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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.1
This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.
Installation:
In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
STEP 1:
If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here
This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
- Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
- Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
- Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
- Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
- Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
STEP 4: EDIT OPTIONS.INI
Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-4K_75
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Save your changes and close the Options.INI file.
THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
Credits:
F-4K by Sundowner and the Mirage Factory.
Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
Bucaneer by ravenclaw_007.
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff1
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12L, 21, & Type 22 frigates
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, & 3-A-305
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Lynx & Sea King upgrades
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.
By dtmdragon269 6 -
Third Wire F-8A & F-8B Crusader 1.1
Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders.
Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally.
F-8A
- The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5
F-8B
- The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar.
To install:
1, Unpack and drop into your main mods folder.
2, Override when prompted.
Credits:
- Crusader for the F-8A cockpit gauge placement.
- ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
- ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
- Weapons by Ravenclaw_007.
CombatAce fair use agreement applies.
Enjoy,
Dan.
By dtmdragon232 4 -
ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement.
What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission.
A collection of 40+ buildings, hangars etc.
All these objects my own work, they may not be 100% historically accurate, if that is really important to you don't bother to download them.
They have been made by looking at photos of the actual structures and sometimes a little "artistic licence " has been used to keep frame rates down etc.
Any missing textures or whatever just let me know..
As always read the Read Me.
By Sundowner132 0 -
ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement.
What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it.
So please no copying of my skins for any use other than your own.
This model has been created from the old freeware AlphaSim OV-10A, which in itself is a lot more work than most of you think.
Most of the original AlphaSim model has be "re-moddeled" in some way.
All animations have been done from scratch and may not be perfect, bits have been added and even more bits have been removed, all parts have been remapped etc, etc.
Please read the read me.
There are other Bronco mods available here at CA, this is not designed to replace any of them, you have the choice to use whatever you like or what works best on your system.
By Sundowner257 0 -
Fictional mod of the stock Kfir C2 to make it look like a fighter plane for the swedish air force.
YOU WILL NEED AT LEAST SF2:I TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Also to yakarov for the template and to Alfie (Spinners) for the camo pattern I used.
Happy flying
ValAstur
By ValAstur54 0 -
Royal Danish Air Force F-86D Sabre Dog
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
Make a backup copy of your previous files, you might not like this one.
But if you downloaded my previous version of Danish F-86D - just simply delete all old files, as this mod is entirely new.
A fake pilot is required to run this mod.
A new model of F-86D as used by the Royal Danish Air Force
In the game, you will find it under a prefix .KDF. *
* Kongelige Danske Flyvevåbnet
Some time ago I uploaded the first version of this model. Now after some suggestions, I fixed mistakes, and some bugs.
I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee.
All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format.
Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force.
This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1
Credits.
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model rework, mambo jumbo like skins, decals, research...
Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw.
TACAN is made as a "weapon" so it will appear automatically after a certain year.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
By yakarov7964 0 -
ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement.
What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission.
OK, what we have here are a collection of static aircraft that I've made up myself either from existing max files that I've been involved in before. Or converted from the old Alphasim freeware stuff.
ALL maps and textures are made by myself.
All markings are painted on.
Read the Read Me.
Sundowner
By Sundowner128 0 -
ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement.
What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission.
This is just a small part of a whole lot of Terrain Objects I've made over the last few years, they are all created and painted by myself either using the original max files or started from scratch.
Please read the read me...................it's for your benefit.
During installation if you get asked to overwrite something STOP !! Cancel the installation and rename the files causing the conflict.
My work is no better than anybody else's so I'm dead against replacing other folks hard work. Having a choice is nice.
Have fun.
By Sundowner125 0
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