Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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[Fictional] General Dynamics F-16A 'Dhimar'
By Spinners
General Dynamics F-16A 'Dhimar' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-16A Netz to create a fictional export version of General Dynamics' outstanding F-16A in service with the Dhimari Air Force during 1982-2012.
Lo-Viz markings are given for No.2, No.5 and No.8 squadrons.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-16A_Dh folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-16A_Dh folder into your main Decals folder.
That's it!
CREDITS
Thanks to Third Wire for a great little game/sim.
Thanks to wilco for the excellent grey skin from his 144IDF skin package.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 30/01/19
Version 1 - 02/12/12
290 downloads
0 comments
Updated
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Strike Fighters 2 Israel Menu Screen 1920X1080
By unitedLoves
Free use for all purposes
44 downloads
0 comments
Submitted
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[Fictional] Saab-Hindustan J29H 'Gada'
By Spinners
Saab-Hindustan J29H 'Gada' for STRIKE FIGHTERS 2
This is a very simple mod of the Saab J29 'Tunnan' (original read me enclosed) to create a fictional, licence-built export version in service with the Indian Air Force during 1956-1973 with markings for No.1 squadron.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the J29H folder into your Aircraft folder.
2. From the DECALS folder drag and drop the J29H folder into your main Decals folder.
3. From the PILOTS folder drag and drop the Pilot_IAF folder into your main Pilots folder.
4. From the WEAPONS folder drag and drop the TANK_J29H folder into your main Weapons folder.
That's it!
CREDITS
Thanks to the original 'Tunnen Team' and, in particular, Phlerp the 3D model maker and skinner.
Thanks to Third Wire for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 29/01/19
Version 1 - 28/12/12
100 downloads
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[Fictional] Yak-23P 'Flora' - Parani Air Force
By Spinners
Yakovlev Yak-23P 'Paran for STRIKE FIGHTERS 2
This is a very simple mod of the stock Yak-23 'Flora' to give a fictional export version for the Parani Air Force. Since my first 'Flora' mod we've had a superb cockpit by Stary so I've included it within this package.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Yak-23P folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Yak-23P folder into your Decals folder.
3. From the PILOTS folder drag and drop the PILOT_PARAN folder into your Pilots folder.
CREDITS
As always, thanks to everyone at Third Wire for a great little game/sim.
Big thanks to Stary for his superb 'Flora' cockpit - it's bloomin' lovely.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 29/01/19
119 downloads
0 comments
Updated
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F-101A & C VooDoo. SF.2 2019 Redux.
By yakarov79
Reworked pack of F-101A and C VooDoo.
Generally old good VooDoo in new dresses.
There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft.
Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used "fighting 101". So the thing is...this is one aircraft - because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version.
By default, I used A version limits. Anyway, differences were only in the internal structure of airframe.
Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons.
If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' .
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers.
Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C (from different time periods to cover years of usage).
All new decals consisting of 95 serial numbers for block 20-35 of A version and block 40-55 for C version.
Backup your original F-101 Folders. Also Decals!
Pack also includes the Mk.7 Tactical Nuclear Bomb. New model quickly made for purposes of this pack.
And an extra thing for squadron/wing geeks - set of skins for squadron hack.
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak / Mk.7 model
Soulfreak - original skin for an extra thing.
Have Fun.
May the VooDoo be with you.
Jarek Hereda
395 downloads
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RF-101B VooDoo. SF.2 2019 Redux. 1.0.0
By yakarov79
Reworked pack of recon aircraft RF-101B VooDoo.
Generally old good VooDoo in new dress.
There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
Pack contains one version of aircraft used by Air National Guard.
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals.
Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard.
All new decals consisting all serial numbers for converted F-101b to RF-101B standard.
Backup your original RF-101B Folders. Also Decals!
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak
Have Fun.
May the VooDoo be with you.
Jarek Hereda
264 downloads
0 comments
Submitted
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[Fictional] Republic F-105H Thunderchief
By Spinners
Republic F-105H Thunderchief for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-105D to create a fictional export version in service with the Hellenic Air Force during the 1967-1982 timeline.
Markings are included for the 340th Fighter-Bomber Squadron and the 341st Fighter-Bomber Squadron with the latter having the stock sharkmouth - easily switched to both or neither. A patch template is also included in case you'd like to add your own HAF squadron.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-105H folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-105H folder into your main Decals folder.
3. From the PILOTS folder drag and drop the PILOT_HAF folder into you main Pilots folder.
That's it!
CREDITS
Thanks to Third Wire for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 26/01/19
89 downloads
- fictional
- thunderchief
- (and 2 more)
0 comments
Updated
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[Fictional] Ilyushin IL-28 'Beagle' Fuerza Aérea Argentina
By Spinners
Ilyushin IL-28 'Beagle' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire IL-28 to give a flyable (and fictional) IL-28 in service with the Fuerza Aérea Argentina with markings for;
Grupo 1 de Bombardeo in the silver scheme as delivered.
Grupo 2 de Bombardeo in the later 'sea grey' scheme selected for 'over-water' operations.
I've put a patch.psd 'template' in there in case you'd like to switch things around and have both in silver or both in grey.
COCKPIT
I've used the A-4B pit as I think the cockpit framing looks quite suitable and the pit is nice and low-tech. The disadvantages are that there is no radar (not that the Beagle's radar was of much use) and that the A-4B pit is, of course, single-enginned. However, you can easily switch to another stock pit or go third-party.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the IL-28_FAA folder into your Aircraft folder.
2. From the DECALS folder drag and drop the IL-28_FAA folder into your Decals folder.
3. From the PILOTS folder drag and drop the PILOT_COAN folder into your Pilots folder.
That's it!
CREDITS
Thanks to Third Wire Productions for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 3 - 26/01/19
157 downloads
0 comments
Updated
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SF2_MT-LB APC
By Richo
Yakarov79's MT-LB APC
Hello Everyone, Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan.
"Only for FREEWARE CombatAce use"
I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia. This is a good all-rounder to have in all the SF2 series and mods. This unit has been tested in SF2E latest version with all games merged.
/// Credits ----Special Thanks to:
--Yakarov79 for the lod and skins.
--Gun creater for the 12MM_NSVT
--Mue's tool box, a must have tool.
--Especially for the rest of the community for the inspiration and hard work everyone does.
Please Enjoy!
Cheers
Richo
101 downloads
0 comments
Submitted
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[Fictional] BAC Lightning F.56 'NATO'
By Spinners
BAC Lightning F.56 for STRIKE FIGHTERS 2 (EP2)
This is a very simple mod of the stock Third Wire BAC Lightning F.53 to give a fictional 'multi-role' Lightning F.56N in service with the Ejército del Aire and Aeronautica Militare Italiana during the 1967 to 1988 timeline. Colourful markings are included for;
EDA Silver - Ala 11
EDA Camo - Ala 12
AMI Silver - 51º Stormo
AMI Camo - 6º Stormo
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Lightning56 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Lightning56 folder into your Decals folder.
3. From the WEAPONS folder drag and drop the AS-30 folder into your Weapons folder.
CREDITS
As always, big thanks to Third Wire for the continuous improvement of a great little game/sim. Expansion Pack 2 rocks!
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 16/02/13
Version 1 - 03/01/11
151 downloads
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Força Aérea Brasileira Skins for Fenrir
By Spinners
Here are two Força Aérea Brasileira skins for the superb Fenrir uploaded recently by cadeteBRA. The skins are those supplied with the original Fenrir aircraft folder with a tiny bit of overspray so all I've done is the decal work.
Installation
Drag and drop the skins folders called FAB_BLUE and FAB_GREY into your Fenrir aircraft folder and then drag and drop the Fenrir folder into your main Decals folder. For reference, mine looks like this;
C:\Users\Spinners\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
Credits
As always, big thanks to TK for the continuous improvement of a great little game/sim.
Extra special thanks to cadeteBRA for bringing this strikingly futuristic aircraft to 'Strike Fighters'.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 19/04/11
133 downloads
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SF2_9P149 Shturm-S
By Richo
Yakarov79 9P149 Tank Destroyer
9P149 Shturm-S
Hello Everyone, Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work.
I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil. "9P149 will live up to its name if added to the game." I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work. Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field.
The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod. I do not know who owns this one or who it belongs too, so thank you for your great work as well.
Please let me know who owns it so I can give credit.
/// ----------------Install Instructions------------------ ///
Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder. Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder.
/// Credits --------------///
Yakarov79 for the lod and skins.
Mue's tool box
??? for the 9K114 missile lod.
Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does.
Me Richo for the research and ini file for Yakarov79's 9P149
Please Enjoy!
Cheers
Richo
130 downloads
0 comments
Updated
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C-5A Galaxy USAF Grey Redux 2019 (Veltro2k Wrench 2018)
By Viper63a
From Veltro2K's Cargo Planes... All FM ini files are mostly the same...
All credits to the original creators in the original readme (below)...I just polished it... v.1.0
New\Updated 4096x skins, Actual Decals & B52 Cockpit...
Added 1920x Hangar, Loading & Loadout Screens...
Actual Serial Numbers, Randomized...
New sounds... v.1.1
Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks!
Original skins with color emblems are optional in the "Extra" Folder...
Fixed the wingtip NAV light positions...
Reduced the size of the US AIR FORCE markings
Moved the side door and emblems...
Fixed loadout - has Jeeps and Pallets in the cargo hold...
Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)... * Please note - The INI files may be different, so you will get the INI files from the last pack you install. v.1.2
Added White over Gray MAC C-5A...
Converted some skin markings to decals... -------------------------------------------------------------
Installation:
------------------------------------------------------------- >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen...
Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy!
Viper 01/18/2019 ------------------------------------------------------------- Original Readmes:
------------------------------------------------------------- SF2 USAF/NATO/Western Cargo Planes by Veltro2K 3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again.
This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared.
This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer
C-141B Starlifter
C-5A Galaxy
C-17 Globemaster III
G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!).
All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage.
This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder
You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ----------------------------
Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them!
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Credits:
Veltro2K for the aircraft
me for varioius and sundry other stuff
StephanP for the C-17 chaff/flare tweek
Dels, iirc, for the c130 engine sound
Sources:
see the enclosed original readmes
seriously ---------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting!
Wrench
Kevin Stein kjstein@ca.rr.com --------------------------------------------
Legal BS:
This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy
C-17 Globemaster II
C-141A Starlifter
C-141B Starlifter
G-222/C-27 Spartan
E-767
KC-767 (KC-46)
Nimrod MR.1 (RAF ASW/Martime Patrol)
Br.1150 Atlantique (ASW/Martime Patrol)
PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 *
B-747 Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes*
All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings!
Wrench
Kevin Stein
==========
To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! -----------------------------
Credits:
Veltro2k for the aircraft themselves
MUE for the Lod viewer
Me, for taking on the job.
TMF for the destroyed 707, used with the DC-8s Sources:
see original readmes ------------
Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting!
Wrench
Kevin Stein
--------------------------------------------
Legal BS:
All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k
This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may =NOT= in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates...
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0 comments
Updated
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[Fictional] Grumman E-2K Hawkeye AEW.1
By Spinners
Grumman E-2K Hawkeye AEW.1 - For Strike Fighters 2 North Atlantic
This is a simple mod of the stock non-flyable Third Wire E-2C to create a fictional Hawkeye AEW.1 in service with the Fleet Air Arm of the Royal Navy.
You simply must have Strike Fighters 2 North Atlantic - it will not work in any other game.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the E-2K folder into your Aircraft folder.
2. From the DECALS folder drag and drop the E-2K folder into your Decals folder.
That's it!
CREDITS
Thanks to Third Wire Productions for a great little game/sim.
Special thanks to pappychksix for the E-2C 'Late' skin which I've resized down to 2048x2048.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 18/01/19
204 downloads
0 comments
Updated
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Operation Desert Storm Skinpack and Updates for B-52G_89
Operation Desert Storm Skinpack and Updates for B-52G_89
This Mod will add ODS skins for the B-52G_89 found here
some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber
Included:
Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects.
Historical Notes:
Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available.
Bomb missions markings not included as these are set to represent the beginning of the campaign.
While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes)
While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs
Installation:
unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed.
Known Issues:
While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs.
Contributors
B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels
-yakarov79: ini edit assistance(weapons grouping)
-KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons
-spillone104: model for Hound Dog pylon
-Nyghtfall, Menrva: technical advice and assistance
-Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!)
-all of the above: project test team
-daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff.
-Third Wire: for the original game
I hope you enjoy this mod as much as the test team did and i did creating it
Daddyairplanes
aka Kevin Unruh
24 December 2018
329 downloads
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LOTR RNZAF Kfir C.16 "Raiona"
By Wrench
LOTR RNZAF Kfir C.16 "Raiona"
-- For SF2, Full-4 Merged =ONLY!!!=
This mod creates a fully new aircraft, an EXTENSIVELY upgraded Kfir "C16" as might be used by the RNZAF.
It =REQUIRES= a Full-4 Merged install, or at the very least, SF2:I and SF2:V for the various and sundry bits used herein. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it.
3 new skins, (partly redrawn from stock) and their attendant decals are included. No aircraft or cockpit parts (lods, bmps/tga/jpg) are included, as they use all 'internal' bits pulled from the various game cat files (in a similiar fashion as the Panama Mirage IIIPN).
The 3 skins "represent" some of the aspects of the "Forces of Good" from the LOTR series:
Rohan1 = Shieldmaidens (a squadron of mostly female pilots!!!)
Rohan2 = Riders of Rohan
Gondor = Stewards of Gondor
Each with a different fin-flash.
Modifications to the base model include (but not limited to), addition of landing lights, correcting the positions of the taillights, activating the canopy via an manual animation key (use Shift/0 to open and close), massive upgrading of the avionics suite (included new jammers and CM dispensers). Other mods include the addition of a laser designator for prescision strike, new A-A & A-G radars, and many other 'hidden' changes.
NOTE: most, if not all, of the weapons used are STOCK. With possibly 2 exceptions, and they're not presently used.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Have fun with it!!
I sure did, when building it!!
Kyr Jhes, kyr celol
Wrench
Kevin Stein
142 downloads
0 comments
Updated
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LOTR "The Evil Ones" MiGs SkinPak
By Wrench
LOTR "The Evil Ones" MiGs SkinPak
-- For SF2, any and all that have the 21MF & 23MF --
A Just for fun Pure Fantasy Mod (a What If... that's beyond belief)
Yet another in the Series of "Things That Prove The Wrench Is Off His Meds"...
This is, basically, a redecalling of the stock MiG-21MF and MiG-23MF, but with new insignia decals for the the main Antoganists from "The Lord of the Rings" Trilogy ©.
We have:
MiG-21MF "Isengard", for Saruman's forces *
MiG-23MF "Morder", for Sauron's forces
(*=how an Urik-hai is gonna fit in that little cockpit is beyond my understanding! Or if Sauron's Orcs are smart enough to fly a Flogger...)
This mod also assumes that you've converted the AI MiGs into Player-Flyable units. If not, consult the SF/SF2 Knowledge Bases, and download Ordway's MiG cockpits.
For those truely bent, these decals can easily be (re)used on any aircraft that suits your fancy, and where insignia decal positions are known. Just check the relevant aircraft's decals ini for positionings.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Have Fun! I sure did making these!!
Wrench
Kevin Stein
56 downloads
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VA-34 A-4B Skyhawk Bay of Pigs
By dtmdragon
During the 1961 Bay of Pigs Invasion VA-34 A-4B Skyhaks from the USS Essex flew a CAP/ escort mission with the intention of protecting the Rebal A-26 Invaders but due to a timing cock up were an hour late and missed engaging the Cuban T-33A fighters. They also flew multiple reconnaissance flights over the invasion beach throughout the incident. Due to President Kennedy insisting that there be no proof of US involvement the Skyhawks had their USN markings painted over. There are no photos of these aircraft and very few of VA-34 during that time period so I have based these skins off the only photo I can find specifically of VA-34 during the Bay of Pigs Invasion as well as one from later that year. These photos are of aircraft that did not have their markings painted over however. There is an alternative skin based on a drawing Statos posted which I think makes a way cooler looking Aircraft but is unlikely to be historically accurate.
Credit goes to TW, Stratos and Nyghtfall.
If you do create a Bay of Pigs USN A-4B v FAR T-33A remember the A-4B could not carry the AIM-9 at this point and Skyhawks operating over Cuba just had two wing drop tanks plus thier 20mm cannons. Change the Aircraft role from 'attack' to 'fighter' in the A-4B_data.ini file if you want better AI performance from your wingmen.
89 downloads
0 comments
Updated
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Armstrong Whitworth Meteor NF.12
By paulopanz
As radar technology developed, a new Meteor night fighter
was developed to use the improved US-built APS-21 system.
The NF.12 first flew on 21 April 1953. It was similar to
the NF 11 but had a nose section 17 inches (43 cm) longer;
the fin was enlarged to compensate for the greater keel area
of the enlarged nose and to counter the airframe reaction to
the "wig-wag" scan of the radar which affected the gunsighting,
an anti-tramp motor operating on the rudder was fitted midway
up the front leading edge of the fin.
The NF.12 also had the new Rolls-Royce Derwent 9 engines and
the wings were reinforced to handle the new engine.
Deliveries of the NF.12 started in 1953, with the type entering
squadron service in early 1954, equipping seven squadrons
(Nos 85, 25, 152, 46, 72, 153 and 64); the aircraft was replaced
over 1958–1959.
What's in:
- a new plane
- 12 RAF skins 12
- pilot, weapons, sounds
- all planes built serials 100
Credits:
- Vetro 2k: original T.7 model
- Yakarov79: nightfigher upgrade
- paulopanz: skins, decals etc
Operations:
- key 10 canopy open
Enjoy!
@paulopanz
153 downloads
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F-101B VooDoo. SF.2 2019 Redux.
By yakarov79
Reworked pack of F-101B/F VooDoo.
Generally old good VooDoo in new dresses.
There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units.
VooDoo '59 without IR sensor - block build 65-96.
VooDoo '65 with IR sensor - block build - 100-120.
VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird).
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking.
Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage).
and 7 skin sets for Air National Guard from different time periods.
All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's.
Serial numbers cover B and F models.
Backup your original F-101 Folders. Also Decals!
Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin.
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak
Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave.
Have Fun.
May the VooDoo be with you.
Jarek Hereda
411 downloads
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DC-130A US Navy Director Hercules. SF2. 2018.
By yakarov79
This is extra pack of special version of C-130 Hercules used by US Navy DC-130A.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required.
Install:
Copy paste specific folders into a correct destination.
Fake pilot is required to run this mod.
Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
http://combatace.com/files/file/16427-c-130-hercules-superpack/
update here:
http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
All skins are based on my new templates in 3072x3072
Credits:
Original model + pit model: Dels
C-130 fake pilot mods, BQM-drones, DC-130 pylons, Skins and decals: yakarov
Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
So all serial numbers are historically correct.
National and squadron markings as always in my case are painted on skins.
As weapons BAQM-34 - is EOGR missile - can be anything it will not work as drone anyway).
Pylons are set as TLR - to accommodate EOGR -but somehow there is an option to load one drone - do not use it. as it will appear somewhere in the middle of aircraft.
Note:
In this pack (unlike original Dels C-130) JATO is activated by vector thrust control (similar as in latest Tu-22 pack)
If you have SEA version of DC-130A - probably you will need to rename pylons:
DC-130_PylonInn
DC-130_PylonInnBW
DC-130_PylonOut
to avoid conflicts with pylons of SEA versions - which have different colors.
report bugs.
Jarek Hereda.
130 downloads
0 comments
Submitted
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HC-130P Combat Shadow. SF2.2018
By yakarov79
This is extra pack of special rescue - refueling version of C-130 Hercules used by USAF - HC-130P
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required.
Install:
Copy paste specific folders into a correct destination.
Fake pilot is required to run this mod.
Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
http://combatace.com/files/file/16427-c-130-hercules-superpack/
update here:
http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
All skins are based on my new templates in 3072x3072
Credits:
Original model + pit model: Dels
C-130 fake pilot mods, Cargo 1800gal fule tank: yakarov
Pack contains:
HC-130P Combat Shadow versions for early with Fulton recovery system and late with that system removed.
Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
So all serial numbers are historicaly correct.
National and squadron markings as always in my case are painted on skins.
Refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.)
If you have SEA version of HC-130P - probably you will need to rename fake pilot for '66 version to have correct colors of fake pilot mods.
Note:
In this pack (unlike original Dels C-130) JATO is activated by vector thrust control.
report bugs.
Jarek Hereda.
158 downloads
0 comments
Submitted
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Schweizer Luftwaffe F-5/F Tiger II
By paulopanz
This is a remod of original F-5E/F-5E Sharknose by Mirage Factory and BPAO made for SF1
and my previous SF-2 skins and F-5F by FastCargo
WHAT'S IN:
- 3 planes
- 17 skins
- 100 + historical serial numbers
CREDITS:
- original models F-5E (Mirage Factory, BPAO: see original readme) F-5F (Fastcargo)
- RWR parts for F-5E 79 (Spillone104)
- skins, decals, screens etc. (paulopanz)
OPERATIONS:
- key 10 canopy open / autoclosing at take off
Enjoy!
@paulopanz
PS: Fake Pilot needed, as Fake News not included!
241 downloads
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Korea MiG-Alley terrain
By Gepard
Korea MiG-Alley 1.0
*****************************************************
This terrain is written for SF2.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .
To run this terrain properly you need to link it to an terrains CAT file.
From stock the terrain is prepared to link with SF2 Israel
If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
Look for the lines:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
//CatFile=..\VIETNAMSEA\VietnamSEA.cat
//CatFile=..\Desert\Desert.cat
Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off.
Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.
Save it.
Thats it.
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits.
The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
The dam files were made by Swambast.
The basic files for the taxiways, parking areas and quais are made by ErikGen.
I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
Please contact me, that i can give you the proper credit.
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
25 Dezember 2018
643 downloads
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B-58A Hustler Redux 2018 (Wrench 2013)
By Viper63a
New\Updated 2048x skins, Decals & Reverted F-106 cockpit...
Added 1920x Hangar and Loading screens...
New\Updated pilots... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... -------------------------------------------------------------
Installation:
------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper -------------------------------------------------------------
Original Readme:
------------------------------------------------------------- B-58A "Hustler" 7/8/2011 -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely. There are also 2 cockpits included:
The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there. ---------------------
To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go! -----------------------
Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!-
This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying.
Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see.... ----------------------
-Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this: [Nose]
ParentComponentName=Fuselage
ModelNodeName=Nose
//ShowFromCockpit=FALSE
ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this: [Nose]
ParentComponentName=Fuselage
ModelNodeName=Nose
ShowFromCockpit=FALSE
//ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData]
AircraftFullName=B-58A Hustler
AircraftShortName=B-58
AircraftDataFile=B-58_data.ini
//CockpitDataFile=B-58_cockpit.ini <---
CockpitDataFile=F-4E_COCKPIT.INI <---
HangarScreen=B-58_Hangar.bmp
LoadoutImage=B-58_LOADOUT.bmp
LoadingScreen=B-58_loading.bmp
LoadoutFile=B-58_loadout.ini
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=B-58_AVIONICS.INI You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly: [AircraftData]
AircraftFullName=B-58A Hustler
AircraftShortName=B-58
AircraftDataFile=B-58_data.ini
CockpitDataFile=B-58_cockpit.ini
//CockpitDataFile=F-4E_COCKPIT.INI
HangarScreen=B-58_Hangar.bmp
LoadoutImage=B-58_LOADOUT.bmp
LoadingScreen=B-58_loading.bmp
LoadoutFile=B-58_loadout.ini
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=B-58_AVIONICS.INI As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control. -----------------------
Sources:
AeroFax #??? - Convair B-58 Hustler
Warpaint #4 - Convair B-58 Hustler Credits:
Pasko & Co for the original release;
Dave & Co for the 2009 upgrade;
??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!),
Me for the decals and such like
TK for the whole series! ---------------- If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!! Wrench
Kevin J. Stein kjstein@ca.rr.com -------------------------------------------------------------------------- Legal BS:
This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact.
This package may NOT in any way, shape or form be used in any payware addition
Bribes are accepted; ask for the day's going rate. ------------------------------------------------------------------------342 downloads
0 comments
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