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Showing most liked content on 02/05/2024 in all areas

  1. 11 points
    Latest about the Fencer LOT'S OF DETAILING TO DO so far It Looks a bit of a Fencer, does it not? And now, some appendices are to be added... KAB-500KR KAB-500L KAB-500S-E KAB-1500KR KAB-1500L KAB-1500LG And there will be many more as time allows, Hope you liked it so far...
  2. 10 points
    And not related to the Fencer, I am making the Kh-38 Family Kh-38ME-V1 Kh-38ME-V2 Kh-38MLE V2
  3. 6 points
  4. 5 points
    Somewhere in this murk at about 2 miles, is a boat waiting for me. Pucker Factor of about 83 on this landing... Not even close..... Go Around time.
  5. 5 points
    Vought F-8E Crusader - 808 Naval Air Squadron, Royal Australian Navy, 1970
  6. 5 points
    Luftwaffe F-4F Phantom II 37+51 " Wolkenmaus " from the JG-71 Richthofen patrolling the skies over northern Germany
  7. 4 points
  8. 3 points
    You cannot modify or add elements in the same way you would in real life. Think of the 3d elements in the game with a porcelain object, on which you cannot overlay or paste elements to make modifications. If you want to alter something in the game, you need to redo it or edit the original file, which requires the consent of the creator. Olivier Anguille was the genius behind many of the old models, but he passed away in 2009, leaving unfinished works. Some contributors have rescued and redone some works, but in general the old models are conversions to adapt them to the new engine. In short, if you want to modify elements in the game, you need to create something new if you no longer have the original sources.
  9. 3 points
    Sud-Ouest Farandole II - EC1/5 Vendée, Armée de l'Air, 1957
  10. 3 points
    A splash of color out in the Med.
  11. 3 points
    https://drive.google.com/drive/folders/1ddYkZTTPxB_uOtV8pkkEVCCkUZ6gIvRD?usp=sharing Hey guys,it's been a while,hope you all good, so this is the part of the morden PLAN fleet project, the Type055/052D Destroyers and 054A frigate, I think it's finished so far but still have a problem, some of my mates reported that their game CTD when using and calling these big fishes ,so could you guys plz help me have a try?
  12. 3 points
    late to the party, but still made it
  13. 3 points

    Version 1.0.0

    232 downloads

    What if ... RAF went 'full jet' much earlier? Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. Fuel tanks- Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. The mod uses tanks that are part of aircraft lod. After successful trials of Meteor F.1 Ministry of Defense urged the Gloster company to increase the speed of production. How financing this enormous effort was possible until today is a mystery, that can not be revealed until the year 2375 - due to a secret agreement. But rumors are that behind that substantial loan was the First Bank of Commerce of Ferenginar. But this is a quite different story that we should not discuss here. MoD sent requirements for the development of special versions. Gloster at that time focused on the F.3 variant. But having prepared airframes and finally a large stock of Rolls-Royce Dervent I, the company decided to put what they had together resulting in Meteor F.1b which was an upgraded F.1 variant with modifications known from the upcoming F.3 model. Meanwhile, the company took the development of a fighter-reconnaissance version resulting in the FR.2 Meteor equipped with elongated nose with recon cameras. FR.2 was powered by an uprated engine- Derwent II. Also, the high altitude variant marked as HF.5 received longer span wings and an uprated newly developed Derwent 4 jet engine. The fuselage was reworked by increasing the height of the fuselage right after the canopy which allowed it to fix slightly bigger internal fuel tanks. Only 26 HF.5 were built. Knowing that Gloster can not afford to work on all MoD requirements some of the work was moved to other companies. Armstrong-Withworth focused on the development of a radar-equipped night fighter version - NF.6. In this model AW installed a Bristol-made turret with four 20mm Hispano cannons. Additionally, two 20mm cannons were installed in the wings. This version was powered by engines initially installed in the HF.5 variant. Which already had better performance at higher altitudes. DeHavilland took the mantle of developing a fighter bomber variant. Based on HF.5 but with shorter wings FB.3 was delivered in the middle of 1943. This variant was equipped with 4 bomb racks under the fuselage. Since DeHavilland made a significant amount of changes in the airframe by strengthening the airframe, received permission to change the name of the aircraft - and there where Banshee was born. Only 24 fighter-bombers Banshee FB.3 were built before switching to production of full-grown fighter-bomber variant FB.5. At the same time remaining airframes and long-span wings were put together into the photo reconnaissance variant PR.4. which was still in fact development of the HF.5 variant. Full fighter bomber variant FB.5 was ready two months later. Knowing that FB.3 had serious issues with drag when loaded with bombs, DeHavilland redesigned the central part of the aircraft and equipped FB.5 with an internal bomb bay. Additionally, FB.5 had a remote-controlled turret. Nose contained similar to FB.3 weaponry - four 20mm Hispano canons and four 0.303 cal Browning machine guns. In further development, FB.5 could carry specially made for small bomb containers, additional fuel packs in a bomb bay, or 57mm canon which was required for Coastal Command variant - FB.5C. Coastal Command additionally equipped its Banshees with ASV mkVII surface radar. Based on the FB.5C variant Fairey Company developed the torpedo fighter Banshee TF.6 - where the main difference is the lack of an internal bomb bay but with a semi-recessed belly to accommodate Mk.12 torpedo. All FB.5 and TF.6 were equipped with a new jet engine a joint Rolls-Royce DeHavilland program - which resulted in Hobgoblin 2 and Derwent 5 engines Special note: TF.6 /FB.5c - you will find that loading a QF6 57mm cannon Mk.12 torpedo is possible on both birds - this is just a 'fake weapon station' that allows choosing your wingman to fly FB.5c and still have the possibility to load a full range of weapons for second aircraft. All skins are in 4096x4096 format. I Made a bunch of decals covering all real serial numbers of Banshee and Meteor Also, the RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still a small file size. If you have already my RAF letters from the real Meteor pack - you can overwrite them - this adds a few more variations of letters. There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway. Pack is big..but I think you will see why it is, the way it is. Credits. Veltro2k - the original old model of t7 Yours truly - model rework, mambo jumbo like skins, decals, research... Pilots - RAF pilot by Geezer I used Ravenclaw's weapons - bombs and rockets (those that are required due to stated in loadout.ini) The rest are done by me. This model is designed/checked only to work with Ravenclaw's rockets and bombs - so there might be some strange positioning in other (stock - often oversized) weapons. During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed. All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  14. 2 points
    uh huh. as the song book says, FLY NAVY! But not at night.......
  15. 2 points
  16. 2 points
    Depending on model you can hide certain items using missile or gun then setting the min max Pitch to a minus. Spruance for example forward ASROC launcher can be flipped upside down and in effect hidden in the hull. unfortunately TKs helicopters and most YAP deck objects can be flipped but only upside down and not beneath the flight deck. And yes TK didn’t finish quite a bit, like Phalanx on the Nimitz or Tarawa. I never go up North without them 😀
  17. 2 points
    View File [What If] RAF '43. Early jet madness. What if ... RAF went 'full jet' much earlier? Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. Fuel tanks- Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. The mod uses tanks that are part of aircraft lod. After successful trials of Meteor F.1 Ministry of Defense urged the Gloster company to increase the speed of production. How financing this enormous effort was possible until today is a mystery, that can not be revealed until the year 2375 - due to a secret agreement. But rumors are that behind that substantial loan was the First Bank of Commerce of Ferenginar. But this is a quite different story that we should not discuss here. MoD sent requirements for the development of special versions. Gloster at that time focused on the F.3 variant. But having prepared airframes and finally a large stock of Rolls-Royce Dervent I, the company decided to put what they had together resulting in Meteor F.1b which was an upgraded F.1 variant with modifications known from the upcoming F.3 model. Meanwhile, the company took the development of a fighter-reconnaissance version resulting in the FR.2 Meteor equipped with elongated nose with recon cameras. FR.2 was powered by an uprated engine- Derwent II. Also, the high altitude variant marked as HF.5 received longer span wings and an uprated newly developed Derwent 4 jet engine. The fuselage was reworked by increasing the height of the fuselage right after the canopy which allowed it to fix slightly bigger internal fuel tanks. Only 26 HF.5 were built. Knowing that Gloster can not afford to work on all MoD requirements some of the work was moved to other companies. Armstrong-Withworth focused on the development of a radar-equipped night fighter version - NF.6. In this model AW installed a Bristol-made turret with four 20mm Hispano cannons. Additionally, two 20mm cannons were installed in the wings. This version was powered by engines initially installed in the HF.5 variant. Which already had better performance at higher altitudes. DeHavilland took the mantle of developing a fighter bomber variant. Based on HF.5 but with shorter wings FB.3 was delivered in the middle of 1943. This variant was equipped with 4 bomb racks under the fuselage. Since DeHavilland made a significant amount of changes in the airframe by strengthening the airframe, received permission to change the name of the aircraft - and there where Banshee was born. Only 24 fighter-bombers Banshee FB.3 were built before switching to production of full-grown fighter-bomber variant FB.5. At the same time remaining airframes and long-span wings were put together into the photo reconnaissance variant PR.4. which was still in fact development of the HF.5 variant. Full fighter bomber variant FB.5 was ready two months later. Knowing that FB.3 had serious issues with drag when loaded with bombs, DeHavilland redesigned the central part of the aircraft and equipped FB.5 with an internal bomb bay. Additionally, FB.5 had a remote-controlled turret. Nose contained similar to FB.3 weaponry - four 20mm Hispano canons and four 0.303 cal Browning machine guns. In further development, FB.5 could carry specially made for small bomb containers, additional fuel packs in a bomb bay, or 57mm canon which was required for Coastal Command variant - FB.5C. Coastal Command additionally equipped its Banshees with ASV mkVII surface radar. Based on the FB.5C variant Fairey Company developed the torpedo fighter Banshee TF.6 - where the main difference is the lack of an internal bomb bay but with a semi-recessed belly to accommodate Mk.12 torpedo. All FB.5 and TF.6 were equipped with a new jet engine a joint Rolls-Royce DeHavilland program - which resulted in Hobgoblin 2 and Derwent 5 engines Special note: TF.6 /FB.5c - you will find that loading a QF6 57mm cannon Mk.12 torpedo is possible on both birds - this is just a 'fake weapon station' that allows choosing your wingman to fly FB.5c and still have the possibility to load a full range of weapons for second aircraft. All skins are in 4096x4096 format. I Made a bunch of decals covering all real serial numbers of Banshee and Meteor Also, the RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still a small file size. If you have already my RAF letters from the real Meteor pack - you can overwrite them - this adds a few more variations of letters. There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway. Pack is big..but I think you will see why it is, the way it is. Credits. Veltro2k - the original old model of t7 Yours truly - model rework, mambo jumbo like skins, decals, research... Pilots - RAF pilot by Geezer I used Ravenclaw's weapons - bombs and rockets (those that are required due to stated in loadout.ini) The rest are done by me. This model is designed/checked only to work with Ravenclaw's rockets and bombs - so there might be some strange positioning in other (stock - often oversized) weapons. During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed. All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 02/04/2024 Category What If Hangar  
  18. 2 points
  19. 2 points
  20. 1 point
    Well it is the closest to a new game and full dev team without an actual new game and full dev team you can get The WOFF/CFS3 comparison just dawned on me this morning though
  21. 1 point
    I'm not a ship expert, so I don't know what the reasoning is. If there was some kind of log I'd upload it so you can go through it.
  22. 1 point
    Master Mue, could you please .... Do exporter for Blender 4 ??? Times are changing. The new Blender has a lot of features that you won't find in the old versions and it doesn't even make sense to compare it with Max 2009. It is a very modern 3d creator. I do not desire miracles. Let this exporter work like the one for 2.79, but save us from transferring files to older version of Blender .... Please, we beg ... .
  23. 1 point
    A stunning collection of high quality workmanship . Superb addition for SWOTL scenarios ...what are you waiting for ? DOWNLOAD IT NOW !
  24. 1 point
    and YAP was 1stGen. There's was a lot of things that could be done, that can't any more in SF2. But you could NEVER remove meshes from GroundObjects. I tried that myself, years ago, trying to remove cranes from a ship. As for using 1stGen lods, be advised that some items got severely remapped for SF2. And they might not be compatable in the SF2 enviromnemt with "NA carrier" usage. There's a LOT of stuff that TK never finished or if finished, ever implemented. So the "cargo" bit is prolly one of them. The question has been answered .... it ain't possible.
  25. 1 point
    we're no worthy!! LOVE the anti-ship torpedo armed version!!! many thanks!
  26. 1 point
  27. 1 point
  28. 1 point
    Super Mirage 4000
  29. 1 point
    Douglas Skyraider FB.3 - No.112 Squadron, RAF Near East Air Force, 1967
  30. 1 point
  31. 1 point
  32. 1 point
    We probably would have but our main man died................... RIP Ollie, your work is sorely missed, as are the many chats we had.
  33. 1 point

    Version 1.0.0

    234 downloads

    FORRESTAL class US NAVY aircraft carrier ======================================== The model depicts a ship circa 1990. Of course, each aircraft carrier looks a little different, but this is more or less what the USS Saratoga (CVA-60) and USS Independence (CVA-62) looked like during Operation Desert Storm. Model was tested in ODS30 addon and SF2 NA. INSTALLATION ======================================== Just copy files from [C O P Y T O G A M E F O L D E R] to your game folder ;-) In [Extras] folder you can find new ship smoke emitter. ======================================== The 3d model, game files and skins are mine. Parking spots done by allenjb42. Many thanks to the ODS30 team for their help in testing this ship. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************* ************************************************************* THIS SHIP MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Wojtek 'guuruu' Gorski
  34. 1 point
    Sud Aviation Vautour IIA - No.14 Squadron, Royal Dhimari Air Force, 1961
  35. 1 point
    World coalition to liberate Kuwait.
  36. 1 point
    Yes, that's what I noticed. On the Super Hornet the filter applies to your eye, you look outside the aircraft and see everything with the green filter... when I tried to change it on other aircraft, it only changed the color of the panel lighting, if you look outside it remains darkness. But thanks for your reply, saved me time trying to do the impossible
  37. 1 point
    Perhaps the official 1.0 versions of J-20A/B/S and FH-97A the Loyal Wingman will be release soon. Since this is my first comprehensive study result, there will be some remaining problems, but I will try my best to update them Good condition comes out.
  38. 1 point
    Ahh well, thing is I haven't been able to find a suitable model resource. This is what I got recently.The model is pretty good, but the textures are average. And believe me, There are a lot of projects going on at the same time, it’s just that making a player-operated (especially with a cockpit to make) aircrafts is harder than anything else. So they will take more time, maybe in due course I will update with some images showing the progress
  39. 1 point
    you know, with all these 5th gen and 4.5 birds coming up, we're going to need tocontract some tanker support.....
  40. 1 point
    I thought THIS was the modeling help you needed!!!
  41. 1 point
  42. 0 points
    The Type-055_DDG shows up when you comment out the ///SystemName[007]=VLS1. Is it because VLS does not have a gunner setup? Just comparing it to other VLS ships
  43. 0 points
    I had issues with the Type 052D Block III ship so far, the screen blacked out, and couldn't use the game. Type 054 Block III game froze at 50%, both Renhai destroyers CTDs.


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