Strike Fighters 2 Series by Thirdwire
Sub Category
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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B-17F Flying Fortress (ETO)
By Veltro2k
The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the (USAAC.
Credits:
Model: Veltro2k
AvHistory engine sound: Gregoryp
cockpit: Kesselbrut
Ini working, and skins, decals and screens and whatnots; including hundreds of hours of research>: Wrench
Others I'm sure I'm forgetting....
Make sure to read the instructions !!!!!!
Under no circumstances shall this be used as whole or part of any payware product !!!!!!!!!!!!!
477 downloads
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SF2 WW2 PTO B-17F Flying Fortress Pak
By Wrench
SF2 WW2 PTO B-17F Flying Fortress Pak
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.**
This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region.
To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)"
There is 1 skins/decal set in this pack:
AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO.
The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to.
All markings are decals. All lighting is historically correct. Damage textures are in DDS format.
There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number.
It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different!
Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe")
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations.
Happy Landings!!
wrench
Kevin Stein
PS: when flying at night, watch out for glowing green orbs!!
332 downloads
0 comments
Updated
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Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF
By Wrench
Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF 7/17/2013
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened. At very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This will complete the set of TMF/MM WW2 Corsairs.
This is the Royal Navy Fleet Air Arm Corsair Mk.4 (with clipped wingtips) as seen 1944 and later aboard RN carriers in the Pacific Ocean (ie: BPF).
Skin/Decals are included are for:
1830 NAS, BPF, HMS Illustirous
1841 NAS, BPF, HMS Formidible
Both skins are in 'standard' Fleet Air Arm (ie: USN) Dark Blue Overall.
All skins are in jpg format.
A new-ish SF2 'box art' style hangar screen was (re)created for this aircraft. Damage textures are the old tga versions.
Decals are used for all markings, and Randomization is set to TRUE. This will make it easier for other skinners to recreate other Air Groups by simple making a new "TLet" decal.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Like the other MM/TMF Corsairs, the wingfold operates via the "airbrakes" key. This is why they do not show folded when parked on deck.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are included. Even though you may have them already. The pilot figure and engine sounds are included(which you may also have already!).
When 'in game', you'll see
"Corsair Mk.IV FAA (TMF)"
in the aircraft selection drop-down window. This will diferentiate it from any other Mk.IVs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Good Hunting!
Wrench
Kevin Stein
150 downloads
0 comments
Submitted
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Iran-Iraq Replacement Desert Tileset
By Wrench
Iran-Iraq Replacement Desert Tileset 7/3/2013
-For SF2, any/all at any patch level-
*Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains*
This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains:
Desert Storm
Iran/Iraq
Iran/Iraq 2003
These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else!
By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements.
For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc).
For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly.
So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
wrench
Kevin Stein
322 downloads
0 comments
Submitted
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Phillipines Islands 1944, WW2 PTO Terrain for SF2
By Wrench
Phillipines Islands 1944, WW2 PTO Terrain for SF2
- For SF2, Any & All (Full-5 Merged Reccomended)
= For Adventures in the Western Pacific =
*Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
**Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
**Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
Kevin Stein
495 downloads
0 comments
Submitted
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Iranian Weapons for Op Darius
By ianh755
************************ Iranian Weapons for SF2 ****************************
This pack is designed for use in the Op Darius Mod. The weapons in this pack were originally made for SF1 by Lindr2 back in September '08. I've converted them to SF2 standard and reskinned them to be more "realistic" than the original skins were, however 99% of the work was done in Paint so don't expect miracles with the skins!
I've tested it in Op Darius with the Nov'11 Patch and everything seemed fine but let me know if you find anything.
All the following have been tested and work on all the Iranian jets, however because of the "AttachmentType" nations used for the various Iranian jets in Op Darius these weapons will be available for most Aircraft. To make the pack compatable with the Aircraft in Op Darius I've had to make a few changes to how the Radar guided Anti-Ship Missiles work so they are now IIR guided (that way you won't have to mess with A/C data files to get them to fit on the pylons)
*****************************************************************************
Installation
Drag and drop into your Op Darius Mod Folder - Usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Op Darius (or whatever you've called it)
*****************************************************************************
Weapons List - Due to sanctions Iran has it's own indigenous weapons program so I'll try and explain what each weapon is and it's guidance system.
AGM-379 Zoobin - TV Guided 1200lb Missile
Farj-e-Darya - TV Guided 300lb Anti-Ship missile
Fatter IRM - Heat-Seeking Air to Air Missile
GBU-67 Qadr - TV Guided 2500lb Glide Bomb
GBU-78A Ghassem - TV Guided 2000LB Glide Bomb
HK-55 Granat - Inertial Nav Guided 3300lb Cruise Missile
Kosar 1 - TV Guided 210lb Anti-Ship Missile
Kosar 3 - Radar Guided 250lb Anti-Ship Missile
Nasr - Radar Guided 750lb Anti-Ship Missile
Noor-A - Radar Guided 1350lb Anti-Ship Missile
Noor-B - Radar Guided 2000LB Anti-Ship Missile (extended range)
Retarded 750lb LGB
Retarded 1000lb LGB
Retarded 2000lb LGB
Sattar 1 - Laser Guided 1000lb Rocket
Sattar 2 - Laser Guided 1000lb Rocket
Sattar 3 - Laser Guided 1000lb Rocket
Sattar 4 - Laser Guided 1000lb Rocket
Toophan 2 and Launcher - Wire Guided Tow-Style Anti-Tank Missile
Yasser - Laser Guided 1750lb Rocket
TIS-33 Laser Designator Pod
******************************************************************************
Issues - The original models and skin mapping weren't perfect so I've done the best with what I had to work with, however there are several issues which are beyond my control. The worst of which is the model for the Sattar 1&4 wasn't mapped fully so there's a thin slice where you can see through the model. 2nd is the Retarded LGB's only use a tiny section of the skin map meaning the text on the skin is repeated in mirror image on one side of the bomb. There's other minor issues but those are the biggest.
******************************************************************************
Thanks to The following -
Lindr2 for the original weapons.
Dave & Edbuger for the Op Darius Mod and the weapons ini help.
Ravenclaw007 for the Skinning ideas & templates.
******************************************************************************
Change Log
V1.1 - Weapon .ini's updated to SF2 standard, FRANCE added to nations (For F1-EQ)
******************************************************************************
584 downloads
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F-15 Super Pack (Version 2.4)
By FastCargo
F-15 Super Pack for the SF2 series
****************** Version 2.4 ****************************
Added many skins by JAT to the F-15C_85 and F-15E_04
****************** Version 2.31 ***************************
Minor issues fixed.
****************** Version 2.3 ****************************
F-15E_04, F-15SE, F-15SG updated with proper Sniper Pod model, skin by JAT81500.
****************** Version 2.2 ****************************
Updated to June 2010 Patch standards. Cockpit view issues fixed.
****************** Version 2.1 ****************************
Several early variants of the non-Israeli Eagles added. You will need to have SF2E to be able to have a cockpit for these early versions. The stock F-15A ini files included with SF2E has also been tweaked to take advantage of the 3rd party effects in this aircraft pack.
There may be a way to use the Baz cockpit included in SF2I and/or use the Eagle/Baz cockpits in WOE/WOI...however, we cannot provide support for this due to time constraints.
Additional thanks to USAFMTL for indulging me in my obsessive/compulsive disorder by helping decal every variant...
****************** Initial Release ************************
Version 2.0.
Supersedes every Eagle released for the ThirdWire series with the exception of the stock ThirdWire F-15s and the F-15 ACTIVE.
Includes the F-15C, F-15D, F-15E (2 versions), F-15I, F-15J, F-15DJ, F-15K, F-15S, and F-15SG. Be advised, uncompressed, this file will take up 2 GBs on your hard drive.
Simply drag and drop into your mod directory, allow overwrites, and read the readmes!
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
FastCargo
12 Jan 10
7,560 downloads
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Tiger Meet 2013 skins for Polish F-16C/D
By DoctorWho
Here are the skins of Polish Vipers prepared for this year's NATO Tiger Meet. Unfortunely, these skins were only foil stickers in real life and they fell off almost completely during the flight from Poland to Norway. The author of this design is a Polish architect from Brodnica, Oskar Gawlowski.
Instructions:
First of all, download the Viper Team's Polish F-16 pack (http://combatace.com/files/file/13652-polish-air-force-f-16cd-by-the-viper-team/) with my skins unless you already have it. Then unpack contents of this .zip file to your mod folder.
Credits:
Thanks to all Viper Team members for their Block 52 VIper.
Legal Stuff:
You cannot include any contents of this .zip in any payware.
Cheers
Chris
DoctorWho
Jun 22, 2013
90 downloads
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Aero L-29 Delfin "Maya"
By paulopanz
In the late 1950s, the Soviet Air Force was seeking a jet-powered replacement for its fleet of piston-engined trainers, and this requirement was soon broadened to finding a trainer aircraft that could be adopted in common by Eastern Bloc air forces. Aero's response, the prototype XL-29 designed by Z. Rublic and K. Tomáš first flew on 5 April 1959, powered by a British Bristol Siddeley Viper engine. The second prototype was powered by the Czech-designed M701 engine, which was used in all subsequent aircraft.
The basic design concept was to produce a straightforward, easy-to-build and operate aircraft. Simplicity and ruggedness were stressed with manual flight controls, large flaps and the incorporation of perforated airbrakes on the fuselage sides providing stable and docile flight characteristics, leading to an enviable safety record for the type. The sturdy L-29 was able to operate from grass, sand or unprepared fields. Both student pilot and instructor had ejection seats, and were positioned in tandem, under separate canopies with a slightly raised instructor position.
In 1961, the L-29 was evaluated against the PZL TS-11 Iskra and Yakovlev Yak-30 and emerged the winner. Poland chose to pursue the development of the TS-11 Iskra anyway, but all other Warsaw Pact countries adopted the Delfin under the agreements of COMECON.
What's in:
- a new SF-2 fixed model
- a new up to date FM
- 27 updated & new worldwide skins (3 Auri, 1 BVVs, 7 CVL, 2 EAF, 1 FAR, 1 IrAF, 2 Lsk, 1 ML, 2 NAF, 1 VVs, 1 SyAF, 1 UgAF, 1 UkrAF, 2 VPAF)
- Sound
- pilot
- weapons
- screens
Operations:
- Key=10 front canopy open
- key=9 back canopy open
both automatic closing at take off
Install
- all in main mod folder
Credits:
- MontyCZ SF-1 model (old but gold), L-39 cockpit, original skins
- Spillone104 SF-2 model edits (shadows, mappings, roundings edits) & sounds
- Baffmeister FM & data edits
- Muesli original SF-1 camo skins
- Paulopanz (me) skins data7weapons SF-2 edits ect. ect.
I realy love this bird and was a real pleasure to realise this togheter with my very friends Spillo & Baff.
Enjoy!
@ paulopanz
596 downloads
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Hunter F.5 Skins & Edits
By paulopanz
The Sapphire-powered version of the F.4 was designated the Hunter F.5.
What's in:
- RAF 1-34-41-56-263 Squadrons Skins
- RAF 1-34 Suez Skins
- new historical decalset
- common with further Hunters packs RAF decals: letters, numbers, pennants.
- sounds
- pilot
Operations:
- canopy open key=10 automatic closing at take off
Install:
- all in main mod folder
Credits:
- skins & edits Paulopanz
- decals Paulopanz & Spinners
- sounds & pilot ?
.... to be continued ALL Hunters 1-80 made / remade / in the makings
Enjoy.
@ paulopanz
198 downloads
0 comments
Updated
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Hunter F.4 Skins & Edits
By paulopanz
The Hunter F.4 first flew on 20 October 1954, and entered service in March 1955. A distinctive Hunter feature added on the F.4 was the pair of blisters under the cockpit, which collected spent ammunition links to prevent airframe damage. Crews dubbed them "Sabrinas" after the contemporary movie star. 365 built in service till '57.
What's in:
- RAF 4-43-54-66-67-71(2)-74(2)-93-98-111-112-118-130-145-222-234-245-247 Squadrons Skins
- RAF Central Flying School & Generic skins
- KLU (my old skins revised): camo (with all working squadrons badges), target tug, East Indies
- New historical decalset
- common with further Hunters packs RAF decals: letters, numbers, pennants.
- sounds
- pilot
Operations:
- canopy open key=10 automatic closing at take off
Install:
- all in main mod folder
Credits:
- plane TK/TW (Exp. 2)
- skins & edits Paulopanz
- decals Paulopanz & Spinners
- sounds & pilot ?
.... to be continued ALL Hunters 1-80 made / remade / in the makings
Enjoy.
@ paulopanz
112 downloads
0 comments
Updated
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Hunter F.2 Skins & Edits
By paulopanz
The Hunter F.2, which used the Armstrong-Siddeley Sapphire engine, did not suffer from engine issue. Further problems occurred; ejected cannon ammunition links had a tendency to strike and damage the underside of the fuselage, and diverting the gas emitted by the cannon during firing was another necessary modification. The original split-flap airbrakes caused adverse changes in pitch trim and were quickly replaced by a single ventral airbrake. This meant, however, that the airbrake could not be used for landings.Only 45 planes were built and entered in service only with 257 and 263 squadrons.
What's in:
- RAF 257-263 Squadrons Skins
- new historical decalset
- common with further Hunters packs RAF decals: letters, numbers, pennants.
- sounds
- pilot
Operations:
- canopy open key=10 automatic closing at take off
Install:
- all in main mod folder
Credits:
- plane TK/TW (Exp. 2)
- skins & edits Paulopanz
- sounds & pilot ?
.... to be continued ALL Hunters 1-80 made / remade / in the makings
Enjoy.
@ paulopanz
97 downloads
0 comments
Submitted
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Hunter F.1 Skins & Edits
By paulopanz
The Hunter F.1 entered service with the Royal Air Force in July 1954. It was the first high-speed jet aircraft equipped with radar and fully powered flight controls to go into widespread service with the RAF.
The Hunter replaced the Gloster Meteor, the Canadair Sabre, and the de Havilland Venom jet fighters in service. Initially, low internal fuel capacity restricted the Hunter's performance, giving it only a maximum flight endurance of about an hour. A tragic incident occurred on 8 February 1956, when a flight of eight Hunters was redirected to another airfield due to adverse weather conditions.
Six of the eight aircraft ran out of fuel and crashed, killing one pilot. Another difficulty encountered during the aircraft's introduction was the occurrence of surging and stalling with the Avon engines.
What's in:
- RAF 43-222-229-233 Squadron Skins
- RAF Day Fighter Leader School (2) & Fighter Weapons School Skins
- new historial decalset
- common with further Hunters packs RAF decals: letters, numbers, pennants.
- sounds
- pilot
Operations:
- canopy open key=10 automatic closing at take off
Install:
- all in main mod folder
Credits:
- plane TK/TW (Exp. 2)
- skins & edits Paulopanz
- sounds & pilot ?
.... to be continued ALL Hunters 1-80 made / re-made / in the makings
Enjoy.
@ paulopanz
105 downloads
0 comments
Submitted
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AvHistory WW2 Aircraft Engine Sounds
By ndicki
These files accompany the AvHistory Flight Dynamics files (In Object Mods-> Ini-File Edits). They contain specific engine sounds for each type of engine used.
417 downloads
0 comments
Updated
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AvHistory WW2 1% Flight Dynamics files
By ndicki
New 1% flight dynamics and damage profiles for the following aircraft:
Tempest_MK_V
Bf-110G-2
Bf-110G-2_R3
Do-335A-1
Fw-190D-9
Ki-43II-b
A6M5-52a
Bf-109G-10DC
F4U-4
P-38J-25
P-47M-1
P-51d-30
gregoryp is well known within the flightsims world for the extremely realistic flight models he has produced for a number of sims; these are among the most recent, and accurately reflect the characteristics of each aircraft.
All credit goes to gregoryp and Bear of AvHistory.
The Engine sounds for this mod are in Sound Mods
234 downloads
0 comments
Updated
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SF2 MiG-23MF Flogger "Rakshak" Indian AF
MiG-23MF Flogger "Rakshak" Indian Air Force
Mod to represent Indian Air Force MiG-23MF Flogger, nicknamed by the Indian Air Force "Rakshak"(Saviour/Protector in Hindi). Meant specifically for use with the SF2 Indo-Pak install.
The MiG-23MF was acquired by the IAF in 1983 in response to Pakistan's acquisition of F-16s.It was the first IAF fighter equipped with BVR missiles(R-23/AA-7). The IAF operated two MiG-23MF squadrons, No. 223 "Tridents" and No. 224 " Warlords". Both squadrons are represented in this mod. No. 224 Sqdn continued to operate the MiG-23MF till 2007, when they retired the MiG-23MF and converted to Jaguars
Installation
Just drop the contents of the file to your Mod folder.
Credits
The Mirage Factory
lindr2
Spillone 104
eburger68
ghostrider883
Marcfighter
howling1(for the original SF1 series Rakshak mod)
Rafael( whom the model belonged to)
Indo-Pak mod team for the excellent Indo-Pak mod.
Sandesh "ghostrider883" Kanchan
July 05, 2012
554 downloads
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Spitfire Mk22, Southern Rhodesian Air Force
By ndicki
Spitfire F.22, Southern Rhodesian Air Force for SF2
This will work only if you have installed DLC No. 29 AI Aircraft Pack 2, including the Spitfire F.22. Without this pack installed, you will not have the necessary model files.
The SRAF received 22 Mark 22 Spitfires from Britain in 1951, and these were used to form two fighter squadrons until 1954 when they began to be replaced with Vampires. The final Spitfire was withdrawn in 1956; most aircraft were sold on to Syria, although SR64 and SR65 remained in Rhodesia. SR64 was subsequently rebuilt and restored to airworthiness but crashed in 1982, killing its pilot.
This uses an essentially unmodified data.ini and loadout.ini as supplied in the initial DLC pack.Nationality entries have been changed to read 'Rhodesia' but are otherwise unchanged.
Serials include 20 of the known serials for the two batches of Spitfires.
There is some disagreement about the actual colour of these aircraft; some say High-Speed Silver, others pale grey-blue. I believe both are probably correct, as the aircraft will have been delivered in RAF Silver and may subsequently have been painted pale blue.
Credits:
The cockpit is by Kesselbrut and used with gratitude in accordance with the CA fair use agreement.
I have no idea where the pilot came from, but thank you anyway!
Skin modification, serials, sounds, screens, decals and decal placement by ndicki.
80 downloads
0 comments
Submitted
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SF2:I IsraelME Movements Ini Tweek
By Wrench
SF2:I IsraelME Movements Ini Tweek
= For SF2 (Full4/5 Merged RECCOMENDED)
*Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage). But will work in all versions of SF2 with the IsrealME terrain.*
**This mod =WILL= work in 1stGen WoI, but End Users will have to 'save as..' back to ANSI formatting. The ini herein is in Unicode**
This pak contains a major expansion of the movements ini for the stock IsrealME terrain.
16 new routes have been added, mostly truck routes within Isreal itself (giving the Red Side something to do), but a few in the Sinai, and an additional shipping route or 2.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Good Hunting
wrench
Kevin Stein
240 downloads
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F-104A, Pakistan Air Force
By ndicki
F-104A, Pakistani Air Force for SF2
This will work only if you have installed DLC No. 28 AI Aircraft Pack 1, including the F-104A Starfighter. Without this pack installed, you will not have the necessary model files.
Serials include the 12 F-104A aircraft supplied to the PAF, a further 9 loaned by the Royal Jordanian Air Force, and finally two F-104B aircraft of the PAF.
158 downloads
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MK13 Torpedos alt LODS
By Veltro2k
Attention !! this file contains only the lods and textures only !!!! Features 2 versions an early model and one with Stabilizing fins.
Installation: Make Copy of MK13 folder. Rename folder and change the INI's to whatever you want to call them. copy over the LOD and texture. move back to your objects weapons folder.
NOT TO BE USED IN PART OR AS WHOLE WITH ANYTHING THAT HAS TO DO WITH PAYWARE
129 downloads
0 comments
Submitted
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RAF Typhoon FGR4 Skinpack
RAF Typhoon FGR4 Skinpack
This pack is designed to replace/update the decals provided as part of Brain 32’s SF2 release of Bongodrivers EF2000 Typhoon
In addition it will also update my previous skins/decals for the Typhoon and add 2 new Squadrons – 1(F) Squadron and 41 Squadron.
You need to have the original add-on aircraft installed to use this pack – it can be downloaded from
http://combatace.com/files/file/9332-ef-2000-eurofighter-sf2/
Recommended Install Instructions:-
As this pack changes the installed decals and reflects the current equipment levels of the Squadrons represented within I strongly suggest that the following steps are used to install the pack.
Install the original add-on to the SF2 saved game/mod directory of your choice.
Open the Objects/Decals/Typhoon folder in your saved game folder
Delete all the RAF skin folders (3 sqn, 11 sqn, 17 sqn and 29 sqn)
Open the RAF Typhoon FGR4 Skinpack and extract the objects folder inside.
Copy the objects folder to your saved game folder and allow it to merge with the existing objects folder. Allow any file overwrites.
Load up the version of SF2 you have installed it to and ENJOY.
All credit deservedly goes to Bongodriver for the original and Brain 32 for converting it to SF2.
Spiritwalker69
03/06/2013
155 downloads
0 comments
Submitted
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EA-6B Century of Naval Aviation Skin
By EricJ
This is a VAQ-129 skin of the EA-6B.
DISCLAIMER:
The skin is not exact due to mainly texture mapping limitations of the SF2:NA Prowler, particularly around the intake area and nose area. I want to thank Wrench and HomeFries for supplying me with the necessary templates in order for me to make this happen.
That said, the skin is only for the TW Prowler, which comes with SF2:NA. Just drop the folder in the appropriate directory and it can be selected as "CoNA" for the AI if so configured. If you are using the EA-6B Super Pack by HomeFries then it would go in the EA-8B_98 folder (ICAP III) but can be used in any of the versions in that pack.
Eric Johnson
2013
86 downloads
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Indian Air Force Dehavilland/HAL Vampire FB.52 for SF2 full merged
Indian Air Force Dehavilland/HAL Vampire FB.52 for SF2 full merged v1.1
Vampire FB.52 variant as used by the Indian Air Force and Indian Navy . Package does not contains any aircraft or Cockpit LODs. The pack has been tested on a full merge install ( SF2, SF2E,SF2V, SF2I, Exp Pack 1, Exp pack 2, SF2NA). May not work properly on othe rinstalls( will atleast need SF2E to work)
Package contains skins and decals to represent all Indian Air force Vampire FB.52 Squadrons and the solitary Indian Navy training squadron. All Indian AF Vampire FB.52 Serial number & squadron decals included(selectable in the loadout screen). The aicraft has been set to use the Hunter F.1 cockpit.
Aircraft Textures are in jpeg format to represent following Indian Vampire squadrons.
No. 1 Squadron "Tigers"
No. 2 Squadron "Winged Arrows"
No. 3 Squadron "Cobars"
No. 4 Squadron "Oorials"
No. 7 Squadron "Battle Axes"(modern markings & old Chakra roundels)
No. 8 Squadron "Pursoots"
No.10 Squadron "Winged Daggers"
No.15 Squadron "Lances"
No.16 Squadron "Black CObras"
No.17 Squadron "Golden Arrows"
No.20 Squadron "Lightnings"
No.23 Squadron "Panthers"
No.24 Squadron "Hawks"
No.27 Squadron "Flaming Arrows"
No.35 Squadron "Rapiers"
No.45 Squadron "Flying Daggers"
No.220 Squadron "Desert Tigers"
No.221 Squadron "Valiants"
No.550 Squadron Indian Navy "Flying Fish"
This mod is meant as an addon specifically for the Indo-Pak mod and is based on Wrench's IAF Vampire FB.52 Vampire mod.
Installation
Drop the contents of the file in your X:\Users\YYYY\Saved Games\ThirdWire\StrikeFighters2XX folder and let it overwrite
Credits
Thirdwire- for the Vampire FB.52 model
Stary- Vampire cockpit
Wrench- Original IAF Vampire FB.52 mod & decals
ghostrider883 - Skins & Decals.
???- Pilot model
Changes in v1.1 - Added Stary's excellent Vampire cockpit. Many thanks to him for granting permission to use his work for this mod.
The mod is meant as a tribute to the first jet fighter India acquired and manufactured under license in India. It was 45 Squadron's Vampires that went into action on 01 Septmber 1965 in a valiant attempt to stop Pakistan's suprise attack that marked opening day of the 1965 war. Four valiant Vampire pilots lost their lives that fateful day in that brave attempt. Tthe Vampires were slightly successful in slowing down the Pakistani thrust. Contrary to Pakistani propoganda that the Vampires were pulled out of service the day after the Vampire losses, 45 and 220 Squadron's Vampires continued flying interediction sorties through the war.
Sandesh "ghostrider883" Kanchan
August 15,2012
India's 65th Independence Day!!!!! Jai Hind!!!!!
332 downloads
0 comments
Updated
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6Sqn skin for EF2000 Typhoon
6 Squadron Skins for Eurofighter Typhoon
Credit for the original model goes top Bongodriver and Brains 32 for converting this to SF2.
The original skins were produced by Sundowner.
These are the guys who deserve the credit for the aircraft.
This pack adds decals for the 19 single seat FGR 4 aircraft currently based at RAF Leuchars in Fife. It does not include details for the 2 T3 aircraft operated by 6 Squadron.
To install simply unpack and drop into your mod folder.
Enjoy :-)
Note: - You need to have Brains 32's conversion of Bongodriver's Typhoon installed.
http://combatace.com...urofighter-sf2/
98 downloads
0 comments
Updated
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F-105D Hill AFB updated skins
By Centurion-1
DELETE THE OLD HILL AFB SKINS FOR THE UPDATED ONES TO SHOW UP
Updated Hill AFB skins for the SF2 F-105D
This is an update for Daddyairplanes´ Hill Afb Skins (http://combatace.com/files/file/13741-f-105d-hill-afb-skins/) that I did, and are uploaded with DAs permission. The main changes from the previous version are added details and weathering as well as restoring missing rivet and panel lines.
So 90% of the credit goes to Daddyairplanes, I only did a visual tuneup.
Happy flying,
Centurion aka
Mats Liljeroos
31. May 2013
ORIGINAL README:
Semi Historical Hill AFB F-105D Skins
The 466th TFS, USAF Reserve, was lhe last operator of the F-105 Thunderchief.
They flew their last mission before converting to the F-16A in 1983. Due to how
long they flew the 'Thud' and their proximity to Ogden Air Logistics Center,
where many aircraft go to be repainted, they flew 3 Thuds in colors other than
the traditional SEA camo. Those schemes (SEA Wraparound, European 1, and a one
off Desert scheme based on the pattern of the first two) are represented here.
Also provided are black tailcode for the 466th ('HI') and 50 black serial numbers.
Sorry only 50 as the Thud was getting rarer by that time. The first 10 serials are
historical with the first 3 being the ones used by the aircraft so painted. the other
40 numbers are redone TW serials spanning FY59-62.
This is not a completely accurate rendition, the pattern is different than T.O. 1-1-4
states for SEA Wraparound and Euro 1. What I did was to wraparound the stock skin, then
swap the colors (as was done IRL). I also did not do the nose art's for the aircraft
due to other commmitments, and lack of time.
Much credit goes to :
ludo.54m for his templates, which allowed me more freedom to color while keeping the
panel lines and rivets
Soulfreak, both for the idea and material support with references
TK for the stock bird and decals
the greater CA community for support and education over the years
Included in the mod are
Desert, Euro 1 and SEA Wraparound skins
my Expanded Squadronlist.ini, which puts 466th TFS as selectable in menu
the Photoshop templates I used to create this mod.
Installation
unzip the files, copy and paste to the appropriate folders. Allow merging of
Aircraft and Decal folders. Enjoy
Thank you for downloading this mod!
daddyairplanes aka
Kevin Unruh
16 Jan 2013
185 downloads
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