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Showing most liked content on 12/01/2021 in all areas
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2 pointsOkay, I have removed the camo net as per your feedback, and instead, I added a ditch.
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Version v2.8
644 downloads
Mirage F1CH (1978-1985) This mod is dedicated to BPAO, nothing would have been possible without him. 30 Mirage F1CH were ordered from Dassault by the Royal Moroccan Air Force (RMAF) in 1975, with the first deliveries taking place in 1978. F1CH_Early specifics: R550, R530, S530F, CLB4, no CLB8 radio-altimeter Doppler Radar Seat Mk6 RWR BF COR-2 recon pod capability with animated cockpit COR-2 sight Covered unit : Escadron ASSAD A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
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1 pointthat's a berm, as it's above ground. a ditch is below ground level (think of a trench) just nit picking!!!!
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1 pointAt this point, I have as much flight time in DCS as SFP1/SF2. Some of the aircraft can be configured/flown very much the same as SF2 aircraft. Flaming Cliffs aircraft have common systems mapping just like SF2, so you can setup your hotas to accommodate the US controls and/or the USSR controls and pretty much share the same control maps between all of these aircraft. Older aircraft like the F-5 and F-86 have similar controls to SF2. There is more detail in the operation, but overall, you can fly with just HOTAS buttons mapped. One aspect of DCS that is the hardest is the startup procedures. Some aircraft are similar and/or easy, but many have long, complicated procedures. There is a keyboard shortcut for startups. If you air start rather than start on the ramp or runway, most aircraft have all the combat switches in the correct positions, which leaves most aircraft ready to fly air-to-air as easy as SF2. Some aircraft are extraordinarily complex. There is no getting around all the button pushing. Particularly modern glass cockpit aircraft which have multiple MFDs plus a good amount of conventional switches and buttons. The A-10C and F-16C are the most complex to me. In theory, the F/A-18 is just as complex with all the displays, buttons, and switches. But I find that the F/A-18 can be flown mostly from the HOTAS and feels almost as easy as the F-5 with more power and better radar/weapons. The MiG-21 cockpit is intimidating, but the startup isn't too bad and there aren't many switches you need in combat. If you air start or use the startup shortcut, it only needs a little more effort than the other aircraft. I mostly fly everything from the F-86/MiG-15 to the F-14A. I prefer the SF generation of aircraft and these are they. I also fly the WW2 aircraft, but not as often as I really enjoy the Korea to mid 70s jets. The UH-1H is possibly the most fun module in the game. Once startup is accomplished, weapons are armed, and the gunsight is down and on, it is all about the stick, collective, and rotor pedals. I am not sure how difficult it would be for you using a twist stick and throttle. If you already have the hardware to run and play DCS, you don't have to waste time asking about it. You can fly each module for 2 weeks for free. Given the number of modules available, you could keep yourself busy for free for many months if you don't start the next module until you finish the two weeks for the current one. Also, the A-4E-C Skyhawk is available for free. It is a little harder to fly than an SF2 A-4, but it is amazing. At this point, it is as good or better than most of the payware mods. The A-4 is actually helping DCS sell more modules. People that join the Forgotten's Vietnam server to try out the Skyhawk usually end up buying the UH-1H and/or F-5E after seeing what DCS is like and all the fun those aircraft can have in a good environment.
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1 pointWe uploaded an early version (1978-1985) of the Mirage F1CH. The late version will come soon. The preview by Coupi :
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Version 1.0.0
332 downloads
SLUFs of grey. Simple skin pack with a few sets of skins for US Navy A-7E Corsair II. This mod covers late years of use. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. To run this mod you need also access to TW lod files from SF2 Series. I highly recommend creating a new aircraft - for example A-7E_83. I have added a data file that will add a new pilot and new SJU seat along with HUD inside the cockpit. Just an eye candy thing. At the end of 1982, Navy SLUFs started to receive new seats and some minor upgrades in avionics. A-7E_83_Data will add a new pilot, new seat, make openable canopy and foldable wings. Adds landing light and removes Fuel tanks model objects from stations 2 and 7. As A-7 can not carry fuel tanks there. (you can use this remove_mod from a file on older Corairs also) The rest of the data file is basically stock one. So still no proper loadouts, rails for Shrikes / HARMs etc. If there will be demand I can upload new highly modified ini files at some point in the future/near future. Skins cover the years 1983-1991 for the Atlantic and Pacific Fleet. Decal set for 'Desert Shiled' VA-46 and VA-72 is slightly different than in the ODS-30AE pack. (it is downgraded so I recommend not messing with this - mixing with original ODS) Pack contains skins and decals. I have included also decals from the previous pack for hi-viz SLUF. So perhaps you can skip this folder but to be sure you can simply overwrite it. I believe there are two more serial numbers for VA-81 /1986. Skins sets are made in pairs - two squadrons for CVW for a specific year. Skin-set for 1986 VA-82 has one small 'bug' In 1986 they were painting bird flying through A in AJ tail code. But I could not find a clear photo of it. So I decided to go without a bird. This is subject to possible updates of the pack in the future. I could not find all proper BuNo / Modex but I am considering this as ongoing work in progress, so one day if I will learn something new there will be an update. Also, not all squadrons have CAG markings, sometimes i could not find info on markings...so I left it, again there might be an update if new info appears. I believe that pack after unp[backing is around 1GB. So make some space for SLUF. All skins, new bump maps, specular and decals are made by me. report bugs. enjoy. Jarek Hereda. P.S. This is huge, a lot of copy-paste for me, all decals.ini, textur.ini, etc...So if you will find that one decal is not showing up or something...just check first - maybe there is some bug in *.ini file. No need to panic! Fix, post solution, etc... So others can benefit from your fix. I put a lot of effort and time, checked everything twice..still gremlins can appear. QUICK FIX! I just uploaded an additional seat called - seat_SJU-8. This is the proper seat that is required by optional data.ini. ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
1 pointprobably stop here for the night. if the doors dont irritate me in to fixing them shiny
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Version 1.0.0
204 downloads
SF2 Douglas C-133 Cargomaster II by Veltro2k & Co. or Veltro2k and K and K -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" "Hi, I'm Ed, and this is my friend Kevin,and my other friend Kevin. We'd like to present the SF2 Community with a new aircraft, in both it's service variants. We proudly give you the C-133A and C-133B Cargomaster heavy lift transports". As stated, this package contains 2 aircraft, with several skins. The skins represent era changes in how MATS/MAC badged their aircraft. Each skin uses the SF2 "date switch" to activate. You have: C-133A: C-133B: Credits: Veltro2k for the model Daddyairplanes (Kevin Unruh) for the FANTASTIC skins Wrench for decals and ini work and stuff (??) for the cockpit TMF for the flaps & gear sounds Dels for the C130 turbine engine sound This is freeware, it =CAN= be redistrubuted, but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. -
1 point
Version 1.0
319 downloads
Type 45 Daring Class Destroyer for Strike Fighters 2 Version 1.0 Release 04/12/2017 This model is not to be used in any commercial,for-profit packages or any package not available in Combat Ace It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Type 45 Daring Class Destroyer -Decals- Hull numbers for all the ships in service Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp -
1 point
Version
141 downloads
HNLMS Amsterdam (A836)_CLASS AO / AOR / ESPS / 15-16/07/2017 SF2 E / NA -HNLMS Amsterdam / BAP Tacna oiler -HNLMS Amsterdam was the last replenishment ship serving with the Royal Netherlands Navy. Amsterdam entered service on 2 September 1995. On 4 December 2014 it was decommissioned and sold to the Peruvian Navy where it was renamed BAP Tacna. -The design of the ship is similar to Patino class /HNLMS Amsterdam of the Royal Netherlands Navy/, the vessels were developed in cooperation. The vessel is 170 metres (560 ft) and measures 17,045 tons but displaces 7,780 tons. Royal Netherlands Navy HNLMS Amsterdam in 2004 Amsterdam deployed to the Middle East as part of Operation Enduring Freedom during 2005/2006 and provided assistance to two US naval vessels after a battle they had fought with pirates on 18 March 2006. Amsterdam was assigned in December 2010 to the coast of C?te d'Ivoire in order to assist in a possible evacuation of European Union citizens from the country in the wake of unrest after the 2010 presidential election. Amsterdam was decommissioned on 4 December 2014 and is transferred to the Peruvian Navy. The RNLN will not have an operational tanker until the new Joint Logistic Support Ship Karel Doorman was scheduled to be commissioned sometime in 2015. Peruvian Navy Amsterdam was acquired by the Peruvian Navy in July 2014. It was delivered to the navy on 4 December 2014 and commissioned as Tacna, for the border city Tacna, with the number ARL-158. The vessel was part of the revamp of the navy. -------------------------------------------------------------------------------------------------------------------------------------- -S F 2 The ships were designed as .....Fleet Oiler TANKER for the Squadron escorts ....and Carrier's in SF2 . There is a Deck...to Land and Take_off.....and a 2 parking places.The Hangar Door is Open. ( change the .inis if you want to be as a Carrier) ATTENTION THE SHIP WILL NOT SHOW UP if the dates are Before 1995 ....!!!! ( change the dates in the .inis) ----------------------------------------------------------------------------------------------------------------------------------- To Install: For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!! ----------------------------------------------------------------------------------------------------------------------------------- =For SF2 Series Users: These are the simple instructions ... Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder. ------------------------------------------------------------------------------------------------------------------------------------- Then, take the subfolder marked Decal's (this contains the hull number decals), and copy/paste it into you .........Objects/Decals subfolder. It's all set up for nearly instant use. ------------------------------------------------------------------------------------------------------------------------------------- Credit's Skins:AceSfakia 3D Model: AceSfakia Data.ini:Acesfakia The Model is new.They are also a payment Model in the Turbosquid site ...if you want a better Looking Ship of Pattino Class.!! Gun's.ini files,Sound's effect's etc : COMBATACE, T W Modder's ======================================================================================================= -This Model is FREEWARE under combatace...... ! Feel free to use this mod for any future projects as long as proper credit is given.. All copyrights reserved. This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may NOT in any way, shape or form be used in any payware additions. Any persons wishing to make further modfications, MUST remember to put everyone's name in it.. Source: From Wikipedia, the free encyclopedia Internet pic's -
1 pointWhat are the textures? I know Wrench is of course knocking it out but sometimes just editing the textures for the glass is a lot easier than trying to remove it...
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