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  1. 16 points

    Version 1.0.0

    107 downloads

    Bae HawkTmk1A cockpit for SF2 by me Russouk Hawk cockpit contents... Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions. Instructions................ copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder. Add this to the Hawk ini CockpitDataFile=T1A_Cockpit.ini AvionicsDLL=Avionics70.dll AvionicsDataFilename=HAWK_AVIONICS.INI Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so... [CockpitSeat001] ModelName= OpenCockpit=FALSE Position=x.x,x.x,x.x Animations...controls... Shift and Zero opens canopy.... H (hook) ket turns on gauges lights....basic but works... Animated canopy latches,brake lever,pilot feet and rudders,and working stick. also notice pilots digital watch....scoth taped to hud lol...... Cockpit uses opencockpit=False to use default value remove the line from the cockpit.ini. [CockpitSeat001] ModelName=Hawk_Cockpit.LOD OpenCockpit=FALSE I prefer the setting included as it give illusion of real ish shadows etc..... Files are freeware and NOT to be used for any other purpose... also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given. contact me at Russouk2004@gmail.com. Hope you like flying this pit....new hawk out soon...ish...time permitting. cheers.
  2. 10 points

    Version 1.0.0

    151 downloads

    Douglas Super DC-3 C117D for SF2 converted from freeware models from FSX. by me Russouk ( a lot of hard work and some frustrating times lol) Contents........... 3 different versions....Civil,USN and USAF also dedicated C-117D cockpit. The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini [CockpitSeat001] ModelName=C117_COCKPIT.LOD Position=-0.35, 6.6, 0.58 alter this line in DC3 pit if used. Pack contains 3 different a\c folders. DC-117D_CIVIL (6 skins) DC-117D_USAF (1skin ATM) and DC-117D_USN (5 skins) with damage model,and distance lods.. drop into objects \ Aircraft folder also contained is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line.. PilotModelName=SSJ100_Pilot ......for the pilot you want This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals. If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones. Specular= Glossiness= Reflection= controls. default Gear and flap,brake keys also Cargo doors are Shift zero wipers shift and 8 for cockpit. H key turns on cabin light ...just for fun not effect on lighting. Engine spoiler flaps are auto...as are windows of cockpit Gear,Flap,Brake levers are animated ...not user contrrolled but auto. animated feet rudders etc.....Control sticks work too. Templates to follow shortly... Remember its a beta and any errors I might have overlooked I will fix.... Think ive covered everything.. NOT to be uploaded outside of Combat.ace.com under any circumstances.This item is freeware and not for any comercial use..... have fun and let me know if any probs. UPDATE.... All USN and Civil skins with insignias removed to enable decals.... Removed Insignias.7z
  3. 9 points

    Version 1.0.0

    70 downloads

    Export version for the Kuwait Air Force. Twelve ordered 31 October 1983 and delivered 1985 to 1986 What's in - 2 planes 2 skins - historical numbers - weapons - sounds Credits - RussoUk2004: plane, cockpit - ndicki: templates - paulopanz: reskin, decals, etc. Operations: - Key 10 - open autoclosing cockpit/canopy Enjoy @paulopanz
  4. 8 points

    Version 1.0.0

    95 downloads

    C-160F SF2 This is the Transport Allianz C-160F WHAT´S IN: 1 aircraft with 5 brand new skins (only AdA) CREDITS: - Florian - 3D modeler of the original C-160D - Paulopanz - Temps - Soulfreak - paintwork, decals, ini dance, screens etc. TO INSTALL: IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!! then: - extract C-160F.7z into your mod folder if asked, let overwrite old files. Schapen, June 24th 2020 Carlo "Soulfreak" Vecchi
  5. 8 points

    Version 1.0.0

    61 downloads

    Brazilian Army EE-9 Cascavel for SF2 copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use. [TargetTypeXXX] Name=EE-9 FullName=EE-9 Cascavel TargetType=MISC ActiveYear=0 TargetValue=75 UseGroundObject=TRUE GroundObjectType=EE-9 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=TANK_DESTROYED.LOD SecondaryChance=100 Freeware conversion for freeware use.. NOT to be uploaded outsied of CombatAce.com unless permission sought.
  6. 8 points

    Version 1.0.0

    72 downloads

    A new historical skin and decals for F-4C_67 Phantom II. Based on Sundowner great template slightly modified removing and/or deleting some markings and stencils and adding some more weathering here and there.Also I changed the colors of the belly aux doors and the area of the BLC . Started as a tribute to my friend (then) Capt. Gene Korotky, flying with the Squadron during his tour of duty in 1968-69. My original idea was to realize only SANDY BAY-BEE,the plane assigned to Capt. Korotky, and in some way I involved Paulopanz to help me with the decals; but the skill of Paulopanz are so high and Gene sent me so much pics and first hand refs that we decided to create a whole mod ... CREDITS AND THANKS: - Sundowner for is great work on the original template - Paulopanz that create almost all the decals and improved those created by me and had the patience and will to teach me many things! - Capt. Gene Korotky for all the references ABOUT CREW NAMES: We tried to add as more historically correct pilots names as possible, but it must be noted that crew names on the aircraft changed since the tours in Vietnam were for one year, meaning a constant changeover of personnel. WHAT INSIDE: The mod include a new skin and decals, a background file writed by Gene with info about the 12th TFW of which the 557th TFS was part and pics of the Squadron at the time of his 1968-69 tour of duty taken by Gene Korotky TO INSTALL: - As always all in main mod folder and that's all! Good hunting RustyKurnass
  7. 7 points

    Version 1.0.0

    76 downloads

    Hawk 65 – Export version for the Royal Saudi Air Force. 30 ordered as part of Al Yamamah I arms deal in February 1986 with deliveries from August 1987 to October 1988. Hawk 65A – 20 were sold to Saudi Arabia as part of a follow-on order, to an improved standard, and delivered 1997. What's in - 1 plane 1 skin - historical numbers - weapons - sounds Credits - RussoUk2004: plane, cockpit - ndicki: templates - paulopanz: reskin, decals, etc. Operations: - Key 10 - open autoclosing cockpit/canopy Enjoy @paulopanz
  8. 6 points

    Version 1.0.0

    68 downloads

    (Marcfighters) KC-10A Extender in the 90s This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the early to mid 1990s. This includes the units that still operated the Extender at the transition from SAC to AMC, as well as the transition to Travis and McGuire AFBs. Also included are the two skins for the KDC-10 tanker version used by the Royal Netherlands Air Force Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and coversall available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path. Otherwise, like always, unzip and install into any SF2 mod folder. Included: 5 skins for the 458th ARG, 22d ARW, 4th Wing, and the 60th and 305th AMWs in 1995 multi camo decal sets for these skins nose art as appropriate tweeked skins for the KDC-10 aircraft original decals for these aircraft Known Issues the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations) it is sluggish, and flies nose down. given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes.comments on how she flies will be referred to this warning. Credit and Thanks marcfighters original model daddyairplanes skin and decal work KC-10 FB group reference on the old days of this tanker Anthony Spencer more detailed reference on the KC-10 Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes I hope you enjoy this mod Kevin Unruh aka daddyairplanes 28 June 2020
  9. 5 points

    Version 1.0.0

    67 downloads

    SAC Twilight : KC-10A Extender(Marcfighters) This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the last few years of SAC service also included is a El Dorado Canyon skin. While we do not currently have this operation in the game, I was able to find pics of ten Extenders in the UK in the middle of April, 1986. Ten KC-10As were used in the operation. you do the math. Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and covers all available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path. Otherwise, like always, unzip and install into any SF2 mod folder. Included: 4 skins for the 2d BMW, 22d ARW, 68th ARW, and Operation El Dorado Canyon with historical serial numbers multi camo decal sets for these skins nose art as appropriate Known Issues the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations) it is sluggish, and flies nose down. given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes comments on how she flies will be referred to this warning. Credits and Thanks marcfighters original model daddyairplanes skin and decal work KC-10 FB group reference on the old days of this tanker Anthony Spencer more detailed reference on the KC-10 Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes I hope you enjoy this mod Kevin Unruh aka daddyairplanes 28 June 2020
  10. 5 points

    Version 1.0.0

    49 downloads

    Sukhoi Su-24P for STRIKE FIGHTERS 2 This is a simple mod of Veltro2K's Su-24 'Fencer' to create a fictional Su-24P in service with the Republic of Paran Air Force in the 1980-2020 timeline. Please note that this Su-24P is released 'as is' (in response to a request) and it really needs some additional work on loadouts and the skin. In addition, the 3D model unfortunately has some 'rope' issues so you might want to turn shadows off. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Su-24P folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Su-24P folder into your Decals folder. 3. From the WEAPONS folder drag and drop the PTB-3000P folder into your Weapons folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to Veltro2K for bringing so many cool aircraft to Strike Fighters including this one. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 28/06/2020
  11. 3 points

    Version 1

    47 downloads

    de Havilland Vampire FB.7 for STRIKE FIGHTERS 2 This is a simple mod of Pasko's Vampire FB.5 to create a fictional Vampire FB.7 in service with the Royal Dhimari Air Force in the 1950 to 1962 timeline with markings for the following three squadrons; No.6 Squadron - 'The Eagles' No.11 Squadron - 'The Rams' No.13 Squadron - 'The Antelopes' Whilst we now have Third Wire Vampires I hope this version is of interest to those who don't have that particular expansion pack and it also allows me to use Stary's lovely Vampire cockpit. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the VampireFB7 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the VampireFB7 folder into your Decals folder. 3. From the WEAPONS folder drag and drop both folders into your Weapons folder. That's it! CREDITS Thanks to TK for the continuous improvement of a great little game/sim. Special thanks to Pasko for this superb add-on aircraft (one of his many). Thanks also to Gramps for the desert camo skin and also to Don (C5) for the FM which works just fine in SF2. Thanks to Stary for the Vampire cockpit. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 23/06/2020
  12. 2 points

    Version 1.0.0

    19 downloads

    Hawker Hurricane Mk.1 'Yankee Squadron' for STRIKE FIGHTERS 2 This is a simple mod of Raven's early Hawker Hurricane Mk.1 to create a fictional Hurricane Mk.1 in service with 'Yankee Squadron' of the Spanish Republican Air Force in the 1938-1939 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Hurricane1spr folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Hurricane1spr folder into your Decals folder. That's it! Please note that the nation name has been set to 'SPAIN' and you should amend this to suit your install and preferences. CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to Raven for his awesome work on the Hawker Hurricane in all it's forms and for generously including his templates. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 04/07/2020
  13. 2 points

    Version 1.0.0

    45 downloads

    DOGFIGHTS Soundtrack Converted to WAV by JosefK Although this is my conversion, all the credit really should go to FranK11 on YouTube who put both volumes of the two "Dogfights" episodic series soundtrack there plus YouTuber Mobius 176 who placed "Dogfights History Channel Soundtrack Deadly Skies Main Theme" on YouTube also. I just downloaded the clips and converted to MP3, then WAV. If the WAV is insufficient, I have the MP3s. Of course, you're going to have to rename the files to which background music you want in SF2. That's up to you, but some pointers from recent experience & going over Viper63's awesome work: 1) You will want to put a WAV in the Flight folder to call "Loading.wav" and a screen called "LoadingScreen.jpg" 2) You will want to rename these files to the names below and park in the Menu folder: *BaseScreen.wav *CampaignScreen.wav *CreditsScreen.wav *DebriefFail.wav *DebriefKilled.wav *DebriefSuccess.wav *HangarScreen.wav *LoadoutScreen.wav *MainScreen.wav *OptionsScreen.wav *RecordScreen.wav *SingleMissionScreen.wav You also should create many JPGs for the menu folder like at the least: *CampaignScreen.jpg *CreditsScreen.jpg *DebriefScreen.jpg *DefaultBaseScreen.jog *DefaultEndScreen.jpg *LoadoutScreen.jpg *MainScreen.jpg *MissionEditor.jpg *OptionsScreen.jpg *PilotRecordScreen.jpg *PlanningMapScreen.jpg *RosterScreen.jpg *SingleMissionScreen.jpg *Titles.jpg There you go. Probably more information than you wanted, but information you need in modding menus for SF2.
  14. 2 points

    Version 1.5.0

    42 downloads

    A Stand-in E-7T Peace Eagle for the Turkish Air Force, using Veltro2K's E-767 with acesfakia's MESA radar added. All I did was make some decals and a skin, adapted from an E-767 skin. All credit goes to Veltro2k & acesfakia INSTALL: ------------------------------ Just drag and drop folders into your Strike Fighters mods folder Happy Flying! Trent0001
  15. 2 points

    Version 1.0.0

    38 downloads

    Default skin for SDAD VII's family in-game integrated models. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to SPAD7_150, SPAD7_180, SPAD7_LG : [TextureSetXXX] Name=French_PhR Nation=FRANCE Squadron=3ESC Specular=0.800000 Glossiness=0.800000 Reflection=0.500000 StartDefaultDate=1916 Eugene
  16. 2 points

    Version 1.3

    1,342 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by ShrikeHawk, different for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment files, provided for both stock terrains and custom ones I released; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens
  17. 2 points

    Version 4.0

    113 downloads

    StrikeFighters2 Hi-Res Replacement Spash Screens By Viper Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2. Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen. Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP". Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own. Thanks to "Squid" for the idea and some elements from his screens! Enjoy!
  18. 1 point

    Version 1.0.0

    59 downloads

    Armée de l'Air had about 240 F-84F Thunderstreak and served with 1-3-4-9-11 EC (Escadre Chasse) and 33 ETR. For use with the stock 3rd Wire F-84F. What's In: - 26 new Skins (new suez skinpack included) - Historical decals by squadron Credits: - Ludo Hi Res templates - Mue Lodviewer (this mod'ld be not possible without it) - Soulfreak original skinwork - paulopanz skins & decals - References: http://www.aeroprofils.com/article-1--nc-701-702-martinet.html Notes: I wish someone will build a '50 Nato campaign using these (and other) brand new toys ... Enjoy @paulopanz
  19. 1 point

    Version 1.05

    821 downloads

    Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment
  20. 1 point

    Version 1.0.0

    178 downloads

    The Il-78 tanker was developed and designed in the Ilyushin Aviation Complex in Russia. The main reason behind its development was an expansion of the transferable fuel load of an earlier version of tanker, the Il-76. The Il-78 has a total transferable fuel load of 85,720 kilograms (188,980 lb), which includes 28,000 kilograms (62,000 lb) from a pair of 18,230-litre (4,010 imp gal; 4,820 US gal) tanks in the freight hold. In comparison, the Il-76 has a capacity of only 10,000 kilograms (22,000 lb). Credits: Model: Veltro2k cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench FM, Russian skins, Wrench IAF Skin: Paulopanz Not to be used in whole or part in anything that is payware
  21. 1 point

    Version 1.5.0

    42 downloads

    A Stand-in E-7K Peace Eye RoK AF, using Veltro2K's E-767 with acesfakia's MESA radar added. All I did was make some decals and a skin, adapted from an E-767 skin. All credit goes to Veltro2k & acesfakia INSTALL: ------------------------------ Just drag and drop folders into your Strike Fighters mods folder Happy Flying! Trent0001
  22. 1 point

    Version 1.0.0

    43 downloads

    Static Aircraft Converted from Freeware SSJ-100 by me Russouk2004. Sukhoi SJ-100 Superjet Airliner.static object. for adding to airports etc... NOT to be uploaded to any other site,other than at Combatace.com. Further skins when complete. For use in SF2......NOT for comercial use.
  23. 1 point

    Version 1.0.0

    65 downloads

    F-5GN(Marines) Sea Tiger (What if) ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History (fiction) In 1969 there were decisive elections in West Germany. In reality, the Social Democrats won. A new foreign policy followed and a period of reduction of tensions between East and West. WHAT IF, the other side had won? What if the conservatives had won and Franz Joseph Strauß (an old bavarian Commie eater) would have become Chancellor of the Federal Republic of Germany? And so it starts. In 1969 Strauß was elected as Chancellor. A period of rising tensions between East and West started. To protect the sea lanes between Europe and America the west german parliament Bundestag decided to build up a west german carrier force consiting of 3 carriers. The american gouvernment was pleased and offered to sell 3 carriers of the Essex class (subclass Ticonderoga). The first ship which was handed over was CV-34 Oriskany in 1969. Renamed in R-22 Theodor Heuss it was core of the first west german carrier group. 1973 CV-38 Shangri-La became R-23 Heinrich Lübke (later renamed in Walter Scheel) and two years later CV-45 Valley Forge became R-24 Gustav Heinemann. The americans offered A-4 Skyhawk and F-8 Crusader as planes for the carrier group. The Bundesmarine accepted the A-4, but rejected the Crusader, because the Bundesmarine wanted a more multi role capable plane, not only a pure fighter. At this moment Northrop entered the competition and offered a navalised version of the brand new F-5E Tiger. Under the designation F-5GN (German Navy) it should be produced in America and Germany. The west german government accepted the offer and the serial production of the F-5GN started. During flight tests on the way the US Marines decided, that it would be a good idea to replace their old F-8 Crusaders with F-5GN planes. So the F-5GN became a Marine plane. Later, when the Marines retired their attack carriers the surviving F-5GN were transfered to Top Gun school. In west german service the F-5GN stayed till 1995. Then it was replaced by F-31 Mustang II. ----------------------------------------------------------------------- II. CREDITS: The F-5GN(Marines) based on Centurions 2014 released F-5E package. A lot of files i have taken from this package. Thanks for this files! The skin: ~~~~~~~~~~~ The Marines skin is a mod of the Southvietnames skin available in Centurions Package The flight model : ~~~~~~~~~~~~~~~~ The FM i made by using parts of the stock F-16A FM made by TK. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The F-5GN(Marines) and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2020
  24. 1 point

    Version 1.2

    369 downloads

    Nations & Medals Expansion April 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes: -Added a number of new service markings decals, for the added nations. -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals. -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries. -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010. -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service. -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force. -Biafra and Katanga have been added and are active for a short number of years, as historically accurate. -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added. -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added. -The Irish Air Corps has been added, with alternative decals in use since 1955. -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953. -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct. -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985. -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate. -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be. -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992. -Other very small changes here and there to other stock nations. -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States. Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod. >Credits (in no particular order): -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs. -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards. -mue, for sharing info about the functionality of the alias.lst file. -eburger68, for some decals I borrowed from his huge campaign mods. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Speech Enhancement Wings Over World Menu Screens realSKY Environment
  25. 1 point

    Version 1.01

    477 downloads

    Timor, North Oceania (1950-2018) Terrain August 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Modern Darwin terrain made by Wrench. A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China). Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release. >Credits (in no particular order): -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded. -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles. -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment
  26. 1 point

    Version 1.0.0

    183 downloads

    NF-5B Freedom Fighter for SF2 This is the Canadair NF-5B WHAT´S IN: 1 aircraft with 20 brand new skins (only KLU) CREDITS: - FastCargo - 3D modeler of the original F-5B - yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!) - 331killerbee - sea camo template - Soulfreak - paintwork, decals, ini dance, screens etc. - Pilot is a reworked one from Volker´s German Pilot Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references. TO INSTALL: - extract NF-5B.7z into your mod folder if asked, let overwrite old files. Schapen, March 7th 2020 Carlo "Soulfreak" Vecchi
  27. 1 point

    Version 1.0.0

    111 downloads

    **** Tactical Laser System Pod (TLS) **** _______________________________________________________________________ This mod contains the Tactical Laser System from Ace Combat franchise. You will be able to fly with a powerful laser beam generator, that can tear a carrier up, blow up half of an airbase, or split in two bombers from 10+ km of distance. The pack includes three versions of the TLS pod: - TLS-01: A generic POD available to all countries - TLS-01_F-15: Specific for F-15E - TLS-01_Su-37: Specific for Su-37 (The exact F-15E and Su-37 are detailed below, they must be downloaded) _______________________________________________________________________ *Installment: Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder]) as usual, taking into account a couple of things: 1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only contains two modified INIs. One is the DATA.INI from each aircraft and the other is for LOADOUT. Both aircraft are the ones having its own dedicated TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the excelent Add-on mods that we have here. In case you don't have them, you can download them from these links, install them and then copy the modified INIs which includes the laser pod and loadout (AirToAirLaser). The links to download them are: F-15_14: https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ Su-37 Terminator: https://combatace.com/files/file/15049-su-37-flanker-f/ 2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI there is a chance that the laser wont appear while you are firing it. In order to solve this you should copy these lines in the R-TLS_Data (inside Guns folder) [RedLaserEffects] TracerEmitterName=RedLaserBeam GroundHitEffectName=20mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=Impact3 ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=Impact3 AirBurstEffectName=FlakEffect AirBurstSoundName=FLAK3 Then it should work fine. ________________________________________________________________________ TO SOUNDLIST SoundFileXXX=TLS //---------------------------------------- [TLS] Priority=HIGH Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=3000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 ________________________________________________________________________ KNOWN ISSUES 1. The generic pod may not be visible during the loadout screen, this may happen because the measures of the pod exceeds the limits from the Gun Pod station of the aircraft. It can be fixed by adjusting the length/diameter/weight limit in the weapon station of the aircraft. Measures of the Pod (estimated from images of the AC7 pod and the real measures of a SUU-23 Gun Pod): Mass: 1406.7 kg Length: 7.312 m Diameter: 0.92 m (moreless) 2. Also, I have not managed to fly with the full loadout of the Su-37, in my case It only loads the laser pod and the rest of the pylons are empty (I have to select the weapons manually), I guess this may be a problem of my installation, if anybody has this problem tell me. ________________________________________________________________________ Special thanks to: F-15: viper63a Su-37: denissoliveira Effects from which I developed the laser beam effects, I took them from Stary Unified Effects Pack. And everyone who contribute in these projects, which are truly masterpieces. ________________________________________________________________________ And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden. Finally! If there is any problem or you want to give me your feedback I will love to hear it, I hope it works well and enjoy! Nuni
  28. 1 point

    Version 1.0

    291 downloads

    Yak-38M Gunsight Hotfix by: Fubar512 This is a Hotfix that resolves the Yak-38M’s missing gun sight, and adjusts the aircraft’s gun aim angle to take advantage of the gun sight’s positioning. TO INSTALL: "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder, overwriting the originals when prompted. It will replace the cockpit folder, the avionics, cockpit, and the Yak-38M_85 data ini files. CREDITS: Paladrian: Mira overlay Tomcat74: Setka Fubar512: A2A sight and ini work And thanks to... KJakker: For the idea and the inspiration.
  29. 1 point

    Version 1.0.0

    182 downloads

    Mirage F-1EQ4 v1.0 This mod is dedicated to BPAO, nothing would have been possible without him. During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. The EQ4 has the same capabilities like the EQ2 with the addition of In-Flight Refueling, buddy-pod tanker, large RPL201 2.200 L external fuel tank and the Harold reconnaissance pod. The cockpit is the EQ2 one, it doesn't have the correct EQ4 radar display. Covered unit : 91st Squadron Installation : - Copy and paste the Objects folder in your mod folder. Crédits : - Aircraft : Flying Toaster, BPAO and Centurion-1. - Cockpit : Brain32, Centurion-1 and Crusader. - Skins : Ludo.m54. - Decals : Ludo.m54. - Templates : Brain32, ACE888, Coupi and Ludo.m54. - Avionics and data tweaks : Crusader. - FM : Baffmeister. - Interception light : Coupi - Weapons : Ravenclaw_007 and Denissoliveira - Hangars et loading screens : Coupi. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team
  30. 1 point

    Version 1.0.0

    104 downloads

    SF2 RB-57E Canberra "Patricia Lynn" (Remod) 7/25/2019 = For SF2:V ( or Any & All SF2s, Full-5 Merged Prefered) = *note: this mod was started for a CA member in July, 2018. I just recently found it in my archives. Figured I might as well release it!* This is a complete rebuild of Anjundair's B-57E, and an update to Migbuster's RB-57E "Patricia Lynn" package for SF2:V. The aircraft has 3 full skin and decal sets; all serial number decals are 100% historically correct. These skins depict the 460th TRW, Det 1 at various times in their deployments to Southeast Asia: Natual Metal (1963) Night 1 (1966) Night 2 (1970) The skins use the SF2 'date switch', and marking change as needed as per the year in use. Skins remain in their bitmap format. The FM has been rebuild using the stock 3W B-57 as a base. The avionics have been upgraded, and you'll now have a full time LLTV set up. As there is no accurate B-57 cockpit, the F-4B is used as a stand in, due to it having scope to display the radar, TFR and LLTV (yes, we know there actually wasn't one in the front cockpit). This (gaming) aircraft remains fully combat capable, unlike the Real Life (tm) versions. See Notes for more information. When in game, you'll see RB-57E Canberra (AJ) on the aircraft selection dropdown window.The "AJ" credits Ajundair, even though there are no other RB-57s available. As always, fairly easy to follow, detailed install instructions are included. So, please read them! If you have any earlier versions of this aircraft mod, it is =HIGHLY= suggested you delete the aircraft and decals folders, as THIS mod replaces everything. End users (tm) might also find the Notes section enlightning and informative. Good Hunting! Wrench Kevin Stein ***Note: Found in the Archives!!! This was done and should have been uploaded in early 2018!! But I guess never got around to doing so for whatever reasons. As I don't use my SF2:V mods folder much, there may be other birds that have been hiding in the hangars. I'll be more careful in checking from now on!! ***
  31. 1 point

    Version 0.6.3

    878 downloads

    This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue
  32. 1 point

    Version 2.0.0

    1,792 downloads

    AV-8B Harrier II. This is my humble rework of AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier. After some time, we had prepared the updated file ready for upload. Small changes here and there corrected few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here... It ended with a new cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets....Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions Decals are based on my and KillerBee research. All serials are correct for the first version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. You will find separate upload soon with Operation Desert Storm skins and decals - Only units that participated in the operation. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit ************************************************************************************ for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. bobrock- original 3d model - Thank you and thanks to KillerBee. Sounds taken from sources offering free sound samples. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes I know its huge - but I couldn't make it smaller. Be sure to download all 4 parts and optionally - ODS skins/decals set. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda.
  33. 1 point

    Version 1.0.0

    70 downloads

    mods/flight folder
  34. 1 point

    Version 6.0

    115 downloads

    Hello fellow flyers of WOFFue/pe, You will find enclosed in the attached zip file 45 tweaked FMs for engined-up aircraft currently not present in WOFFue: a 150hp Fokker Dr.1, a late Albatros D.II 180hp, a Nieuport 25/27 165hp variant, a tuned up late Sopwith Tripe, a tweaked Nieu. 28, a tuned up Fokk. Eindecker IIa, a late Sopwith Pup, the rare Nieu. 23bis, a field mod of the Alb. D.I, and three variants of the SPAD 7 (150/180/220hp). Also included is a tweaked two-gun Tripe, Camel and Fokk. D.VII variants, as well as an Albatros D.III Oeffag variant, an improved Albatros D.Va 200hp, three subvariants of the SPAD 13 (200/220/235hp), and tweaked Nieuports 10, 11, and 16. Further included are tweaks for the Vickers-armed family of later Nieups., including the regular 17, the 17bis, the 23, the 24bis, the later 24, and the 27. As well, I'm pleased to include a Bristol Scout Type C, early and late versions of the Pfalz (D.III and IIIa), also a Siemens-Halske powered Fokker D.VI, a tuned up Fokker D.VIII, and improved Alb D.V and uprated D.V variants. And the 8Ba Hisso.-powered version of the Se5a is included too (best of the Scout Experimentals). Included in the latest, special edition package is an early Morane-Saulnier Parasol, a later variant too, as well as the tweaked Pfalz A.I and E.III variants. Please read the enclosed "Read Me" file for more info. on the FM tweaks. The FM tweaks are JSGME program enabled, for convenience. Simply move the aircraft folders that you will find into the MODS folder of your WOFF user directory, toggle on/off with the JSGME enabler, and go fly. A big thank you to all the WOFFue modders and the good folks at OBD Software for making such an enjoyable sim. Those who fly these 45 and similar models in First Eagles 2 will become comfortable quickly with the FM tweaks, since they are similar across both sims. Von S NOTE: Only load one of the SPAD 7 and SPAD 13 variants at a time via the JSGME enabler, since WOFFue only holds one SPAD 7 and 13 folder that can be modded. The same rule applies to the 110 and 130hp Camel variants, the Pfalz D.III and D.IIIa, as well as the early and later variants of the Morane Parasol. The Oeffag Albatros D.III replaces the standard mid-series Albatros D.III in WOFFue, while the 8Ba Hisso.-powered Se5a replaces the standard Se5a. DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue/pe, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
  35. 1 point

    Version 1.0

    3,409 downloads

    The popular DS mod updated to SF2 standards. See readme for details and instructions. Make sure you thank eburger because he did all of the conversion work.
  36. 1 point

    Version 1.0.0

    72 downloads

    This is a tutorial which I made long time ago for a friend who had installed SF2 and wanted to play multiple campaigns. Since he didn't know how to create mod folders he requested some help and that's the reason I made it. There's a related post at SF2 Knowledge Base which can be found here: https://combatace.com/forums/topic/62302-what-is-the-mod-folder/ However this tutorial is far more instructive since it was made for people who are unaware of how to install mods. I decided to upload it since it might be useful for begginers.
  37. 1 point

    Version 1.0

    2,856 downloads

    SF2 MiG-23 & MiG-27 Floggers - Part 1 This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod. This mod consists of three parts: Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF, MiG-23MF, MiG-23UB) Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P, MiG-23PD, MiG-23-98, MiG-23UM) Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27, MiG-27D, MiG-27K, MiG-27M, MiG-27ML) Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS. These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions. To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to): \Effects \Flight \Objects \Sounds By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in the three parts of this mod: Part 1: 1st Generation MiG-23s - MiG-23S Flogger-A (Early) - MiG-23S Flogger-A - MiG-23SM Flogger-A (obr.71) - MiG-23M Flogger-B (Ser. 1) - MiG-23M Flogger-B (Ser. 23) - MiG-23ME Flogger-B - MiG-23MF Flogger-B - MiG-23MF Flogger-B (Late) - MiG-23MF Rakshak - MiG-23MS Flogger-E - MiG-23UB Flogger-C (Early) - MiG-23UB Flogger-C Part 2: 2nd Generation MiG-23s - MiG-23ML Flogger-G (Early) - MiG-23ML Flogger-G - MiG-23MLA Flogger-G - MiG-23MLAE-A Flogger-G (32-22) - MiG-23MLAE-B Flogger-G - MiG-23MLD Flogger-K - MiG-23P Flogger-G - MiG-23PD Flogger-G - MiG-23UM Flogger-C - MiG-23-98 Flogger-K Part 3: Ground Attack MiG-23s & MiG-27s - MiG-23B Flogger-F (Early) - MiG-23B Flogger-F - MiG-23BN Flogger-H - MiG-23BN Flogger-H (Egypt) - MiG-23BN Flogger-H (Iraq) - MiG-23BN Vijay - MiG-27 Flogger-D - MiG-27D Flogger-J - MiG-27K Flogger-J2 (Early) - MiG-27K Flogger-J2 - MiG-27M Flogger-J - MiG-27ML Bahadur The following nations are represented: USSR Angola Bulgaria Ethiopia Czechoslovakia Egypt East Germany Iraq Hungary Libya Poland Syria Romania India Ukraine Sri Lanka Cuba Ivory Coast North Korea For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes. ~~~~~~~~~~~~~~~~~~~~~~~~~~ A Few Notes About This Mod ~~~~~~~~~~~~~~~~~~~~~~~~~~ Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one: 1) Different Engine Sounds & Afterburner TGAs I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances. 2) NATO Code Names The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer"). 3) Wider range of Skins/Nations You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Rafael & BPAo .................................. MiG-23 models for SFP1 wpnssgt ........................................ MiG-27 models for SFP1 ArmourDave ..................................... MiG-23M for SFP1 The Mirage Factory ............................. MiG-23 packages for SFP1 Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1 Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1 ArmourDave & Sal ............................... Su-17 cockpit Paladrian ...................................... MiG-21MF cockpit Ordway ......................................... SF2 cockpit for MiG-23-98 Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins ghostrider883, whiteknight06604, Soulfreak, Sidewinder86, TMF, & Blackrat Spillone104 .................................... Sounds If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 20 July 2011
  38. 1 point

    Version 1.0

    895 downloads

    This package contains the third and fourth ships of the Kirov class battlecruisers: Admiral Nakhimov (ex-Kalinin) in commission since 1988, and Pyotr Velikiy (ex-Yury Andropov), in commission since 1998. The Kirov class are currently the world's only nuclear powered surface combatants and the most heavily armed warships in service today. With layered air defense systems, four different SAM types, and six twin gatling CIWS, these vessels are fearsome opponents. Be warned that once installed, these vessels will begin appearing in Soviet battlegroups and significantly increase the challenge level. Note that the Shipwreck anti-ship missiles are not yet functional due to game engine limitations. Each ship has two different hull numbers and decal sets representing their service before and after the fall of the Soviet Union, including authentic Russian language name stencils. As a bonus, additional materials are included to create a modern "friendly" Russian military if you have not done so already. These ships are also equipped with a functional helicopter deck, but no fake arresting wires are included, so fly with care. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  39. 1 point

    Version v 2.0.1

    389 downloads

    F-5E Tigre Brazilian Air Force (v.2.0) required F-5E Early Versions Pack 1.0 (cockipt and decals) to keep the original files and credits. http://combatace.com/files/file/15116-f-5e-early-versions-pack/ I had problem with afterburner, so this using the stock files. F-5 Tigre Brazilian Air Force The Tiger in Brazil In Brazil, the history of the F-5 started in practice in March 1975, however, he was quoted to equip the FAB since 1965, in its version F-5A / B. In 1967, he was again contemplated, this time as a design vector SISDACTA. The preference was for the F-4 Phantom, but this was vetoed by the Americans, who in turn offered the F-5C (version proposed by Northrop with improvements based on the evaluation report made in Vietnam). The impasse U.S. favored the French, having acquired the FAB 16 Dassault Mirage III. A new international contest held in 1971 to replace the AT-33A, attended the Fiat G-91, MB-326K, Harrier Mk-50, Jaguar GR1 and A-4F, won by Northrop fighter now in his version F-5E. Began a long and successful history of the Tiger II in FAB, which still continues today and is expected to last until 2018. The FAB received six F-5B (FAB 4800-4805), 4 F-5F (FAB 4806-4809) and 58 F-5E (FAB 4820-4877) that were acquired in two separate batches. The first batch in 1973, factory direct (06 F + 36 F-5B-5D), the value of $ 115 million and the second batch in 1988, former USAF (04 F-22 F-5F and 5E), the total cost of $ 13.1 million. The first aircraft of "Operation Tiger", became known as the transfer of the first batch were delivered from February 28, 1975 in Palmdale. Were three F-5B, which arrived in Brazil on 06 March of the same year, followed by another three F-5B on 13 May. On June 12, 1975, came the first 4 F-5E to BAGL, starting an airlift that ended on February 12 of the following year, totaling 36 aircraft. In 1985, after much searching, we reached an agreement with the Reagan administration, which agreed to negotiate 4 F-5F and 22 F-5E, which would come from the ranks of the USAF, at a cost of $ 13.1 million, a trifle. Around September 2006, it was speculated acquisition of 9 aircraft F-5E Tiger II, used in Saudi Arabia, 6 F-5E and F-5F 3. This purchase, however, went no further, come to the Brazilian Air Force to acquire a lot of aircraft of the Royal Jordanian Air Force. In total 11 aircraft were purchased, and 8 single-seat F-5E and F-5F 3 seaters. The first aircraft coming from Jordan arrived in Brazil on August 19, 2008 and were sent to the Air Force Material Park of São Paulo (PAMA-SP). All the F-5 ex-Jordan should be converted to the standard F-and F-5FM 5EM. CREDITS: Bpao and Mirage Factory crew: Orginal F-5E model and templates FastCargo for original F-5F model EricJ and pappychecksix for original F-5F templates and textures Sophocles for his superb cockpit work. Every switch is a work of art. Crusader for his ini file magic, really makes the cockpit and plane come alive. Paulo for his mammoth decaling work which he allowed me to use. and even helped me by reworking some of it. Me for cobbling all this together (=texturing and modeling work) The rest of the Combat Ace community. Without you guys I would never have bothered to make it this far. Denis: update Skins and mod (fuelProbe)
  40. 1 point

    Version Beta

    129 downloads

    Helo this is a beta release of the Lst MkI ......from 1940...built... Need some work in the gun;s ..but is working ..for test's Just unzip and put the object file ....in the games....file. If is look ok i will make most of the types Lst MKI MKII MKIII.....series.... Thank you for the time Ace
  41. 1 point

    Version 1.5

    411 downloads

    il-38N "May" The Il-38N is an adaptation of the four-engined turboprop Ilyushin Il-18 for use as a maritime patrol aircraft for the Soviet Navy. It meets a requirement to counter American ballistic missile submarines. The Communist Party Central Committee and the Council of Ministers issued a joint directive on 18 June 1960, calling for a prototype to be ready for trials by the second quarter of 1962. The fuselage, wing, tail unit and engine nacelles were the same as the Il-18 and it had the same powerplant and flightdeck. An aerodynamic prototype of the Il-38 first flew on 28 September 1961,with the first production aircraft following in September 1967. Production continued until 1972, when the longer range and more versatile Tupolev Tu-142 derivative of the Tupolev Tu-95 strategic bomber had entered service.This is the Improved variant sometimes referred to as Il-38SD for Sea Dragon the new search and tracking system. Model: Veltro2 Tech Help: 76.IAP-Blackbird TEXTURES: Torno FM Help:Paulopanz Cockpit: Kesselbrut And anyone else that contributed to this release that I forgot ( old age is a B-I-T-C-H ) install in Objects/aircraft folder Aircraft divided into two folders for Soviet and India THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  42. 1 point

    Version

    817 downloads

    SF2 Zero and Rufe Pak -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero". Included in this pack are: A6M2 Type 21 A6M2 "Sen Baku" by Christian59 A6M5 Type 52a A6M5C Type 52c A6M7 Type 63 A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green). All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely. Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works) Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, where discoverable, are included within their individual aircraft & skin folders. Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'. Happy Hunting! wrench kevin stein
  43. 1 point

    Version Beta 1.0

    523 downloads

    Carrier Deck Illumination Beta 1.0 Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster Technical Consultant: SidDogg This mod DOES NOT contain the carrier models. It requires that you have Sf2V and/or SF2NA, and preferably both, installed on your system. The SCB-125 and CVA-63 models are native to SF2V. They are also included in SF2NA, which adds the CVN-68. We have included files for all three types. To install: Simply drag the contents of the zip file, which are the two folders, "effects and groundobject", into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect. Deck illumination is on all the time. The Optical Landing System is not-functional. These are currently due to the limitations of the series.
  44. 1 point

    Version V1.0

    422 downloads

    The Saab 2000 ERIEYE AEW&C surveillance system enables outstanding control over both land and sea, even under heavy jamming conditions. Using the latest AESA technology and a versatile EW system, even the smallest air and sea targets will be detected. more info SAAB Tech Installation •unzip the package,drow those files into matching folders in your mod directory.done!! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- •This is freeware mod made for SF2 series do not use for ommercial use or unauthorized distribution. •To get AEW fully operation,you need a terrains can have early warning or Navy serch mission,like IcelandNA or othet navy map.and!let AI to fly it. •The mod can also fly in Gen1(Not recommended),older version of lod file are included,you need did some change in aircraft_name.ini i take SAAB_2000_AEW.INI as example original code [LOD001] Filename=SAAB2000_AEW_SF2.LOD Distance=105 modified [LOD001] Filename=SAAB2000_AEW.LOD Distance=105 then hit save,all done/ but,unfortunately it can only fly as transport or recon plane when player onboard whitch limited by game engine. hope TK can bring us more surprise next time. anyway hope you like this mod,enjoy your flight.
  45. 1 point

    Version 2.0

    530 downloads

    SF-5A de las FFAA Españolas Basado en el NF-5A, disponible aqui: http://combatace.com/files/file/9484-nf-5a-for-sf2-ver102/ 3 Esquemas de color: "Metal", "Lagarto" y "Gris" con numerales históricos del escuadrón 211, 212 y 464 (Metal y Lagarto) y ALA 23 (Gris) 2 Armas incluidas BR-250 y BR-500 Skin del Piloto creado por Diego Lozano y modificado por mi. Breve historia, Archivos modificados, instrucciones de instalación, reconocimientos y créditos en el LEEME ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SF-5A of Spanish Armed Forces Based on NF-5A, available here: http://combatace.com/files/file/9484-nf-5a-for-sf2-ver102/ 3 colour schemes: "Metal", "Lizard" and "Gray", with historic numerals from 211,212 y 464 Sqn (Metal & Lizard) and ALA 23 (Gray) 2 Weapons included, BR-250 & BR-500 Pilot Skin created by Diego Lozano, modified by me. A little bit of history, modified files, Instalation and acknowledgments and credits on README ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ¡¡¡Espero que lo disfruteis!!! --------- I hope that you enjoy it!! Thanks to ravenclaw_007 for the plane & Diego Lozano for the Pilot!!!! ---LANAPA---
  46. 1 point

    Version

    242 downloads

    This bmp replaces the stock TW "Initializing system... Please wait..." splash screen. Just drop it in the folder "Menu" found in the folder where your Strike Fighters 2 is installed. (eg "C:\Program Files\Strike Fighters 2\Menu\") Nick "Squid" D.
  47. 1 point

    Version 2

    166 downloads

    McDonnell Douglas F-4E Phantom for STRIKE FIGHTERS 2 This is a simple mod of the stock F-4E to give a Dhimari F-4E Phantom with markings for; No.1 Squadron - 'The Panthers' No.2 Squadron - 'The Hawks' As this mod uses the early 'short cannon' F-4E I have restricted the service dates to 1968 to 1973 inclusive. At some time in the future I'll get a later Dhimari F-4E sorted. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_Dh folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_Dh folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 21/06/2020 Version 1 - 26/12/2009
  48. 1 point

    Version Version 2

    87 downloads

    Avro-Mikoyan CF-109 'Archer' for STRIKE FIGHTERS 2 This is a very simple mod of the stock MiG-21SM to give a very fictional Avro-Mikoyan CF-109 Archer in service with the Royal Canadian Air Force or perhaps the Peoples' Republic of Canada Air Force. I had absolutely no intention of releasing this but did so as a request so please feel free to further mod/change it in whatever way grabs your fancy. You have full control... INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the MiG-21SM_RCAF folder into your Aircraft folder. 2. From the DECALS folder drag and drop the MiG-21SM_RCAF folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 23/05/2020 Version 1 - 14/07/2011
  49. 1 point

    Version 2

    52 downloads

    McDonnell Douglas F-4E 'FACH' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-4E_75 to give a fictional Phantom F-4E 'FACH' as it might have appeared in service with the Fuerza Aérea de Chile and fictional 'Tiger' markings are included for Grupo de Aviacion Nº 12. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4E_FACH folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4E_FACH folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 26/06/2020 Version 1 - 09/10/2010
  50. 1 point

    Version 3

    195 downloads

    Martin B-57B (Dhimar) for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire B-57B to give a flyable B-57B (Dhimar) in service with the Dhimari Air Force with markings for; No.7 Squadron - 'The Rattlesnakes' No.8 Squadron - 'The Scorpions' Please note that this updated package now requires you to have SF2 Expansion Pack 2 as the stock B-57B was revised (much nicer - check it out). INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the B-57B_Dh folder into your Aircraft folder. 2. From the DECALS folder drag and drop the B-57B_Dh folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 3 - 17/06/2020 Version 2 - 18/12/2010 Version 1 - 21/08/2010


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