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Showing most liked content on 12/14/2018 in Posts

  1. 11 points
    Funny thing...I was there today also. Again. Over Onekotan-to.
  2. 9 points
    The JASDF somewhere over the Kuriles, looking for interlopers.
  3. 5 points
    Big birds for daddyairplanes(Last time I was too busy couldn't post a screenie)
  4. 4 points
    This is an airbase radar I’ve been working on for the last 2 weeks. It’s all done now, I just need to finish the animation, and it should be up for download after I finish testing. https://youtu.be/e9AY1vVRmHM
  5. 4 points
    Thanks to Baffmiester..........she flies.
  6. 4 points
    I put this in the "What If" thread because: A. It's "somewhere over New Dhimar." B. Real fighter pilots wouldn't behave in such an irresponsible manner...................right?.................................
  7. 4 points
    LOFT delivery. Strike team ... targeting ... .. drop ...
  8. 3 points
    I CANT WAIT TO RECREATE THIS PHOTO
  9. 2 points
    Yeah, sure .... . BTW, your screenshot looks like Star Wars race ;-)
  10. 2 points
    @76.IAP-Blackbird Sorry for the late reply, I have been busy. I'll send you a PM about the daylight colours; I have my own ENVIRONMENTSYSTEM.INI file which is a combination of cellinsky's widesky and Stary's SARCASM mods. As for the bloom effect, AFAIK that is caused by the stock TWPOSTPROCESS.FX shader file. Stary also released a tweaked version of it. To disable the bloom, you must set Effects to High and not to Unlimited. Setting Effects to Unlimited will tell the game to make use of that horrible DX10 shader.
  11. 2 points
    Almost Christmas!!!
  12. 2 points
    Yep, I know, poor harrier pilot, but he should know plan of operation .... Anyway 10 kT warhead is better for this method, cause max range from explosion you can get in this way (just finishing loop and going away in diving) is around 10-12 NM. For 200 and 450 kT WE-177 B and C much better is hi altitude drop with retarded bombs.
  13. 2 points
    This is how the A4B-AR package creates the finest lines and the difference in light of the bulb that generates the reflection of the
  14. 2 points
    http://www.sim-outhouse.com/sohforums/showthread.php/113700-Seafire-Released!
  15. 2 points
    Recoinassance mission over Libano, night operations and a sad thing: i change the carrier objetcs for a new one, instead of TW CVA-63, and now every AI who try to land get fucked :( , and my campaigns are over.
  16. 1 point
    View File Windsock Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Windsock-New FullName=Windsock-New ModelName=GK-Windsock.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 AnimationID=1 AnimationTime=1.0 Effect=RedlightEffect EffectOffset=0.0,0.0,36.0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/14/2018 Category Structures  
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  20. 1 point
    Yes. Work in progress. still alot to do. Pylons, Cocpit interiyer, tunes... I am going to upload it asap. I am doing about 15-40 minutes everyday just for personal pleasure, so i do not know when i can finish it this month or this century ))) I will ask you if i need something. you realy helped me.
  21. 1 point
    Thank you friends for your help, I appreciate it. So for Spain they already have , at Moron, a squadron in 2006 ? I found this ( http://www.defense-aerospace.com/articles-view/release/3/180482/spanish-air-force-finally-resumes-eurofighter-deliveries.html and https://www.natotigers.org/tiger-units/142-escuadrón ) saying that the first operational sq was made in 2013 because of lack of money (they said that the aircraft war not paid for at that time because of budget cuts): " The History of the 142 Squadron of Ala (Wing) 14 starts back in 1980, when the Spanish Air Force received the first Mirage F.1 fighters. Stationed at Los Llanos AFB, near Albacete, they share their role with 141 Sqn. In 1986 142 Esc became a member of the NATO Tiger Community, and participated in the Tiger Meet for the first time. In 2011 the squadron started it's transittion to the Europhighter Typhoon, on which they became fully operational in 2013. " " In the closing days of 2016, the Spanish Air Force finally put into service a dozen Eurofighter combat aircraft that it had stored on Albacete air base immediately after they were delivered because it lacked the funds to pay for them. "
  22. 1 point
    When the pit is ready for the Fitter-B, the plane will be soon in your Hangar. After it, the Fitter-C...
  23. 1 point
    I've asked a friend, Logan aka "Laszlo" , to help me in a case, where i know, there are guys out there, who are far better than me. He said yes, and he suffered under my constant, questions, chats, and messages. but the result and work he put into this, is great! The attention to detail is high! This is still WIP but it is far better than i ever could produce. Im happy to show you those first pics. Our plan is to provide pits up the the M series WIP Su-17 Fitter B
  24. 1 point
    Actually it is from frame 1-10, frame 0 should be the object without animation keys. the movement is OK the way you describe. Although if you make a search (early warning) radar then simply look at the "spoonrest" or the "flatface" it does not need animation, just in the _data.ini have to define the modelnodename= that should turn (radar entry) and the timing you want. the game engine will handle the rest.
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point


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