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Strike Fighters 2 Series by Thirdwire


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All SF2 Series Simulation Modifications and Add-Ons

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    1. Green Hell 3.5 optional trees graphics

      tiny additon, if you use Green Hell 3.5 here are slightly modified trees graphics
      also buildings textures made a little little darker
       
      unpack to your Vietnam map, overwrite
       
      enjoy

      1,190 downloads

         (7 reviews)

      2 comments

      Submitted

    2. F-16C Aggressors usaf weapon school

      Hello
      This Skin represent the F-16C Aggressor in 3 tone Blue,in Usaf weapon school .
      Is for the Viper team planespack
      Ace

      196 downloads

         (1 review)

      0 comments

      Submitted

    3. [Pure Fiction] PZL-19PS

      What if the Polish command decides to upgrade it's MiG-19s by giving them more hard points and a crappy radar.
      This bird can carry 4 IRM .
       
       
      Credits:
      Cockpit:Stary MiG-19P
      Aircraft model and fake pilot : paulopanz from his J-6 Shenyang pack
      In case I forgot someone PM me !
      INI editing :Me Il2crazyfan or Flogger on Moddb.com
       
      Please report any problems you incounter
      Notice this is my first mod release ever !

      120 downloads

         (0 reviews)

      1 comment

      Updated

    4. OTC Cuba repaint -warmer colours edition

      As some might find my Cuba repaint (version 1.5) a bit too dull, monotone and on the dark side, here's optional warmer, more colorful and slightly brighter edition of the tileset.
       
      Basically, same as my Cuba repaint version 1.5, just looks and feels tad different (for the better I hope!)
       
      Just unpack to your Cuba terrain folder and overwrite when asked.
       
      CA Freeware License apply. Not to be used as part of any kind of payware.
       
       
      Have fun,
      Stary

      458 downloads

         (2 reviews)

      2 comments

      Updated

    5. Green Hell 3.5

      Description:
      This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;)
       
      SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred
      made and tested im May 2013 environment
       
      -included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers
      -repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion
      -city textures by Brain32 from his excellent Vietnam repaint, used under freeware license
      -full TOD coverage included
       
      Installation:
      Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked.
       
      Legal mumbo jumbo:
      Freeware license apply, no to be used as part of any payware
       
      have phun
      Stary

      3,664 downloads

         (24 reviews)

      23 comments

      Submitted

    6. A-6 Superpack

      This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
       
      Note: more screenshots available here.
       
      Version 1.51 can be installed directly over version 1.5.
       
      I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
       
      What the Superpack Does
      This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of existing skins, including differently colored radomes and low visibility details
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
      More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
      USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
      USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
      Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
      Enhanced hangar screens and loadscreens for each A-6 variant
      Upper fuselage markings and custom wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
      Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
      Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
      Enhancement of Vietnam and North Atlantic campaigns
      Addition of USMC A-6 to appropriate Europe campaigns
      Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)

      In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
       
      Installation
      The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
       
      Primary Components
      There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
      1. 1_Common Files for all users
      This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
       
      2. 2_for SF2V users
      This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
       
      3. 3_for SF2NA users
      This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
       
      Campaign Mods
      These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
      4. 4_SF2 Campaigns for Full Merged Install
      This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
      The original SF2 campaign updates require a full 5 merged install.
       
      5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
      This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
      You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
       
      For Widescreen Users
      Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
       
      Optional A-6 Mods
      These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
       
      6. Restricted Modexes
      This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
      This mod has no compatibility issues with the other existing optional mods.
       
      7. Pre-TRAM Anti-Collision Light Removal
      The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
      This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
       
      8. A-6AB Flare Dispensers
      This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
      This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
       
      9. Robo-BN (not for RAZBAM cockpits)
      As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
      OpenCockpit=TRUE
      Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
       
      Updated Weapons Loadouts and Employment
      You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
       
      Additional Information
      I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
      Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
       
      Credits
      Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
      I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
      Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
       
      Additional Credits:
      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
       
      the A-6B, so thanks goes out to Malibu43 & eburger68.
      Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
      NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
      The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
      Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
      Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
      A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.

      Thank you all for your contributions.
       
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      5,146 downloads

         (7 reviews)

      16 comments

      Updated

    7. SF2 WW2 PTO Mitsubishi J2M Raiden, 302 Kokutai Skinpak

      SF2 WW2 PTO Mitsubishi J2M Raiden, 302 Kokutai Skinpak 9/15/2013
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (ONLY!!!) =
       
      A new skin for Veltro2K's J2M Raiden. This skin represents aircraft of 302 Kokutai based at Atsugi
      AB, Japan in late 1944 thru 1945.
       
      While the national markings remain painted on, the "NationName" display has been activated via my
      'fake insigina' decal statement. Decal randomization is TRUE.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
      them!!!
       
      Good Hunting!
      Wrench
      Kevin Stein

      64 downloads

         (0 reviews)

      0 comments

      Submitted

    8. F-16B NASWC

      Hello
      This is a Skin for the F-16B in NASWC School......in NAS Fallon.
      I remake the original skin to look like the plane in NASWC
      http://www.f-16.net/units_article139.html -original pic-
      ace
      -------------------------------------------------------------------
      The plane is for the F-16C Aggressor Series By the Viper Team Plane Pack
      Pack Includes:F-16C Block 30/32 F-16D Block 30 F-16N
      -------------------------------------------------------------

      187 downloads

         (1 review)

      0 comments

      Submitted

    9. Morane-Saulnier M.S.406

      The M.S.406 was a French Armée de l'Air fighter aircraft built by Morane-Saulnier starting in 1938. Numerically, it was France's most important fighter during the opening stages of World War II.
       
      Although sturdy and highly manoeuverable, it was under-powered and weakly armed when compared to its contemporaries. Most critically, it was out-performed by the Messerschmitt Bf 109E during the Battle of France. The M.S.406 held its own in the early stages of the war (the so-called Phoney War), but when the war restarted in earnest in 1940, losses to all causes amounted to approximately 400 aircraft. Out of this total some 150 were lost to enemy fighters and ground fire, another 100 were destroyed on the ground in enemy air raids and the remainder was deliberately destroyed by French military personnel to prevent the fighters from falling into enemy hands intact. In return M.S.406 squadrons achieved 191 confirmed victories and another 83 probable victories.The type was more successful in the hands of Finnish and Swiss air forces who developed indigenous models.
       
      Model:Veltro2k
      Cockpit: Stary
      Textures and FM:Charles and the A Team
      Best Sim : Thirdwire
      unzip ad folders to their appropiate places...have fun
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT

      245 downloads

         (1 review)

      0 comments

      Submitted

    10. F-4E EAF

      F-4E EAF ( Egypt Air Force )
       
      Includet:
      - F-4E_79EAF , with 3 skins: - SEA camo - Egypt-1 - Hill Grey
       
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or you open the Canopy ( to simulate Hyd-Off on Ground )
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
       
      NOTE:
      if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - original Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      543 downloads

         (11 reviews)

      6 comments

      Updated

    11. F-4EJ

      F-4EJ pack , F-4EJ_Kai and RF-4EJ_Kai not includet i will release them as soon as i have the cockpit finish
       
      Includet:
      - F-4EJ_72
      - F-4EJ_85 with chaff flare dispenser
      - weapons
      - changed weapons.ini for AIM-9
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - new updated model , textures and weapons by ravenclaw_007
       
       
      have fun , ravenclaw_007

      705 downloads

         (10 reviews)

      4 comments

      Submitted

    12. F-4E ROKAF pack

      F-4E ROKAF pack
       
      Includet:
      - F-4E_75ROKAF
      - F-4E_86ROKAF
      - weapons
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
       
      NOTE:
      the AN/ALQ-200K ecm-pod from the Weapons pack-2 has an error ( i forget to link the nose and tail radome to the main body) so please use the AN/ALQ-200K ecm-pod that comes with this pack
       
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - new updated model , textures and weapons by ravenclaw_007
       
       
      have fun , ravenclaw_007

      618 downloads

         (12 reviews)

      5 comments

      Updated

    13. F-4E USAF pack

      F-4E USAF pack
       
      Includet:
      - F-4E
      - F-4E Hard-Wing & MIDAS4
      - F-4E_72
      - F-4E_75
      - F-4E_78 TISEO
      - F-4E_79 TISEO & ARN-101
      - F-4E_86 TISEO & ARN-101
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
       
      NOTE:
      this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!!
       
      NOTE:
      if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
      - Skins for the 57th FIS made by Soulfreak
      - TISEO made by Crusader
      - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      2,497 downloads

         (26 reviews)

      20 comments

      Updated

    14. F-4C(67) Phantom II skin-soundMOD

      Small mod for F-4C_67 Phantom II.
       
      New skin for F-4 Phantom;
      New decals of air victory;
      New textures(some) in cockpit;
      New sounds.

      368 downloads

         (6 reviews)

      8 comments

      Submitted

    15. SF2 WW2 Curtiss SB2C-3 Helldiver Pak

      SF2 WW2 Curtiss SB2C-3 Helldiver Pak 9/10/2013
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      A new variant of Veltro2K's SB2C Helldiver.
       
      This package represents SB2C-3 Helldiver US Navy Dive Bombers in the mid/late 1944 configuration. There is actually not much external difference between the 3, 4 and 5 models, but I thought it would be nice to have the mid-mark variant. This mod was started in sping 2103 and got lost in some file shuffeling. So, here it is completed.
       
      This is a complete aircraft/skin/decal set, minus the weapons and pilot figures. These are all reused from the various other Helldiver packs I've released. The aircraft are finished in the standard Mid-1944 3-tone scheme.
       
      Skin/Decal sets included in this pack are for...
       
      VB-7, USS Hancock
       
      VB-14, USS Wasp
       
      As seen during the time frame of the Battle of the Phillipine Sea, and operations over the Phillipines. The historical WW2 squadron patchs, for each squadron, are used for the paint chip on their respective skins seen on the Loadout Screen.
       
      Skins are in jpg format, and decal randomization is set to TRUE. Other than the painted on national markings, all others are decals. This included the Modex and CVW "G" System symbols.
       
      New to this mod are DDS format damage textures, replacing the tga type. These can easily be used on any other of the SB2C variants now available, with minimal editing of their main inis.
      The Standard Animations Keystroke ™ are used for the wingfold, Shift/9. The pilot and gunner's canopies remains linked to gear retraction/extension.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein

      378 downloads

         (2 reviews)

      0 comments

      Submitted

    16. SF2 WW2 PTO F6F-5 Hellcat Skins Pak

      SF2 WW2 PTO F6F-5 Hellcat Skins Pak 9/10/2013
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      Some new skins for Geo's F6F Hellcat; in particular for the F6F-5 Mod I did of it.
       
      If you don't already have it, You can find the aircraft at the following URL:
       
      http://combatace.com/files/file/13316-sf2-ww2-pto-f6f-hellcat-pak/
       
      You'll also need to be sure you have the update pak installed as well (that adds a few interesting goodies), available at the following URL:
       
      http://combatace.com/files/file/13541-sf2-ww2-faa-f6f-5-hellcat-skin-and-ini-update-pak/
       
      I've listed these in case there are newcomers, or old timers that haven't "caught up". This is simple and basic CYA.
       
      Again, PLEASE NOTE!!! These skins are for Geo's Hellcat =ONLY=, NOT for the DAT ones.
       
      Skin/Decal sets included in this pack are for...
       
      VF-7 "Lucky 7", USS Hancock
      VF-11 "Sundowners", USS Hornet
      VF-14 "Iron Angels", USS Wasp
       
      All aircraft carry the correct "G" system markings for the time frame.
      Decal randomization is set to TRUE for all. All are in the later "Dark Gloss Navy Blue" overall finish.
       
      They depict late(ish) war schemes (Dark Gloss Navy Blue), in particularly in last quarter of 1944, and to war's end (ie: Battle of the Phillipine Sea, and Invasion of the Phillipines timeframe.)
      Each skin uses the historical WW2 squadron patch as the paint chip, seen on the Loadout Screen.
       
      A slightly tweeked data ini is also included, as I changed the pilot's position slightly to remove a clipping issue on the canopy rail. Make SURE you have the update pack listed above installed FIRST before appling this new data ini!!!
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
       
      Good Hunting!
      Wrench
      Kevin Stein

      99 downloads

         (0 reviews)

      0 comments

      Submitted

    17. HUD modification for SF2

      Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys!
       
      The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!!
       
      Greets,
      Ignacioc91

      339 downloads

         (2 reviews)

      6 comments

      Submitted

    18. SF2 WW2 RN FAA Corsair Mk.II 1836 NAS (BPF) Skin Pak

      SF2 WW2 RN FAA Corsair Mk.II 1836 NAS (BPF) Skin Pak 9/14/2013
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      A new skin for TMF/Mod Mafia's Royal Navy Corsair Mk.II
      If you don't already have it, You can find the aircraft at the following URL:
       
      http://combatace.com/files/file/13832-vought-corsair-mk2-rn-fleet-air-arm-by-mod-mafiatmf/
       
      The skin/decal set herin in is for:
       
      1836 Naval Air Squadron, British Pacific Fleet as based aboard HMS Victorious in 1944, and
      possibly through the Wars End.
       
      This will give you a full set, along with the 2 other skins, covering ETO, Indian Ocean (East
      Indies Fleet) and Pacific Operations (British Pacific Fleet) of the Royal Navy Corsairs in WW2.
       
      The skin is in jpg format, and Decal Randomization is set to TRUE.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read
      them.
       
      Good Hunting!
      Wrench
      Kevin Stein

      63 downloads

         (0 reviews)

      0 comments

      Submitted

    19. F4 PhantomII kills_MOD

      This MOD for US F-4 Phantom II air victory decals(stars on fuselage)
      -------------------------------------------------------------------------------------------------------------
      best American aces of the Vietnam War had about five victories in air combat.
      But in campaign(Wings over Vietnam) on the F-4 Phantom II the player can shoot down more than 30 aircraft ....)
      In this case, on board the F-4 Phantom II will be 30 (!) Stars symbolizing the 30 aircraft shot down.
      with my little modification, the first star will be
      aboard the F-4 Phantom II after just 10 aircraft shot down.
      the second star - after 20 downed
      third star - after 30 downed
      Thus, marks of air victories will seem true )

      196 downloads

         (2 reviews)

      3 comments

      Updated

    20. SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak

      SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak 9/11/2013
       
      -- Something for the WW2 ETO players --
       
      = For SF2 ONLY, Full-5 Merged, Plus Expansion Paks (Reccomended/Preferred) =
       
      **Note: Having wichever SF2I Expansion Pak that gave us the Meteor 8 is =REQURIED=. As this mod makes use of that stock 3W Lod, you =MUST= have said Expansion Pak as part of you merged installs. Otherwise, this mod does you no good, and you shouldn't download it.**
       
      A reskinning and redecaling of the stock 3W Meteor F8 to create a "Stand-In" WW2 era Meteor 3. Yes, we all know there are =SUBSTANTIAL= physical differences between the early and later production marks, but this WILL allow you an RAF jet for anti-diver patrols and causing general mayhem in the closing months of the War. And possibly against some of the Luftwaffe jets recently released, and those still to come.
       
      The markings are all decals, representing No. 616 Squadron "South Yorkshire" circa late 1944 thru 1945. These are reused from an old 1stGen mod of mine. The serial numbers are historically correct as they ARE for the F.3 variant. Decal randomization is TRUE. Serials and Plane-in-Group letters for 26 aircraft are supplied.
       
      The canopy opens with the Standard Animations Keystroke (Shift/0). The pilot figure is included, but weapons are NOT, as they reference ALL stock 3W in-game items, with the exception of the RAF500 pound ww2 era bomb. You should already have this in you game via various WW2 weapons packs.
      My 1stGen 'box art' hangar screen is included, now revamped for SF2.
       
      When In Game you'll see:
       
      Meteor F.3 (SI-3W)
       
      on the aircraft selection drop down menu. This will diferentiate it for those that may (or may not) have the DAT F.3.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!!
      Wrench
      Kevin Stein

      216 downloads

         (0 reviews)

      2 comments

      Submitted

    21. [Fictional] Mikoyan-Gurevich-Hawker Falchion F.Mk1 for SF2

      Mikoyan-Gurevich-Hawker Falchion F.Mk1 for STRIKE FIGHTERS 2
       
      This is a very simple mod of the stock Third Wire MiG-15 to create a fictional licence-built MiG-15 in service with the British Peoples' Republic Air Force as the Falchion F.Mk1. I'm delighted to use Stary's new MiG-15 cockpit in this little bit of fluff and nonsense. Please note that this mod requires you to have Expansion Packs 1 and 2 as the MiG-15 was 'bonus content' if you had both but you could quickly juggle things around to use the MiG-15bis if you've only got Expansion Pack 1.
       
       
      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the Falchion folder into your Aircraft folder.
       
      2. From the DECALS folder drag and drop the Falchion folder into your main Decals folder.
       
       
      CREDITS
       
      Thanks to Third Wire for the continuous improvement of a great little game/sim.
       
      And thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 2 - 14/09/13
       
      Version 1 - 07/03/09

      88 downloads

         (1 review)

      0 comments

      Updated

    22. SF2 WW2 PTO J2M Jack Number List Fix

      SF2 WW2 PTO J2M Jack Number List Fix 9/13/2013
       
      Herein are replacement numberlst.inis for the J2M1 & J2M3 "Jack" recently released.
      For some reason, I'd forgotten to extend the numberation to it's full extent.
       
       
      You can find the aircraft here:
       
      http://combatace.com/files/file/14251-sf2-ww2-pto-mitsubishi-j2m-raiden-jack-pak/
       
      ---------------
       
      -Install Instructions:
       
      unzip as usual, and drop the /Objects folder directly over your existing one. Allow the overwrite.
       
      ------------
       
      sorry about that people!
      Wrench
      Kevin Stein

      182 downloads

         (0 reviews)

      1 comment

      Submitted

    23. SF2 WW2 Pilot Figures Pack

      SF2 WW2 Pilot Figures Pack 9/13/2013
       
      -- Something for Everyone --
       
      = For SF2, Any and All =
       
      *Note: these pilot figure may also work in 1stGen SF/Wo*. Be advised, that at pre-08 levels,
      folderized pilots won't work. YOu'll have to seperate the all out, like as was done in the Distant
      Past at 06 level*
       
      This is a compliation of pretty much ALL the WW2 Pilot figures available for use in the various
      aircraft mods now available (and by inference), and those to come.
      It is a comglomeration of work dating back nearly to the very beginnings of SF modding. The names
      of some of the contributors are Lost to History, but we thank them all. For those that I could
      remember, see "Credits" section below.
       
      This pack contains some 28+ pilot and crew figures, included the "FakePilot". This is JUST
      pilot/crew figures. Those "devices" that use the FakePilot method for adding radar pods, or pylons
      are NOT included. Aircraft Seats are also NOT included.
      See the enclosed "pilots in this pack.jpg" for the listing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
      them!!
       
      Happy Landings!
      Wrench
      Kevin Stein

      224 downloads

         (1 review)

      0 comments

      Submitted

    24. SF2 WW2 PTO Mitsubishi J2M Raiden (Jack) Pak

      The Mitsubishi J2M Raiden "Thunderbolt" was a single-engined land-based Fighter used by the Japanese naval Air Services World War II. The Aliied reporting name was "Jack".
       
      While this release is similiar to the Jack as used in the A-Team Skunkworks PTO AIMP, it has been slightly reworked for General Release . This is the full aircraft package, with everything needed.
       
      Important Note: DO NOT use this mod within the Dev A-Team PTO All Inclusive Mod Pak!! You =WILL= break their campaigns . It is for use ONLY in a 'regular' PTO-centric mods folder.
       
      Credits:
      Veltro2k for the aircraft (and A-Team Skunkworks for finalization work)
      Charles for the FM and base skins
      GregoryP for the AvHistory sounds
      The Great Wrench for a WHOLE bunch of stuff!! and decals and screens such like

      362 downloads

         (2 reviews)

      0 comments

      Updated

    25. [Redux]SF2 FA-18F Super Hornet VFA-102 Diamandbacks

      FA-18F Super Hornet VFA-102 Diamandbacks [Redux] for SF2/V/E/I
       
      By SidDogg
      ===============================================================
       
      This is a REDUX of the VFA-102 livery for the excellent
      F/A-18F Super Hornet by EricJ.
       
      --------------------------------------------------------------
       
      Redesigned, Remodeled, Recorrected, now with live CONA scheme...
       
      --------------------------------------------------------------
       
      CAUTION: only to be use with the LATEST SH version...
       
      --------------------------------------------------------------
       
      A BIG thanks to EricJ, FC, and all involved for this aircraft,
      as well as the skin template used to make this skin.
       
      Installation
      --------------
       
      Simply unzip into the SF2 Series Mod directory
       
      Enjoy!
       
       
       
      SidDogg

      385 downloads

         (2 reviews)

      0 comments

      Updated

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