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Showing most liked content on 04/19/2024 in all areas
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4 pointsok here are the AIM-7A , AIM-7B and AIM-7R missiles , the AAM-N-2 / AIM-7A is set up as beam rider and therefore very difficult to hit something with it good luck and have fun with it AIM-7A_B.7z AIM-7R.7z
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4 pointsalt D a couple of times will get rid of the data text in the lower left corner makes for a nicer screenshot then folks can look for whats extra, rather than how fast youre going
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3 pointsnote: this was an in house employee joke. but do read through ALL THE WAY to the end. do pay close attention to number 8. enjoy _____________________________________________________________________________________________________ Thank you for purchasing a McDonnell Douglas military aircraft. In order to protect your new investment, please take a few moments to fill out the warranty registration card below. Answering the survey questions is not required, but the information will help us to develop new products that best meet your needs and desires. 1. Title/Name/Location [_] Mr. [_] Mrs. [_] Ms. [_] Miss [_] Lt. [_] Gen. [_] Comrade [_] Classified [_] Other First Name: ………………………………… Initial: ……. Last Name:………………………………….. Password: …………………….. (max. 8 char) Code Name:…………………………………. Latitude-Longitude-Altitude: ………………… 2. Which model of aircraft did you purchase? [_] F-14 Tomcat [_] F-15 Eagle [_] F-16 Falcon [_] F-117A Stealth [_] Classified 3. Date of purchase (Year/Month/Day): 19……./……./…… 4. Serial Number:…………………………… 5. Please indicate where this product was purchased: [_] Received as gift / aid package [_] Catalogue / showroom [_] Independent arms broker [_] Mail order [_] Discount store [_] Government surplus [_] Classified 6. Please indicate how you became aware of the McDonnell Douglas product you have just purchased: [_] Heard loud noise, looked up [_] Store display [_] Espionage [_] Recommended by friend / relative / ally [_] Political lobbying by manufacturer [_] Was attacked by one 7. Please indicate the three (3) factors that most influenced your decision to purchase this McDonnell Douglas product: [_] Style / appearance [_] Speed / manoeuvrability [_] Price / value [_] Comfort / convenience [_] Kickback / bribe [_] Recommended by salesperson [_] McDonnell Douglas reputation [_] Advanced Weapons Systems [_] Backroom politics [_] Negative experience opposing one in combat 8. 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Your occupation: [_] Homemaker [_] Sales / marketing [_] Revolutionary [_] Clerical [_] Mercenary [_] Tyrant [_] Middle management [_] Eccentric billionaire [_] Defence Minister / General [_] Retired [_] Student 13. To help us better understand our customers, please indicate the interests and activities in which you and your spouse enjoy participating on a regular basis: [_] Golf [_] Sabotage [_] Boating / sailing [_] Running / jogging [_] Propaganda / misinformation [_] Destabilization / overthrow [_] Default on loans [_] Gardening [_] Crafts [_] Black market / smuggling [_] Collectibles / collections [_] Watching sports on TV [_] Wines [_] Interrogation / torture [_] Household pets [_] Crushing rebellions [_] Espionage / reconnaissance [_] Fashion clothing [_] Border disputes [_] Mutually Assured Destruction Thank you for taking the time to fill out this questionnaire. Your answers will be used in market studies that will help McDonnell Douglas serve you better in the future – as well as allowing you to receive mailings and special offers from other companies, governments, extremist groups, and mysterious consortia. As a bonus for responding to this survey, you will be registered to win a brand new F-117A in our Desert Thunder Sweepstakes! Comments or suggestions about our fighter planes? Please write to: McDONNELL DOUGLAS CORPORATION Marketing Department, Military Aerospace Division IMPORTANT: This email is intended for the use of the individual addressee(s) named above and may contain information that is confidential privileged or unsuitable for overly sensitive persons with low self-esteem, no sense of humour or irrational religious beliefs. If you are not the intended recipient any dissemination, distribution or copying of this email is not authorized (either explicitly or implicitly) and constitutes an irritating social faux pas. 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2 points
Version 1.0.3
699 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6A late Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making new texture sets. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. 1.0.1 By yakarov79 fixed collision points and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. new skins with new bump maps and specular maps, so nothing old will work now. I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9, I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher... added some small bits in the model and fixed some mapping issues, Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. SKins represent pre-Vietnam War squadrons. First user VA-42 they were first in Intruder and was taking care of conversion and training for the US Navy. The second skin is for VA-75 short deployment, first for USS Independence and first for VA-75 on Intruder. Later in 1965, they deployed to Vietnam. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
2 pointsAnd Zuni with the Marines in Vietnam. Gkabs, thanks for your work , the A is great and I'm sure the same for the B
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1 point
Version 1.0.1
174 downloads
This edit in the original file allows you to fly as if you were the wingman of the formation. You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6. To return to the original formation, just perform the radio command 1-8-3. I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight. You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you. In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur. Don't forget to make a backup of your original file in case you want to revert! V 1.0.1 Greetings and check six! Madvad -
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1 pointAgreed DA, all I've seen on A-6s were bombs and Bullpups, and whatever else they cleared, but never a gun pod.
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1 pointi've seen things that said it could, but have never heard of it actually carrying them for that matter, being the fleets heavy striker, you rarely see rocket pod on them (although i have seen pics of that)
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1 pointJust put the folders in the Weapons folder in Objects, it's literally drop and use.
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1 pointI downloaded 3 terrains yesterday, and you just mentioned two. I have yet to install and test them. "just perfect for a Top Gun: Maverick style mission to take it out!". Let's see if I'm better than this Maverick !
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1 pointwith or without mountains, my rebuild of the stock IsraelME terrains adds a boatload of detailing (and corrects numerous problems of the original) My usual respons is "anything with my name on it'. But Menrva is my worth successor
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1 pointSo, with the valuable input from Mue, the updated instructions on rudder related fixes in data.ini (preserve the original file though). Each problem now has two solutions for your choosing Rudder roll Pick up the aircraft of your choosing. Give right rudder. Aircraft should gently roll to the right. If this doesn't happen: Easy way Find rudder in control surfaces section (two of them for twin tail aircraft). Find Cldc coefficient and put it to negative (add minus sign before the value) Example: before Cldc=0.0008, after Cldc=-0.0008 More correct way Find Clb coefficient in wing sections (left wing, right wing, left outer wing, etc). It should be in negative. Increase the absolute value in each of them until aircraft behaves correctly. The increase should be the same for left/right sections, I.E. if you increase the left for 0.05, the right should get the same increase. If this doesn't help or causes weird behavior, decrease Cldc in rudder. Example: before Clb=-0.0182, after Clb=-0.0232 for both [RightWing] and [LeftWing] Slip Pick up the aircraft of your choosing. Give right rudder and left stick to keep the wings level. Aircraft should slowly change the heading clockwise. If this doesn't happen: Easy way Find rudder in control surfaces section (two of them for twin tail aircraft). Find Cydc coefficient and put it to negative (add minus sign before the value) Example: before Cydc=0.1130, after Cydc=-0.1130 More correct way Find Cyb coefficient in fuselage and tail related sections. It should be in negative. Increase the absolute value in each of them until aircraft behaves correctly. If this doesn't help or causes weird behavior, decrease Cydc in rudder. Example: before Cyb=-0.5053, after Cyb=-0.5553 for [VertTail] Excessive swaying on yaw axis Pick up the aircraft of your choosing. Start giving full right and left rudder in quick succession. If aircraft wiggles like mad: Easy way Find EmptyInertia= line. Set the third value to 1-2 times the EmptyMass of the aircraft. Example: before EmptyInertia=68970.9,20295.1,65332.2, after EmptyInertia=68970.9,20295.1,8000.0 More correct way Find EmptyInertia= line. Gradually decrease the third value until the behavior becomes acceptable After all changes Test the aircraft before and after changes. Set up a simple 1vs1 cannon only dogfight mission, then a simple but cannon only interception mission vs level bombers (Il-28, Canberra, etc), and, finally, do some aerobatics (knife edge, hammerhead, barrel roll with rudder, etc)
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1 pointVictor Alert, Europe 1952 A one-way ticket to armageddon... "You're leaving my air space." Toss bomb... then run like hell! https://www.airandspaceforces.com/PDF/MagazineArchive/Documents/2011/March 2011/0311victor.pdf
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Version 1.0.6
739 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6A Early Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.4 -Two new skins -3d max model fix -Resized the pilot -Other fixes (too many to list -Data fix 1.0.3 - Fixed some issues with the model - Resized the engine intake - Fixed the size of the DRAFairing_AA - Added right-side exhaust pipe - Added cockpit top lights and misc. - Fixed some data file issues. 1.0.2 - Fixed GroupLimit=" entry thanks to Svetlin - Added MER entries under weapons thanks to Svetlin - Fixed some entries in the data file thanks to Cliff7600 - Fixed the AOA so they don't show in flight. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. Coupi: for making the data files and FM and the skin. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making two new texture sets. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
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1 pointThese. I suppose I could patrol the skies of Éire like so...............
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1 pointDear friends, Today we would like to tell you about a new aircraft that our artists have been working on for some time and engineers have recently started to create its FM. The Ta 152 is the last creation of the German aircraft designer Kurt Tank, which managed to take part in combat operations during the Second World War. This aircraft was the culmination of the evolution of the Fw 190 fighter and Germany's most advanced piston fighter. It was in development for a long time, several years, and appeared at the very end of the war. During the development, several modifications of the original Fw 190 were produced, which finally led to the Ta 152 - the name "Fw" was changed to "Ta" in recognition of the designer's merits. Compared to the Fw 190D "Dora", the wingspan was significantly increased for better maneuverability at high altitudes, the fuselage was longer, and the new Jumo-213E engine was equipped with two boost systems: MW-50 (water-methanol mixture injection for low and medium altitudes) and GM-1 (nitrous oxide for high altitudes). The "Dora" engine was already characterized by a high degree of automation and regulation and thus complexity, but here the Germans went even further - the engine was equipped with a two-stage three-speed (!) supercharger. As you can see, these improvements were made for high-altitude combat, where the Ta 152 had to outperform the Mustangs and Spitfires of the Allies - the threat from the bomber armadas climbing higher and higher was growing every year. The plane had a pressurized cockpit and could reach a speed of 750 km/h at an altitude of 12 km, and its ceiling was 14 km! Think about it - a piston fighter that could climb and fight above modern jetliners had no equal. Its armament is also respectable, even by late WWII standards: 30mm MK 108 and two 20mm MG-151/20 cannons allowed it to destroy any air target. The Ta 152 went into production at the end of the war and appeared in the skies of Germany in January-February 1945, but due to the disparity of forces, they had no effect on the course of hostilities: they were produced in very small numbers (about 25 H-1s). They remained in history as a monument to German wartime engineering and design. In our simulator, we expect to release this very interesting aircraft this summer.
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1 point
Version 1.0.0
103 downloads
SF2NA A-4C_65 Pack = Tested in SF2NA, Full-5 Merged This project started as a personal customization to improve historically the skins for the CVW-1 A-4C_65's Squadrons aboard JFK in her maiden cruise. So,I realize them basically to be used in the Northern Sabre 69 present in the SF2NA Expansion Pack. The skins are based on the superb Nyghtfall's templates,so much of the credit will be deserved by him. All the decals was done by me. All the Bu.Nos are historically correct for all three Squadrons. ========== To Install: As always raccomended,all in the relative folders in your game(s) ----------------------------- Credits: 3W for the A-4C_65 model. Nyghtfall for his beautiful template Me for the decals and the small improvements ------------ Know issue: The only issue is common to all three skins: I collected all the Bu.Nos. assigned to all three Squadron, but was unable to associate the specific Modexes to some of them, so I'll be a bit licensing about this aspect -------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio ========== -
1 point
Version 1.0.0
110 downloads
SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack 9/4/2019 -For SF2, Any and All (Full Merged Reccomended) This is a new skin for the A-4C_65 Skyhawk, representing VA-113 "Stingers" during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental 2-tone green camoflague, as were many other aircraft of CVW-11 at this time. The skin is in jpg format, in 2048x, from Nyghtfall's templates. 12 95% historically accurate Bunum decals are included. Decal randomization is TRUE. On the number list, those marked with a star (*) represent a combat or operational loss. The single number marked with the cross (+) is "best guess", as the squadron listing did =NOT= have a BuNum for A/C 305. The SF2 Date switch is NOT used; you will have to select this skin for each member of you flight. When in-game, on the aircraft selection drop down, Skin selection window you'll see: VA-113 (Camo 1965-66) As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
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