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Showing most liked content on 08/03/2021 in Posts
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7 points
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4 points“Scramble ! Scramble!” Thrust and airborne! - Chevy Lead Target sighted, intercept in progress. Target intercepted, continue waypoint 5 and patrolling 1930 and we are RTB.
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4 pointsAwesome stuff, guys!!! Man with my rig, I made x(76) aircraft strike package of which 48 were F-16's and the remaining were support aircraft and man the was heavy AAA's and SAM's, but the SEAD/JAMMING ESCORT x8 F-4G's and x4 EF-111's the threat was neutralized before we have arrived at the target, not to mention quite a few enemy aircraft that tried to intercept the strike package. Still, the x 16 F-15C's took care of that problem, lol. So, all in all, the FPS was smooth as butter. Thanks, guys!!!
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4 pointsThe Space Force is working again, introducing the Space Intercept Missile - SIM-9A Spacewinder with a larger vacuum adapted nozzle and a powerful reactive control system:
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3 pointsI'm proud to announce the second official release of Operation Desert Storm: 30th Anniversary Edition, now reaching version 0.9.5. Six months have passed since the first release (v0.9.0) of January 16th 2021, six months in which the development team did not rest, producing a wealth of tweaks, bug fixes and exclusive, brand new additions to this comprehensive package. Unwanted bugs found their way in the January release, due to time constraints and the team wanting to meet the deadline in time for the 30th anniversary of this historic operation. Now we offer a much more refined and expanded experience, with quality of life improvements and welcome bonuses. Be sure to read the massive (albeit summarized) change log (Operation Desert Storm: 30th Anniversary Edition - Early Access) to learn more about all of the efforts that went into this new release. The package is free for download to all official Modders and Subscribers of the site. Those whose 2021 6-month subscription plans expired have been granted access to the package at no extra cost. Users who acquired the mod via a 1-month subscription plan will have to renew it for access to this brand new release. CombatACE.com admins thank you for your support towards the monthly costs of the site.
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2 pointsI just road today the Red Dragon roller coaster at ViaSea theme park in Istanbuli t's amazing, it start like a bullet, and I wasn't expecting it. This video not mine I found in the net and thought of sharing it with you all.
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2 pointsThanks to you for playing it! We worked hard on the whole package, to find a compromise and a balance between quality and performance. We're glad to have achieved it.
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2 pointsSo few months passed. We had a few bugs reports that we were able to sort out. And since we wanted to improve things a little more we created bugs and we fixed them...So everyone can think that we were really busy working on this mod. But more seriously. We made a lot of changes to many objects in the game. Mostly to find a way - how to 'fool' the game. As you might know ECM pods are not working properly (or not at all) - so many aircrafts have ECM pods added into aircraft.data ini and mostly permanently added into a loadout. So you might find that some pylons can not be edited on loadout menu. Why? After brainstorms, we decided that the best way is to find some 'wonderful solution' between game engine limitations, and real-deal 30 years ago. We treated in the same way targeting pods, decoy dispensers, and sometimes even IR missiles on wingtips - honestly, it is really not necessary to edit them on the loadout menu. Wingtips loaded no need to change anything there. Also, players will not have a choice in different types of missiles (because we limited as much as possible availability of weapons too). Players will not find US Navy weapons in RAF or French loadout menu. We even limited weapons in the US arsenal - so now the Navy carry thermally protected bombs - and have no access to common USAF ordnance. And so on. Of course, not always everything is perfect But we did our best. Hope. We (me myself at least) highly recommend using loadout presets - that were made with lot of research. Either you play a single mission or campaign. Loadout.ini is a way to go. (Unless we planted a bug somewhere, that we are not aware of yet.) We are aware that many things can still improve, but this is SF2...not everything is perfect, not everything is possible, but still, the game is moddable - so something is wrong or I do not like it - notepad and problem fixed. We remove some stuff that we were not satisfied with, and we added some new. Hope the day you will be able to download the next version you will be positively surprised.
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1 pointThe ODS Dev team is proud to announce the second official release of Operation Desert Storm: 30th Anniversary Edition, now reaching version 0.9.5. Six months had passed since the first release of January 17th 2021, six months in which the development team did not rest, producing a wealth of tweaks, bug fixes and exclusive, brand new additions to this comprehensive package. Unwanted bugs found their way in the January release, due to time constraints and the team wanting to meet the deadline in time for the 30th anniversary of this historic operation. Now we offer a much more refined and expanded experience, with quality of life improvements and welcome bonuses. Be sure to read the massive (albeit summarized) change log (Operation Desert Storm: 30th Anniversary Edition - Early Access) to learn more about all of the efforts that went into this new release. The package is free for download to all official Modders and Subscribers of the site. Those whose 2021 6-month subscription plans expired have been granted access to the package at no extra cost. Users who acquired the mod via a 1-month subscription plan will have to renew it for access to this brand new release. CombatACE.com admins thank you for your support towards the monthly costs of the site. From the Official announcement:
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1 pointDear friends, Despite the wonderful weather behind the window that would direct anyone's thoughts towards a vacation, the IL-2 team continues to work at the fastest rate possible in all planned directions. For the most massive one of them, the Battle of Normandy, a number of significant results were achieved during the last few weeks. For instance, the work on the Normandy map objects, including the ones needed for temporary ports in the beachhead area, German fortifications, unique city buildings, and stationary radars are nearly complete. We can already show you some of them in the sim: In addition, we started the final production stage of P-51B we're creating for the Battle of Normandy. We want to deliver this famous and long-awaited plane to all BoN customers as soon as possible. There are good news about Flying Circus Vol. II as well -the Western Front map is progressing well and we plan to show it in our Dev Blog soon, while today we can show you two coming airplanes at once: early SPAD 7.C1 with 150 HP engine and two-seater bomber Airco D.H.4: And finally, Sd.Kfz.10/5 with 20mm Flak 38, the second player controllable mobile AA gun, is nearly complete as well. Here are its screenshots in the sim: You can discuss the news in this thread
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1 pointThanks for reply. I put the file in PilotData folder and it works perfect. Thanks for help.
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1 pointSquadron List.INI is in the PilotData folder in all of my installs.
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1 pointwell put. thats why this would be a standalone install, to avoid breaking similar but slightly different mods for those that have continued on with it, there has been a large amount of work put in. the ini edits you mention arent really hard or major. until you make that edit across dozens or hundreds of files those that can adjust or cherrypick to their liking will do so. those that dont know how but want to learn will also do so, but ask publicy how to fix their mistakes (while being answered by some and scolded by some) those that cant and dont want to learn, sit back and enjoy the show as its been brought to you!
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1 pointThis is the first I knew that Kuwait had these tanks. I have been getting more interested in tanks recently due to supporting "Gunner, HEAT, PC!".
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1 pointDear Pilots, Tankers and Gunners, Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C. As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them. And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed. Enjoy! The Sturmovik Team
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1 pointOur prayers are being aswered. still in progress https://www.sas1946.com/main/index.php/topic,67061.0.html
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1 pointNo to parachutes... bloody jerries, you can just fall to your death like the rest of us! Wait... I'd say yes if they factor in a 99% failure rate.
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1 pointI get what this says, but as an Australian, I was a little thrown at first; Particularly why everything is green and nothing's on fire... like, not even a little bit. *shrugs*
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1 pointNuni Orbital Industries Advanced Energy Systems has the pleasure to present two new weapon system prototypes. 1. The tactical laser: Implemented as a gun system with more than 10000m/s muzzle velocity, and continuous fire capacity. (Just need that good old laser sound from AC) Its lightweight design will allow its installation in ground stations and even fighterjets! A major contract has been already signed with Boeing and Airbus to install a prototype adapted to space, another step towards the promised Colonial Fleet! 2. The Asgard Plasma Beam: Equivalent to a 90000kg penetration warhead, fast enough to reach the designated target in a matter of seconds. Our brightest scientists and engineers will continue to work on the projects. Soon our outer colonies will have more news from Earth!
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