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Showing most liked content on 07/29/2023 in Posts
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8 points
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4 pointsCollision points are also used for contact with ground (take-off, landing) and ground objects (eg walls, buildings, not checked the details).
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4 pointscollision points destroy aircraft when it meet another aircraft in the air, hitbox catch the missile. if missile do not meet hitbox it will not ruine the part of aircraft which is connected to it. Turn off hitboxes and your aircraft will be unvulnerable. Turn off colision piints and your aircraft will run through another aircraft like a ghost
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3 pointsI also want to add that, for example, an IR missile flies to the center of the aircraft and not to the engine, as it is in BMS Falcon 4.0. Other missiles the same. Flie in the geometrical center of a target. Whether the missile hits the center or not it depends on the accuracy and resistance to countermeasure of the missile written in the date of the missile and on the maneuvers of the aircraft and on other parameters, but this is how it is in the game. At least one hitbox must overlap a geometric center of the target. This is a shortcoming that has to be put up with . The same is true for ground objects. If you have a group target, for example, a radar and an electrical support vehicle serving this, and they are separated by several meters, then the hitbox of both vehicles should overlap the geometric center. Unless, of course, you want AI planes with SEAD missions not to stick to this place and start flying in circles, shooting at the center of the target and hitting the gap between these machines over and over again. Or alternatively, add a separate small hitbox to existing hitboxes to the center and link it to both machines (it needs some dances with dumy objects or using tricks with parts of a model). And when you fly on your own, then, of course, to immerse yourself in the game, shoot at the cars, and not at the center.
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3 pointsTake a look here: https://www.ultracast.ca/Linden-Hill-LHD48006-Bush-War-Hinds-Collection-p/lind48006.htm
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3 pointsa little reminder that the RFs wer cleared to carry one type of bomb wait for the flash and smile
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3 pointsSome more pics Basically, it is still in the design of interactive logic and screens. After the basic interface is designed, it needs to be polished to ensure that it appears in front of everyone's eyes with the highest possible quality.
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2 pointsIf you need to change any mesh names etc inside a lod for any reason to "correct" issues which have been around since the original author made the model, whether you like it or not is hacking the lod. If you or anybody else needs to do this for their own use is fine by me but if you're the type that wants to do this just to re-upload it and say "hey look what I've done, I'm so clever" well in my book its a pirated lod. The amount of time spent pissing about with this sort of stuff would be better spent learning how to actually make models.......it's fun (sometimes) and very satisfying to produce something with your own hands.......it may not be perfect but neither is the lod you're trying to hack.
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1 pointHallo may be you know it already but in case you dont i work on a early F-4G cockpit , in the moment i make complete new side panels the left side is almost done the right panels will be next i still have one problem that is the threat warning panel , on that panel are 4 warning lights LF , RF , LA and RA this lights should show the threat from a certain direction , for example the LF from 270° up to 360° and the RF from 0° to 90° and so on , but in game i dont get them to work so now i wonder how do the guys who work on russian jets get this russian warning panel to work , this one is showing even more directions ??? i realy need some help here by the way is there a way to get the range and direction counter working , the should show the range and direction to the threat i have try all now but in both cases i have no success
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1 pointi made this one here the front looks like an AIM-7F the rest like an AIM-7E , on the Motor it says E , dont know what it realy is almost all of the AIM-7 Inert missiles have " DO NOT FLY " on them so i´m not sure if a AIM-7 inert missile was ever in air , thats the reson i did not made them by the way total blue colored AIM-7 are normally a Japanese feature
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1 pointI'm not gonna B*ttkissin' in this thread, I just have not say THANK YOU enough for this tool and others app that Mr. Mue created.. Since know how about Lod and other tools, I've spent more time and effort in Photoshop, Blender and Lod Viewer than in the game itself.. (and I think I'm not alone in this.. ). As Mr. VF-111 said, I'm goin' Underground (for now) because my works are lame, I've contribute nothin' but crappy screenshot.. maybe one day I can make something that other can enjoy. I plays SF for FUN, Lod Viewer and other Tools make the game Funnier, and kind people here gave more Funniest feeling. So, Arigathanks Gozaimuch. regards, Hikikomori guys
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1 pointI mean I sometimes go to other games (Like Arma 3 took precedence) as my main focus (I think I'll mod, not sure when A4 comes out) but I always check here, so while I don't make any models for SF2, I still need to be "around" to maintain my stuff. But I get it that people lose interest in a game that has no support (TK is apparently updating the mobile games monthly as it seems), but it's understandable. And agreed, if it's too old some new builds must be done and such.
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1 pointI don't know if this old skin conversion is useful for you... Mi-24 Nigeria - SF1 DAT Mods - CombatACE
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1 pointIt's already there: View->Show Pivot Points of Selected Nodes (or via the icon in the toolbar) Regarding adding edititing functionalities: I don't plan to implement any of that.
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1 pointInteresting choice of words regarding how people make their models, I seriously think its about time you start to make some "real" models yourself instead of just moaning about not having the means to hack/pirate other folks work. This place seems to be rife with folks that just want the quick fix solution nowadays.....the real mod makers are getting fewer and fewer or just going "underground" so to speak.
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1 pointlater when the float Spits arrive, they will be pining for something. cant quite remember what....
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1 pointI didn't understood why the pictures were so dark. I thought "C'mon it was 1948, they knew how to take a photograph back then" ( / what's wrong with them !?! xD) And while I was studying the fading of the green paint on black and white pictures, my brain did its daily effort and I realised : the Spitfires had been repaint in NATO camo colors, dark grey / dark green / PRU blue. I used these values : Dark grey / Basalt Grey : hexa 575D64 Dark green / Yellow Olive : hexa 453F2F PRU blue : hexa 5C7A82 If you have more reliable values for these colors please tell me ! (the tail is in lighter olive green on purpose)
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1 pointSome more flying. I've been mulling over making a variation of this skin. It's not hard just not sure if there's interest.
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1 pointHola i´m sorry but i dont speak spanish so i´m writting against the rules in english i´m planing to make the spanish EXPAL bombs for SF2 but i do have a small problem i dont find pictures showing the rear side of a n retarded bomb and how the mechanism works , and i would need some info on the drag chutes that is used with this bombs what shape theye are and what is the different between the retarded and the super retarded version so if somone a n the spanish forum could help me with good pictures and info material i would appreciate it very much here are EXPAL 250Kg , 400Kg retarded bombs i need help with
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