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Showing most liked content on 09/19/2023 in Posts

  1. 3 points
    I'll be more specific, 'cause I was once in your shoes. When it comes to stock planes, game's engine loads usually the CATs ( game archives files that content all the files needed game to be played. They are somewhere in the installed game's folder and being an archive you need a special software, already provided in the download section, TOOLS subsection, to unzip them. If you try, you will notice that you can't unzip them all, for instance the plane's models are restricted for copyright reasons). Sometimes people change or like to change things for a stock plane (fiddling with data in dataini file, making a new paintjob etc). Usually these people are called MODDERS and you will notice, in time, that they are plenty on this website. Some are specialized in doing certain upgrades to the models, others, like Wrench know to do new terrains/maps and so on .That's why TK, the author of this game, let the possibility for the engine to load these changes as well. So the priority goes like this: First the game loads YOUR changings if you did them to a stock plane and THEN loads the rest (basic from the archives). To do things less complicated, some basic files, like avionics.ini and cockpit.ini, author thought it would be better to keep them in the archives. Now you have a clue how things partially work for this game. In the future, when you have an issue do what Wrench suggested, be more specific with your problem. That's how you get help quickly here around;) Don't be a stranger.
  2. 3 points
    Strike over Yugoslavia: Takeoff: En route to target at low altitude: Closing Target: Target destroyed:
  3. 3 points
  4. 2 points
    de Havilland Sea Venom FB.6 - 810 Naval Air Squadron, Royal Navy, 1956
  5. 2 points
  6. 2 points
    de Havilland Sea Venom FB.6 - 806 Naval Air Squadron, Royal Navy, 1959
  7. 2 points
    Alright then. Thanks a lot for your email, Wrench. I genuinely appreciate your help.
  8. 2 points
    I am thinking of making the Martin Baker M16F ejection seat for the Rafale, unless we have one, please let me know. If we don't have one, please can you lend a hand finding a blueprint or side photos for the seat. Thanks.
  9. 2 points
    got one Mirage F1. but lost both Foxbats before mission end.......
  10. 2 points
  11. 1 point
    For those who aren't on Facebook or don't have me on Facebook, I write too. Just like Gepard and Skyviper I've put out some books. Most of the time when I'm not gaming I'm back to writing, and working on some fantasy books right now. My links: Kindle: https://amzn.to/2Q4Kuaa Smashwords: https://bit.ly/3bjkhfA Website: https://ericjohnsonauthor.com/ Books2Read: https://books2read.com/ap/xeowZv/EricJ562 KIndle Vellas (US Only): For the Coin: https://amzn.to/2X9zz27 Operation Outreach: https://amzn.to/3zEhMxA In The Pit of Vipers: https://amzn.to/3eQsQQg Meanderings: https://amzn.to/3Rjja1k Streets of Destiny: https://amzn.to/3oCp6uo LinkTree: https://linktr.ee/ericj562 Spotify: https://spoti.fi/3hVMug5 I'm self-published unlike Gepard, so I spend more money and could use the sale of course (wink wink)
  12. 1 point
    Hi everyone, I wanted to take a moment to remind everyone that the site's operating budget comes from the income we receive from donations, subscriptions, and ads. While our site traffic remains constant our advertising revenue has dropped. Changes to the way Google pays for advertisements and lower ad interest from advertisers have led to publishers, like us, taking drops in ad income. With shrinking ad revenue combined with fewer subscription plan purchases the site is on life support. Our donations for the year total $720 or a monthly average of $80. The good news is you can help by donating, renewing a subscription, or starting a new subscription. Use the links below to help. · Renew Subscription · New Subscription · Donate
  13. 1 point
    Should be a setting in the OpenGLid.ini (open with notepad) I think its CreateWindow=0 or InitFullScreen=1 They are both toggles, 1 or 0. 1 for on. Make sure your using Glide Mode in the eaw.ini file too.
  14. 1 point
    The rate of fire entry is the one labeled "ROF" in the various gun data ini files. So, for example, "Vickers_Mk1" has a rate of 400, "Vickers_Mk1_1mod" a rate of 500, "Vickers_Mk2" a rate of 600, and "Vickers_MK2boost" a rate of 850. The muzzle booster used on some of the Mk.II's noticeably increased rate of fire, but somewhat decreased reliability (i.e., more gun jams possibly). A good post on the topic is available over here, on The Aerodrome website. Cheers all & happy flying,
  15. 1 point
    Wow! When I read this, my memories took me to the first grade of elementary school to my first lesson. Mister teacher, is that you? I think I recognized you!
  16. 1 point
    Products – Martin Baker (martin-baker.com) MB-Mk16F-Seat-Data-Sheet-2023-QR.pdf
  17. 1 point
    Did you read, carefully , MigBuster tutorial ? If you did, it should work with everything that comes to it ;) "If you didn't find any food in the fridge, search it better;)"
  18. 1 point
    The stock Albatros D.III and D.V/Va are rather difficult to take down easily in FE2. I've toned down the "DefaultArmorThickness" and "MassFraction" nos. on those mid-war/late-war Alby. types (among many other FM changes) -- but they still require either a good hit on the engine, or pilot, most of the time -- to take down (or the occasional lucky flamer -- lucky for you; not for them). Recommended, for those who like to tweak manually, and if you are still vexed by late Alby. types -- is to change the DefaultArmorThickness value in the aircraft data ini file from 25 to 24 (or from 24 to 23, depending on the sub-variant of Alby.). The alternative is to increase "AmmoWT" and "Accuracy" values in the various gun data ini files -- or to use a different gun type such as "Mk2boost" instead of the standard "Mk2" Vickers, etc. (Accuracy varies among the different M.G. types and different interrupter gears used per M.G., in my FM/realism pack, by the way.) Cheers all,
  19. 1 point
    serious question, would the 17 have had the legs to fight over south England for a while? or would it have been jet age Me 109s, ten minutes on station and then its really time to go home? --------- Mirage killer over the desert
  20. 1 point
  21. 1 point
  22. 1 point
    Nice. Split Off to take care of the sams Look Ma... No Nukes!!!!
  23. 1 point
    most retired, but a few went south....
  24. 1 point
  25. 1 point
  26. 1 point
    Thats dang long. he needs to walk faster ! Thanks, interesting
  27. 1 point
  28. 1 point
    Added some more detail to the Qarata Rafale texture (Thanks to @compufat )
  29. 1 point
  30. 1 point
    Iron Eagle and Flight of Black Angel may have been rather lame movies, but they got me somewhat obsessed with the Kfir. What if Israel kept the Kfir in its C.10 and TC.10 variants.
  31. 1 point
    hi , the light is on the wrong position , you need the node name of the object the light is linked to and than it is possible to move it , but in this case i think you can only solve it with the original max file and 3ds max or you wait until my cockpits are done
  32. 1 point
    Just updated the Typhoon model, and the file waiting for approval. Virgin 1.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
  33. 1 point
  34. 1 point
    Hello everyone, I updated the thread title to SFCE. The reason why the name is Strike Fighter Community Expansion is that this mod uses various mods made by authors from CombatAce. This mod is not only for my Saad - Zafir project. It is also for the community to use freely too! What you will see in SFCE: However, SFCE, in another hand, does NOT add any new add-on plane to SF2. The reason of this: With SFCE, anyone can use it as base to add any mods to it, build their own mod pack on top of it, or import big mod packs and upgrade it to work with SFCE. LINK to SFCE Beta 1.2a: https://www.mediafire.com/file/8s9f09dp35iwyjb/SFCE_v1.2a.7z/file I am able to release the beta now, it is all thanks to CombatAce community for the supports and pictures needed for the projects, including Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, and Trotski00 for helping me with advice, pictures/videos references, modding, and aircraft information and Coupi for testing and fixing the sounds problems in F-4s ini files. I especially want to thank to all authors of mods for giving me the permissions to use various mods for this project. If there is any names I forgot to mention here, please let me know. I will add your names here asap. My apologies. this beta version Includes changes to all A-1s, A-4s, and F-4s series. A-6 is being worked on now. The feedback will be always helpful to improve this mod even further. Please let me know if you see any errors with the loadout, sounds, and other features. BUGS / ISSUES: 1) I am still puzzled by these bugs. When using F-4s and turning the navigation light on, as you start rolling down the runway, the light won't cover the whole runway. There are sections that blackout the light area. If any of you know how to solve it, please let me know. If any of you know or suggest additional mods I am not aware of that improves TW aircraft, please let me know too. 2) There is one issue in Egyptian Mirage 5SDE's loadout.ini. BFT is not working in loadout.ini, BUT you still will be able to have 4 of bombs loaded instead of having total 8 bombs with BFT automatically. At least BFT still works well and you can manually load them in loadout. If any of you know how to fix this, please let me know and I will happily update SFCE with it ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everyone, I have to put the project on halt for now. The life situation suddenly changed. My wife is in hospital and I am doing everything to take care of the situation. It is the hardest time in my life. I need to step away from CombatAce for time being until the situation improves. I will be back someday. Eagle114th
  35. 1 point
    This is an option if you have limited disk space and want to move mod folders to another disk or partition. Obviously bear in mind that if you are moving them from a SATA 3 SSD to a SATA 2 HDD then things will be a bit slower on the HDD. 1. Go to your mod folder (C:\Users\<>\Saved Games\ThirdWire) 2. Backup the game folder you are about to mess about with! 3. Copy (don't cut) the folder for the game you want to move, then paste it on the new location on your other disk / partition. 4. In the new location you can either remove or rename options.ini and version.ini. Here I have just renamed them: 5. Back to the original saved games folder now - just remove everything apart from options.ini and version.ini so you are left with: 6.Now to do the actual redirect open up the options.ini file and scroll to the bottom: [Mods] ModsEnabled=TRUE Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel\ScreenShots Format=JPG Change the paths to the location where you have moved all the folders to: [Mods] ModsEnabled=TRUE Directory=F:\SF2\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=F:\SF2\StrikeFighters2 Israel\ScreenShots Format=JPG 7. then save and test the game.


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