Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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AH-1Cobra_EngineSound
By yakarov79
Sound file for my AH-1G Cobra packs.
Just copy it into your Sounds folder in game directory.
132 downloads
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Dornier Do 17Z
By Veltro2k
The Dornier Do 17, sometimes referred to as the Fliegender Bleistift ("flying pencil"), was a World War II German light bomber produced by Claudius Dornier's company, Dornier Flugzeugwerke. It was designed as a Schnellbomber ("fast bomber"), a light bomber which, in theory, would be so fast that it could outrun defending fighter aircraft.
Credits
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut).
install in proper folders
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
296 downloads
0 comments
Submitted
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AH-1G Wings Over Elsewhere-SF1
By yakarov79
----------------------------------------------------------------------------------
BELL AH-1 COBRA OVER ... PACKAGE Ver 1.0
----------------------------------------------------------------------------------
This is a third party add on of the AH-1G Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in the SF1 and SF2 series.
However this pack is build on SF1 folder tree.
For SF2 You have to separete Decals folders.
There is a plenty of tutorials how to convert to SF2 series.
For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.
Sorry for that.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware
additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
strikechoppers.wordpress.com
-------------------------------------------------------------------------------------------
Instalation:
Copy folders into specific folders in your game.
Add Nations.ini line (below) if you dont have US Army Aviation yet.
I missed one thing. Pilots.
Use favorite pilots of your choice.
This addon works only with my WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
In Spanish AH-1G Z-14 model folder there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons.
WeaponPACK can be downloaded here:
http://combatace.com/files/file/15215-ah-1g-weaponpack/
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be
like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick
lift) and pull controll stick little and snake will take off. Then reduce throttle vector
as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising
speed. Use vector throttle to control speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and
unnecesary thing (not visible so much when flying) but it is possible so it is there. Not
working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just
to have a proper angle of fire with GP. It is not proper for real model but in my opinion
best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with
colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed
versions. I will upload it little later in weapon pack update.
I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18
and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.
Guns are loaded as weaponstations so player got options.
For updates visit on:
strikechoppers.wordpress.com
*******************************************************************************************
**************
IMPORTANT
You will need to add the following to your Nations.ini file which should be in your Flight
folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*******************************************************************************************
**************
Reference and Thanks to:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
F Troop Yearbook 1971-1972
XM-118 Organizational DS GS and Depot Maintenance XM118
vhpamuseum.org
11thacraviation.com
darkhorsevietnam.com
blueghosts.com
centaursinvietnam.org
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
288 downloads
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AH-1G Wings Over Vietnam-SF1
By yakarov79
----------------------------------------------------------------------------------
BELL AH-1 COBRA IN VIETNAM PACKAGE Ver 1.0
----------------------------------------------------------------------------------
This is a third party add on of the AH-1G Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in the SF1 and SF2 series.
However this pack is build on SF1 folder tree.
For SF2 You have to separete Decals folders.
There is a plenty of tutorials how to convert to SF2 series.
For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.
Sorry for that.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware
additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
strikechoppers.wordpress.com
-------------------------------------------------------------------------------------------
Instalation:
Copy folders into specific folders in your game.
Add Nations.ini line (below) if you dont have US Army Aviation yet.
I missed one thing. Pilots.
Use favorite pilots of your choice.
This addon works only with my WeaponPACK. All of weapon stations are made as specific
station code and will work only with this weapon pack.
WeaponPACK can be downloaded here:
http://combatace.com/files/file/15215-ah-1g-weaponpack/
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be
like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick
lift) and pull controll stick little and snake will take off. Then reduce throttle vector
as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising
speed. Use vector throttle to control speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and
unnecesary thing (not visible so much when flying) but it is possible so it is there. Not
working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just
to have a proper angle of fire with GP. It is not proper for real model but in my opinion
best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with
colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed
versions. I will upload it little later in weapon pack update.
I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18
and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.
Guns are loaded as weaponstations so player got options.
For updates visit on:
strikechoppers.wordpress.com
*******************************************************************************************
**************
IMPORTANT
You will need to add the following to your Nations.ini file which should be in your Flight
folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*******************************************************************************************
**************
Reference and Thanks to:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
F Troop Yearbook 1971-1972
XM-118 Organizational DS GS and Depot Maintenance XM118
vhpamuseum.org
11thacraviation.com
darkhorsevietnam.com
blueghosts.com
centaursinvietnam.org
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
382 downloads
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AH-1G_WeaponPACK.
By yakarov79
Standard weapon pack required to run my AH-1G Cobras.
What is inside?
New models for FFAR Mk40 with following warheads:
M151
M229
M247
M255A1
M156
M259
M257
Launchers
XM-158 7 Tube rocket launcher
-XM-158 7 Tube rocket launcher just slighlty reduced weight. No top fairing.
XM-157 7 Tube rocket launcher
XM-159 19 Tube rocket launcher
XM-200 19 Tube rocket launcher
LAU-61A/A 19 Tube rocket launcher (grey)
LAU-61B/A 19 Tube rocket launcher (filed green)
LAU-68A/A 7 Tube rocket launcher (grey)
LAU-68B/A 7 Tube rocket launcher (filed green
TAT-102 Turret - 7.62mm M134 Minigun 8000 rounds. Only on early model.
M-28 Turret:
7.62mm M134 Minigun with 4000 rounds
40mm M129 Grenade launcher with 231 rounds.
You can load one of each or two M134 or Two M129. Have it your way.
XM-35 – Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft.
This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards.
Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem – usually 2-3.
For those who are not familiar with cobra weapon subsytems it could be carried only on left wing.
XM118 Dispenser, grenade, smoke.
4 versions, for XM-157, XM-158, XM-159/200 launchers and standalone.
For proper visual effect dispenser for XM-157 shouldn’t be use for other launchers etc. Standalone dispenser is for use without any rocketpods on outboard pylon.
I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action
Copy weapons into weapons folder, add specific entries into weapondata.ini and install it with weaponeditor.
Add gundata entry into gundata.ini file and install guns with guneditor.
Gundata is not so important. But in gunpods and guns in weaponpack i put my own gundata entry. You can use gundata in weapons of your choice.
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware
additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
strikechoppers.wordpress.com
344 downloads
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RA-5C Skinpack
By slick cowboy
This package contains improved skins of the RA-5C Vigilante.
- Thinner and less visible panel lines, different weathering than the original skins.
- New squadrons with tail art and new decal tail numbering for each new squadron
- Now you can match this bird with more USN tailcodes in the game
Squadrons:
RVAH-5 "Savage Sons" tailcode NE (was already present in the original)
RVAH-6 "Fleurs" tailcode AJ
RVAH-6 "Fleurs" tailcode NG
RVAH-6 "Fleurs" tailcode NH
RVAH-7 "Peacemakers of the Fleet" tailcode AE
RVAH-11 "Checkertails" tailcode AA
RVAH-12 "Speartips" tailcode AC
RVAH-13 "Bats" tailcode NH
The tail artwork is painted on, so no decalling. Unfortunately when decalling over the fold section of the tail, the upper part of the decal disappears. But I drew the art in 2048x2048, that way it still looks ok in the game.
Installation:
First install aircraft. You can find it here:
http://combatace.com/files/file/9579-ra-5c-vigalante-sf2-v11
Then download this pack and from it, paste the "Objects" folder in your SF2 mod folder and overwrite.
(The original RVAH5 folder won't be overwritten as I renamed my version RVAH5_NE)
Credits
Original credits:
Model, Textures and Weapons: Julhelm
FM: Fubar512 & Column5
Cockpit: Kesselbrut
Avionics: Moonjumper & Julhelm
V1.1 update by STORM
Original templates by Julhelm
151 downloads
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Farman F.222
By Veltro2k
The Farman F.222 and its derivatives were thick-sectioned, high-winged, four engined monoplanes from Farman Aviation Works. Based on the push-pull configuration proven by the F.211, design started in August 1925 and the first flight of the prototype was on May 26, 1932. The definitive F.222 variant was the biggest bomber to serve in France between the world wars.
Credits
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut).
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
148 downloads
0 comments
Submitted
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F-7B MB Series
By russouk2004
F7-MB Bangladesh AF .............
35 sqdn has old sqd Tail insignia (Yellow Hawk) and later 36 sqdn "TigerCats" ive set them to share number decals as numbers were used on older and newer a\c...but differed with the sqd crests.
F7-B Bangladesh AF and Pakistan AF..............
F7-B-IRAQ AF........
---------------------------------------------------------------------------------
Chengdu F7 Original Release by Mirage Factory TMF
---------------------------------------------------------------------------------
3d model and skins further Modded by me Russouk2004 Thanks TMF team....nice job guys....
----------------------------------------------------------------------------------------------------------------------------------
Changes.
---------------
Added brake chutes bumpmapping....
few skin tweaks...such as new textures,redone details,ie,new panel lines and rivets etc.moved some items about.....may not work on other F7 LODS
Added starys fine mig21 pit to IRAQI F7,feel free to get it for the others.
still need to add the afterburner animation as it disapperas when any mapping is done...so will update it asap.
hope to complete this in next few days
INSTALL.
------------------------------------------------------------------------------------------------------------------
Extract folder to destop.....
copy and paste these folders
Objects
Effects
Sounds
to your mod folder....usually c:\users\saved games\your name here\Thirdwire\SF2\
If you already have the a\c folder with same name,suggest you rename one or the other.
for other files just click ok to overwrite as these files are latest and should be fine.
Animation keys.....
--------------------------------------------------------------------------------
Brake chute opens on ground only with airbrake key =S
canopy opens with SHIFT +0
supplied.folders
-------------------------------------------------------------------------------------
sounds
effects
most weapons...suggest you have all latest weapons packs.
Pilots
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
some loadouts may not be correct.....If you find alterations needed,and can do it,send me any files and I will update the pack...
takes a lot of time checking stuff and modeling so if missed things,it happens...sorry lol
Disclaimer...
-----------------------
If any file within causes any loss of your files due to incorrect installation,overwriting wrong files Its at users own discression.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This pack is subject to the CombatAce freeware conditions and may only be used for non comercial use,any alterations to 3d model etc will require previous permission,I have been granted full scope of modding this tmf model,so any permissions must be authorised by me.
Thank you.
hope you enjoy the mod.
Russ
474 downloads
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SF2 WW2 IJN CVL Zuihio Class by Hinchbrooke
By Wrench
SF2 WW2 IJN CVL Zuihio Class 12/26/2014
= For SF2 (Full5 Merged RECCOMENDED!)
*This mod is set up with some SF2NA coding. Use in other envrionments is "at your own risk*
This is a version of Hinchbrooks IJN Zuiho class light carrier.
As some have found the original 1stGen version is "faulted", I hope this will be better for you all.
Mind you, it's NOT fully converted, as the "parking slots" have not been plotted. Some of the muzzle positions for the 25mm AA batteries are not near the muzzles themselves.
But this will give you an operational IJN light carrier. All the "needed" files for use in the SF2NA enviroment are included (inis, "collision lod", etc).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
232 downloads
0 comments
Updated
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SF2_J-10A Firefly_AcroteamSkin
By emresukhoi
SF2_J-10A Firefly_AcroteamSkin
http://en.wikipedia.org/wiki/August_1st_%28aerobatic_team%29
45 downloads
0 comments
Submitted
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SF2 WW2 , PTO 39th FS P-47D "Razorback" Thunderbolt Skin Pak
By Wrench
SF2 WW2 39th FS, PTO P-47D "Razorback" Thunderbolt Skin Pak 12/22/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*
**REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines.**
This is a new skin for Cocas' PTO P-47D Razorback Thunderbolt. If you don't have it already, you can get the aircraft at the following url:
http://combatace.com/files/file/15204-sf2-ww2-pto-republic-p-47d-razorback-thunderbolt-by-cocas/
The skin included is for:
39th FS, 35th FG, as seen in the Phillipines in mid-1944 (also slightly earlier)
It represents the aircraft in their later scheme, up until the time the 35th converted to Mustangs. (oddly, almost all of 5th AF Jugs carried the tail stripes of one kind or another).
All markings are decals, and Decal randomization is TRUE.
The aircraft is finished in Overall Natural Metal, with "new style" Southwest Pacfic markings as of mid-1944. These are the pre-war style red rudder stripes, with a blue leading edge on the Rudder.
Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on.
The serials herein should be considered "generic" in nature, but ARE for the correct model variant.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
45 downloads
0 comments
Submitted
-
SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak
By Wrench
SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak 12/24/2014
-- Something for the MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A new skin/decal set for the MTO (Theatre Specific) P-47D Razorback by Cocas & Co.
The Theatre specific aircraft is available at the following url:
http://combatace.com/files/file/15203-sf2-ww2-mto-republic-p-47d-razorback-thunderbolt-by-cocas/
Skin included in this pak are:
12th AF:
64th FS, 57th FG "Black Scorpions"
All markings are decals, and Decal randomization is TRUE.
The aircraft is finished in standard 0D/Grey, with MTO Theatre markings.
Please note, MTO Theatre, Squadron and/or Group specific markings -ARE- painted on.
The serials herein should be considered "generic" in nature, but ARE for the correct model variant. There are NO nose arts.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
44 downloads
0 comments
Updated
-
Red Side Standard Weapons Pack - Full Beta
By Snailman
RED SIDE STANDARD WEAPONS PACK - FULL Beta 0.99
===============================================
While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress.
Introduction:
---------------
Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
Contents:
-----------
- Simplified (reduced) version of Lindr2's SovietBombPack
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- New racks for more realistic loadouts
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
- R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's.
Future improvements:
++++++++++++++++++++++++++++
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone.
Sources:
--------
Internet
- ru.wikipedia.org
- russian-ships.info
- militaryrussia.ru
- www.airwar.ru
- rbase.new-factoria.ru
- worldweapon.ru
- various forums
Books
- ????????? ??????????? ?????? - ??????-??????
- ????????? ??????????? ?????? - ??????-?????
- ?????????????? ????????? ?????????? ???
- ??????????? ??????????? ??????
- Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion)
- Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion)
- Soviet Russian Aircraft Weapons (Yefim Gordon)
- Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
1,975 downloads
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SF2 WW2 MTO Republic P-47D "Razorback" Thunderbolt by Cocas
By Wrench
SF2 WW2 MTO Republic P-47D "Razorback" Thunderbolt 12/22/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth.
REMINDER: this pack contains MTO Jugs only!!! Other theatres/users will follow as time permits, and as they are completed.
This pak contains a NEW model, representing the Razorback P-47D Thunderbolt in the MTO as seen in late 1943 through war's end.
Skins included are:
15th AF:
317th FS, 325th FG - this is withOUT the Checkertail markings
317th FS, 325th FG - this is WITH the Checkertail marking; called "317FS_L"
The "L (or Late)" skin uses the SF2 'start date switch', to turn on automatically in April, 1944. By this time, they had finished painting all the checks on all the tails of all the planes in all the 325th's squadrons. These were carried until the Group converted to Mustangs (and had to start all over painting the checks again!!).
The aircraft is finished in standard OD/Grey, with MTO theatre markings on the cowl.
All markings are decals; excepting the 325th Checkertail and MTO theatre markings; these are painted on. Decal randomization is set to TRUE.
There is one base set of decals for both skins. As this is for just one squadron, it makes for a sligtly smaller up/down load package.
There -are- some nose arts, and you'll find them listed with the individual aircraft number drop down on the Loadout Screen. They are matched to their 'plane-in-squadron' Battle Number.
Damage textures are new, in DDS format. The Hangar Screen is a rather 'generic' type.
The canopy opens/closes with the Standard Animation Keystroke , Shift/0
Pilots, sounds, weapons are all included.
Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units for other theatres or Allied users.
As there are several P-74D Razorbacks available, when in game you'll see:
P-47D-20 Thunderbolt (CAF)
on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too.
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
108 downloads
0 comments
Updated
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Cocas P-47D Razorback (ETO) Replacement Data Ini
By Wrench
SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here:
http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/
The full package is also getting the update. So, for that that have downloaded it already, use THIS data in.
For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???)
All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini.
This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well)
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience!
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
41 downloads
0 comments
Updated
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SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt by Cocas
By Wrench
SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt 12/22/2014
= For SF2 (Full4/5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth.
REMINDER: this pack contains ETO Jugs only!!! Other theatres/users will follow as time permits, and as they are completed.
This pak contains, as stated above, a NEW aircraft, representing the Razorback P-47D (-5 thru -20) Thunderbolt as seen in late 1943 through war's end.
Skins included are:
56th Fighter Group (8th AF):
61st FS
62nd FS
63rd FS
and
377th FS, 362nd FG (9th AF)
All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE.
Please note, Squadron or Group specific markings -ARE- painted on.
The mod has the correct nose arts, matched to plane-in-squadron letter and serial numbers for the 61st FS only. However, the serials for the 62nd & 63rd ARE matched to their plane-in-squadron letter. They have no nose arts. Any marked with a star (*) ARE correct for their squadron, but could not be 100% matched to a particular aircraft.
The 61st carries the mid-to-late 43 style of QIMs, and the other 2 (62 & 63) have the 1944 style used the 56th, including the squadron colored tails.
The 377th is in natural metal, and has full D-Day markings. Included is a post-September 44 skin, with D-Day stripes -only- on the bottom. Those serials should be considered "generic" in nature, but ARE for the correct model variant.
All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format.
The canopy opens/closes with the Standard Animation Keystroke , Shift/0
Pilots, sounds, weapons are all included.
Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units for other theatres or Allied users.
As there are several P-74D Razorbacks available, when in game you'll see:
P-47D-20 Thunderbolt (CAF)
on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT).
As some unit markings are repeated, those with the mods I built for Wolf's Razorback, can choose to keep those, revamp them for use on THIS model, or remove them to storage. You'll most likely be doing this when the D 'Bubbletop' is released.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too.
Happy Landings!
Wrench
Kevin Stein
=for Cocas Aircraft Factory, Prop Works Division=
Ver.91 -- Updated 12/23/2014: New replacement data ini with slightly refined FM has been added.
162 downloads
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S-3B skins improved
By slick cowboy
These are improved skins for the S-3B Viking.
The improvements are especially thinner panel lines (I really hate those big ass blurs around the lines :-)) and I also added some rivets. I changed some decals as well.
I corrected a few lines here and there based on actual walkaround pics (the pylons and engines for instance)
I didn't redo all the the skins, but most of them. To make sure nothing gets lost I added all of the decals for each squadron.
The included skins are for:
VS-21, VS-22, VS-24, VS-27, VS-30, VS-32, VS-33 and VS-38.
I found the VS-22 and VS-24 in the Black Sea Expansion pack and no credits to be found there for these.
So if the real slim shady would stand up, then I can include him.
I also included the template I made based on the original skins, in case anyone would want to use it for missing squadrons.
Get the original aircraft here:
http://combatace.com/files/file/12249-lockheed-s-3b-viking-by-foxmontor
Original credits:
FoxMonter for the aircraft;
HrntFixer &
Paul Nortness, "Fist of the Fleet" for skins and decals;
TMF (me thinks!) for the USN series of sound files.
Wrench for assembling the package, and all the editing work;
Of course, TK and 3rdWire for the base games themselves!!
Original skin credits:
VS-21 Fighting Redtails +
VS-27 Sea Wolves *
VS-29 Dragonfires +
VS-30 Diamondcutters +
VS-30DS (Desert Storm) ?
VS-32 Maulers ?
VS-33 Screwbirds +
VS-33lo Screwbirds (Lo-Viz) +
VS-35 Blue Wolves *
VS-38 Red Griffins +
VX-1 Pioneers +
The suffix symbols designate the artist that created the skins/decals. The Key is below:
*=HrntFxr
+=Paul Nortness
?=IDK
160 downloads
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SF2_C160_TurkishStars
By emresukhoi
C-160 model Turkish Stars Skin.
http://combatace.com/files/file/11495-c-160d-transall/ model link...
67 downloads
0 comments
Updated
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The F-104G Intercept Challenge
By MigBuster
The F-104G intercept challenge
SF2 Desert Terrain (only tested in 2013 version)
Thirdwire F-104G
See DETAILS for mission details
127 downloads
0 comments
Submitted
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Dornier Do-17P
By Veltro2k
The Dornier Do 17, sometimes referred to as the Fliegender Bleistift ("flying pencil"), was a World War II German light bomber produced by Claudius Dornier's company, Dornier Flugzeugwerke. It was designed as a Schnellbomber ("fast bomber"), a light bomber which, in theory, would be so fast that it could outrun defending fighter aircraft.
CREDITS:
Model: Veltro2k
Textures and FM: Charles
Cockpit:Kesselbrut
install in proper folders folder
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
281 downloads
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SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon'
By Wrench
SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' 10/25/2014
= For SF2 (Full 5 Merged RECCOMENDED!)
*This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. It was built for SF2 ONLY!!.*
This is a re-issue of my WW2 "What If..." Ki-201 Karyu IJAAF jet interceptor. This mods uses Veltro2k's Me-262 as the base, and is designed to COMPLETLY replace the (now unavailable) version I'd built many eons ago for SF 1stGens. If you still have that original in your WW2 PTO-1946 style mods folder, you should delete both the aircraft and decals folders. THIS version =will= replace it totally.
There is just one skin, "representing" the (fictional) 100th Independant Air Company, and it's 3 attendant Chutai (squadrons). Each Chutai is designated by the color of the 'plane in group' numbers. See "Notes" for further enlightenment.
The skin is in jpg format, and the damage textures are DDS. All markings are decals, and decal randomization is set to TRUE.
All items needed (guns, drop tanks, rockets and their mounting rack, NEW pilot figure) are included. EXCEPT the "usual suspects" Japanese bombs and such. The original 1stGen hangar screen has been converted for SF2, and fits that styling.
When in game, you'll see on the aircraft selection drop down...
Ki-201 "Fritz" (v2k)
As the other is no longer available, this is just a 'saftey net' so there should be no conflicts. I've given it the Allied code name "Fritz", as a knod to its German origins.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well
Good Hunting!!
Wrench
Kevin Stein
(this is a mod that I'd sort of forgotten about, what with being busy building Real Life things! Enjoy!)
118 downloads
0 comments
Submitted
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SF2 WW2 MTO P-40L Pak by Raven
By Wrench
SF2 WW2 MTO USAAF P-40L Pak by Raven 12/18/2014
-- Something for the WW2 MTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization and FM adjustments and several other things) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.*
**Note x2: this mod is designed for use =ONLY= in a MTO-Centric mods folder**
At first, (as usual!!) I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit into SF2 chose to take the "lazy man's way out" and am just uploading the entire aircraft. So, if you already have Raven's P-40L in your MTO-centric mods folder, best to back it up someplace.
This is the full aircraft, with my 'tweeked' sf2-ish data ini. The skin included is for...
317th FS, 325th FG (the Checkertails)
as seen from late 1943 in North Africa and points North. This is the timeframe BEFORE the 325th converted to P-47s.
The original "OD_Green" skin is included, as the #2 texture, and has it's decals randomized. It carries the "star-and-ball" of 1942 thru Sept 43 insignia.
As a second option, I've included a "generic" MTO light earth/dark earth/grey unders camo skin. If one wants to use that type in place of the OD, I'd advise moving or renaming the OD skin maps !!BEFORE!! doing anything else.
All Skins remain in their bmp format.
New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included.
All markings are decals, and Decal Randomization is TRUE. There are no nose arts.
No weapons are included, excepting SF2 Version of the 2 drop tanks required (for those that haven't converted yet). New theatre-specific Hangar and Loading screens are included, too.
When in-game, on the aircraft selection drop-down, you'll see
P-40L-10 CU (Raven)
This will diferentiate this for any other Warhawks you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well
Good Hunting!!
Wrench
Kevin Stein
224 downloads
0 comments
Submitted
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SF2 SINGLEMISSIONSCREEN, USN THEME
By tselepides
StrikeFighters2 SINGLEMISSIONSCREEN, USN THEME
By tselepides
Installation instructions in ReadMe
Can be used in all versions of SF2
CREDITS:
Wrench for his templates. Thank you Kevin.
Nick Tselepides,
Athens, Greece
20th Dec. 2014
20 downloads
0 comments
Submitted
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