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Showing most liked content on 04/13/2018 in all areas

  1. 6 points
    Watashi wa kikoku shite imasu!!! (I'm returning home!!!)
  2. 5 points
  3. 5 points
  4. 4 points
    'I couldn’t tell where heavens stopped and the earth began'
  5. 3 points
  6. 3 points
    the canopy animation is done now and some minor items are fixed , i have to check for some more items to fix
  7. 3 points
    Hello all!! Thanks for your concern and interest. Like Ravenclaw stated earlier, he got into contact with me, and God bless him, he has graciously offered to help; so we are going to make a concerted effort to get a couple of versions out there for you as soon as possible. Thanks again for your support!
  8. 2 points
    I was never a newbie - I held the Wright Brothers horses at Kittyhawk!! Just ask anyone here!!
  9. 2 points
    how about simply NOT using that keystroke??
  10. 2 points
    Equalizing the talibans... The receiving end... Remember this game?
  11. 1 point

    Version 4.0.1

    792 downloads

    Mirage F1CT standard T1 This mod is dedicated to BPAO, nothing would have been possible without him. The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia). F1CT1 specifics: R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team
  12. 1 point
    View File RF-101 Camo 2 Skins for Erikgen's Superb RF-101 Voodoo. Please read the readme. Submitter Sundowner Submitted 04/13/2018 Category F-101  
  13. 1 point
    Hello guys, after the release of 3.001 of Il2 Series, there is a good in depth review at Stormbirds. For all who is interested in an up to date and very detailed WW2 sim, should read it and maybe, try it out. I hope you guys enjoy the reading and if you have any comments or questions, just post them below. I will read them all. https://stormbirds.blog/2018/04/11/il-2-battle-of-kuban-in-depth-review/ Have fun and have a nice weekend
  14. 1 point
    An another great Mirage F1. I'm looking forward to Mirage F1EQ pack!
  15. 1 point
    Thank you , i was waiting for this one
  16. 1 point
    you can shoot them (CM), but the intercept missions are against the bombers carrying them. Once they launch, you can target and engage them with the Phoenixs (Phoenixi?) what about treating them as a single shot, VERY long range artillery unit? ---wait, that won't work either. They'll fly out to their target but are not engageable.
  17. 1 point
    (Preliminary) Info for the HUD of the F1CR, CT, EH Digital readouts on the top: airspeed KIAS ___________ heading tape ____________ baro altitude mach number _____________________________________ radar altitude (NAV and A/G) tgt closure speed (kts, with rdr lock) _____________________ range to next WP and WP #, OR tgt radar range in NM windshield-mounted radar lock and weapon shoot lights are inactive or limited (in-range/shoot light will work with LGB ARM only - certain types) HUD changes with missiles: - missiles selected, you have the inverted T "aircraft" symbol to show where the boresight radar and missile seeker look and below it, 2 missile symbols: two small circles with a "tail" - indicate missiles present and ready if the missile seeker sense a target a seeker acquisition symbol appears on top of the missile rdy symbols (shaped like a "house") if inside range and G-limits a in-range circle will appear around the aircraft symbol (this is the new Shoot indication) - With last missile of a particular type (radar or IR) fired the missile ready and seeker symbols will disappear = no missiles left - Gunsight reticle doesnt have the rangebar anymore (a trade-off for having the HUD missile and shoot symbols) - CCIP rocket elevation adjusted for ravenclaws SNEB missiles (used by LR F1, 2 and 4 pods) KNOWN issues : Cockpit layout is a mix of several types (for now). The available weapon indicator lights are working only partially (its WIP) The stand-by compass is not working (set to be fixed) 1000 other things ... Have fun HUD with AA Gun (VR = vitesse rapproché , closure speed) HUD with Super 530F selected, shows the -- -- bar with gap (ASE circle function, shoot cue (circle) and missile rdy and lock symbols
  18. 1 point
    Homegrew model, not from "you know where"
  19. 1 point
    Simple answer is I cheat! For dramatic effect the airfield pictures are from various missions I've recently flown in my new SF2: USMC install, and the queue of aircraft waiting for take-off is just from me choosing lots of different aircraft for my squadron in the single mission Load-out screen. Having said that, once I took off I sent everyone else home and flew the RAF C-130 to make a cargo drop close to a village near the Ethiopia-Sudan border, where I was shot at by AAA an on egress was engaged by a Sudanese MiG-29 which I dodged while two USMC F/A-18Cs came to my rescue and took him out. I didn't take any pictures of that mission after takeoff, so my mandatory screenies are a Force Recon insertion off a hostile coast in my SF2: USMC install (the Zodiac is a Groundobject from YAP Straits of Hormuz):
  20. 1 point
    It was a crappy day to fly. I don't care if it's an all-weather interceptor...I'm a fair weather pilot kind of guy. Anyway, when the Frigates began to fire on the target I was closing on, I knew it wouldn't end well for him.
  21. 1 point
    USMC and Armee de l'air units spearhead a multinational UN effort to bring aid to war-torn Ethiopia.... Eritrean MiGs routinely buzz the aid flights And French fighters scramble from Djibouti to provide escort and chase off the intruders USMC Harriers spot a group of marauders threatening a nearby aid convoy.... Winchester and heading for home
  22. 1 point
  23. 1 point
    A break from Suez and 800 SQN colours. I need someone who like making decals....I hate doing all those numbers.
  24. 1 point
    So, nach einem Bastelmarathon, die letzten Tage, ist Neuburg fertig...
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point


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