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  1. 8 points

    Version 1.0.0

    106 downloads

    J7 pg J7 B and j7pg reds russian display team planes....some of the loadouts need checking as I was half way through doing them based on one.....B model has integral tanks in the aircraft lod.....the Pg and Reds has ordinary tanks (weapons folders supplied.) all have drag chutes etc... there are some issues as i said with loadouts as I abandoned it half way through....so its up to users to sort ,sorry...any 3d problems let me know...should be fine though... you are lucky to get them at all lol...j/k contact me if any serious 3d issues...anything else is your problem...lol...j/k...im sure theres enough knowledge here to fix and small probs... Cheers Russ
  2. 8 points

    Version 1.0.0

    123 downloads

    Reworked pack of F-101A and C VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft. Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used "fighting 101". So the thing is...this is one aircraft - because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version. By default, I used A version limits. Anyway, differences were only in the internal structure of airframe. Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons. If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' . All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C (from different time periods to cover years of usage). All new decals consisting of 95 serial numbers for block 20-35 of A version and block 40-55 for C version. Backup your original F-101 Folders. Also Decals! Pack also includes the Mk.7 Tactical Nuclear Bomb. New model quickly made for purposes of this pack. And an extra thing for squadron/wing geeks - set of skins for squadron hack. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak / Mk.7 model Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda
  3. 7 points

    Version 1.0.0

    124 downloads

    Feb 12th 2019 ============= Italian IDS (before MLU) version 1.0 --------------------------------------------------------- Italian Tornado IDS. CAUTION !!!! -------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : IDS-AM faster_no_specular_LOD Unpack and use this one. CAUTION 2: --------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 1992 AGM-88 since 1995 CLDP laser pod --> LGBs since 1998 JDAM-s Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : -------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: -------------------------------------------- fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. --------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts, stencils, documentation menvra - testing, AMI loadouts spinners - hangar and loading screens svetlin - testing stratos - testing paulopanz - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ********************************************************************************************************** Have fun Wojtek
  4. 7 points

    Version 1.0.0

    147 downloads

    Feb 2nd 2019 ============= GR.1A version 1.00 ------------------------------- Recon version of RAF Tonka. Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. -------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado soulfreak - 2nd Sqn camo citizen67 - AM loadouts (for later use on Italian Tonkas) svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek
  5. 7 points

    Version 1.0.0

    97 downloads

    Reworked pack of recon aircraft RF-101B VooDoo. Generally old good VooDoo in new dress. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains one version of aircraft used by Air National Guard. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals. Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard. All new decals consisting all serial numbers for converted F-101b to RF-101B standard. Backup your original RF-101B Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Have Fun. May the VooDoo be with you. Jarek Hereda
  6. 6 points

    Version 1.0.0

    72 downloads

    Meteors Over Korea Bunch of Meteors for the Royal Australian Air Force used during the Korean War. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Install: Copy paste specific folders into a correct destination. Fake pilot is required to run this mod. Also, Thirdwire Meteor cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. Mod use tanks that are part of aircraft lod. Yes, again Meteors. This is pack contains only F.8 and T.7 models used by RAAF. All skins are in 4096x4096 format. You can easily resize to needed resolution. better to downsize than rescale to higher res. All decals are based on available materials and are historically correct. Few nose arts included. I've made skins sets per year regarding loses and reinforcements in 77Sq. between 1951-1953. I was trying to be accurate as possible even with all game limits. Loses / reinforcements are credited per year..so loses from 1951 are not seen in 52 - but new planes are available as reinforcements arrived. Credits. Veltro2k - the original model early model. Me - model rework into T.7 and F.8 and some other mambo jumbo like skins, decals, research... 76.IAP-Blackbird - also T model re-working. Charles - original FM from original T.7 upload. Nose art decals for Halestorm, Bow 'em Over, Cap'n Mac - from Kulbit's Gloster Meteor RAAF pack. Seat - all credits o creator - unfortunately I don't remember who made this seat. I guess skin is by Kulbit. Pilots - I have no idea / don't remember who did it. All credit to him/her. - one of my favorites figures in a game - I've added this to correspond with the data file. Weapons RP-3 rockets from Ravenclaw. This model is designed/checked only to work with ravenclaw's RP-3 rockets - so might be some strange positioning in other (stock) rockets. Have fun Report bugs. Expect the unexpected Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  7. 5 points

    Version 1.0.0

    155 downloads

    Feb 7th 2019 ============= GR.1 Desert Storm variant ; version 1.00 ---------------------------------------------------------------- Tornado GR.1 Gulf War 1991. CAUTION !!!! -------------------- This is 1st plane version with working specular maps. They can really drop fps on weaker GPU [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : GR1 DS faster_no_specular_LOD Unpack and use this one. CAUTION 2: ------------------- DECALS: Planes that have ** before name (in planes list) were historicaly capable to use ALARM missiles . Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model, some avionics 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado soulfreak - 2nd Sqn camo citizen67 - AM loadouts (for later use on Italian Tonkas) svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ************************************************************************************************************ This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************************ THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************************ Have fun Wojtek
  8. 5 points

    Version 1.0.0

    63 downloads

    Yakarov79's MT-LB APC Hello Everyone, Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan. "Only for FREEWARE CombatAce use" I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia. This is a good all-rounder to have in all the SF2 series and mods. This unit has been tested in SF2E latest version with all games merged. /// Credits ----Special Thanks to: --Yakarov79 for the lod and skins. --Gun creater for the 12MM_NSVT --Mue's tool box, a must have tool. --Especially for the rest of the community for the inspiration and hard work everyone does. Please Enjoy! Cheers Richo
  9. 5 points

    Version 1.0.0

    81 downloads

    Yakarov79 9P149 Tank Destroyer 9P149 Shturm-S Hello Everyone, Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work. I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil. "9P149 will live up to its name if added to the game." I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work. Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field. The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod. I do not know who owns this one or who it belongs too, so thank you for your great work as well. Please let me know who owns it so I can give credit. /// ----------------Install Instructions------------------ /// Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder. Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder. /// Credits --------------/// Yakarov79 for the lod and skins. Mue's tool box ??? for the 9K114 missile lod. Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does. Me Richo for the research and ini file for Yakarov79's 9P149 Please Enjoy! Cheers Richo
  10. 4 points

    Version 1.0

    116 downloads

    Speech Enhancement February 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal enhancement meant to improve the consistency and quality of the in-game speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller, or something like that. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. For those who prefer Red Crown instead of the more generic Hawkeye, alternative files are provided. I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown (and viceversa, if you choose to use the alternative files). Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball". This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work! By default, the package uses my new Hawkeye TACC. If you want Red Crown back, just copy the files inside the "Alternative TACC - Red Crown" folder over the default ones. You need to tweak the NATIONS.ini file so that each country has the following: SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str instead of: SpeechFile=SpeechUSN.cat SpeechTextFile=SpeechTextUSN.cat Otherwise, the countries using the SpeechUSN.cat will be using the stock (and horrible) SF2NA speech. Alternatively, you can create a SpeechUSN subfolder inside the Speech folder, containing all of the new .wav files; basically, a copy of the Speech folder named SpeechUSN, placed inside the Speech folder. If you want to conserve space and optimise your own mod folder, I highly suggest the mentioned tweak to the NATIONS.ini file. You have been warned. >Credits (in no particular order): -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files. -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit. I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  11. 3 points

    Version 1.0.0

    11 downloads

    Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=City BuildingGK1 FullName=City BuildingGK1 ModelName=GK-Building1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK2 FullName=City Building GK2 ModelName=GK-Building2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK3 FullName=City Building GK3 ModelName=GK-Building3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK4 FullName=City Building GK4 ModelName=GK-Building4.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK5 FullName=City Building GK5 ModelName=GK-Building5.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net
  12. 3 points

    Version 1.0.0

    36 downloads

    This is a model of the MLRS system of the Brazilian army. Anyone who has a desire can freely further develop it.
  13. 3 points

    Version 1.0.0

    26 downloads

    2 Mira Royal Hellenic Air Force 1940 The Breguet 19A2B2 served in the Royal Hellenic Air Force from 1925 to 1940. Initially they carried the names of Greek cities and island but were later given code numbers. 53 aircraft were purchased, including 12 from Yugoslavia in 1935, but only 18 were still airworthy by the start of the Greco-Italian War. By this stage it filled an observation/army cooperation role with 1 Observation Mira, under I Corp Command, based at Perigiali, near Corinth and with 2 Observation Mira under II Corps command, based at Larissa and Kozani. On 4 November 1940, a Breguet from 2 Mira located the attacking 3rd Julia Alpine Division in a mountain pass near Metsovo. Three more Breguets sent to bomb the Italian division were in turn attacked by three Fiat CR.42 fighters. A Breguet was shot down, one crash-landed and the third returned to base, though badly shot up. I've include both the bmp files and the layered psp files for those of you who want to improve on the skin or make your own. LloydNB
  14. 3 points

    Version 1.0.0

    48 downloads

    Elektroboot Type XXIII U-boat "Elektroboot" series, the Type XXI U-boat and a short range Type XXIII U-boat, finalized in January 1943 but with production only commencing in 1944-1945. When under water, the Type XXI managed to run at 17 knots (31 km/h; 20 mph), which was faster than a Type VII running full out on the surface and almost as fast as the ships attacking her. After the war, tests carried out by the United States Navy on two captured Type XXIs showed they could outrun some ASW ships by going in the direction of heavy seas. (The US Navy's first nuclear-powered submarine, USS Nautilus (SSN-571), used a modified Type XXI hull shape.) For most of the trip it ran silently underwater on batteries, surfacing only at night, and then only to snorkel depth. Weapons were likewise upgraded, with automated systems allowing the torpedo tubes to be reloaded in less than one-fourth of the time, firing homing torpedoes that would attack on their own. Even the interior was improved: it was much larger and fitted with showers and a meat refrigerator for long patrols. German Type XXIII submarines were the first so-called elektroboats to become operational. They were small coastal submarines designed to operate in the shallow waters of the North Sea, Black Sea and Mediterranean Sea, where larger Type XXI Elektro boats were at risk in World War II. They were so small they could carry only two torpedoes, which had to be loaded externally. As with their far larger sisters—the Type XXI—they were able to remain submerged almost all of the time and were faster than conventional U-boats, due to the improved streamlining of their shape, batteries with larger capacity and the snorkel, which allowed the diesel engines to be used while submerged. The Type XXI and XXIII U-boats revolutionized post-war submarine design. Nearly a thousand Type XXIII boats were projected towards the close of World War II, but most of these were either cancelled, scrapped incomplete or only projected wikipedia.org Operators: Kriegsmarine German Navy Volksmarine Royal Navy French Navy Soviet Navy Royal Norwegian Navy 18/02/2019 ====================================================================================================== for Strike Fighters 2 v1.0 SF2:NA Installation (SF2): unzip the file and put it in to strike fighters/........../ objects.... file directory.... Simply extract each folder into the matching folders in your mod directory. .......C:\Users\ pc name.....\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\GroundObject.... Is nice as a Ground Object,and as a Target. Date's 1943-1970 !!! Don't be expect to see it ...straight in the Game..!! Make/use .... a campaighn editor..add on object... ======================================================================================================= Special thanks: combatace MODDER'S, MEMBER'S TW Game ======================================================================================================= 3D MODEL= AceSfakia TEXTURES= AceSfakia DATA.INI = AceSfakia This is tested in full merg install SF2 / NA 18/02/2019 p.s. Legal stuff: This mod is freeware. Commercial use is not allowed. Stay only in Combatace....!!! Have a good hunt ======================================================================================================= Sources: From Wikipedia, the free encyclopedia Internet.....photo's...etc....
  15. 3 points

    Version 1.0.0

    43 downloads

    Guuruu's Tonka IDS AMI templates v.1.00 ------------------------------------------------------------ Download is really big cause the most of templates are 4096. In this pack you have all templates for complete reskin of whole plane. CREDITS: yakarov79 - skinning lessons Wojtek
  16. 2 points

    Version 1.0.1

    121 downloads

    Guuruu's Tonka RAF templates v.1.00 ------------------------------------------------------------ Download is really big cause the most of templates are 4096. In this pack you have all templates for complete reskin of whole plane. I left small jpg-s with original skins names, so you don't have to wonder on correct name. Just overwrite them. I left templates in resolution I did them. Below you have resolutions of 'in game files'. Resolutions of in game files : 2250_tank - 900 x 2048 ALARM_RAIL - 2048 x 2048 BOZ-107_Grey_1 - 2048 x 2048 BOZ-107_Grey_2 - 2048 x 2048 fuselage - 2048 x 2048 nose - 2048 x 2048 pylons-1 - 2048 x 2048 pylons-2 - 2048 x 2048 SkyShadow - 2048 x 2048 TSC - 2048 x 2048 wings - 2048 x 2048 CREDITS: yakarov79 - skinning lessons viper63 - 1st version of skins Wojtek
  17. 2 points

    Version 1.0.0

    46 downloads

    Copy to SWUS. In this patch, it is aimed to be able to perform SEAD missions on SWUS map by adding AAA ie air defense systems to two enemy airports on SWUS map. Just export the ini files to the SWUS map map file and print over them. hopefully soon a nice city patch update for SWUS map comes up.
  18. 2 points

    Version 1.1

    367 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -Reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" as in Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by ShrikeHawk. -Added stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's Lens Flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Other small tweaks of no importance for the end user. It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some colours and tweaks. -Stary, for his Thunderstorm weather mod and his SARCASM 2 beta mod from which I borrowed some graphical effects and tweaks. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his Cloudscape v3 mod, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect mod. -76.IAP-Blackbird, for his interest and bug reporting. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  19. 2 points

    Version 1.0.1

    461 downloads

    ______________________________________________ GAF Tornado Addon for SF2 series by the GMG ______________________________________________ General: -------- The Panavia Tornado is a family of twin-engine, variable-sweep wing multirole combat aircraft, which was jointly developed and manufactured by Italy, the United Kingdom, and West Germany. (source:wiki) IMPORTANT! This pack contains only the german versions IDS, ECR and IDS ASSTA3.1! Due to the setup of the weapon stations, you can not change them to other nation versions! Installation: ------------- Unpack the files, read the GAF_Tornado_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + All 357 serial numbers. Numbers.lst shows what aircraft reached the ASSTA upgrade. Trainer just means, they are in reality steerable from the back also, fully combat compatible. A "-D" behind means, the aircraft got decommissioned between 2000-2005. "CXX-XXXX" shows the aircraft crashed by month-year. + Many new parts and remodeled stuff. (Including external model and cockpit) + Many pylons are used only for the german weapons, to make them match with launch rails and weapon locks. + Included are several weapons, if you have them allready, you're fine. + Shift+7 for Night Vision Goggles in cockpit view. + Shift+8 deploys stairs and covers for parking. + Shift+9 deploys refuel probe. + shift+0 opens canopy. + Hangar and Loading screens in two resolutions. Change in the aircraft.ini your screen aspect ratio 4:3 or 16:9. (Two Hangar/Loading screens with -4-3 or -16-9 in Name) Credits: -------- Soulfreak and ravenclaw007 for their work on this, including skinning and 3D work. Dave, sundowner and ianh755 for their work on the original files
  20. 2 points

    Version Version 2

    76 downloads

    Saab-Hindustan J29H 'Gada' for STRIKE FIGHTERS 2 This is a very simple mod of the Saab J29 'Tunnan' (original read me enclosed) to create a fictional, licence-built export version in service with the Indian Air Force during 1956-1973 with markings for No.1 squadron. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the J29H folder into your Aircraft folder. 2. From the DECALS folder drag and drop the J29H folder into your main Decals folder. 3. From the PILOTS folder drag and drop the Pilot_IAF folder into your main Pilots folder. 4. From the WEAPONS folder drag and drop the TANK_J29H folder into your main Weapons folder. That's it! CREDITS Thanks to the original 'Tunnen Team' and, in particular, Phlerp the 3D model maker and skinner. Thanks to Third Wire for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 29/01/19 Version 1 - 28/12/12
  21. 1 point

    Version

    55 downloads

    TURKISH AIR FORCE F-4E PHANTOM 50000 HOURS SKIN...
  22. 1 point

    Version 1.0.0

    41 downloads

    mods/flight folder
  23. 1 point

    Version 9.7

    581 downloads

    Hello Gents & Fellow Flyers of First Eagles 2, Included in the same folder with this ReadMe file are over 200 modified data files that I use for aircraft that are available on the CombatAce website for First Eagles 2. I’m very pleased that we have a larger selection of aircraft for the WWI period than WOFFue or ROF – well done modders and many thanks! The installation process for the data ini modifications is now streamlined, with all versions up to 9.5 being included per theater in a large “consolidated” folder. Inside that folder you will find two “Read Me” files that list a version history up to ver. 8.9, also from ver. 9.0 to 9.5, and all of the incremental mods. done to the FMs up to that point. The latest files are found per theater in a separate “DataFilesAdditionsVer97” folder. Also take note of other folders such as “ForFlightFolder,” “ForObjectsFolder,” etc., located in the latest ver. 9.7 update, and install items into the relevant folder hierarchy of your FE2 user directory. Always install older version files first before upgrading to the latest ver. FM pack (if you are missing ver. 9.5, for example, first install the files from the big consolidated folder before overwriting with the files from ver. 9.7). A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben, Mike Dora and Crawford for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for the fantastic, high-quality models that are still being made for FE2. What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections: (a) MissionData (b) FlightControl (c) AIData (d) Sound (e) AircraftData (f) Engine (g) Crew (h) Internal Guns (i) Control Surfaces (j) Landing Gears (k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components As always, please read the included "Read Me" file for more thorough installation info. and details regarding the FM tweaks. Enjoy and happy flying! Von S
  24. 1 point

    Version 1.0.0

    174 downloads

    Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda
  25. 1 point

    Version 1.0.0

    20 downloads

    Free use for all purposes
  26. 1 point

    Version v2.0

    358 downloads

    I reworked the Data and loadout inis in the following versions of the F-16: F-16A_B15_ADF F-16A_B15_ADF_AMI F-16A_Blk1 F-16A_Blk10_Baf F-16A_Blk10-EAF < NEW for v2.0 F-16A_Blk10-IDF < NEW for v2.0 F-16A_Blk10-NDC F-16A_Blk15_Baf F-16A_Blk15-NDC F-16A_Blk15OCU_Baf F-16A_Netz_87 < NEW for v2.0 F-16AM_bel F-16AM_den F-16AM_net F-16AM_nor F-16AM_ROCAF F-16B_Blk15-NDC < NEW for v2.0 F-16B_Netz_87 < NEW for v2.0 F-16BM_bel F-16C_B25 F-16C_B25_TB F-16C_B30 F-16C_B30_agr F-16C_B30_CUPID F-16C_B30_gk F-16C_B30_tur F-16C_B32 F-16C_B32_agr F-16C_B32_CUPID F-16C_B40 F-16C_B40_egy < Now COMPLETE plane F-16C_B40_tur F-16C_B42 F-16C_B50 F-16C_B50_gk F-16C_B50_tur F-16C_B50+_tur F-16C_B52 F-16C_B52+_egy < Now COMPLETE plane F-16C_B52+_gk F-16C_B52+_pol F-16C_Barak F-16C_BarakII F-16CM_B40 F-16CM_B42 F-16CM_B50 F-16CM_B52 F-16D_B30 < Now COMPLETE plane F-16D_B30_agr < Now COMPLETE plane F-16D_B30_gk < Now COMPLETE plane F-16D_B50+_tur F-16D_B52+_egy < Now COMPLETE plane F-16D_B52+_gk F-16D_B52+_pol F-16D_Barak F-16D_Brakeet F-16I_Sufa F-16N KF-16C_B32 KF-16C_B52 So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic. Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations. For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors. Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes. EDIT: As it turned out, these should be released in a vol.2 Requests: I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations. Also a proper lod for the taiwanese block 20. Logfile changes ------- v1.0 - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI - The mission now is on more even terms, both F-16s have now the same loadout. ------- v2.0 - Added the following planes F-16A_Blk10-EAF F-16A_Blk10-IDF F-16A_Netz_87 F-16B_Blk15-NDC F-16B_Netz_87 - Now these planes are complete F-16C_B40_egy F-16C_B52+_egy F-16D_B30 F-16D_B30_agr F-16D_B30_gk F-16D_B52+_egy The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish. - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data. - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting. Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin. CREDITS: Effects/Sounds/LODS/Skins - Dave/The Viper Team F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify. The egyptian skin - mohand777 The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit. A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that. ------ Request: MORE Hi-rez skins!!!!
  27. 1 point

    Version

    827 downloads

    This terrain now uses the 250 meter resolution as described here.... http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/ Thanks Stary. Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!! What's new ? We now have seasons but the winter version dose'nt have snow as I cant seem to get it right. Quite a few new tiles and tod's for the new airfield layouts by myself. Lots of new objects including several complete RAF style airbase layouts made by myself. I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small. FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.
  28. 1 point

    Version 1.0

    3,176 downloads

    The popular DS mod updated to SF2 standards. See readme for details and instructions. Make sure you thank eburger because he did all of the conversion work.
  29. 1 point

    Version

    1,666 downloads

    -------------------------------------------- SF2 SAMs Pack -------------------------------------------- This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following: - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L) - added new skins (Green or Tan) to objects that lacked one or the other - added missing Freq data to a number of radars - implemented numerous tweaks to launchers & radars to standardize data and improve performance - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance - added RadarFamily data w/ associated TEWs entries and TGAs Please review the following section for notes on what's included in this package and how to install the various components. ~~~~~~~~~~~~~~~~ Package Contents ~~~~~~~~~~~~~~~~ In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files: - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder. - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder. - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight) NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site: http://thirdwire.com/downloads_tools.htm * * * You will also find the following directories, which include the main installation files: \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder. \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder. \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder. \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects. \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder. \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder. \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only. NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com: KB for SF2 http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ KB for SF1 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ ~~~~~~~~~~~~~~~~~~~~~ Credits ~~~~~~~~~~~~~~~~~~~~~ This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods: Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert" The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1 bigal1 ........................................ Bloodhound SAM Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9 Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet Fubar512 & Wrench ............................. Hawk INI tweaks Florian ....................................... Roland Rad CrazyhorseB34 ................................. Roland Rad desert skin FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair) Monty CZ....................................... SA-10 & Flaplid, Stinger site Fubar512 ...................................... SA-10 INI tweaks EricJ ......................................... SA-11 & SA-17 EricJ & winterhunter .......................... Starstreak Stormer Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm Gerald14 & Kesselbrut ......................... M6 Linebacker BANIDOS Team .................................. TAM VCLM rebel ryder ................................... BRDM-SA9 Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs) ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush WhiteBoySamurai ............................... R440/FM-80 Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites) Wrench ........................................ Hawk Site upgrades/layout Fubar512 ...................................... NIKE-Hercules sites layout/placement OldDiego ...................................... SAMSite01 If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP. --------------- Eric Howes eburger68 16 August 2012
  30. 1 point

    Version 1.0

    238 downloads

    This pack includes aicrafts used by Iranian Air Force. Mostly eye candy aircrafts, available on CA. (with one exeption) P-3F Orion - Used by Air Force to support Iranian Navy. New skin based on my template, and correct serial number decals. Im using here Florian's pit for C-160 - for me it fits wel here. Boeing KC-707 - simple mod by fakepilot adding (not operational) refueling pods on wing tips. Decals with correct serial numbers. C-130E Hercules used by Iranian Air Foce transport squadrons. Serial numbers are correct, but not necesarly proper for units. Althoug those 3 units were probably operating E Hercules in 1979. Cessna 337 - only skin, for now as there is no better model. YAP's model is ok but uvwraping is screwd. So I chose CA model by V2K - also not perfect but as temporary eye candy must fit here. Pilatus PC-6 from "other site" you need all files from A-Team site to run this mod. This mod provides only skin for IRIAF and ini files that should be used with this mod. (do backup here) Also fake pilot "proper" exhaust for Turbo PC-6 - old exhasut removed by data.ini file. T-33 skin pack with correct serial numbers. So as I said it is eye candy aircraft pack for Iran-Iraq war era. All serial numbers in this pack are historicaly correct and are based on available documents, photos. Credits: P-3F Orion with Cockpit - Florian KC-707 - Mirage Factory C-135B Model by BPAO Cessna 337 -O-2A Skymaster - model Veltro2K from pack by Wrench. C-130E, cokcpit and templates by Dels. T-33 by ErikGen from pack by Wrench. PC-6 - A-Team... All skins (exept T-33) and decals are made by me. Skin for T-33- I just added IRIAF roundels/finflash on main skin. Enjoy and have fun. Jarek Hereda.
  31. 1 point

    Version

    266 downloads

    Red Range Revamp/Update for SF2 4/28/2016 = For SF2, any and all (Full 4/5 Merged Reccomended) This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. ** I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal. Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage. Good Hunting!! Wrench Kevin Stein
  32. 1 point

    Version vers 1.0

    421 downloads

    F-4E HAF pack , the F-4E_AUP is not includet and will be released as soon as i have the cockpit done Includet: - F-4E_74HAF - F-4E_84HAF with DIAS/Zeus ECM/RWR - F-4E_SRA Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce ! Credit - original 3d model by TW , BPAO , Crab_02 - cockpits from TW - original F-4E Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 i hope i did not forget anybody the new Templates are available on request , i may upload them some other time have fun , ravenclaw_007
  33. 1 point

    Version 1.0

    70 downloads

    EAF, RJAF, SyAF Dakotas/C-47. For stock 3rd Wire C-47A WHAT'S IN: EAF 4 Skins (3 Silver, 1 Camo, 1 Green) SyAF 1 Silver Skin(*) RJAF 1 Grey Skin (*) as supposed to be (no pics) CREDITS: - TW: Model (Exp.1) - Paulopanz: temps, skins, decals etc. - Lazarus1177: RJAF arab writ INSTALL: All in main mod foder Enjoy "to be a rock and not to roll" @paulopanz
  34. 1 point

    Version 1.0

    2,618 downloads

    The popular DS mod updated to SF2 standards. See readme for details and instructions. Make sure you thank eburger because he did all of the conversion work.
  35. 1 point

    Version 1.0

    178 downloads

    All jigs, tools and components for the Messerschmitt Me 262 jet fighter in Czechoslovakia at the time of the German surrender were seized by the Soviet forces and then handed over to the newly restored Czechoslovak government by Marshal Ivan Konev. Forward fuselages and other components of the Me 262 had been manufactured at Letnany, some components had been produced in converted railway tunnels, and the CKD and Walter works had built the Junkers Jumo 004 turbojet, assembly of the fighters having been undertaken at Cheb, near the German border. Sufficient components were recovered for Avia to build 17 single- and two-seat Me 262s, the first single-seater flying as the S 92.1 on 27 August 1946. Dubbed the Turbina (Turbine). Credits: Veltro2K for the aircraft Coupi for skins and decals Kesselbrut for the cockpit ??? for destroyed model; from 1stGen WW2 Terrains ??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet) Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like. Please read the README FILE not to be used in whole or in part of anything that is payware
  36. 1 point

    Version 1.0

    164 downloads

    This is a fix pack for my "SF2:NA US Stock Ships Data File Mod/Update 1.0" located at the link below. http://combatace.com/files/file/14561-sf2na-us-stock-ships-data-file-modupdate/ When I uploaded the US Stock Ships Data File Update pack I accidentally packed up some of my second to last file versions instead of the final variants I intended to upload. This Fix Pack contains the adjustments that I overlooked when I first uploaded the pack. Just copy and paste into the mod folder that you placed the "SF2:NA US Stock Ships Data File Mod/Update 1.0" into and overwrite when ask. I am also updating the pack to include the changes this pack adds so you don’t need this Fix Pack if you downloaded the "SF2:NA US Stock Ships Data File Mod/Update" after 2/9/2014.
  37. 1 point

    Version 1.1

    272 downloads

    This is a US counterpart my previously uploaded Soviet ship updates. This pack has updated data files for the stock Third Wire SF2:NA United States Navy surface combatants and amphibious ships. /------------------------------------------------------------------ The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of movement. A number of other adjustments have also been made related to gunners and guns. The "Alt1" variant of the data files uses stock guns. The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role. The alternate Guns have been included. This file has been tested in SF2:NA. /------------------------------------------------------------------ 1.1 includes some minor adjustments that I missed including in the original release.
  38. 1 point

    Version 2.0

    129 downloads

    The Potez 633 and its derivatives were a family of twin-engined aircraft developed for the Armée de l'Air in the late 1930s 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  39. 1 point

    Version

    44 downloads

    Potez 633 B2 Grec The supply agreement for 24, twin-engine Potez 633 B2 Grec bombers, was signed in January 1938 with the delivery deadline expiring in 1 year. Finally 13 airplanes were delivered but one of them was destroyed with French crew at Tanagra Air Base on the delivery flight. The remaining 11 airplanes were confiscated by the French upon the break of the war. The Greek Potez 633 had bombing configuration, except one that was delivered with photographic equipment. Hydraulic variable-paced propellers, F.R. radio, periscopic Bronzavia type bombing sight, OPL 36 fixed gunner sight, GPU rails for 4 or 2 bombs were among their equipment. They took part in the operations in 1940 - 1941, with the 31st Bombing Squadron, until their final immobilization due to the lack of spare parts. LloydNB
  40. 1 point

    Version Version 2

    70 downloads

    Republic F-105H Thunderchief for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-105D to create a fictional export version in service with the Hellenic Air Force during the 1967-1982 timeline. Markings are included for the 340th Fighter-Bomber Squadron and the 341st Fighter-Bomber Squadron with the latter having the stock sharkmouth - easily switched to both or neither. A patch template is also included in case you'd like to add your own HAF squadron. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-105H folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-105H folder into your main Decals folder. 3. From the PILOTS folder drag and drop the PILOT_HAF folder into you main Pilots folder. That's it! CREDITS Thanks to Third Wire for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 26/01/19
  41. 1 point

    Version 1.0

    22 downloads

    Fi 156 C5 and F Storch Photoshop .psd Templates 1024x1024 Raven 01/18/13
  42. 1 point

    Version Version 2

    80 downloads

    Yakovlev Yak-23P 'Paran for STRIKE FIGHTERS 2 This is a very simple mod of the stock Yak-23 'Flora' to give a fictional export version for the Parani Air Force. Since my first 'Flora' mod we've had a superb cockpit by Stary so I've included it within this package. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Yak-23P folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Yak-23P folder into your Decals folder. 3. From the PILOTS folder drag and drop the PILOT_PARAN folder into your Pilots folder. CREDITS As always, thanks to everyone at Third Wire for a great little game/sim. Big thanks to Stary for his superb 'Flora' cockpit - it's bloomin' lovely. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 29/01/19
  43. 1 point

    Version Version 1

    186 downloads

    General Dynamics F-16A 'Dhimar' for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-16A Netz to create a fictional export version of General Dynamics' outstanding F-16A in service with the Dhimari Air Force during 1982-2012. Lo-Viz markings are given for No.2, No.5 and No.8 squadrons. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-16A_Dh folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-16A_Dh folder into your main Decals folder. That's it! CREDITS Thanks to Third Wire for a great little game/sim. Thanks to wilco for the excellent grey skin from his 144IDF skin package. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 30/01/19 Version 1 - 02/12/12
  44. 1 point

    Version

    222 downloads

    SF/Wo*/SF2 New "Taking Damage" sound -For SF/Wo* and SF2 Series games. This little mod replaces one of the acursed 'I'm taking damage' wavs with one the most famous sound bites in movie history. Yes, that's right ... the World Famous Wilhelm Scream ™ Like the rest of you, I'm tired of hearing that yahoo always complaining -- at least now he'll say something Historic. Tested in my SF2NA-based WW2 PTO install; you milage may vary Please read the install instructions below. Enjoy! wrench kevin stein
  45. 1 point

    Version Version 2

    70 downloads

    McDonnell Douglas F-4EZ Phantom for STRIKE FIGHTERS 2 This is a very simple mod of the stock Third Wire F-4E_78 to create a fictional South African Air Force F-4EZ Phantom in service with No.2 Squadron in the following schemes and timeframes; 1. 1979-1981 A 'Mirage F.1CZ' style scheme with tricolour fin and 'Springbok' national markings. 2. 1982-2002 As above but with the later style of national markings. 3. 2003-2012 Final Grey scheme with toned-down national markings. It goes without saying that you must have the F-4E_78 LOD's in your install and you'll also need the Mirage 3CZ DLC for the V3B Kukri and serial number decals although there are some easy workarounds if you don't. The idea for this 'what if' came from Stratos who created the 'Mirage F.1CZ' style skin whilst I did the tank skins, decals and packaging so it's an Anglo-Spanish joint venture and we hope that you enjoy it! BACKSTORY During the mid-1970's the South African Government made tentative enquiries regarding purchasing the McDonnell Douglas Phantom for the South African Air Force (SAAF) with no success but in February 1977 the incoming Democrat President of the United States, Jimmy Carter, and the South African State President Nicolaas Diederichs agreed to the purchase of 30 F-4EZ's for delivery in 1979 and these were among the very last St. Louis-built Phantoms produced. Entering service with No.2 Squadron 'The Flying Cheetahs' of the SAAF the F-4EZ's initially operated from Hoedspruit AFB before moving to Louis Trichardt AFB in early 1993. With SAAF Impalas, Buccaneers and Mirage F.1CZ's operating in the ground-attack role the Phantoms saw limited action in the Border War but at least four Angolan MiG-21's and two Mi-17 helicopters were shot down by No.2 Squadron. The surviving F-4EZ's were finally retired in 2019 when they replaced by Eurofighter Typhoons. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-4EZ folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-4EZ folder into your main Decals folder. 3. From the WEAPONS folder drag and drop the V3B4 folder into your main Weapons folder. That's it! CREDITS Thanks to Third Wire for a great little game/sim. Muchas gracias to Stratos for the superb SAAF 'Mirage F.1CZ' style skin created with a little bit of help from Ludo on SAAF colours and Sundowner's legendary F-4E templates - thanks guys! And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 01/02/19 Version 1 - 02/09/12
  46. 1 point

    Version

    188 downloads

    Hangar Screen Templage for all SF2 series I've been forgetting to upload this ...and finally remembered! This is a stripped-down version of my Photoshop PSD Hangar Screen templage. I've left 2 'aircraft' layers in, other than the background/foreground items so you can see how it was done, using both a photograph and screenshot to replicate the old WoE-style. Get used to using the cut/slice tools and the eraser!! And don't forget, SF2 wants them save as jpgs for in-game use (same goes for Loading Screens, too)!!! Have Fun! wrench kevin stein
  47. 1 point

    Version

    562 downloads

    //---Smoke Pod for SFP1/WOX Series--- I dont know does anyone make this thing before,at least I never seen yet ,So I make one.I knew it sounds like to change the Engines ExhaustEmitter Effect.ini,but this one is different.I make a smoketraileffect as a gun,it means a type of gun fire without bullets,smoke only.And put it into a gun pod. :yes: Read the readme for more info. YEYEYE
  48. 1 point

    Version

    50 downloads

    LOTR "The Evil Ones" MiGs SkinPak -- For SF2, any and all that have the 21MF & 23MF -- A Just for fun Pure Fantasy Mod (a What If... that's beyond belief) Yet another in the Series of "Things That Prove The Wrench Is Off His Meds"... This is, basically, a redecalling of the stock MiG-21MF and MiG-23MF, but with new insignia decals for the the main Antoganists ™ from "The Lord of the Rings" Trilogy ©. We have: MiG-21MF "Isengard", for Saruman's forces * MiG-23MF "Morder", for Sauron's forces (*=how an Urik-hai is gonna fit in that little cockpit is beyond my understanding! Or if Sauron's Orcs are smart enough to fly a Flogger...) This mod also assumes that you've converted the AI MiGs into Player-Flyable units. If not, consult the SF/SF2 Knowledge Bases, and download Ordway's MiG cockpits. For those truely bent, these decals can easily be (re)used on any aircraft that suits your fancy, and where insignia decal positions are known. Just check the relevant aircraft's decals ini for positionings. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Have Fun! I sure did making these!! Wrench Kevin Stein
  49. 1 point

    Version

    1,003 downloads

    Instructions.txt 19 July 2006 BM-14-16 Katyuscha Mod v1.0 3 files are included : Add to weapondata ini.txt -> self explaining BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder BM-14-16.msn -> move into the Missions Folder The Mod : Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles. The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km. The Mission : Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting. This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes. have fun MoonJumper
  50. 1 point

    Version

    194 downloads

    PSD templates for skinning the F-104G


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