simulation. And can be much improved by the huge number of user-made mods available for it (many of which you can find in the Doentiz Elite Flotilla mediafire SH3 archive http://www.donitzeliteflotilla.com/forum/index.php?topic=1.0 ) . Notably, as every SH3 aficionado will know, there's a number of mega-mods available which provide a single major overhaul, often with optional submods included. One such, and possibly the most popular, is the Grey Wolves Expansion 3 (aka GWX) whose Gold edition is what I've been playing until very recently. Now available is a comprehensive further development of GWX - the OneAlex Edition. You can see the mod's intro video here - the download link is in its description: Silent Hunter 3 - GWX Onealex Edition - YouTube This comes as a compressed file of just over three meg and unzips to under nine. While nominally a mod, it's self-contained and fully functional when unzipped - it doesn't need enabled or installed onto an existing installation. You may need to use a utility called Multi SH3 to create the dedicated subfolder it needs in 'My Documents' for career files but that can also be easily created manually eg 'My documents/SH3' if you unzip the mod to its default folder. Could hardly be simpler. GWX OneAlex Edition comes with: - the features of the GWX mod, including harbour traffic; - the German U-Boat Compilation mod (GUC) which greatly improves the boats themselves, including enabling off-duty crew to be assembled on deck in harbour, the battle flag flown or taken down, and victory pennants to be flown from your periscope on return; - many other improvements, including better crew and uniform textures; - an already-inbuilt widescreen mod so it's 1920x1080 compatible out of the box; - Jonesoft Generic Mod Enabler (JSGME), plus a set of submods including a range of skins for Type VII and IX U-boats; - Silent Hunter 3 Commander (SH3C), optional but regarded by many as a must-have utility for the sim. As an indication, this is a typical stock boat, a Type VII in this case - Nice, but the skin is relatively low-resolution and some details are simplified, like the insulators and tensioners on the jumping wire This is one of the OneAlex, GUC-based Type VIIs... ...and this shows the conning tower detail, albeit it's a larger Type IX... Skins are higher resolution and detail is much better. The next pics show the 'crew on deck' feature and harbour traffic, either moored like the destroyer... ...or moving like our minesweeper escort... ...which we will follow until we get into open water. Another nice feature, shared with some other recent mods, is the addition of animated water streams from the holes in the boats' free-flooding casings. The seas are often much less calm in SH3 and OneAlex Edition does a particularly good job of bringing them to life. Bridge detail is excellent. A nice touch is that unlike in stock SH3, the UZO binocular sight is not permanently fixed to its mount (lower right in the pic below), and when you do fit it, the UZO is animated, and rotates. Internal detail is also up to a high standard. In this control room view, you can just about see the open circular hatch (closed in stock SH3) into the commander's compartment... ...opposite which is the radio room. I'm not sure but I think OneAlex deliberately left out the extended interiors made for the Type VII boats, which in the base GUC mod include engine rooms, crew accommodation and bow/stern torpedo rooms. Torpedo impacts are also very well done, with debris flying and splashing into the sea. Amongst the many included optional skins is this one for a late Type IX, which has the two-tier flak platform (but kept its deck gun as many Type IXs did) and GEMA 'rigid radar' on the upper front of the conning tower. Apparently it is likely that U-boats, unlike surface ships, always had dark grey, not red, anti-fouling paint below the waterline. But red certainly looks good! GWX Onealex Edition also includes a fully-updated sound mod, which fans of the great movie 'Das Boot' will recognise! What's not to like? So far my biggest gripe is that in the 'follow your boat' external ('Ship') camera (key <), mousewheel or tab zoom doesn't work, and can't be made to, it seems. You can move the camera closer but your perspective becomes exaggerated and less attractive the closer you get, unlike 'true' zoom'. in action, the mod looks and feels great! The author is still releasing updated versions (I'm at 1.46 at time of typing) in the light of experience and is obviously very committed. There are other good mega-mods out there, but this new effort really has a lot going for it already! Highly recommended, but somebody, please fix the Ship Camera mousewheel zoom!
  9. 2 points
  10. 2 points
    Since I have an extra free time today, I finished working on the new CAMPAIGNEDITOR screen:
  11. 2 points
  12. 2 points
  13. 2 points
    Also, more like Thunderbolt 3
  14. 2 points
  15. 2 points
    June 1940. Playing with some new airfield modifications. Giving an old terrain some new life.
  16. 2 points
  17. 2 points
  18. 1 point
    View File Tupolev Tu-16 Badger Collection Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles. The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi). These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter, fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi). They were intended for use primarily against US Navy aircraft carriers and other large surface ships. Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times. A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance, electronic intelligence gathering (ELINT), and electronic warfare (ECM). A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962. They were exported to Egypt, Iraq and Indonesia. Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R Indonesia: 25 Tu-16KS IRAQ: 8 Tu-16; 8 Tu-16K-11 What's in: A) New flyable planes (you need SF-2NA): TU-16 TU-16A * TU-16E * TU-16K-10 * TU-16K-10-26 # TU-16K-10-26 (76) * TU-16K-11-16 * TU-16K-11-16 (72) * TU-16K-26 TU-16K-26 (73) TU-16K-26P * TU-16KS * TU-16-KRS2 * TU-16P TU-16P (72) TU-16P (76) * TU-16R * TU-16R (76) * TU-16RM-1 TU-16RR * TU-16T * (*) New variants (#) Different model B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use. C) All the weapon You need. D) Original data.ini fixed, tweaked and lights enhanced. E) Stock planes have dedicated restore files to use after patches to make flyables again. TU-16K-10-26 will need to change lods, too as stated in its restore file. Credits: - Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research - Erikgen cockpit (adapted from Tu-1269 - Paulopanz Skins, decals, screens, data editing, liveries reserch - Y.Gordon & Lindr2 references Install: - all in main mod folder hurray! @ paulopanz Submitter paulopanz Submitted 03/27/2013 Category Other  
  19. 1 point
    Claimed a Heinkel as damaged. Slightly shot about. Had to dead stick in along the coast. Not sure what airfield. Hope they have tea on.
  20. 1 point
    Everyone, The beta version is now released. I am waiting for the file to be approved. UPDATE: It is now open for anyone to download: Cheers!
  21. 1 point
    nah, made some myself and keep damn near everything in the templates. probably would have spent as much time converting as scratch building any how. preciate the offer tho
  22. 1 point
    i think it is too sharp. You need to add gaussian blur and uniform noise with big amount. But idea is nice, i like it
  23. 1 point
    that's really odd, because when flying for the US Navy , all I ever gotten is carrier based missions. And, yes all single, game generated missions. From the 1st day of installation
  24. 1 point
  25. 1 point
    You have to manually place the carrier on the map to do carrier missions. There is no way to force it.
  26. 1 point
    The first challenge I ever ran was the reverse of this, we were in the Eindeckers getting wiped, so I always feel bad for these guys!
  27. 1 point
    My Dear Catch, So very sorry that you spilled your single malt. That doesn't sound very pleasant. I would have thought a man of discernment and sophistication, one who holds the immortal Roger Livesey in such high regard, would have a specially designed single malt holder. I understand that 22 years hence a Hun named Adolf Galland will install a cigar holder of similarly inspired design in his BF-109. Once you've secured said single malt, I do hope you'll give my protocol a try. Pushing buttons, while amusing for a short while, soon loses immersion. Each must fly as he sees fit but I'm just suggesting that there are other options. Example in pic below. Note the shocking absence of bourbon holder mid left. Cheers! p.s. I hear you re: the wishlist item. Logged that one on the SimHQ thread many moons ago.
  28. 1 point
    Thank you very much! I am looking forward to the beta release soon. (I do not know when, but I will announce here when I decide to release it after double-checking everything, to ensure there are no bugs or problems.)
  29. 1 point
    Here is final screen in mission editor:
  30. 1 point
  31. 1 point
    Roger that, here is next screen (WIP) in NA terrain. The feedbacks are appreciated, as always. :)
  32. 1 point
    ok, gotcha. thought you were making from scratch. could have used those windows doing the VC-130 a few months ago
  33. 1 point
    Hi Dresam, Sorry can't help with suggestions regarding cockpit zooms/views and TrackIR since I only use padlock view and mouse view. Hopefully someone with experience running TrackIR or open-source imitations of TrackIR will pitch in with some tips in this thread. In terms of ReShade, it does not install into the saved games directory for FE2, but instead, you will find the relevant folders (after a ReShade install has completed) located in the actual game directory for FE2, found at: C:\Program Files (x86)\ThirdWire\First Eagles 2 Having said that, there is one more peculiarity to be aware of for FE2 - as indicated in the included "Read Me" file with the shaders preset package. The peculiarity is that, unlike for SF2, the preset file itself for FE2 does not load into the game directory where the other ReShade-related folders are loaded. Instead, the FE2 preset file is loaded into: C:\Users\Username\AppData\Local\VirtualStore\Program Files (x86)\ThirdWire\First Eagles 2 So, to activate my preset file in ReShade, in FE2, make sure to place "FE2SF2shadersVonS.ini" into the directory location specified immediately above this sentence. To load the ReShade menu while in FE2, by the way, use the "Home" key on your keyboard - the "Home" key will open up other menu settings in ReShade where you will be able to load my preset file, toggle other filters, etc. Greetings, Von S
  34. 1 point
    Loras aka Slats Entertainment
  35. 1 point
    I know that some of you are dying to paint B-29. Help wanted. Contact Veltro2k for details.
  36. 1 point
    As Willem Dafoe once said "Don't worry. The only difference is a couple of black boxes and they are all mine. So just...follow steering and...flow with it. You see, Iron Hand is my thing."
  37. 1 point
    Awesome UllyB I'll give it a try! Thank you Sir.
  38. 1 point
  39. 1 point
    Desert Storm v2.0 IRIAF Fulcrum's Wild Weasels in AGM-88 HARM's way
  40. 1 point
    Pude subir otras capturas. En algunas fotos se ven los misiles AM-1 ¨Tábano¨, de fabricación Argentina, un trabajo paralelo al de los reactores Argentinos Pulqui I y Pulqui II.
  41. 1 point
  42. 1 point
    Time to get the Hell outta Dodge LOL
  43. 1 point
    Meanwhile, NATO Allie sees a flash.
  44. 1 point
  45. 1 point
  46. 1 point
    Meanwhile, somewhere over the North Sea...


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