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  1. 17 points

    Version 1.0.01

    152 downloads

    Fiat G.91 Gina Pack (R.3, R.4 & T.3) I´m happy that after a long time these babys are finally out. 1st of all I want to thank ErikGen, Stary & Ravenclaw 007, without you guys this would never been released. Thank you so much guys. 2nd read the f***ing readme!!!! WHAT´S IN: - 8 new Planes (Versions of R.3, R.4 & T.3) with 53 skins - new Cockpit - new weapons CREDITS: - ErikGen - 3D modeler of the planes - Stary - Cockpit - Ravenclaw007 - new weapons & ini dance - Soulfreak - paintwork, ini dance, screens etc. TO INSTALL: - extract into your mod / objects folder Remember, this is only a Beta version. 3D model can´t changed, due to the fact that ErikGen is no more active in the SF2 world. Flight model should be tweaked, but I´m not the guy who can do it. Schapen, September 13th 2019 Carlo "Soulfreak" Vecchi THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  2. 11 points

    Version 1.0.0

    86 downloads

    SF2 F-4G(B) USN Pack 8/28/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW aircraft, the F-4G(B) for the US Navy. There were F-4Bs modified with a automatic carrier landing system during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental green camoflauge, as were many other aircraft of CVW-11 in this time frame. Once upon a time, I know we had this aircraft for 1stGen SF, but have been unable to locate it. So, I rebuilt it, and now present it you all to enjoy. This is a complete aircraft, based off the F-4B_65, so make use you have this bird in your inventory. This aircraft uses all stock 3w items. The skin is in jpg format, in 2048x, from Sundowner's templates. 12 100% historically accurate Bunum decals are included. Decal randomization is TRUE. This aircraft is given a full year's operational time frame, "1965-1966" in the data ini, even if not historically correct (read: easier). New, aircraft specific hangar and loading screens are provided. Is should be noted, this mod was started in 2011, and got lost. I do NOT remember who created the original skin I worked from, or the decals (which have been refreshed to remove ghosting around the edges), So I cannot take full credit for this mod (see "Notes" for more speculations). When in-game, on the aircraft selection drop down, you'll see: F-4G(B) Phantom II (USN) This will differentiate it from the USAF F-4G Wild Weasel, and make sure you know it's a Navy bird. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  3. 11 points

    Version 1.0.0

    42 downloads

    After World War I, Spain purchased several surplus Airco DH.9's from Britain. In the 1920's a Spanish version was built, under license, by the Hispano-Suiza Company. The Spanish DH.9 was fitted with a 300hp Hispano-Suiza 8 cylinder engine. About 500 were produced during the 20's and at least 25 were still in service when the civil war started in 1936. The Hispano-Suiza DH.9 was used by both sides during the war and some remained in service until the end of the war in 1939. I have made two versions, one for each side, with appropriate skins, decals, and loadouts. My skinning templates are included. Each version has two bomb loadouts, one with eight 25kg bombs mounted under the wings, and one with two 100kg bombs carried under the fuselage. One of the bombs was included with the Polikarpov I-15. Two of them were included in Geezer's 1930's bomb pack. I have included all the necessary bombs with this download, but you may not need to install all of them. I have included instructions for installing the bombs in a separate text file. Credits Thanks to Ojcar for making the original data file for the DH.9. I have made slight modifications for the Spanish Civil War versions. Thanks to Geezer for making the two Italian bombs as part of his 1930's Bomb Pack for First Eagles. I have included them in this download in case you don't already have them. Installation Instructions For FE1 - Unzip the file. Move the folders named "NatDH9" and "RepDH9" into your FirstEagles/Objects/Aircraft folder. You will need to install some or all of the bombs. See the Instructions For Installing Bombs, included with this download. For FE2 - Unzip the file. Move the folders named "NatDH9" and "RepDH9" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "NatDH9" and "RepDH9". Move the folder named "D" from your Aircraft/DH9 folders into the appropriate Decals/DH9 folders you just made. You will need to install some or all of the bombs. See the Instructions For Installing Bombs, included with this download.
  4. 9 points

    Version 1.0.0

    53 downloads

    In the '50 several south american countries entered in jet age with the Shooting Star This huge skinpack portaits these airforces: - Brazil (33 delivered starting in 1958, withdrawn from service in 1973) - Chile (30 delivered from 1958 on, last ones retired from service in 1974) - Colombia (16 delivered starting in 1958, retired by 1966) - Ecuador (16 delivered between 1957 and 1960, six returned to the United States in 1965) - Peru (16 delivered starting in 1958, the type was phased out in 1973) - Uruguay (17 delivered, withdrawn from use in 1971) Why this little, quite heavy (see the FACh camo skin ...) effort? Because this is a fantastic, maybe underated, model made by great 3D master Erikgen and these exotic skins are pretty. (Aren't they?) <ENRICO CI MANCHI!> WHAT'S IN: - 13 new skins - Historical Serial numbers - Brazilian Playcards ... CREDITS: - Enrico Gennari aka "EriKgen" plane model - Kenin Stein aka "Wrench" original FAC skin used as a base from my own house templates - Geary aka "Geary" for some layers I was able to extract from his temps I couldn't use due my old PS suite INSTALL: - You must have Erikgen F-80C installed - deliver all files inside "to mod folder" folder to your own mod folder (isn't it easy?) Carpe diem .... and fly higher and higher, please. @paulopanz
  5. 9 points

    Version 1.0.0

    104 downloads

    Douglas RB-66C & WB-66D Destroyer Update Pak 8/12/2019 = For SF2, Any & All = This package contains 2 of Bunyap's 1stGen aircraft brought up to a more SF2-ish standard. Also, they seemed to be missing from the SF2 downloads, and I thought it was time to bring them back. They are the: RB-66C Destroyer (Recon & ELINT) aircraft WB-66D Destroyer (Weather Recon, ELINT) aircraft The units/skins provided herein are: RB-66C: 42nd TRS, 10th TRW (USAFE) 19th TRS, 66th TRW (USAFE) WB-66D: 9th TRS, 363rd TRW (ConUS+) All markings are decals, excepting the 42nd tailfin flash. All serial and buzz number decals (30 for the RB & 36 for the WB) are 100% historicaly correct. They represent the full production runs for =BOTH= aircraft. The 2 skins for the RB use the same pool of decals. A new Hi-Rez replacement skins were created from HGBN's templates. The skins are in jpg format. As with the B-66 and EB-66, a highly modified cockpit is supplied to 'fit' within the visible model. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "change List" in Notes for what's been modified/changed/adjusted. Happy Landings! Wrench Kevin Stein
  6. 8 points

    Version 1.0.0

    82 downloads

    Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now. model is about 95% accurate anyways....its free so what you worrying about ?.lol OK... Includes... Angel Interceptor 3d model created 100% by me .. All textures by me with any borrowed,with owners consent... Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k. Female Angel pilot in Angel uniform to a degree........ based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is. AA1 Rockets The Interceptor used these which are internal in nose area Optional pylons , though the tv model didnt use any. Landing gears\skids ( G ) on tv it was able to land nose up on a launch table but this one lands\takes off conventionally. Animations... Canopy =shift and 0 stock. Flaps ( F ) Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer. Decals by me. Also... Hangar and Loading screens by me.which I think are quite nice lol Squadrons and Nations... Copy these into respective ini`s .. Loadout leaves bit to be desired but its working and basic,for starters. Nations.. [NationXXX] Name=WAAF DisplayName=World Army Air Force Alignment=FRIENDLY Mercenary=FALSE PilotNameList=NamesMercs.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber= Formation.Transport= Formation.Tank= Formation.MobileAD= PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str ActiveDate=1980 Squadrons. [SquadronXXX] Name=A1 SQD "Vipers" DisplayName="Vipers" Nation=WAAF TEMPLATE to follow when ive tidied it up This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor. This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol... hope you like flying it as much as I like creating it...have fun and dont get shot down. Any errors you find contact me at CA. cheers Russo Angel No Specular.7z
  7. 8 points

    Version 1.0.0

    116 downloads

    The Tupolev Tu-98 (NATO reporting name Backfin) was a prototype swept wing jet bomber developed by Tupolev for the Soviet Union. Not that much info since this was a prototype. Hence a few modifications where made by me.Using B-58 cockpit. If anyone cares to correct them, be my guest. Also I included and extra lod with alternate mapping. 3D Model (Veltro2k) Cockpit credit goes to the creator unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  8. 7 points

    Version 1.0.0

    82 downloads

    This is YaK-9P Cockpit. I hope that you will like the mod. Cheers, Starfighter2
  9. 6 points

    Version 1.0.0

    50 downloads

    SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack 9/4/2019 -For SF2, Any and All (Full Merged Reccomended) This is a new skin for the A-4C_65 Skyhawk, representing VA-113 "Stingers" during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental 2-tone green camoflague, as were many other aircraft of CVW-11 at this time. The skin is in jpg format, in 2048x, from Nyghtfall's templates. 12 95% historically accurate Bunum decals are included. Decal randomization is TRUE. On the number list, those marked with a star (*) represent a combat or operational loss. The single number marked with the cross (+) is "best guess", as the squadron listing did =NOT= have a BuNum for A/C 305. The SF2 Date switch is NOT used; you will have to select this skin for each member of you flight. When in-game, on the aircraft selection drop down, Skin selection window you'll see: VA-113 (Camo 1965-66) As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  10. 6 points

    Version 1.0.0

    124 downloads

    Faroe islands 1.0 ***************************************************** This terrain is written for SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil. But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain. This makes some scenarios possible: First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out. Second, what if America sends the Marines? Third, what if Britain tries to defeat the Soviets with own power? Forth, what if Hitler-Germany would have captured the Faroe? Fifth, what if the EU raise a blockade over a Brexit UK? Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence? ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++ III. Modifications Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces. Other possible scenarios are prepared. Open the folder Goodies and you will find the folder Nation ini In this folder you find 6 subfolders, one for each scenarios i have descriped above. Choose the one you like. In this subfolders you find the file FAEROER_NATION.ini. Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.) Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes. If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder. When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange. ++++++++++++++++++++++++++++++++++++++++++++++++++ IV. Credits. The basic Tileset i took from M.Breors terrain IcelandNA HFD. The basic files for the emergency runways, parking areas and quais are made by ErikGen. The OilRig was made by RussoUK for my PersianGulf terrain. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ V. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ VI. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31. August 2019
  11. 5 points

    Version BETA

    91 downloads

    September 2019 ============== Tornado Marineflieger IDS version (BETA) ------------------------------------------------------------------- Marineflieger Tornado IDS. CAUTION !!!! -------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : xxx faster_no_specular_LOD Unpack and use this one. CAUTION 2: -------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 2002 AGM-88 since 2000 Litening II laser pod --> LGBs (GBU-24) Keys: ------ SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons, German loadouts and lot of help yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing florian - some parts and ideas I used in my model from his German Tornado .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ************************************************************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************************* Have fun Wojtek
  12. 5 points

    Version 1.0.0

    40 downloads

    Hi, Just something I whipped up real fast after I saw the loading screen of the renewed F-4G (65-66 USN)... I noticed it wasn't overall green, but resembled the lizard scheme very much. So I fiddled around with some different available skins (I think the lizard skin is TW and other parts came from the green standard skin of the aircraft) and quickly made this to add some variation in an almost real life manner... Credits and thanks to Wrench and Kevin Stein for the F-4G USN
  13. 5 points

    Version 1.1.0

    36 downloads

    Information Generic SEA camouflage textures for the Blackburn Buccaneer. Textures only, no inis, or decals are provided. This would be suitable for anyone wanting to make a USAF or an RNZAF Buccaneer. Day and night SEA camouflage is provided. For anyone interested in the RAAF Buccaneer, these screenshots serve as a preview of the SEA part of that package. I am currently working on loadouts with US weapons, which are more appropriate for the RAAF. Installation Instructions Use these textures in a complete skin for the Blackburn Buccaneer. The texture labelled "Tail RWR" is used for versions with the RWR bullet on top of the fin. Credits Ravenclaw_007: Templates
  14. 4 points

    Version 1.0.0

    34 downloads

    SF2 VF-114 F-4B (65) Phantom Skin/Decal Pack by Mytai 9/4/2019 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B_65 which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). This a new build of Mytai01's 1stGen skin for VF-114 Aardvarks durning 1965/66 Southeast Asia cruise about USS Kittyhawk as part of CVW-11 (tail code NH). This is within the time frame of the camo experiments the USN was conduction, as many of the aircraft aboard were using this 2-tone green camo. Records seem to indicate VF-114 did not. The aircraft remains in the standard Gull Gray/White scheme. With this skin set, you should have all the strike/fighter/attack aircraft of CVW-11 for this cruise. The skin is in jpg format, 2048x, from Sundowner's templates. Mytai's original decal have been 'refershed' to remove any oddites or edge 'ghosting'. Decal randomization is TRUE. Also included, within the skin folder, are all of Mytai's original research material that came with the 1stGen Package. This includes photos and other text files. Also included are slightly modified data and loadout ini that correct a few little faults. Wingfold and canopy are now manually activated, using the Standard Animations Keystrokes (tm); shift/9 for wings, shift/0 (zero) for canopy. Lighting has been tweeked so the wing lights follow the wing when folding/unfolding. A landing light and the 3 approach lights have also been added (see "Notes" for more details). When in-game, on the Loadout Screen, on the skin selection dropdown you'll see: VF-114 Aardvarks 65 (Mytai) As the Aardvarks are a unit listed in the stock squadron list ini, decals are set to make the displayed name active. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
  15. 4 points

    Version 1.0.0

    51 downloads

    The Heinkel He.51 was introduced in 1935. It was a German, one man biplane with a V-12, 750 hp engine. It was developed as a fighter and carried two machine guns mounted in the fuselage. The He.51 began serving in the Spanish Civil War in 1936, used by the Nationalists, and was used by both Spanish and German (Legion Condor) squadrons. The He.51 was a superior plane at first, but was soon outclassed by newer Soviet planes. It was then used as a ground attack plane and served in that role until the end of the war. My Heinkel He.51 includes a basic camo skin, decals, a fully functional cockpit, fuel tank, and a 10lb bomb. Instructions for installing the fuel tank and bomb are included in a separate file. I have included my skinning templates with the download. Credits Thanks to Ojcar for making the data file for the Heinkel He.51, and for providing resources and advice, especially for the weapons. Ojcar has found the data for a more accurate machine gun, we don't know where it came from, but I am including the data for the 7.9mm_MG17 machine gun for your use. Instructions for installing the gun are included in a separate file. Ojcar has also taught me how to add controls to jettison the fuel tank (along with other features, like landing gear, flaps, and wheel brakes.) I am including instructions for adding controls to First Eagles in a separate file. Installation Instructions For FE1 - Unzip the file. Move the folder named "HeinkelHe51" into your FirstEagles/Objects/Aircraft folder. You will also need to install the bomb, machine gun, and fuel tank, instructions for installing them are included as a separate file. For FE2 - Unzip the file. Move the folder named "HeinkelHe51" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "HeinkelHe51". Move the folder named "D" from your Aircraft/HeinkelHe51 folder into the Decals/HeinkelHe51 folder you just made. You will also need to install the bomb, machine gun, and fuel tank, instructions for installing them are included as a separate file.
  16. 4 points

    Version 1.0.0

    43 downloads

    This is the Blackburn Buccaneer for the Royal Australian Navy. This package consists of complete aircraft. Historical Background The military buildup in China and Indonesia in the early 1960s led the RAN to renew the airwing of its 2 Audacious class aircraft carriers, HMAS Sydney and HMAS Melbourne. At the beginning of the decade, these British aircraft carriers fielded an airwing of F3D Skyknight all weather fighters, FJ-3 Fury day fighters, and Westland Wyvern attack aircraft. All were considered incapable of coping with the fighters and air defences projected to be introduced by Indonesia and China in the ensuing years. To respond to this situation, the RAN formulated requirements for an all-weather supersonic fighter, and a carrier-capable strike aircraft which could deploy a "special munition" after penetrating enemy defences. For this latter requirement, only two aircraft were viable, the Grumman A2F, and the Blackburn NA39. The Navy had concerns about the A2F's complex DIANE system, but overall favoured the US offering. The government, on the other hand, saw the Buccaneer requiring less of Australia's dollar reserves, and an order for a British aircraft could provide the British government a greater incentive to engage in nuclear cooperation with Australia. Since the naval fighter requirement was likely to be fulfilled by the McDonnell F-4 Phantom, using a British strike aircraft would keep the two big allies in balance. Therefore, the Government ordered 38 Buccaneer S.22s. The S.22 was basically the same as a British Buccaneer S.2. The RAN's first Buccaneers were hoisted into HMAS Melbourne for delivery as deck cargo in 1965. Deliveries were completed in 1966. By the end of 1967, HMAS Melbourne was ready to sail with 854 Squadron fully equipped with Buccaneers. The RAN's Buccaneers did not participate in the Vietnam War, though some of their pilots and observers did fly 2 Squadron's Buccaneers on exchange to the RAAF. In 1970, the government authorised a "mid-life update" for the Buccaneer. This update was carried out by the Commonwealth Aircraft Corporation, and included upgrades to the Buccaneer's weapons, and defensive systems. In particular, it gained the ability to use guided weapons, and the new Pave Spike pod. Deliveries of upgraded Buccaneers, designated Buccaneer S.22D began in 1972. The Liberal/Country Coalition government intended to use them in Vietnam, as a "political replacement" for the Task Force in Phuoc Tuy province, which was withdrawing. The Labor Government elected at the end of 1972 cancelled this deployment. The Buccaneers spent the rest of the 1970s and 1980s on deployments, mainly in the Pacific and Indian Oceans. In 1990, the Government decided to retire the carriers, and replace them with two Invincible class carriers. HMAS Melbourne was already in inactive reserve. Some of 854 Squadron's Buccaneers were turned over to the RAAF as attrition replacements and parts hulks. It was the beginning of the end of the Buccaneer - at least it was until the invasion of Kuwait. HMAS Sydney, with 857 Squadron's Buccaneers, was dispatched to the Gulf. Some of 854 Squadron's Buccaneers, formerly attached to HMAS Melbourne, were sent to Bahrain to support the Buccaneers of 2 Squadron, RAAF. The HMAS Sydney's Buccaneers operated beside the US Navy's A-6 Intruders against targets in Iraq and Kuwait. After a successful tour of duty in the Gulf, the RAN's Buccaneers returned home. HMAS Melbourne was fully decommissioned in 1992, and HMAS Sydney in 1993. The RAN continued to fly a small number of Buccaneers out of HMAS Albatross in Nowra, New South Wales for fleet support. The RAN's final operational Buccaneer flight took place in 1995. After that, 2 Buccaneers were retained in airworthy for the RAN Historical Flight, a number were turned over the RAAF, and the remainder were offered for private sale, or to Museums - including one at the Fleet Air Arm Museum in Nowra. Package 2 full aircraft, plus bomb racks. The S.22D uses the S.2B 1989 3D model for its Pave Spike station. The S.22D is edited to allow the use of US weapons. Contents This includes the following: Buccaneer S.22 Extra dark sea grey and white Extra dark sea grey (British white ensign) Extra dark sea grey (Australian white ensign) Gull grey and white Buccaneer S.22D Extra dark sea grey (white decals) Extra dark sea grey (black decals) Dark sea grey Gull grey and white RAN Camouflage Squadrons 854 Squadron, RAN (HMAS Melbourne) 857 Squadron, RAN (HMAS Sydney) Requirements - Ravenclaw007's Buccaneer FAA for SF2: https://combatace.com/files/file/12307-buccaneer-faa-for-sf2/ Installation (If not done already), download and install Ravenclaw007's Buccaneer FAA for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Add the following squadrons to SQUADRONLIST.INI [Squadron791] Name=854NAS DisplayName=854 Squadron, RAN Nation=AustralianNavy [Squadron792] Name=857NAS DisplayName=857 Squadron, RAN Nation=AustralianNavy Recommendation: Not to use this on the Majestic class HMAS Melbourne. I'd suggest getting Wrench's HMAS Australia, or reskinning HMS Ark Royal (R09) Credits original Model by Russouk2004 Skins and decals by Paulopanz FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
  17. 4 points

    Version 1.0.0

    39 downloads

    This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great, as I really don’t have the time to finish it. you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models. Google map link to the AB
  18. 4 points

    Version 1.0.0

    106 downloads

    Admiral Flota Sovetskogo Soyuza Kuznetsov The Russian only Aircraft Carrier for Strike fighters 2 ------------------------------ this mod aren't completed yet cause i don't know how to create the suitable data.ini for the this model But don't worry it's usable and tested on SF2 patch 2012. i hope in the future this model go to be fixed. ------------------------------ Known issues - Radar is mounted and works well - The engine smoke is not on right positions - CWIS is able to shot but the burst flame is not setted well on each CWIS yet - ASM is not mounted - SAM is not mounted - cable is not setted well ------------------------------ the 3d model is completely from Cadnav and its free then converted to TW model and THIS MODEL IS FOR FREEWARE ONLY! ------------------------------ if you interested to fix this model just PM me, i'll give you the 3ds and any related data, then please reupload to Combatace or send me email with fixed data, model or both. be fair okay my email guntara@usa.com ------------------------------ Thanks to Thirdwire, Combatace and Cadnav. ------------------------------ A bit detail of Admiral Kuznetsov From Wikipedia known as Admiral Flota Sovetskogo Soyuza Kuznetsov (Russian: Адмира́л фло́та Сове́тского Сою́за Кузнецо́в "Admiral of the Fleet of the Soviet Union Kuznetsov") is an aircraft carrier (heavy aircraft cruiser in Russian classification) serving as the flagship of the Russian Navy. It was built by the Black Sea Shipyard, the sole manufacturer of Soviet aircraft carriers, in Nikolayev within the Ukrainian Soviet Socialist Republic (SSR). The initial name of the ship was Riga; it was launched as Leonid Brezhnev, embarked on sea trials as Tbilisi, and finally named Admiral Flota Sovetskogo Soyuza Kuznetsov after Admiral of the fleet of the Soviet Union Nikolay Gerasimovich Kuznetsov It was originally commissioned in the Soviet Navy, and was intended to be the lead ship of the two-ship Kuznetsov class. However, its sister ship Varyag was still incomplete when the Soviet Union collapsed in 1991.The second hull was eventually sold by Ukraine to the People's Republic of China, completed in Dalian and commissioned as Liaoning.
  19. 3 points

    Version 1.1.0

    64 downloads

    This is the Blackburn Buccaneer for the Royal Australian Air Force. This package consists of complete aircraft. Historical Background When considering its Canberra replacement, the Australian Government looked at a variety of options, including the Mirage IV, the A-5 Vigilante, and the TFX (F-111). Britain's Chief of Defence Staff, Admiral of the Fleet Lord Louis Mountbatten pushed the Blackburn Buccaneer. The Buccaneer did not come close to meeting RAAF requirements, but what if it was adopted? Given the lower price of the Buccaneer, we would have had a more than 24 - perhaps twice that. Enough for 3 squadrons easily. Deliveries of RAAF Buccaneers began in 1965 to 82 Wing at RAAF Amberley, Queensland. The RAAF Buccaneers were given the mark number Strike Mark 22. They were generally similar to the Royal Navy's Buccaneer S.2. An ILS was fitted, and some of the carrier-deck equipment was deleted, but the hydraulic folding wings were retained. In addition to the British twin bomb rack, the BRU-42 Triple Ejector Rack was procured, and US bombs such as the Mark 82 and M117 were tested. 3 RAAF squadrons were equipped with Buccaneers. 1 Squadron was the primary strike squadron, 2 Squadron also performed the strike role, and was intended for forward defence if necessary, and 6 Squadron was tasked with conversion training and reconnaissance. 6 Squadron also backed up 1 Squadron. 2 Squadron was the first RAAF Buccaneer unit to see combat. It was deployed in 1967 to Phan Rang Air Base in South Vietnam to support the B-57 Canberras of the USAF's 35th Tactical Fighter Wing. Between 1967 and 1972, 2 Squadrons Buccaneers performed thousands of missions in South Vietnam. With the addition of electronic countermeasures pods, RAAF Buccaneers were authorised to operate over North Vietnam. 2 Squadron Buccaneers also provided direct support to the Australian Task Force in Phuoc Tuy Province. 2 Squadron lost 1 Buccaneer in an accident, and sustained no losses due to enemy action, though a number of aircraft were damaged by ground fire. Upon their return to Australia, the Buccaneers moved towards a precision strike role with laser guided bombs, and maritime strike with the AGM-84 Harpoon. A number of ex-Royal Navy extra aircraft were purchased to replace attrition. Progressive upgrades kept the force operating efficiently. In 1990, Iraqi dictator Saddam Hussein ordered the invasion of Kuwait. 2 Squadron's Buccaneers formed part of the RAAF's contribution to Operation Damask. RAAF Buccaneers attacked Iraqi ground forces, airfields, and communication and transport infrastructure. Unlike RAF Buccaneers, the RAAF Buccaneers dropped bombs from their first day. The RAAF's Buccaneers used laser guided bombs, and introduced the AGM-84E SLAM into RAAF service. The Buccaneers also took part in the Battle of Bubiyan using Harpoon missiles against the Iraqi Navy. 3 RAAF Buccaneers were lost to ground fire, with 2 aircrew killed. 2 Squadron's return to Australia heralded the twilight of the Buccaneer's Australian service. In 1992, the Australian Government dropped plans to upgrade the Buccaneers and began to look for a replacement. The Buccaneer would continue in the strike role until 1996, and a small number would be used for reconnaissance until 1998. The options to replace the Buccaneer were the Panavia Tornado, and the F-15E Strike Eagle - but those are skins for another time, or another modder. Package 4 full aircraft, plus bomb racks, and bonus materials. The aircraft have been edited to use US weapons, and to allow the BRU-42 Triple Ejector Rack. Internal carriage of laser guided bombs is provided. 2 500 or 1000 lb Paveway bombs can be carried. The bomb bays will also carry 4 M117, or Mark 82. Contents Buccaneer S.22A (1965-1970) Green/Grey camouflage SEAC camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1970-1983) Green/Grey camouflage Green/Grey camouflage with low vis roundel Green/Grey wraparound camouflage SEAC camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1983-1989) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1989-1998) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Desert camouflage (Operation Damask, 1991) Medium sea grey Gunship grey Squadron markings with squadronlist.ini numbers 1 Squadron: 716 2 Squadron: 193 6 Squadron: 787 Bonus Material Generic day and night SEA textures. These are suitable for any air arm using SEA camouflage, such as the USAF, RNZAF, RBAF, or ROKAF. RAAF SEA camouflage with SEAC roundels Requirements Ravenclaw007's Buccaneer RAF for SF2. In addition, to get full benefit out of the package, you should download all of his weapon packs. Installation (If not done already), download and install Ravenclaw007's Buccaneer RAF for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Ensure the squadron numbers in the decals match your squadronlist.ini folder. If they do not, edit accordingly. Bonus Materials: textures only. To be used, decals and ini files are required to make a complete skin. Credits Original Model by Russouk2004 Skins and decals by Paulopanz Loading and Hangar screens by Soulman and Gustav FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 If anyone has been missed, please send me a message.
  20. 3 points

    Version

    64 downloads

    Here's my black and green camo skin for Julhelm's F-19 'Ghostrider' a.k.a. 'Flying Frisbee'. It is based ont the description of F-19 form Tom Clancy's novel titled "Red Storm Rising" in which it was depicted as black and green. You need to download and install the aircraft first to run the skins, it's available here: Credits: Julhelm - aircraft Read the Knowledge Base to learn how to install this mod. No item included in this mod can be distributed as payware. You can use the contents of this mod in accordance with Combatace Freeware License. Chris
  21. 3 points

    Version 2.0.0

    74 downloads

    (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
  22. 2 points

    Version 1.0.0

    120 downloads

    Fighter armed reconnaissance version of the F.8, first flown 23 March 1950, 126 built by Gloster for the Royal Air Force. Former RAF aircraft were later sold to Ecuador, Israel and Syria. WHATS'IN: - a complete repacked plane with ALL airforces, skins, decals, squadrons for ALL terrains and campaigns - 24 skins (16 RAF; 5 IDF; 2 FAE; 1 SyAF) - historical decals by airforce - hangars & patches by plane - some little inis tweaks CREDITS: - Yakarov (model, templates, IDF skins: decals tweaked) - Soulfreak (RAF skinpack: No. 79 (59); No.2 (52 & 55) [nacelle emblems added]; No. 208 (52 & 55) [nose edit] + historical decals) - paulopanz (skin and decals works and rework, some repack tweaks) TO INSTALL: - extract Meteor9 Repack1 & 2 and "take to mod folder" folder - all in your main mod folder and overwrite ACTIONS: - key 10 canopy open with autoclose at take off Enjoy @paulopanz
  23. 2 points

    Version 1.0.0

    36 downloads

    This is a "stand-in" Seafire Mk. XVII modded from Thirdwire's Spitfire Mk. 18. As with the Mk. 47 released earlier, the skins are in .jpg format and 512 x 512 resolution. It includes a new SPITFIRE24_PROP_SLOW.TGA showing 5-blade propeller instead of the stock 4-blade prop. Also included is Stary's late mark Spitfire cockpit. You will need the DLC #29 to get the late marks Spitfires before you install this mod. Thanks to Thirdwire for the original Spitfire 3-D model. Have fun! A. Mariani
  24. 2 points

    Version 1.0.0

    113 downloads

    Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants. I hope that you will like this mod. Cheers, Starfighter2
  25. 2 points

    Version 1.0

    218 downloads

    Speech Enhancement February 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal enhancement meant to improve the consistency and quality of the in-game speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller, or something like that. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. For those who prefer Red Crown instead of the more generic Hawkeye, alternative files are provided. I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown (and viceversa, if you choose to use the alternative files). Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball". This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work! By default, the package uses my new Hawkeye TACC. If you want Red Crown back, just copy the files inside the "Alternative TACC - Red Crown" folder over the default ones. You need to tweak the NATIONS.ini file so that each country has the following: SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str instead of: SpeechFile=SpeechUSN.cat SpeechTextFile=SpeechTextUSN.cat Otherwise, the countries using the SpeechUSN.cat will be using the stock (and horrible) SF2NA speech. Alternatively, you can create a SpeechUSN subfolder inside the Speech folder, containing all of the new .wav files; basically, a copy of the Speech folder named SpeechUSN, placed inside the Speech folder. If you want to conserve space and optimise your own mod folder, I highly suggest the mentioned tweak to the NATIONS.ini file. You have been warned. >Credits (in no particular order): -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files. -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit. I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  26. 2 points

    Version

    669 downloads

    Douglas EB-66C Destroyer Update Pak (Ver.2) 8/16/2019 = For SF2, Any & All = This is an update/upgrade/Remod of my 2013 pack. This is considered to be "version 2.0" of the EB-66C Destroyer ELINT/Escort Jammer aircraft. It it designed to replace, in total the earlier package from August 2013. If you have the original pack, you are instructed to delete it completly (aircraft, decals, and all), as this one has some major imporvements. This remod pack contains 2 skins: 41st TEWS, 355th TFW, PACAF, Takhli RTAFB, mid-60s thru 1974-ish (RC tail code) 39th TEWS, 36th TFW, USAFE, Spangdahelm AB 1969-73 (JN tail code) Both are new, and are (hopefully!) in the correct SEA 3-tone camoflague colors. All NEW replacement serial number decals were created. Both skins use a pool of 36 100% historical serial numbers. As only 36 of these aircraft were built (in one block of 30 and a second of 6) it was a easy job. While totaly accurate in nature, the 36 numbers are not representative of individual aircraft of any unit or squadrons that used the EB-66C (other than by random happenstance). Decal randomization is TRUE. As with the other B-66 mods, a heavily edited cockpit designed to 'fit' within the existing canopy framing is included. Avionics have been upgraded with new jammers, chaff dispensers, and so forth. This aircraft carries =NO= offensive weapons, or defensive guns. FLY ACCORDINGLY!!! A small modification to the data ini also allows for carrying external jammer pods & chaff dispensers in place of the drop tanks. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "Change Log" in the Notes section for a full-ish list of what's been, well, changed! Happy SAM Dodging!! Wrench Kevin Stein
  27. 1 point

    Version 1.0.0

    43 downloads

    I modified the cockpit from my Fokker D.II to make new cockpits for all eight of Laton's Fokker Eindeckers. Each cockpit has a fully functional stick, rudder control, throttle, and gauges, including the wing mounted compass. The cockpits are basically the same, but each has been tweaked to make it fit into Laton's fuselage and to reflect differences in the type (like the number of guns in the E.IV planes.) I have sorted everything into the appropriate folders for easy installation. My thanks to Laton for having made so many planes that we are still flying today. Installation Instructions For both FE1 and FE2- For each plane, delete Laton's original cockpit folder and cockpit.ini file and replace them with mine.
  28. 1 point

    Version 1.0.0

    61 downloads

    The Heinkel He 70 is a mail plane and fast passenger aircraft of the 1930s designed by German aeronautics firm Heinkel Flugzeugwerke, which was also used in auxiliary bomber and aerial reconnaissance roles. It had a relatively brief commercial career before it was replaced by types which could carry more passengers. The He 70 was a leading design for its day, setting eight world speed records by the beginning of 1933. 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  29. 1 point

    Version 1.6.4

    57 downloads

    This is an old application that was written for .net 1.1, but I have used the built in .net compatibility tool to make it compatible with more recent versions which allows it to run on Window 7 64-bit and Windows 10 64-bit OS. I have also included the profile editor that was released before the host website shut down. Shoot can be buggy at times, but closing the application and restarting gets it working well again.
  30. 1 point

    Version 1.0

    1,864 downloads

    F-5E For Strike Fighters 2 "Early versions pack" Version History: v.1.0: First public release. Early versions without later refinements like RWR. DESCRIPTION: This addon can thank its release to the work of two talented individuals, FastCargo and BPao. FastCargo created the F-5F two seaters and BPao was the man behind the original Mirage Factory F-5E model. I was fortunate enough to get permission to work on these source models, with the goals of marrying the F-5E front section to the F-5F engine and wings which were quite a lot more detailed. It was supposed to be a quick project. One year later: I have completely reworked the F-5E nose, added a lot of stuff on the original fuselage and detailed both original templates to have higher detail textures. Meanwhile Sophocles graciously allowed me to use his superb F-5A cockpit as a basis to build my F-5E cockpit, in which I have also used parts based on FastCargos unfinished T-38 cockpit. Included is two versions of the earlier production F-5E: a basic version dubbed '72 and an export specific version with a larger vertical stabilizator and spine antenna. This version is dubbed '74L (L for large vertical stablizator). Happy flying! Mats "Centurion" Liljeroos FEATURES: SF2 standard external model 2048^2 textures with normal maps Realistic cockpit with avionics courtesy of Crusader FM from original MirageFactory F-5E which flies really good. OPERATORS COVERED IN THIS PACK: USAF Agressor USN Agressor Brazil Honduras Chile Marocco IRIAF Jordania South Korea Saudi Arabia Thailand South Vietnam North Vietnam (captured from VNAF) Ethiopia Kenya Indonesia Tunisia CREDITS: Bpao and Mirage Factory crew: Orginal F-5E model and templates FastCargo for original F-5F model EricJ and pappychecksix for original F-5F templates and textures Sophocles for his superb cockpit work. Every switch is a work of art. Crusader for his ini file magic, really makes the cockpit and plane come alive. Paulo for his mammoth decaling work which he allowed me to use. and even helped me by reworking some of it. Me for cobbling all this together (=texturing and modeling work) The rest of the Combat Ace community. Without you guys I would never have bothered to make it this far. INSTALATTION: Extract into mod folder of choice. This by and large replaces the old F-5E by TMF, so you can go ahead and delete the F-5E aircraft folder if you have it installed. NOTE: The _74L version references the _72 versions cockpit folder, so if you aim to use the 74L standalone in some installation, copy the cockpit folder and F-5E_72_cockpit.ini file from the _72 folder to the _74L folder. Overwrite. Stay tuned for more Tigers! This falls under the Combatace Freeware License Agreement.
  31. 1 point

    Version 0.6.3

    482 downloads

    This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue
  32. 1 point

    Version 1.1

    603 downloads

    Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile UPDATE This Update is mandatory to be applied over the orignal installation you can get here: http://combatace.com/files/file/14901-operation-odyssey-dawn-20-hd-part-1/ http://combatace.com/files/file/14902-operation-odyssey-dawn-20-hd-part-2/ http://combatace.com/files/file/14903-operation-odyssey-dawn-20-hd-part-3/ Requirements: Just any standalone SF2 installion under July 2013 Patch level. That's it. How to install it? 1) Download the original MOD http://combatace.com/files/file/14901-operation-odyssey-dawn-20-hd-part-1/ http://combatace.com/files/file/14902-operation-odyssey-dawn-20-hd-part-2/ http://combatace.com/files/file/14903-operation-odyssey-dawn-20-hd-part-3/ 2) Unzip it. If you have issues try this program: http://www.bandisoft.com/bandizip/ 3) Drag it into a CLEAN Mod folder 4) Unzip this new file 5) Drag to the MOD folder all the contents you'll find in the file called "COMMON FILES" Then do the following: * If you have SF2NA , just drag all the contents of the file called "SF2NA" and overwrite everything when it is asked. * If you don't have SF2NA , just drag all the contents of the file called " NO SF2NA" and overwrite everything when it is asked. 6) Enjoy CREDITS: "I approve of the mod" dmtdragon The Mirage Factory Cocas Dels eburger68 ianh755 Dave Sundowner JSF_Anggie Aleks1 JAT81500 Feedee Bobrock JeanBa Stratos Ice Man Logan4 Wrench Bongodriver Foxmonter DenissOliveira Ludo.m54 Centurion-1 Coupi Paulopanz Marcelo ace888 Brain32 wpnssgt Veltro2k Blackfish Sordo EricJ Eole2 RavenClaw_007 FastCargo Baddmeister YEYEYE Crusader Sillone104 WhiteBoySamurai frnt Kesselbrut
  33. 1 point

    Version 1.0.0

    208 downloads

    Suez '56 Upgrade One of my favorite campaign ever. A Sea Venom & Canberra festival! Added: - Sea Venom - by Veltro2k from Venom 21/22 pack - - Hunter F5 (TW) - Redone - - Canberra B2 (TW) - from my own pack - - Canberra B6 (TW) - New - - Historical Serial Numbers; - Medals (by Captain Vengeur ?) - Loading Screen; - Stock Kadesh '56 Campaign Upgraded (Fly Them All!) - No. 13/15 Squadrons RAF bug - Fixed To install: - InstalI 48-56 Exp.1 Redux Here: - Delete All previous SeaVenom; Hunter5/F5; CanberraB2/6 - Overwrite new planes files That's all! Enjoy @ paulopanz
  34. 1 point

    Version vers 1.0

    3,398 downloads

    Weapons Pack 2 - this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope) - all errors and missing textures from the Weapons pack1 are fixed ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DATA_ini Folder - here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly SF2NA Folder - here are weapons that are specialy set up for SF2NA use only , thanks to EricJ Credit to - the one who made the KAW effects ( i dont know who did it ) - KillerBee for his Help - and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack Have Fun , ravenclaw_007
  35. 1 point

    Version

    106 downloads

    The Breguet XIX was developed in 1924 as a light bomber and reconnaissance plane. It was used by many nations throughout the 20's and early 30's. Several variations were produced, with different engines, gun configurations, and fuselage designs. Spain bought several Breguet XIXs and eventually began producing them in their CASA (Construcciones Aeronáuticas SA) plants. By the early 1930s the Breguet XIX was obsolete and beginning to be replaced. When the Spanish Civil War began, there were almost 100 still in service and they were used by both sides until better planes became available. I have made the Breguet XIX B2 bomber variant as produced by CASA. It has a Vickers machine gun mounted in the fuselage, and two Lewis guns mounted on a scarff ring. It has a Lorraine-Dietrich 12 cylinder engine and can carry a small bomb load. I have made two versions, one for each side, with appropriate skins, decals, and loadouts. My skinning templates are included. The bomb loadouts for the Nationalist version use the German 50kg bomb (Ge50kg) from Geezer's 1930s Bomb Pack, available in the Combat Ace, First Eagles Golden Era Download section. Credits Thanks to Ojcar for making the data file for the Breguet XIX, and for supplying me with some valuable reference material. Installation Instructions For FE1 - Unzip the file. Move the folders named "Breguet19N" and "Breguet19R" into your FirstEagles/Objects/Aircraft folder. If you haven't already done so, you will need to download and install Geezers 1930s Bomb Pack 01 - available in the download area of Combat Ace (First Eagles - Golden Era - Object Mods.) For FE2 - Unzip the file. Move the folders named "Breguet19N" and "Breguet19R" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Breguet19N" and "Breguet19R". Move the folder named "D" from your Aircraft/Breguet folders into the appropriate Decals/Breguet folders you just made. If you haven't already done so, you will need to download and install Geezers 1930s Bomb Pack 01 - available in the download area of Combat Ace (First Eagles - Golden Era - Object Mods.)
  36. 1 point

    Version

    141 downloads

    Spanish Civil War Polikarpov I-15 Read Me The Polikarpov I-15, nicknamed "Chato," was one of the primary fighters used by the Republican forces in the Spanish Civil War. The Spanish Republic bought a large number of them from the Soviet Union, and manufactured even more in Spanish factories. The Polikarpov I-15 was armed with four machine guns and could carry a light bomb load. They were used mostly as fighters, escorts, and interceptors. They were used for ground attack missions on occasion. My Polikarpov includes a basic green paint skin, decals, two loadouts, and a 25kg bomb. Instructions for installing the bomb are included with the download. I have also included my skinning templates with the download. Credits Thanks to Ojcar for making the data file for the Polikarpov I-15. Thanks also to Crowford who provided valuable resources for the plane and loadouts. And thanks to Geezer for resources and inspiration. Installation Instructions For FE1 - Unzip the file. Move the folder named "PolikarpovI15" into your FirstEagles/Objects/Aircraft folder. You will also need to install the bomb. The bomb and instructions for installing it are included as separate files. For FE2 - Unzip the file. Move the folder named "PolikarpovI15" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PolikarpovI15". Move the folder named "D" from your Aircraft/PolikarpovI15 folder into the Decals/PolikarpovI15 folder you just made. You will also need to install the bomb. The bomb and instructions for installing it are included as separate files.
  37. 1 point

    Version

    715 downloads

    Better CCIP mod for SF1/2 series. This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure. In SF1, this is done without any harm. In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect. Installation ------------ For SF1, just extract the file to the 'objects' folder For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it. Credit ------- Create: orsin (china insky team) Beta testing: HoneyFox (china insky team) Update --------- V1.0 initial release V1.1 fixed a problem in SF2
  38. 1 point

    Version

    2,402 downloads

    Just a set of High definition Russian AAMs,with NATO Nomenclature. those are made by Krizis. Have Fun Notes: 1-SF2 Only! 2- i've split the AA-10s in two packs, one with ''specificstationcode='AA-10' and other without this. 3- the 'TypeName=' for the Adder family... R-77M=AA-12M, R-77 with folded wings=AA-12F and the R-77P(arm version)=AA-12P and Read The Readme!
  39. 1 point

    Version Ver.0.2

    467 downloads

    The AV-8B_da done in "High Deffinition" by somebody that used to work on the AV-8B. READ ME is included Thanks to Bobrock for the AV-8B_da and his original Templetes. 331KillerBee
  40. 1 point

    Version vers 1.0

    438 downloads

    F-4E HAF pack , the F-4E_AUP is not includet and will be released as soon as i have the cockpit done Includet: - F-4E_74HAF - F-4E_84HAF with DIAS/Zeus ECM/RWR - F-4E_SRA Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce ! Credit - original 3d model by TW , BPAO , Crab_02 - cockpits from TW - original F-4E Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 i hope i did not forget anybody the new Templates are available on request , i may upload them some other time have fun , ravenclaw_007
  41. 1 point

    Version V1.1

    206 downloads

    Updated files to reflect user inputs - see change log. The SAVE SELECTION AS CHANNEL button in my copy of Photoshop has stopped working, so I cannot fix the bullet holes alpha channel problem. I have placed the _Holes files in the Graphics Pack. If you can make your own .tga files with alpha channel, just drop the resulting four .tga files into the CR42_1 folder. ************************************************************************************************************************************************************** The CR42 was Italy's most numerous fighter in 1940, and fought over North and East Africa, plus briefly in the Battle of Britain. Export versions operated in the Battle of France (Belgium) and on the Eastern Front (Hungary). Immensely strong, its license-built Pratt & Whitney engine drove a license-built Hamilton-Standard constant speed propeller, giving the CR42 a performance edge over Allied biplanes in early WW2. This is the first of many 1930s aircraft intended for FE/FE2. The planned selection of aircraft will cover the early desert war in North Africa and also the Spanish Civil War. Whenever appropriate, an SF2 version will also be developed for Baffmeister's BoB mod. A number of modders have assisted me in developing this aircraft, particularly Stephen1918. Additional thanks to Wrench, Baffmeister, Sully, gambit168, Nixou, and Viper63a. I've probably forgotten someone - if so, my apologies. Special thanks to professional illustrator Jim Laurier for use of his instrument art for the cockpit. The only known problem is the extended take off run - once in the air, no other problems have been observed. When Baffmeister returns in the autumn, he said he will tweak the FM a bit more to his satisfaction. The current FM lists the CR42 as a German aircraft so it will drop into most First Eagles' mods. You can change the nationality by opening the CR42_DATA.ini and editing the first two lines of the Mission Data listings. THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.
  42. 1 point

    Version 1.0

    434 downloads

    Sea flanker cockpit for SF2 well here's another version of the flanker cockpit,just modify some parts for Su-33. and i believe we have several sea flanker already,but don't know which one you gonna use with this cockpit, you may need did some of adjustment by your self. After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight
  43. 1 point

    Version

    151 downloads

    This file is designed to be used with a default control ini. so if you have made significant changes to your controls button assignments then you should move them away from the controls folder within your mod folder and then start the game and let it create a fresh "default.ini" in the controls folder prior to trying this profile. To install just place the "SF PITkey.pro" into your 'C:/user/public/documents/saitekSD6 profiles' folder then activate the profile with the little green icon in the bottom right corner of of your lower taskbar.....start the game and assign your axis and you should be good to go. you will have 3 modes NAV, A-A, A-G. Hat #1 works the radar regardless of which mode is selected Hat #2 •(NAV mode) cycles waypoints and also enables elevator trim •(A-A mode) cycles visual air targets •(A-G mode) cycles ground targets Hat #3 •(A-A mode) Cycles A-A weapons •(A-G mode) Cycles A-G weapons Everything else is not effected by which mode you are in See the attached JPEG which better explains where everything is on the layout. Enjoy Cheers Romflyer
  44. 1 point

    Version 1.0

    414 downloads

    Junkers Ju-87A-2 flyable plane for Strike Fighters 2 from ThirdWire, august 2013 This plane was build as part of the Munich 1938 campaign for Strike FIghters 2. Unfortunately due the HDD crash I lost the original 3D file and layered textures and this is whats left. There is some hierarchy issue, but you probably never find it :-) Credits: 3D Model Textures by me, Monty CZ There are 2 versions of data (FM) packed. One by me (A-2) and one by NeverEnough (Bill) (A-3) Cockpit by Stary Monty CZ
  45. 1 point

    Version

    545 downloads

    These are only E and F specific cockpits that are on the Block II airframes: Key notes when installing: - Delete your existing Cockpit and Avionics files. However, if you have some custom mods you don't have to install the AVIONICS file as it's just to make sure an Avionics file is present - When selecting Air To Air Mode the RWR appears in the middle, just below the HUD. Selecting the NAV or "caged" mode will bring the keypad back. Changes: - new shape lower right panel with other adequate elements - "killed" the clock on the lower panel - removed backup RWR completely - all DDI's are now color screens - center screen has two modes, NAV which is basically the same as the early version and EW using simplified DDI function for which I'm sure newer versions can, screen is monochrome btw. Screenshot by Brain32 NOTE: There is NOT a EA-18G specific cockpit included.... All work (except file managin) done by Brain32
  46. 1 point

    Version vers 1.2

    1,609 downloads

    this weapon´s pack 1 includes the following weapons - GBU-10/12/15/16/24/24 UK/27/28/49 - Paveway II/IV UK - AGM-122/123 - AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X - ASRAAM - RB-24/J/74 before you install this pack please delete the following weapons - AIM-9E2 - AIM-9P-1 - GBU-123 this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation all other weapons in work will be released later in a Weapons-Pack 2 have fun ravenclaw_007
  47. 1 point

    Version

    1,636 downloads

    Dassault Super Etendard & Super Etendard(M), SF2 Combo Pak (by FoxMonter) For SF2, Any & All (Full-4 Merged Prefered - At Minimum, =MUST= have SF2:I AND SF2:V) *Note: the reason for these requirements are the cockpits used on =BOTH= versions of the aircraft. They reference 2 very different cockpits and avionics displays, only truely available in a Full-4 Merged installs.* *Note x2: There are 2 seperate readmes in this Combo Pak - one each for the Super Etendard and Super Etendard (Modernized). It's suggested that after downloading this pak, you unzip to a temp folder or your desktop, and =READ= both before installing, as well as this complete readme. Install instruction are, as usual, the same* This package contains 2 complete aircaft - the early version, Super Etendard as used by the French Navy and Argentinian Navy, and the late 90s to-date version, the Super Etendard (Modernized) as used only by the French Navy. All skins, inis, decal, weapons, etc are included. Specific details for each are in their own readmes, inside this archive. You'd do well to read BOTH!!! (no kidding! really!!) All new SF2-style hangar & loading screens are included (exceptng the SuE loading, it's the orignal converted to jpg). As always, fairly easy to follow, detailed install instructions are included. So, please read them!! I'd reccomend that you unzip this archive FIRST (to a temp folder or your desktop), and READ through this readme document, and the other 2, before installing. The extensive "Notes" section in each readme also contains a Change List of modifications and other impertinant information. All original readmes are included, for historical reference. Happy Hunting! wrench kevin stein EDIT: updated 10/13/2011 -- added the missing Tank_SUE_Gray For thos that already downloaded this pack, the tank in availalbe in the SF2 Weapons downloads section
  48. 1 point

    Version vers1.1

    1,064 downloads

    this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new to install simply drop them in to your weapons folder and let overwrite if ask to the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly ravenclaw_007
  49. 1 point

    Version

    674 downloads

    Bf-109B, C, D planes for Strike Fighters 2 by ThirdWire Cockpit made by Kesselbrut (Daniel) Rest by Monty CZ thanx to all who helped me with beta and for sugestions all friends gave me during my work Monty CZ send any suggestions to tosovsky.pavel(at)seznam.cz
  50. 1 point

    Version

    773 downloads

    (Experimental) Thunderstorm weather mod for SF2 series by Thirdwire series 1 compatibility fix included made in and tested with merged SF2+Expansion Pack1 may 2010 by Stary 21.05.2010 -------------------------------------- This little modification replaces default rain effect with heavy thunder. Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled. Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so. -------------------------------------- Thanks to USAFMTL for betatesting. -------------------------------------- file edit: updated with readme, sorry!


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