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Showing most liked content on 07/09/2021 in Posts

  1. 6 points
    This is the aspide MK missile in action. ;)
  2. 5 points
    Buccaneer returning to RAF Akrotiri, Cyprus, after a sortie over the Med..
  3. 4 points
  4. 3 points
    Added the landing crew for the F-40 free model but I had to do the skin for it and tweak it a bit. also, change the helicopter housing door texture.
  5. 3 points
    boooo... and where is L there? Nimrod
  6. 3 points
  7. 3 points
    K is for Kingcobra, the P-63A:
  8. 3 points
    J is for Tante Ju (Aunty Ju), the Ju-52/3m:
  9. 2 points
    He better should have written "Lightning" instead to try a word by word translation of the german nickname of this bird. It was called "Gabelschwanzteufel" by the Luftwaffe pilots. O is for Osprey
  10. 2 points
    L is for "Forked-tail devil", a highly-publicized (and very expensive!) P-38F:
  11. 2 points
    McDonnell Douglas F-4E Phantom - 2 smaldeel, Belgian Air Force, 1988
  12. 2 points
  13. 2 points
  14. 2 points
    Never mind I got it working it is something new I learned as I am not good with data files. I had the missile entry as the following [ASPIDE01] SystemType=MISSILE GunnerID=6 MissileID=1 WeaponTypeName=ASPIDE_SAM WeaponPosition=-1.059,-60.232,9.122 /WeaponPosition=-1.059,-58.232,9.122 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=1 ReloadTime=4.0 inseted of [ASPIDE01] SystemType=MISSILE GunnerID=6 MissileID=1 WeaponTypeName=ASPIDE_SAM WeaponPosition=-1.059,-60.232,9.122 /WeaponPosition=-1.059,-58.232,9.122 ShowMissile=TRUE IndependentPitchMovement=TRUE ReloadCount=1 ReloadTime=4.0 in-game test
  15. 2 points
  16. 2 points
  17. 1 point
    Looking for this for ages, found nothing but another discussion on the same topic where I copied it from.
  18. 1 point
  19. 1 point
    P is for Pipistrello, the Savoia-Marchetti SM.81:
  20. 1 point
    My chopter is ready for it!!!
  21. 1 point
    Gentlemen - I apologize for coming in so late on this, but in Real Life™ the garage door would very probably be open in this situation. If not, the LSO would instead be located on an upper deck to allow him a quick exit from the flight deck area in the event of a problem. Note below - while not the best focus and resolution (and age probably hasn't helped, either!), you can see the LSO on the centerline and the door is open as an escape route:
  22. 1 point
    @Wilches be ready soon you will be doing the flight deck test.
  23. 1 point
    If you want I can give the data file a look over before you upload..
  24. 1 point
    O is for Oscar - a Nakajima KI-43 Hayabusa
  25. 1 point
    But IRST is totally passive, while radar is not. Nice method to add it into the game Crazy!
  26. 1 point
  27. 1 point
    Oops - missed the correct press of the [2] key there. Too bad I can't edit that post to set it straight.
  28. 1 point
    Very good advice and applies to all sims I have ever played Takes effort to train yourself so you might find most casual gamers cant be bothered.
  29. 1 point
    hey thats my line!!!
  30. 1 point
  31. 1 point
  32. 1 point
    Why do you keep referring to your supposed real life experiences when this is a WWI sim we're discussing, not your real life? Why do you stick by your opinion (i.e. my lack of gunnery skills) based upon one specific video clip of mine when I have put out 4-5 others which disprove this ? Perhaps you could start a thread with some videos of someone with good skills shooting down a SPAD or Se5a. Then I could see what you are talking about, just like you can see thru my videos that the loop works very well. Btw my flight model is set to realistic, Head Shake is on, Wind Effects Player is on, Main Guns is set to Normal - how about you ? The reason why I specifically mention SPADs and Se5as is because as a rule they can leave an encounter when it suits them, which makes them very difficult opponents. Your opinion on checking six seems to be the same as your opinion regarding the loop: that is, you have one, but it is not based upon experiences with WOFF. My experience is that 99% of the time it is more productive to concentrate on shooting down the enemy you have 'locked onto' than to check one's six. (But I suspect that most people will disagree with me.) To make it clear, I'm very much in favor of checking six, but not while I'm busy trying to shoot down an enemy.
  33. 1 point
    Nope didn't miss that at all, it's in parentheses in your OP...I read it, comprehended what you wrote, and watched your video three times. And just to add to the discussion, IRL that specific remark would be called "an alibi" by fighter pilots looking at your HUD video. That's why I specifically posted, "if your first video is representative of your gunnery skills, then checking six is a good idea." I stick by that observation based upon your OP video. IMO if you don't check six when engaged that is a recipe for a short SP career but, you PLAY the way you want to play.
  34. 1 point
    My pilot went hunting for stragglers after a furball with some black-tailed V-strutters and spotted a flight of DFWs forming up. He attacked, shooting down two: Notice this aircraft is still carrying its ordnance and that the observer is slumped over his gun.
  35. 1 point
  36. 1 point
  37. 1 point
  38. 1 point
  39. 1 point
    C is for Condor, the Curtiss BT-32 Condor:
  40. 1 point
    Back to the beginning for anyone who missed a chance to contribute first time round. Remember: - One aircraft per letter - You should be using the aircraft name, nickname or codename if possible, not the manufacturer unless there is no alternative. so: Avro Lancaster would be L Boeing 747 Jumbo Jet would be J Sukhoi Su-27 Flanker would be F Boeing 707 would be B All clear? OK, lets play... A is for Apache
  41. 1 point
  42. 1 point
  43. 1 point
  44. 1 point
    Lahatut or lahatoot and some even call it Loach. El Loacho.
  45. 1 point
    J stands for Junkers, here Ju-88 Ju-88 over the London Docks (Battle of Britain 2 terrain) "Bomben los!" (bombs away)
  46. 1 point
    You can fake a IRST by mounting a non- lauching IRM in the nose. Just select it like a any other weapon. If you have a HUD it will show up as IRM LOCK icon. Other than that the only other cue you will get is the IRM Audio CUE. On your "Fake ISRT/IRM" you have too extend the seeker range too match the detection range of your IRST. I have done this before. It does work but using your radar is better.
  47. 1 point
  48. 1 point
  49. 1 point
  50. 1 point


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