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Strike Fighters 2 Series by Thirdwire


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    1. 48-56: Exp. 1 Add-on (Redux) - Part 2 of 2

      Second part of the 48-56 Add-on for SF2I Expansion Pack 1.
       
      Eric Howes
      eburger68

      1,327 downloads

         (3 reviews)

      5 comments

      Updated

    2. Operation Desert Storm: 30th Anniversary Edition

      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.

      7,658 downloads

         (17 reviews)

      51 comments

      Updated

    3. IAe 33 Pulqui II

      IAe FMA 33 Pulqui II
      REDUX
       
       
      This is a complete overhaul of Foxmonters Pulqui II, it is a relativley old model, so there are a few minor issues with the skin, ie, it was designed for SF1 I think, and as there are zero templates available, I had to make my own, and try and figure out wher bits an pieces are supposed to go. Anyhow, I have completely reworked the skins, new panels and rivets, updated the engine and flight characterisics ( I used the engine and flight stats from the Venom) I have replaced the frankly bloody awful cockpit with the one from the Mystere V, which I think is actually the F84 pit. The aircraft now has drop tanks from the Vampire, I was going to add other weapons, but as there are no pylons for this model, and I did NOT want to use the "fake pilot" method, is is purely a gun armed bird. 
      There are  6 new skins, 2 Argentine, camo and NMF, 2 Egyptian again camo and NMF 1 Dutch example in green over blue, and finally a Dhimari recce bird in NMF with a sand upper fuselage. I have not redone the Argentine prototype aircraft, as I think it looks crap, so if you want that skin, get the original aircraft, and revell in its utter ugliness   The orginal also had a Parani skin, but I feel that it would be more likely for Dhimar to use this aircraft, as it is not a WARPAC plane, also the Egyptian, and Dutch aircraft are the only other skins  I have done as no one else actually ordered the Pulqui ( although the orders wer ultimately cancelled, so they ARE what if skins )
      I have included an alternative pit, the one from the Vampire, however, you will have to piddle around with it, as the view of the wings from the cockpit seat is rather dreadful, but it's there if you wish to use it insted of the Mystere pit. all the decals have been re done,  and of course are included in the package, I have applied spurious stencilling in various places on the airframe, however they are in Polish ( I think ) as I lifted them from the Mig-15, but hey its only window dressing right !!! The sounds are also included, make sure to ammend you soundlist.ini so they work. So read the read me file and the add to soundlist files and you should be frosty. 
      I have just notiiced I forgot to include the sound for the Gun in the Sounds folder, even though I did put it on the soundlist.ini addition. so please add the sound file attached below.
      Any questions please feel free to message me.
      As always............................ENJOY    
      WW2_Gun_20_Cannon.wav

      17 downloads

         (0 reviews)

      0 comments

      Submitted

    4. DRV 2.0

      DRV 2.0 terrain
      Democratic Republic of Vietnam or better known as North Vietnam
      *****************************************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I or SF2V.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers North Vietnam, parts of South Vietnam and Thailand.
      The timeframe of the terrain is from 1964 to 1979.
      It is made as a NavalMap so that you can fly carrier missions against North vietnam.
      You can fly following missions for the American and their allies, the South Vietnamese:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON
      For the North Vietnamese you can fly this missions:
      CAP,INTERCEPT

      DRV 2.0 is a rework of DRV 1.4, a terrain which i made 20 years ago. I gave it a new tileset, reworked some tiling and some target areas. Further rework of the target areas is neccessary and will be done later.

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      DRV.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      If you have SF2Vietnam, but no SF2 Europe then open
      DRV.ini with Notepad editor and look for the lines
      //CatFile=..\VietnamSEA\VietnamSEA.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry ino:
      CatFile=..\VietnamSEA\VietnamSEA.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      Korat Air Base        ArmourDave

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      07.Juli 2025
       
       
       

      47 downloads

         (1 review)

      2 comments

      Submitted

    5. A-10A 25th TFS 1986

      (16) A-10A's of the 25th Tactical Fighter Squadron, 51st Tactical Fighter Wing Suwon AB, Republic of Korea 1986.
      Requires the A-10A and C Thunderbolt II "Warthog" Pack by Spectre8750 located here at CombatACE.
      Thanks to Spectre8750, daddyairplanes, Blade, Wrench, and Centurion-1

      19 downloads

         (0 reviews)

      0 comments

      Updated

    6. Texas Falcons: Vipers over the Lone Star State (90s Edition)

      Texas Falcons:
       F-16s over the Lone Star State 1990-1999
      This mod represents the various models of F-16 that were in service in the Air National Guard and Air Force Reserve during the 1990s. These units include the
      - 457th Fighter Squadron (Air Force Reserve) at Fort Worth
      - 704th Fighter Squadron (Air Force Reserve) at Bergstrom AFB
      - 111th Fighter Squadron (Texas ANG) at Ellington ANGB
      - 182d  Fighter Squadron (Texas ANG) at Lackland AFB
      These units have utilized a range of F-16 models over the years and a wider range of missions. The 704th deactivated in 1996, and the 111th converted to MQ-1s in 2009. But the 457th and 182d are still going strong as Viper operators today
      Included
      Team Viper F-16C Blocks 25, 30, 32
      Modified Team Viper F-16A/B Block OCU, F-16D Block 30
      new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30
      various period specific weapons and pilots
      various ini edits to match the era
      new hangar and loading screens
      NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons.
      Other Note: If there is not a two seater assigned to a unit, there will not be a D model skin for that unit. I have checked about a dozen times to be sure I wasnt missing something

      Credits
      Viper Team                                   F-16C Blocks 25, 30, 32
      ravenclaw_007                            new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30templates (C and D)
      Viper Team/daddyairplanes     F-16D Block 30 (derived from the F-16D_B30_Aggressor)
      killerbee331                                original weapons pack that many armaments are drawn from here
      malibu43                                     2_LAU-88 mod to carry 4 Maverick rather than 6
      daddyairplanes                          skins, tga work, much research, various ini edits, new TW inspired loading screens
      test team                                    NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi,

      Thank you, and I hope you enjoy this mod.
      daddyairplanes
      aka Kevin Unruh
      11 Aug 2022
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
      PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************

      164 downloads

         (1 review)

      3 comments

      Updated

    7. Simmers Paint Shop Color Chips

      Simmers Paint Shop Color Chips                 6/29/2025
      With the loss of Simmers Paint Shop, a lot of fantastic information has been lost forever for those texture artists that like the ability to fully match the proper colors for any and (mostly) all eras and countries. 
      Listed are not only the color chips, the the R/G/B and Hex values to (re)create them in your own image manipulation programs (GIMP, Photoshop, Paint.net, etc) These are given the US Federal Standard, and for Luftwaffe, the RLM converted to FS coding.
      I don't remember when I found these, but here they are. Included are the original png format images, and I've converted them to jpgs for easier viewing with various and sundry programs.
      Be advised, the images are QUITE large, so you'll need to zoom in on them.
      Included herein are chips for:
      Japan - IJN, IJAAF, JASDF
      Germany - Luftwaffe RLM/RAL
      UK - RAF British Standard
      Russia/Soviet Union - VVS colorlist
      USA - USAF, USN, US Army
      I hope you enjoy these, and make good use of them!!! Even though I uploaded to the SF2 category, these are usefull for any and all games or what-have-yous that you'd like to use them for!! :)
      Wrench
      Kevin Stein

      24 downloads

         (0 reviews)

      0 comments

      Submitted

    8. Mirage F1C (1982-2003)

      Mirage F1C (1982-2003)
       
      This mod is dedicated to BPAO, nothing would have been possible without him.
       
      This add-on shows the first 70 Mirage F-1C upgraded with new radar for the French Armée de l'Air.
       
      F1C-82 specifics:
      R550 R530 S530F, no CLB4/8, AUF2-F1 no radio-altimeter Seat Mk4 no RWR no Barax/Phimat (we don't know for sure, we have assumed this version, that never had RWR, was not upgraded to the 2 other ECM capabilities) Upgraded Radar CyranoIVM
      Covered units :
      EC 1/5 Vendée. EC 1/10 Valois. EC 2/5 Ile de France. EC 2/12 Picardie. EC 3/5 Comtat Venaissin. EC 1/12 Cambrésis. EC 1/30 Valois. EC 3/12 Cornouailles. EC 2/30 Normandie-Niemen. EC 3/30 Lorraine.  
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
       
      Enjoy
       
      The Mirage F-1 Team

      992 downloads

         (7 reviews)

      11 comments

      Updated

    9. Keyboard shortcut printable PDF for Strike Fighters 2

      I didn't find printable keyboard shortcuts on the net so i made my own. It is in vectors so you can edit it to your liking. The shortcuts were mapped from the official site. There are two layouts, one is horizontal, other is in two rows. Let me know if i missed something. 
      If there is something similar on the web i don't mind, i had fun making it. Cheers.

      36 downloads

         (0 reviews)

      1 comment

      Submitted

    10. SF2NA Tu-22 Blinder Pack

      Tupolev Tu-22 (Blinder) Pack for Strike Fighters 2 North Atlantic.
       
      This pack contain many operational version of the Tu-22 supersonic bomber.
       
      Reconnaisance and bomb strike
      Tu-22R_61: Early operational model with VD-7M engines with less thrust.
      Tu-22R_66: Refurbished R model with newer RD-7M2 engines.
      Tu-22RD_64: The "D" suffix means long range and indicate the presence of the refuelling probe. Old VD-7M engines.
      Tu-22RD_66: Refuelling probe and RD-7M2 engines.
      Tu-22RD_76: Tail turret replaced with ECM defensive suite.
      Tu-22RDK: Special reconnaisance variant with Kub-3 ELINT system.
      Tu-22RDM: Advanced photo cameras, Tangazh ELINT system and Shompol side looking radar.
      Tu-22A_IRAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Iraq.
      Tu-22A_LARAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Lybia.
       
      ECM escort
      Tu-22PD_65: Specifical electronic countermeasures model meant to escort bombers formations. Still retain defensive turret.
       
      Missile carriers
      Tu-22KD_64: Carries the Kh-22 missile. Built by the beginning with RD-7M2 engines.
      Tu-22KD_76: Defensive ECM added. Still retain defensive turret.
      Tu-22KD_IRAF: KD model used by Iraq.
      Tu-22KPD: Capable of carring the passive antiradiation version of the Kh-22. Improved ECM at the expense of tail turret.
       
      Trainers
      Tu-22U: Early trainer version with VD-7M engines.
      Tu-22U_IRAF: Trainer sold to Iraq with refuelling probe removed.
      Tu-22UD: Trainer version of the RD model. Equipped with refuelling probe to practice the manouvre but not capable of taking fuel.
       
      -------------------------------------------------------------------------------------------------------------------
      Bomb Bay:
      All the bomb carring planes have 4 "bomb bays". The first one can carry 24x250Kg bombs, the second 18x500Kg bombs, the third 6x1500Kg bombs and the last one could carry a single massive FAB-9000 or nuclear bomb.
       
      JATO:
      All the models could carry SPRD-63 JATOs. Even if in reality it was only used in certification trials, all the aircrafts had provision to mount them.
      Here you can use them as you like. JATO guns are part of the aircraft and the bottles are set as drop tanks. To activate, press the key assigned to Thrust vectoring down. To operate any kind of gun on the ground you need to have Weapons set to Normal or Easy in Gameplay options.
      Start takeoff run and when the aircraft reach 200Km/h, activate the JATO rockets. Burn time is 15 seconds. Discard then the empty bottles, possibly not over populated areas.
       
      -------------------------------------------------------------------------------------------------------------------
      REQUIREMENT:
      This pack need SF2NA to work properly. It can also work in SF2 or SF2E but without KD and KPD models.
       
      Red Side Standard Weapons Pack by Snailman is also required for the approriate bombs.
      http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/
      -------------------------------------------------------------------------------------------------------------------
      INSTALLATION:
       
      Copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic
       
      This mod will not overwrite stock Tu-22, Tu-22KD, Tu-22PD and RD but hide them from game. To restore them, simply delete the INI inside.
      -------------------------------------------------------------------------------------------------------------------
      Credits:
      Original Tu-22 aircraft: Third Wire
      Tu-128 cockpit: ErikGen
      Fake pilot: FastCargo
      Texture and decals: Spillone104 and Paulopanz using Centurion1 template
      3D details, JATO, effects, sounds and INIs: Spillone104
      Beta testers: 76.IAP-Blackbird,Flogger23, Paulopanz, Eole, Dysko, Canadair and NGHENGO
       
      Thanks again to who supported, partecipated and tested all of this.
       
      Reference material:
      Aerofax Tu-22 "Blinder" Tu-22M "Backfire" by Yefim Gordon and Vladimir Rigmant.
      Tupolev Tu-22 Blinder by Sergey Burdin & Alan E. Dawes.
      https://aviaforum.ru/threads/reestr-tu-22.20954/
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
      Happy landing.
       
      Alex (Spillone104) 19/06/2017

      1,164 downloads

         (12 reviews)

      7 comments

      Submitted

    11. SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update

      SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
       
      This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
       
      This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
       
      Part 2:
      http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
       
      Part 3:
      http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
       
      Part 4:
      http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
       
      This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
       
      Please take a look over the remainder of this ReadMe before installing the update.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      ** Minimum Requirements: SF2V, SF2, & SF2E
       
      The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
       
      The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
       
      ** Support for SF2NA
       
      This update adds support for installations that include SF2NA, but SF2NA is not required.
       
      ** Patch Levels
       
      This update supports several different patch levels:
       
      1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
       
      2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
       
      We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
       
      ** VPAF Add-on
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
       
      The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
       
      In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
       
      Before installing this update you should:
       
      1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
       
      2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
       
      3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
       
      Now you're ready to install the update.
       
      PHASE 0: AIRCRAFT REPLACEMENT
       
      Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
       
      - B-52D
      - B-52F
      - B-52G
       
      First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
       
      Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
       
      If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
       
      Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
       
      Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
       
      Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
       
      PHASE 1: ALL PATCH LEVELS
       
      Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
       
      PHASE 2: ALL POST-Mar2012 PATCH LEVELS
       
      If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
       
      PHASE 3: SF2NA SUPPORT
       
      If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      * * * * *
       
      That's it. You should be good to go.
       
      You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Optional A-1 Cockpits
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
       
      The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
       
      If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
       
      Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
       
      To install:
       
      1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
       
      2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
       
      3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
       
      ~~~~~~~~~~~~~~~~~~~~~
      Optional MiG Cockpits
      ~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
       
      There are three folders in the MiG_Cockpits folder:
       
      - J-6: contains an older cockpit and the INI files for the J-6
      - MiG-17_J-5: contains an older cockpit and the INI files for both the
      J-5s, the MiG-17, and the MiG-17F
      - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
       
      To install:
       
      1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
       
      2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
       
      3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
       
      Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
       
      If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Formation Take-Offs
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
       
      To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
       
      A few notes about these new INIs:
       
      1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
       
      2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
       
      IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
       
      ~~~~~~~~~~~~~~~~~~
      Alternate Aircraft
      ~~~~~~~~~~~~~~~~~~
       
      The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
       
      1. Canberra20
       
      The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      2. AC-47
       
      The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      3. C-47A
       
      The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      4. Li-2
       
      The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      5. F-104C_61 & F-104C_66
       
      These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
       
      Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
       
      ~~~~~~~~~~~~~~~
      Alternate Ships
      ~~~~~~~~~~~~~~~
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
      folders in \Optional\Alt_Ships (in the location where you unpacked this
      update package).
       
      2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Rolling Thunder Variant Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
       
      For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
       
      Campaign Dates
      -------- ----
      Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
      Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
      Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
      Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
      Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
      Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
      Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
       
      You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
       
      These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
       
      Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
       
      Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Helicopters
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
       
      At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
       
      Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      New Terrain Target Areas
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
       
      Bac Giang Rail Yard
      Hanoi Rail Car Repair Shop
      Trung Qui Mo Munitions Factory
      Nam Dinh Munitions Factory
      Nam Dinh Textile Mills
      Thai Binh Thermal Power Plant
      Bac Le Barracks & Supply Depot
      Canal des Rapides Bridge [Hanoi]
      Canal of Bamboo [w/ Nam Dinh Port facilities]
      Kep POL Storage
      Do Son POL Storage
      Hong Lieu POL Storage
      Nguyen Khe POL Storage
      Thai Nguyen Truck Yard
      Hai Duong Truck Yard
      Thai Nguyen Warehouse Storage
      Haiphong Warehouse Storage
      Nam Dinh Warehouse Storage
      Quon Lang Warehouse Storage *
      Thanh Hoa Warehouse Storage
      Vinh Loc Warehouse Storage
      Yen Bai Warehouse Storage
      Vinh Warehouse Storage *
      Bac Giang Transshipment Point
      Phuc Yen SAM Storage Facility
      Quon Lang SAM Storage & Support Facility *
      Hong Gai Radar Station
      Lach Truong Radar Station
      Dien Chau Radar Station
      Muong Xen EW Radar Station
      Moc Chau EW Radar Station
      Phuc Yen Air Defense Command & Control Center
       
      * = also in South Vietnam
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      SF2NA Support: Some Notes
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
       
      - new aircraft: EA-6B_71, E-2A/B, E-2C
      - carrier take-offs in single missions for USN aircraft
      - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
      - carrier battle groups in single missions
       
      Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
       
      The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
       
      You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
       
      This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
       
      ~~~~~~~~~~
      Change Log
      ~~~~~~~~~~
       
      This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
      updates include the following:
       
      - C-47A Skytrain (optional aircraft)
      - An-2 VPAF silver skin
      - new F-111A skins
      - Il-28 cockpit
      - deck lighting for all aircraft carriers
      - fake afterburner nodes for a number of older model third-party aircraft
      - minor updates & fixes to six dozen aircraft
      - visual shoot-cue for F-4D cockpits
      - minor updates to some effects
      - new hangar & loading screens for VPAF aircraft
       
      -----
       
      This update also contains the following fixes and add-ons from previous cumulative update releases:
       
      ** September 2013: **
       
      CHANGES & UPDATES
      - Implemented DIANE mod for A-6A/B cockpits
      - Added Home Fries' A-6 skins to A-6A/B
      - Added VA-115 skins to A-6B
      - Added VA-86 Diamonds skin to A-7E
      - Added new VPAF & PLAAF skins to An-2
      - Added VPAFSilver1 skin to An-12
      - completely overhauled B-52D/F/G
      - Added VNAF skins to B-57B
      - Added new skins to EA-6B
      - tweaked/updated USAFCamo2 F-4 skins
      - Added new skin to F-4E Rivet Haste
      - Added VF-102 skin to F-4J
      - Added new Silver & Camo skins to F-104C
      - Implemented gunsight mod for F-105Ds
      - Added new skins to KA-6D
      - Added VNAF skins to A-1H/J
      - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
      - Added new camo & grey skins to MiG-17F
      - Overhauled J-6/MiG-19 VPAF925 skin
      - Replaced J-6/MiG-19 VPAFBlue1 skin
      - Added PLAAFSilver1 skin to J-6
      - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
      - Added new cockpits for MiG-17s & J-6/MiG-19
      - Added VPAFSilver2 skin to MiG-21F
      - Overhauled MiG-21PFM 927_Green & 927_Camo skins
      - Implemented tweaks or minor fixes for almost every aircraft
      - Upgraded ships for Mar2012/SF2NA compatibility
      - Upgraded all AAA guns
      - Upgraded all SAMs & SAM radars
      - Added new destroyed LODs for some ground objects
      - Updated or tweaked a number of weapons & guns
      - Added a few new weapons
      - Added new SA-2 missile models
      - Overhauled Environment.INI for post-Dec2010 patch levels
      - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
      Mar2012 & later patch levels
      - Updated custom MissionSummary.STR & MissionType.STR files for
      Mar2012 & later patch levels
      - Added a number of custom sounds to SoundList.INI
      - Updated SquadronList.INI
      - Added a number of new items to terrain TargetTypes.INI
      - Added updated VietnamSEA_Water.bmp for SF2NA
      - Added custom WaterNormal.BMP to both terrains
      - Renamed Noi Bai Airfield to Phuc Yen Airfield
      - Overhauled or tweaked dozens of target areas in Targets.INI
      - Added 32 new target areas to terrain Targets.INI (see above)
      - Implemented minor twaks/fixes to all campaigns
      - Added seven date-specific Rolling Thunder variant campaigns
       
      NEW AIRCRAFT
      - AC-47 Spooky ++
      - E-2A/B Hawkeye +
      - E-2C Hawkeye +
      - EA-6B_71 (ThirdWire) +
      - F-104C_61 (ThirdWire) *
      - F-104C_66 (ThirdWire) *
      - J-5 Fresco-A
      - J-5A Freco-C
      - Li-2 Cab ++
      * Note: these aircraft require DLC 28 from ThirdWire
      + Note: these aircraft require SF2NA from ThirdWire
      ++Note: this aircraft requires SF2I Expansion Pack 1
       
      NEW SHIPS *
      - Adams Class DDG
      - Allen M. Sumner Class DD
      - Austin Class ATD
      - Bainbridge Class CGN
      - Belknap Class CG
      - Blue Ridge Class ACS
      - Enterprise Class CVAN
      - Farragut Class DLG
      - Forrest Sherman Class DD
      - Forrestal Class CVA
      - Garcia Class FF
      - Gearing FRAM IB Class DD
      - Knox Class FFG
      - Leahy Class CG
      - Midway Class CVA
      - Mitscher Class DL
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Trawler
      - Spy Trawler
      - USN Tanker
      - USN Transport
      * Note: some ships require SF2NA or LOD files from YAP
       
      ** January 2012: **
       
      UPDATES & ADDITIONS
      - Dels' A-1 cockpit included as an optional item
      - EZLead's "Staggered/Formation Take-offs" mod included as an optional item
      - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
      - alternate USMC F-4 loadouts included in May2011 & later patch levels
      - F-102A flight model replaced
      - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
      campaigns overhauled
      - a few new weapons added (others fixed)
       
      FIXES
      - cartoonishly large explosion debris reduced in bomb explosion and flak
      effects for Dec2009 & later patch levels
      - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
      - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
      - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
       
      ** September 2011: **
       
      UPDATES & ADDITIONS
      - added optional A-1 cockpits based on the F-8's (by Stary)
      - updated ground wars for Steel Tiger & Easter Offensive campaigns
      - added new napalm effect (by Stary) to BLUs
      - updated NATIONS.INI for May2011 patch level
      - updated FLIGHTENGINE.INI for May2011 patch level
      - updated SOUNDLIST.INI for May2011 patch level
      - updated SQUADRONLIST.INI for May2011 patch level
      - updated ENVIRONMENTSYSTEM.INI for May2011 patch level
      - added new 3W VNAF A-1 textures
      - added VNAF camo texture to B-57B
      - overhauled Cessna180 & O-1E and added new cockpits to each
      - added USNGrey5 texture to F-8C & F-8C_66
      - added three new textures to O-2A
      - added updated "Willie Pete" effects for May2011 patch level
      - updated terrain DATA.INIs for May2011 patch levels to correct
      visual problems with height maps, water levels, & coast lines
       
      FIXES
      - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
      Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
      - minor corrections/updates to most post-Dec2009 F-4s to account for model
      differences from earlier patch versions
      - minor corrections to most AAA, SAM, and radar ground objects
      - minor corrections to a number of other ground objects
      - minor corrections to several tanks & weapons
       
      ** April 2011: **
       
      MISC UPDATES & ADDITIONS
      - minor updates & tweaks to Rolling Thunder, Linebacker II,
      Easter Offensive, & Steel Tiger campaigns
      - added medals pack for North & South Vietnam
      - adjusted Altitude data in MissionControl.INI
      - updated & expanded SquadronList.INI
      - added new cockpit textures for F-111A
      - tweaked textures for F-4B
      - added USMCGrey3 texture for F-4B_67
      - added field-mod bomb racks for Canberra B.20 (both 3rdWire
      & ajundair versions)
      - added new engine sound for AC-119s
      - minor tweaks/updates to several other aircraft
      - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
      - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
      - added FAB-50, Canberra bomb rack, and weapons for Hueys
      - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
       
      NEW AIRCRAFT
      - F-4G Phantom II (VF-213, USN)
      - UH-1B Huey Gunship
      - UH-1D Huey
       
      ** February 2011: **
       
      FIXES
      - minor fixes to MiG-17 skins
      - minor tweaks to EA-6B
       
      UPDATES & ADDITIONS
      - added B-26K Counter Invader
      - added F-4D LORAN
      - updated Steel Tiger & Easter Offensive Campaigns
      - updated/expanded SquadronList.INI
      - updated unit designations for several texture sets
      - added two dozen new weapons
       
      ** January 2011: **
       
      FIXES
      - checked all radar family names
      - checked all radars, jammers, RWR for freq data
      - fixed afterburner effects for post-Dec2009
      - added proper CEP to all bombs, rockets, & A2G missiles
      - checked all LGB/AI bomb names
      - added cartridge weights for all custom guns
      - added ammo weights on aircraft internal guns w/ EjectShells=FALSE
      - checked NumSquadron= for all carriers in campaigns
      - checked campaign names
      - checked weapons EffectsClasses
      - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
      - added missing cockpit files to some aircraft
      - added destroyed models to some aircraft
       
      UPDATES & ADDITIONS
      - added new 'Nam-era weapons
      - added O-2A Skymaster
      - updated RF-8 skins
      - updated some F-4B_67 & F-4J skins
      - updated O-1E U.S. Army decals
      - updated A-1H/J USNGrey1 decals
      - added a few new effects
      - added nations music for campaigns
       
      EXP. PACK 2 FIXES & UPDATES
      - added Exp Pack 2 water .BMP
      - updated FlightEngine.INI
      - updated SquadronList.INI
      - added A-1H_67 & A-1J_67
      - updated B-57B DATA.INI for Exp. Pack 2
      - added CanberraB20 from Exp. Pack 2 as Optional/flyable
      - integrated A-1H/J_67 into campaigns
       
      ** July 2010: **
       
      FIXES
      - replaced grey-background VF-111 tail decals
      w/ white-background versions on F-4Bs
      - updated A-1H/J flight models
      - updated B-57B flight model
      - tweaked F-102A control surfaces
      - added custom AIM-4D for F-102A
      - made F-102A missile bay doors automatic
      - corrected several node names on Dec2009 & later F-4s
      - minor fixes on F-4E Rivet Haste, R-4B, RF-4C
      - added VPAF pilot to all MiGs
      - added two missing sound files
      - added a few missing pilots
      - tweaked O-1E/Cessna180 fm & weapon stations
      - tweaked F-104C fm
      - filled out F-104C radar data
      - tweaked AC-119 fm
      - tweaked F-5 fm & control surfaces
      - tweaked MiG-17 flight models
      - corrected MiG-17PF radar parameters
      - filled out RF-4B/C radar data
      - filled out RF-8A/G radar data
      - fixed OV-10 tank DATA.INI
      - tweaked F-5 centerline tank data
      - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
      - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
       
      UPDATES
      - added F-5E Tiger II (VNAF)
      - added F-5E Tiger II (VPAF)
      - added "dumb" AI versions of LGBs
      - added 30MM_GSh-30-2 cannon
      - added texture set patches for a number of aircraft
      - added new Loading & Hangar screens for F-102A
      - added Raven's Navy trawler texture set
      - added sounds to carriers
      - added clean exhaust emitters to A-1 Skyraiders
      - added grey B-57B tanks
      - added/updated hangar/loading screens for several aircraft
      - added damage models to several aircraft
      - added holes .TGAs to a number of aircraft
      - customized mission type name/description strings
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains new items from the following modders who generously allowed their use:
       
      Home Fries .................................. A-6A & EA-6B skins/decals
      JSF_Aggie ................................... A-6B VA-115 skin
      MiGBuster ................................... DIANE mod for A-6A
      Wrench & RussoUK2004 ........................ AC-47 Spooky
      gbreuder .................................... B-52 Vietnam Era Upgrade Package
      Dave (USAFTML) .............................. B-57B VNAF skins
      Paul Nortress ............................... new EA-6B skins
      Crusader .................................... F-105D gunsight mod
      slick_cowboy ................................ F-111E/F new skins
      Paul Nortress & allenjb42 ................... new KA-6D skins
      Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
      MiGBuster ................................... VNAF skins for C-130A & O-1E
      Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
      Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
      Paulopanz ................................... Li-2 Cab
      Paulopanz ................................... An-2 VPAF & PLAAF skins
      Gepard ...................................... MiG-17 Pure Fighter upgrades
      CA_Stary .................................... new MiG-17 & MiG-19 cockpits
      The Mirage Factory............................F-5E Tiger II
      Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
      Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
      Pasko ....................................... UH-1B Gunship
      Kesselbrut .................................. UH-1B/D flight model
      Gramps ...................................... UH-1H Huey
      HrntFixr ................................... UH-1B skins
      Dave (USAFTML) .............................. VF-213 F-4G skin
      Dave (USAFTML) .............................. VNAF B-57B skins/decals
      CA_Stary .................................... optional A-1 cockpits (based on F-8's)
      Dels & CA_Stary...............................optional A-1 cockpits
      liamp51 ..................................... re-textured F-111A cockpit
      Malibu43......................................new A-1H/J Skyraider loadouts
      FastCargo ................................... Canberra B.20 bomb racks
      Wrench....................................... bits for F-4D LORAN
      Malibu43......................................alternate USMC F-4 loadouts
      Wrench ...................................... overhauled O-1E & Cessna180
      Wrench ...................................... new textures for O-2A
      Fubar512..................................... bits for EA-6B
       
      Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
      WhiteBoySamurai ............................. Leahy & Bainbridge class
      Julhelm ..................................... new Firecan radar
      SUICIDAL .................................... New Destroyed Tank LODs
      Spillone104 ................................. SA-2 Guideline Pack
      Hinchinbrooke ............................... Adams class & Farragut class
      Florian ..................................... USN AOE Transport
      Julhelm ..................................... USN Tanker
      Kesselbrut .................................. Small Cargo Ship, Trawlers
      Cocas ....................................... Trawler & Soviet Trawler
      Raven ....................................... Trawler skins
      Crusader .................................... Soviet MANPADs for SF2
      Raven........................................ Navy Trawler texture
      Paulopanz ................................... medals pack for North & South Vietnam
      christian59 ................................. generic aircraft damage textures
      OldDiego, Pappy, Wrench, Pasko, ............. Pilots
      Florian/AmokFloo, & PureBlue
      CA_Stary .................................... new CBU-based napalm effect
      CA_Stary .................................... updated Willie Pete effects
      Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
      EZLead .......................................Staggered/Formation Take-offs mod
       
      Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
      ~~~~~~~~~~~
      Legal Stuff
      ~~~~~~~~~~~
       
      We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
      Thanks,
       
      Malibu43 & eburger68
       
      --------------------
      malibu43 & eburger68
      1 Sep. 2014

      8,446 downloads

         (15 reviews)

      27 comments

      Updated

    12. FAA F-16BM Block 10 (Argentine Air Force) v1.0

      This is the First Argentine F-16BM, actually M-1210, Previously ET-210
      The pack has two schematics: one that was actually presented here in Tandil, Buenos Aires, Argentina, and the other that was presented during the purchase confirmation, which remains fictional for now since the official schematic is unknown.
      The official schematics and data for avionics, radars, etc. will be created and published in future updates.

      General credits to Ravenclaw_007, Menrva and Team Viper
       
      - 3D Model Modified by Ravenclaw_007
      - Weapons proporcioned by Ravenclaw_007 And 3 extra weapons created by Franconinja14
      - New skins by franconinja14, using the Team Viper F-16C Templates and modified by Franconinja14.
      - Detailed Menrva F-22 pilot model 
      - Detailed Team Viper ejection seat.
      - Sounds, Effects and fuel tanks proporcioned by Team Viper.






      50 downloads

         (1 review)

      11 comments

      Submitted

    13. RAH-66 Comanche Pack

      This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche.
      Please read the readme file (included) for installation instructions and credits.
      Happy Easter!
      Dels

      70 downloads

         (5 reviews)

      1 comment

      Submitted

    14. SF 2 NA/E LA SAONE FN TANKER

      Petrolier ravitailleur d'escadre
      LA SA?NE
       
      30/01/2017
      SF2 E/NA
      LA SA?NE class AOR TANKER FRENCH NAVY
      (P?trolier ravitailleur d'escadre )
      The AOR class or LA SA?NE class TANKER were the first TANKER built for the French Navy after the Second World War.
      During the wwII the German's stop the build.
      Two ships were built between 1945 and 1949....
      The ships were modernised ... and decommissioned in the 1980s, when they were replaced by the DURANCE-class TANKER'S.
       
      The ships were designed as TANKER for the Squadron escorts (Escorteur d'escadre) ....and Carrier's.
       
      ----------------------------------------------------------------------------------------------------------------------------------
      To Install:
       
      For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!!
      ----------------------------------------------------------------------------------------------------------------------------------
      =For SF2 Series Users:
      These are the simple instructions ...
      Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder.
      From the gun's ....data folder' Copy/Paste the gun's folder into your Objects/Guns subfolder.......
      -----------------------------------------------------------------------------------------------------------------------------------
      NOTE: if using a weapons pak that includes this weapon, you can either skip it, or let if overwrite.
       
      -------------------------------------------------------------------------------------------------------------------------------------
      Then, take the subfolder marked Decal's (this contains the hull number decals), and copy/paste it into you .........Objects/Decals subfolder.
      It's all set up for nearly instant use.
       
      ----------------------------------------------------------------------------------------------------------------------------------------
      Credit's
      Skins:AceSfakia
      3D Model: AceSfakia
      Data.ini:Acesfakia
       
      Gun's.ini files,Sound's effect's etc :COMBATACE, T W
      =======================================================================================================
      -This Model is FREEWARE under combatace...... Feel free to use this mod for any future projects as long as proper credit is given..
      All copyrights reserved.
      This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it..
      Source:
      Wikipedia
      netmarine.fr

      408 downloads

         (4 reviews)

      3 comments

      Updated

    15. 184th TFG F-4D Euro Scheme

      The 184th TFG operated F-4D's from 1979 till 1990 and was the F-4 Schoolhouse, operating 70 F-4D's in various paint schemes.
      This includes (18) different F-4D's wearing the Euro Scheme variations which were seen on the flightline of McConnell AFB during the late 1970's and 1980's.
      These were all verified by photos and do not represent a particular year but the entire F-4D Phantom tenure with the 184th. Being a schoolhouse, the 184th had Phantoms in every scheme, some Kansas Phantoms wore them all during their time at the unit while others did not.
      Happy Phlying!

      33 downloads

         (0 reviews)

      2 comments

      Updated

    16. Spitfire Mk14


      --------------- Spitfire for CombatAce ---------------
      SF2 version 2021

      TurboSquid : original 3D model
      Snapper21 : source file donated to CA and textures.
      Wrench : project development origin and inis
      Starfighter2 : original Spitfire Mk9 cockpit
      Ravenclaw_007 : rocket ini
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.

      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Spitfire Mk14c
      - Spitfire LF Mk14e

      32 downloads

         (1 review)

      0 comments

      Submitted

    17. 360 Controls For Strike Fighters 2

      4 controls for Fighter, Attacker and Vtol, also include a easy keyboard configuration only with the nesesary commands
       
      Just place the file "Default.ini" in Saved Games\ThirdWire\StrikeFighters2\Controls
       
      Run Xppader, Load the Profile and you are done and ready to Fight in the sky

      565 downloads

         (5 reviews)

      7 comments

      Updated

    18. SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.

      SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.            11/15/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod
      makes use of many stock items, most importantly, various cockpits from the F-105 Thunderchief
      from SF2V/E.  Therefore, it's =vitally= important that your game version(s) have access to these
      cockpits. Many decals used herein also reference the stock 3W F-100s. Make sure you have them as
      well!!*
      The is the release of a new "What If..." aircraft for USAF and Export users, the F-100G and F-
      100H Super Sabre. Like the F2J Super Fury,  these are expansions of the F-100 series, adding more
      capabilites for air-to-air and air-to-ground.
      This package includes both aircraft, with skins for various Export customers. It should be noted
      that each skin has a set date to "turn on", using the SF2 default start date switch.
      The package is broken down into...
      = F-100G, single seater:
      USAF
      NMF, 417th TFS, USAFE (Hahn AFB)
      SEA 3 tone Camoflague, USAFE (Bitburg AFB)
      Spain
      NMF, Ala 12, 161 Esc.
      Denmark:
      NMF
      Overall Greeen Camo, Esk 727 (skin changes from NMF to Green in 1971)
      Japan:
      NMF, 1 Hikotai
      also a "Plane Jane" NMF skin for those wishing to create other users.
        
      = F-100H, 2 seater: 
      USAF
      NMF, 510th TFS, PACAF (Clark AFB, PI)
      SEA 3 tone, 90th TFS, PACAF (Bien Hoa Air Base, RVN)
      Portugal
      NMF, Esq.51
      Greece
      3 tone camo, 335 Mira
      Japan
      NMF, 10 Hikotai
      The JASDF skins (F-100G & H) include several other squadron badges, for those wishing to switch
      or expand that air force. Those from the G should also work on the H, and vice versa, with a
      little ini editing.
      All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items.
      Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are
      supplied. Each skin has it own specific hangar screen. With the fact all markings are decals,
      other users can be created quite easily.
      The Standard Animation Keystrokes (tm) is used for the Caonpy (Shift/0). 
      As always, fairly easy to follow, detailed install instructions are included. So, please read
      them. 
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
       

      199 downloads

         (0 reviews)

      2 comments

      Updated

    19. Mues Toolbox

      In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together.
       
      This package contains currently:
       
      LOD Viewer V0.5.2 (old obsolete version, please download and use V0.6.3)
      Target Area Editor V0.2.2 (Updated)
      CAT Extractor V0.1.0 (NEW!)
       
      For usage instructions of the programs please read the readme files located in the Readme folder.
       
      Update 29.03.2025: I think it's best for the community if my tools are freely downloadable for everyone. External download link: https://www.dropbox.com/scl/fi/uy29n6jh3fu35inxlhhuf/MuesToolBox.zip?rlkey=94k9s0iv3enz4b6b6l2tstfyz&st=vtdl2gh9&dl=0

      1,842 downloads

         (29 reviews)

      14 comments

      Updated

    20. Su-17 Fitter-C V1.0

      I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series.
      The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones.
      The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs.
      Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K).
      CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below:
      For the 3D aspects: 
      Martin K. A.K.A. 76.IAP-Blackbird.
      Laszlo B. A.K.A. Logan4.
      Enoc M. A.K.A. FLOGGER23.
      The FM:
      Cliff7600
      Armament Department:
      Snailman
      Cliff7600
      Skinning:
      FLOGGER23
      I want to thank the advice to the following guys:
      Snailman for the references
      Soulfreak for the stencil pics
      Stary for general skinning tips
      General installation tips.
      As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism.
      All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me)
      All of the mod folders have been arranged for you to drop them in the main game folder of your preference.
      Some weapons have been made from scratch, please review what you have and what you need.
      Some effects have been made, also, please back up what you have.
      Su-17K as mentioned above, will be released as separated for SF2:I
      Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release.
      Safe flights everyone!

      119 downloads

         (5 reviews)

      3 comments

      Submitted

    21. JH-9 Shen Jian

      Above all this is a what if mod in order to create a new flyable fighter.
      *JH-9 'Shen Jian' ('Excalibur') v1.0.0
      First flight : 1976
      Developped by the PLAAF
      This fighter is derivated from the MiG-21PF.
      It was first observed and pictued in October 1976 over the China Sea.
      *SF2 basical game from Thirswire is needed.
      *I would like to thank :
      - Combat Ace Team for their hosting,
      - Thirdwire their game,
      - Mago/Paladrian for their cockpit,
      - and the creator of the GP-9 gunpod.
      Best regards,
      Coupi
       

      36 downloads

         (0 reviews)

      0 comments

      Submitted

    22. SF2 North Cape Terrain Revamp (v.2)

      SF2 North Cape Terrain Revamp            5/15/23
      == For SF2, any and all, but designed with SF2:E in mind ==
      *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.*
      This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm).
      I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!!
      Good Hunting!
      Wrench
      Kevin Stein

      == Remember, you MUST have an active subscription here at CA to download this package ==
       

      60 downloads

         (0 reviews)

      0 comments

      Submitted

    23. JASDF F-4EJ cockpit pack

      JASDF F-4EJ cockpit pack
      includet in this pack are
      F-4EJ_72_cockpit F-4EJ_85_cockpit this cockpits will only work with the F-4EJ pack i made , here is the link to this aircrafts   https://combatace.com/files/file/14263-f-4ej/
      this cockpits will not work with the TW F-4EJ DLC06  , at least not with out a lot of rework and repositioning
      to install just drop the content of the F-4EJ_72 and F-4EJ_85 folders in to the respective aircraft folders and let overwrite if ask to
       
      i hope i got everything right this time and the cockpits will work for you as they should
       
      have fun , ravenclaw_007

      102 downloads

         (2 reviews)

      0 comments

      Updated

    24. Spang '79: F-4 Phantom II's at Spangdahlem AB 1979

      This mod brings together all of the aircraft of the 52nd Fighter Wing at Spangdahlem AB, Federal Republic of Germany in 1979. It features historic serials and skins for the era
      and four different versions of the F-4 Phantom!
          Included
      EF-4C_75, F-4D_LORAN_78, and F-4G_78 aircraft, as well as a skin for the stock F-4D_78
      New pit and inis for the F-4D_78
      Sounds, effects and decals for all of the above
      Assorted Weapons
              Required
      SF2 Europe for use of F-4D_78 aircraft
              Installation
      Basic aircraft: add contents of "2 mod folder" to your preferred install. allow overwrites
      NOTE ON F-4G_78
      I HAVE BEEN GIVEN PERMISSION FROM ravenclaw_007 TO RELEASE AN EARLIER COPY OF HIS ONGOING F-4G PROJECT. WHEN HE RELEASES HIS FINAL PRODUCT IN THE FUTURE THIS MOD WILL BE UPDATED ACCORDINGLY.
      NOTE ON EF-4C_75
      I HAVE BEEN GIVEN PERMISSION FROM Sundowner TO RELEASE A COPY OF HIS ARCHIVED WORK. THIS IS ONLY MEANT FOR USE IN THIS MOD AND IS NOT A PART OF THE CA FREE USE AGREEMENTS (NO MODDING IT ON YOUR OWN!)
      ______________________________________________________________
          Credits
      ----------F-4G--------------------------
      ravenclaw_007 -             F-4G model and main textures, Ejection Seats
      nightshadeP/R -             testing as always
      331KillerBee, ravenclaw_007 -        SF2 Weapons Packs
      daddyairplanes-                light textures, tgas, minor ini work,

      ---------F-4D LORAN 78--------------------------
      Thirdwire            original F-4D_78 model
      mppd                LORAN towel bar fake pilot object
      Wrench                 original conversion of F-4D_LORAN to SF2 standards
      ravenclaw_007            new F-4D_78 pit and data ini edits
      daddyairplanes            research, new skins and decals
      ---------F-4D_78--------------------------
      Thirdwire            original F-4D_78 model
      ravenclaw_007            new F-4D_78 pit and data ini edits
      daddyairplanes            research, new skins and decals
      ---------EF-4C_75 --------------------------
      Sundowner -                 Original model and skins, special F-4_MER bomb rack
      daddyairplanes -             texture, tgas, load screen, loadout
          a special thanks to Nyghtfall: he answered my original request for a new fake pilot mod. literally
      right before he gave me his completed fake pilot model, Sundowner provided an aircraft model
      with the needed parts baked on the aircraft. But i still appreciate the time Nyghtfall took to try
      to help me out
      -----------Weapons---------------------
      ravenclaw_007        majority of weapons mods included
      malibu43        2_LAU88 triple rail launcher (allows 4 Mavericks to be carried instead of only 2 or 6)
      daddyairplanes        adjustments to Mk80 series bombs that increased supply
      -------------overall project------------------------------------------------------------------
      TK -                     For the ThirdWire series of sims.
      cSomers611, nightshadeP/R         test team
      templates for skins a mix of Sundowner, ravenclaw_007, yakarov79 and daddyairplane layers
      --------------------------------------------------------------------------------------------------
      Thank you for downloading this mod and I hope you enjoy it
      daddyairplanes
      aka Kevin Unruh
      10 Mar 2025
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
       

      39 downloads

         (0 reviews)

      5 comments

      Submitted

    25. MiG-25 Foxbats for SF2

      SF2 MiG-25 Foxbats
       
      This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package.
       
      These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
       
      Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.)
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
       
      ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Aircraft & Nations Included
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      The following aircraft are included in this package:
       
      MiG-25P Foxbat-A - Interceptor
      MiG-25R Foxbat-B - Recon version
      MiG-25RB Foxbat-B - Recon/Bomber version
      MiG-25PU Foxbat-C - 2 seat trainer
      MiG-25PD Foxbat-E - Interceptor (updated)
      MiG-25PD Foxbat-E - Interceptor (updated), Export version
      MiG-25BM Foxbat-F - Anti-radar version
       
      The following nations are represented:
       
      USSR
      India
      Iraq
      Libya
      Syria
       
      For more information on the differences between these various versions, see this Wikipedia article:
       
      http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25
       
      Also useful are these online articles:
       
      http://www.airvectors.net/avmig25.html
       
      http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html
       
      http://everything2.com/title/MiG-25+Foxbat
       
      ~~~~~~~~~~~~~~~~
      Notes on Changes
      ~~~~~~~~~~~~~~~~
       
      This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package.
       
      Several things are worth noting:
       
      - landing gear for all aircraft is fixed, so aircraft no longer bounce
      and teeter around on the ground or wander off into the weeds (this has
      long been a pet peeve of mine with these aircraft, and I think I have
      finally fixed the underlying problem);
       
      - brake chute animation for the PD and PD Export version has been disabled,
      as the animation appears to be partially broken, leaving the chute door
      open during flight (strangely, this problem does not affect the other
      models);
       
      - all engines now have fake afterburner nodes (if you don't like their
      appearance, you're welcome to substitute your own or turn them off);
       
      - all aircraft use standard SF2 shadow statements (the included .SHD files
      actually spawn those dreaded tractor beams, whereas a simple SF2 shadow
      configuration does not).
       
      It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~
      Credits & Acknowledgements
      ~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
       
      Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1:
       
      Dave (USAFTML)
      Wpnssgt
      Tomcat1974
      Sundowner
      Ghostrider
      Deuces
      Moonjumper
       
      Also included in this package are skins or decals done by the following individuals:
       
      HrntFixr
      Sidewinder86
      Gepard
      Wrench
       
      The cockpits used in this package were built by:
       
      Paladrian (MiG-21 cockpit)
      Boopidoo & Badger the Bad (Su-15 cockpit)
       
      Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750.
       
      If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
       
       
      -----------
      Eric Howes
      eburger68
      27 March 2014

      2,018 downloads

         (7 reviews)

      6 comments

      Updated

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