Jump to content
MigBuster

Strike Fighters 2: Windows 10 Edition up for pre-order

Recommended Posts

Mainscreen.thumb.jpg.93025f0a49a08987afc4bda0e5785dbe.jpg

 

 

Still in development, expected release date: May 2020 (subject to change).

 

Strike Fighters 2 Win10 Edition is the latest version of Strike Fighters 2, a jet air-combat game set in the 1960's, updated to run on Windows 10 PC!

Player flyable aircraft include some of the most legendary fighters from the early jet age, including F-100 Super Sabre, F-105 Thunderchief, A-4 Skyhawk, F-4 Phantom II, and F-8 Crusader.

Campaigns feature 1960's high-flying combat action over fictional Middle Eastern sands. Join the United States Air Force, Navy, Marines, or a special operations Mercenary unit, and engage in blood-draining, G-pulling, action-packed dogfights against the enemy MiGs!

Additional aircraft, maps, and campaigns will be available as DLC in-app purchases.

 

Owners of Strike Fighters 2 Complete Edition will receive the Win10 Edition and its DLCs for FREE as they become available.

 

https://store.thirdwire.com/project_sf2_w10.htm

 

 

 

  • Like 12

Share this post


Link to post
Share on other sites

1 hour ago, MigBuster said:

Owners of Strike Fighters 2 Complete Edition will receive the Win10 Edition and its DLCs for FREE as they become available.

 

lovely jubbly....

  • Like 1

Share this post


Link to post
Share on other sites

Currently SF2 (under W10)  with the whole TW addons run works well ! :dntknw:

Really what's new ? Should we start from scratch ? "Free" ok I understand but I expect a major evolution.

Excuse me... TW practices the art of recycling. So wait and see ! :hi:

Edited by Coupi
  • Like 2

Share this post


Link to post
Share on other sites

well, I'm glad a bought the full pack then! I'm going to have to be shopping for new comp soon ... 

 

Share this post


Link to post
Share on other sites

Considering i'm running Windows 10 and playing SF2 just fine, i'm a bit confused.  I take it there's not anything else like, more aircraft, updated graphics or other such things?  Good to see they're still paying attention to SF2 though.

  • Like 1

Share this post


Link to post
Share on other sites

SF2 has never been supported on Windows 10 despite it running okay for most people. Patches and updates in the past have killed it on occasion so this would mean TK has to fix it if it stops working and do Windows support again :biggrin:. (to be clear that would only be the new Win 10 edition he would fix not the old one)

There might be game changes - possibly minimum maybe some kind of Gfx update to use DX12......will have to wait and see. 

 

 

  • Like 2

Share this post


Link to post
Share on other sites

I appreciate an update to the game engine, just hope current CA SF2 files/addons can transfer right on over.

  • Like 1

Share this post


Link to post
Share on other sites

SF2 was coded for Windows Vista, which inadvertently made it compatible with Windows 7. Windows 10 and the hardware drivers supporting it are a moving target. Don't expect any noticeable code changes if SF2 already runs well on your Win10 pc. What is coming will eliminate some problems under the hood and allow TK to market SF2 as a proper Win10 compatible game. Bringing the game up to Windows 10 coding standards also paves the way for future development, should TK believe it may be profitable again. I can't think of a single sim that stepped into the niche that SF2 filled: the Jane's Fighters Anthology lite survey sim. But his timing may be a little late as ED is going to release a dumbed down version of DCS World with all the main fighters in one package, which will inherently feature the things SF2 was always missing: multiplayer, recording missions, ejection sequences, and maybe air-to-air refueling.

But the beauty of SF2 is that presumably most if not all of the previous SF2 mods will still be compatible, maintaining SF2's huge advantage: comprehensive libraries of aircraft, vehicles, ships, and maps from all eras of aviation from WWI to the recent past. If TK could afford to shoe-horn in a newer graphics engine and provide the plugins and tools needed to update existing models and create new, massively updated terrains, he would have a winner.

  • Like 2

Share this post


Link to post
Share on other sites

Also people who donated will get this too btw,in case you have forgotten...

its really a major update to iron out the problems such as directx 10 issues we had...I think its going to have selectable DXversions 9\10\11     possibly...

I know that the directx10 issues was the main reason for update....anything else is a bonus....add on a\c eh ?    wonder what ones......sounds good...

  • Like 1

Share this post


Link to post
Share on other sites

Notice too that the flyable aircraft include the F-105 Thunderchief and the F-8 Crusader, which were not in the Windows 7 version of the original Strike Fighters.  I bet we will see those two implemented into updated Dhimar vs. Paran campaigns where they weren't available without a bit of modding or campaign editing.  Maybe I'm being too hopeful, but having both the F-8 and A-4 could be justification for carriers to be added into the vanilla desert campaigns too right off the bat.  It always bothered me a little that the Navy F-4s and A-4s were just flying out of land bases in the vanilla game when there is a sea taking up half the map.

  • Like 1

Share this post


Link to post
Share on other sites

The original game didn't have carriers. WoV added carriers. WoE added clouds. WoI fixed a lot of the issues with AI and flight models introduced by WoV and WoE as well as adding better modeling of radar/ecm.

If the base install of SF2 came with everything, there would have been no incentive to buy SF2V, SF2E, etc. As it was, the majority of SFP1/WoX purchasers never bought any of the SF2 releases and quite a few people exploited the lack of copy protection to pirate the series. I am not sure why TK even started messing with SF2 again given that he seems to be far more successful at generating revenue with his mobile games without investing nearly as much time, effort, and money.

  • Like 2

Share this post


Link to post
Share on other sites

It's me or the opening pic is not taken in the default TK terrain, but one of our modded ones?

Share this post


Link to post
Share on other sites

Let's hope he takes this opportunity to remove some hard coded limitations that made sense with Windows 7 and older hardware but no longer make sense with Windows 10 and vastly more powerful hardware.

Share this post


Link to post
Share on other sites
SF2 works perfectly on my Windows 10 1909 PC update, without any problems or bugs. Only Wings Over Europe, Israel, and Vietnan have problems with Windows 10. I think Third Wire should focus on improving cockpit (clickable), and improving flight model. SF2 is one of the best simulators, and with a few adjustments it could get even better.

Share this post


Link to post
Share on other sites
4 hours ago, Stratos said:

It's me or the opening pic is not taken in the default TK terrain, but one of our modded ones?

There are no suitable images provided - that is my menu screen. 

  • Like 1

Share this post


Link to post
Share on other sites

I'm sorry, but this should be an automatic update for SF 2 , not a  "new" package a cash grab in my eyes........especially as a lot of folk have no issues running SF 2 in Win 10 already.

Share this post


Link to post
Share on other sites
2 hours ago, trotski00 said:

I'm sorry, but this should be an automatic update for SF 2 , not a  "new" package a cash grab in my eyes........especially as a lot of folk have no issues running SF 2 in Win 10 already.

I can't fault Thirdwire here considering the money and time he has to invest in this. He is a one man business so I would hope that he is paid something for that work 

The Kickstarter (or whatever) for this was no where near but he is still giving it away to those very few that wanted it to go on. 

To make SF2 a viable ongoing business stream from now it needs some very visible major changes of which I doubt we will see.

  • Like 3

Share this post


Link to post
Share on other sites

I agree MB.....he didnt have to really do anything...he is losing money in some respects...I recieved the complete pack free from TK...and im not the only one so.....he must be losing more money making this.....he in that regard deserves to recoup his losses....if it gets the game up to date im all for it....hopefully we get some suprises.along the way....dlc ?...hmmm might be good..we cant condemn him til final thing is out tbh...

Edited by russouk2004
  • Like 1

Share this post


Link to post
Share on other sites

I think hes doing the proper thing, DCS is close to selling the Ka50 for the third time.

  • Haha 1

Share this post


Link to post
Share on other sites
54 minutes ago, Stratos said:

I think hes doing the proper thing, DCS is close to selling the Ka50 for the third time.

And effectively this sim is now being sold as complete for the third time......I already bought it twice.....once as SF gold, then as SF2 .........I will not get this free as the only thing I bought digitally  were the DLC's , and as I no longer have the disk and I have re installed the whole thing from a backup copy I had on my external drive, I am not going to get this for nowt, I object to paying for effectively the same game  3 times, especially when the game hasn't actually given me any issues thus far on Win 10......if however it was a paid upgrade in the form of a DLC, I would "get " that concept, as to be honest, I dont think that there will be any major changes or adjustments to what will essentially be the same sim as it stands in its present iteration, yeah, ok, it may make it more forward compatible, but will it be forward compatible, and more featured than an update ? to price this as a fully priced release is out of order, dont care if TK is a one man band, or if he is the Berlin Philarmonic, maybe if the bugger had fully supported the damn thing from the get go, and co operated with the modding community a bit more, this "new" version would not be needed in the first place.....I stand by my cash grab statement. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Eagle114th


      View File Screen Overhaul - (1920 x 1080)
      Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition
       
      The new version of SF2 Screen Overhaul 1.2 is now released.  Here is the following screen this mod completely overhaul:
       
      -          Main screen
      -          Single mission screen
      -          Mission editor screen
      -          Hangar (Default) screen
      -          Loadout screen
      -          Planning screen
      -          Roster screen
      -          Campaign screen
      -          Campaign editor screen
      -          Pilot records screen
      -          Options screen
       
      It does not yet cover another screen.  It is work in progress (WIP) for now.  What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. 

      NOTE:  Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part.
       
      You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.)

      Version 1.2 NOTES:
       
      Buttons customization instruction:
      In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button.  In order, to change the color of buttons, go to one of button folder, you will see different folders for various color.  Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder.

      For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp.  Then I paste (Overwrite) the files in BUTTONS_HANGAR.
       
      Screens and Buttons customization Templates
      In different “BUTTONS_(different screen names)”, there are folder “_Templates’.  You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. 
       
       


      This mod uses a font known as Orbitron.  I included it in _Fonts folder.

      I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible.  You all have been a huge help. 

      Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2.  This mod is truly fun to fly in SF2.  If anyone hasn’t tried it yet, I highly recommend it.


      There are detailed instruction that explains how to install in the proper ways in README file.  LEASE READ IT BEFORE INSTALLING! 

      I included the plans for the next version in the readme too.  

      The feedback are always welcomed!
       
       
       
      Submitter Eagle114th Submitted 05/18/2021 Category Menus  
    • By Eagle114th
      Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition
       
      The new version of SF2 Screen Overhaul 1.2 is now released.  Here is the following screen this mod completely overhaul:
       
      -          Main screen
      -          Single mission screen
      -          Mission editor screen
      -          Hangar (Default) screen
      -          Loadout screen
      -          Planning screen
      -          Roster screen
      -          Campaign screen
      -          Campaign editor screen
      -          Pilot records screen
      -          Options screen
       
      It does not yet cover another screen.  It is work in progress (WIP) for now.  What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. 

      NOTE:  Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part.
       
      You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.)

      Version 1.2 NOTES:
       
      Buttons customization instruction:
      In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button.  In order, to change the color of buttons, go to one of button folder, you will see different folders for various color.  Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder.

      For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp.  Then I paste (Overwrite) the files in BUTTONS_HANGAR.
       
      Screens and Buttons customization Templates
      In different “BUTTONS_(different screen names)”, there are folder “_Templates’.  You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. 
       
       


      This mod uses a font known as Orbitron.  I included it in _Fonts folder.

      I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible.  You all have been a huge help. 

      Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2.  This mod is truly fun to fly in SF2.  If anyone hasn’t tried it yet, I highly recommend it.


      There are detailed instruction that explains how to install in the proper ways in README file.  LEASE READ IT BEFORE INSTALLING! 

      I included the plans for the next version in the readme too.  

      The feedback are always welcomed!
       
       
       
    • By Eagle114th
      I did some experiment on converting the regular screenshot into 1970s and older photo style.  I thought "Why not?"  so here it is:

      Parked A-4s - Rregular screenshot

      Parked A-4s - 1970s style screenshot

      Parked A-4s - Older style screenshot


      Parked MiG-21s - Regular screenshot

      Parked MiG-21s - 1970s style screenshot


      Parked MiG-21s - Older style screenshot

    • By Eagle114th
      Good evening everyone,
      I have a few questions about MESSAGESYSTEMS.INI and .STR files;
       
      1) since I am looking for the way to do further changes to HUDDATA and GUI.  I did some researches and I found out that if I edit MESSAGESYSTEMS.INI, I will be able to do more customization to the in-flight screen.  I am unable to find MESSAGESYSTEMS.INI.  So where do I find it? I extracted flightdata and there is no MESSAGESYSTEMS.INI. Where can I find MESSAGESYSTEMS.INI?

      2) About .STR, I noted there are .STR on both flight and menu folders after extracting both using CAT extractor.  What kind of program is required, in order, to edit .STR files?  Or is there no way to mod them properly yet?

      As always, the information and advice are appreciated.

      Cheers!
       
    • By Eagle114th
      Hello everyone,
      While I was working on SF2 new MENU / GUI project, I realized that I really want to finish working on updating an ordinance list.  The reasons:

      I missed the old day of Jane's FA when I could view the list of ordinance that is separated between AA (Air to Air) / AS (Air to Surface).  I decided to work on it, so anyone who wants this can also enjoy SF2 with new ordinance list.  

      I created the notes with abbreviations I am using for the list.  The feedbacks are welcomed as always.  I will happily update the list if the community wants to see any abbreviations modified, changed, or added.  Here is the list:
      Abbreviations -------------------------------------------------------- <MISSILE PLATFORM - TYPES> AAM AIR TO AIR MISSILE ALCM AIR-LAUNCHED CRUISE MISSILE AGM AIR TO GROUND MISSILE ARM ANTI-RADIATION MISSILE ASM AIR TO SURFACE MISSILE AShM ANTI-SHIP MISSILE M-SAM MOBILE SAM SAM SURFACE TO AIR MISSILE <MISSILE - GUIDANCE TYPES> ARH ACTIVE RADAR HOMING CG COMMAND GUIDANCE CLOS COMMAND TO LINE-OF-SIGHT SARH SEMI-ACTIVE RADAR HOMING LG LASER-GUIDANCE LOSBR LINE-OF-SIGHT BEAM RIDING INS INERTIAL NAVIGATION SYSTEM IR INFRARED HOMING IIR IMAGING INFRARED GUI TGM TELEVISION GUIDANCE TV ELECTRO-OPTICAL GUIDANCE RA RADAR ALTIMETER GUIDANCE RC RADIO COMMAND RL RADIO LINK <BOMB - TYPES> CBU (CLUSTER BOMB UNIT) FFD FREE-FALL DEMOLITION GBU (GLIDE BOMB UNIT) GPB GENERAL-PURPOSE BOMB LGB LASER-GUIDED BOMB LDGPB LOW-DRAG GENERAL-PURPOSE BOMB NPB NAPALM BOMB PGM PRECISION GUIDED MUNITION <ROCKET - TYPES> AP ARMOR PIERCING FFAR FOLDING-FIN AIRCRAFT ROCKET HE HIGH EXPLOSIVE HVAR HIGH VELOCITY AIRCRAFT ROCKET <OTHER> DT DROP TANK ECM ELECTRONIC COUNTERMEASURES GP GUN POD RACK ORDINANCE RACK RL ROCKET LAUNCHER RP ROCKET PROJECTILE TGP TARGETING POD
      Here is the updated list of SF2 ordinances:
      NOTE: You will see duplicated names for drop tanks, don't worry about it.  It is connected to the aircraft.  You won't see duplicated drop tanks in SF2 Menu. This list is directly copied from weapondata. 
      The list is still WIP, there are probably mistakes I have not seen before.  So please let me know if you see anything needs fixing in the list.
       
      <AIR TO AIR MISSILES> (AAM) AIM-4D Falcon (IR) (AAM) AIM-7D Sparrow (SARH) (AAM) AIM-7E Sparrow (SARH) (AAM) AIM-7E-2 Sparrow (SARH) (AAM) AIM-7E-4 Sparrow (SARH) (AAM) AIM-7F Sparrow (SARH) (AAM) AIM-7M Sparrow (SARH) (AAM) AIM-7P Sparrow (SARH) (AAM) AIM-9B Sidewinder (IR) (AAM) AIM-9D Sidewinder (IR) (AAM) AIM-9E Sidewinder (IR) (AAM) AIM-9E-2 Sidewinder (IR) (AAM) AIM-9F Sidewinder (IR) (AAM) AIM-9G Sidewinder (IR) (AAM) AIM-9H Sidewinder (IR) (AAM) AIM-9J Sidewinder (IR) (AAM) AIM-9L Sidewinder (IR) (AAM) AIM-9M Sidewinder (IR) (AAM) AIM-9N Sidewinder (IR) (AAM) AIM-9P Sidewinder (IR) (AAM) AIM-9P-2 Sidewinder (IR) (AAM) AIM-9P-3 Sidewinder (IR) (AAM) AIM-9P-4 Sidewinder (IR) (AAM) AIM-9P-5 Sidewinder (IR) (AAM) AIM-54A Phoenix (SARH / ARH) (AAM) Matra R.530 (SARH / IR) (AAM) Matra R.530E (SARH / IR) (AAM) Matra R.550 Magic (IR) (AAM) Matra R.550 Magic 2 (IR) (AAM) Shafrir-1 (IR) (AAM) Shafrir-2 (IR) (AAM) Python-3 (IR) (AAM) Firestreak (IR) (AAM) Red Top (IR) (AAM) Sky Flash (SARH) (AAM) V3A Kukri (IR) (AAM) V3B Kukri (IR) (AAM) RS-2US "AA-1 Alkali-B" (LOSBR) (AAM) R-3S "AA-2 Atoll-A" (IR) (AAM) R-13M "AA-2 Atoll-D" (IR) (AAM) R-23R "AA-7 Apex-A" (SARH) (AAM) R-23T "AA-7 Apex-B" (IR) (AAM) R-24R "AA-7 Apex-C" (SARH) (AAM) R-24T "AA-7 Apex-D" (IR) (AAM) R-60T "AA-8 Aphid-A" (IR) (AAM) R-60M "AA-8 Aphid-B" (IR) -------------------------------------------- < BOMBS > (CBU) CBU-24B Cluster Bomb (CBU) Mk.20 Rockeye II (FFD) M-117 750-lb Bomb (GPB) AN-M57 250-lb Bomb (GPB) AN-M64 500-lb Bomb (GPB) UK 250-lb Bomb (GPB) UK 540-lb Bomb (GPB) UK 1000-lb Bomb (GPB) FAB-100 100-kg Bomb (GPB) FAB-250 250-kg Bomb (GPB) FAB-500 500-kg Bomb (LDGPB) Mk.81 250-lb Bomb (LDGPB) Mk.82 500-lb Bomb (LDGPB) Mk.82 Snakeye (LDGPB) Mk.83 1000-lb Bomb (LDGPB) Mk.84 2000-lb Bomb (LGB) GBU-12 Paveway (LG) (LGB) GBU-12 Paveway II (LG) (LGB) GBU-10 Paveway (LG) (LGB) GBU-10 Paveway II (LG) (NPB) BLU-1 Napalm (PGM) Mk.1 Walleye I (TGM) (PGM) Mk.5 Walleye II (TGM) (PGM) Mk.21 Walleye I ERDL (TGM) (PGM) Mk.23 Walleye II ERDL (TGM) (PGM) GBU-8 HOBOS (TGM) -------------------------------------------- <AIR TO GROUND MISSILES> (ARM) AGM-45A Shrike (ARM) AGM-45B Shrike (ARM) AGM-78A Standard ARM (ARM) AGM-78B Standard ARM (ARM) AGM-78C Standard ARM (ARM) AGM-78D Standard ARM (AShM) AGM-84A Harpoon (RA / ARH) (AShM) AGM-84C Harpoon (RA / ARH) (AShM) AGM-84D Harpoon (RA / ARH) (AShM) K-10S "AS-2 Kipper" (INS / RL) (AShM) Kh-22 "AS-4 Kitchen" (INS / ARH) (ALCM / AShM) KSR-5 "AS-6 Kingfish" (INS / ARH) (ASM) AGM-65A Maverick (TV) (ASM) AGM-65B Maverick (TV) -------------------------------------------- <ROCKET LAUNCHERS> (RL) LAU-3 Rocket Pod (RL) LAU-10 Rocket Pod (RL) LAU-32 Rocket Pod (RL) LAU-33 Rocket Pack (RL) Matra 155 Rocket Pod (RL) 2" Microcell Rocket Pack (RL) 2" Microcell Rocket Pack (RL) JL-100 Rocket Pod (RL) UB-16-57 Rocket Pod (RL) UB-32-57 Rocket Pod -------------------------------------------- <GUN PODS> (GP) SUU-11 Gun Pod (7.62x51mm) (GP) SUU-23 Gun Pod (20mm) (GP) Mk.4 Gun Pod (20mm) (GP) 30mm Aden Gun Pack -------------------------------------------- <DROP TANKS> (DT) 75-gal Drop Tank (DT) 100-gal Drop Tank (DT) 150-gal Drop Tank (DT) 170-gal Drop Tank (DT) 195-gal Drop Tank (DT) 175-gal Ventral Drop Tank (DT) 200-gal Drop Tank (DT) 230-gal Drop Tank (DT) 250-gal Drop Tank (DT) 275-gal Drop Tank (DT) 280-gal Drop Tank (DT) 300-gal Drop Tank (DT) 335-gal Drop Tank (DT) 370-gal Drop Tank (DT) 450-gal Drop Tank (DT) 500-ltr Supersonic Tank (DT) 600-gal Drop Tank (DT) 610-gal Drop Tank (DT) 625-ltr Drop Tank (DT) 650-gal Drop Tank (DT) 1300-ltr Drop Tank (DT) 1700-ltr Drop Tank (DT) 293-gal Drop Tank -------------------------------------------- <RACKS> (RACK) A/A37B-5 TER (RACK) A/A-37B-6 MER (RACK) NAPGACH (RACK) Harrier Twin Store Carrier (RACK) Mirage Twin Bomb Rack (RACK) LAU-88A/A (RACK) LAU-105 DRA (RACK) F-105 Twin AIM-9 Rail (RACK) RPK10 Bomb Rack Fuel (RACK) APU-60-II -------------------------------------------- <TARGETING POD> (TGP) AN/AVQ-23A/B Pave Spike -------------------------------------------- <ECM> (ECM) AN/ALQ-71 (ECM) AN/ALQ-101 (ECM) AN/ALQ-119 (ECM) AN/ALQ-131 -------------------------------------------- <SAM> (SAM) RIM-2F Terrier HTR-3 (SARH) (SAM) RIM-7E Sea Sparrow (SARH) (SAM) RIM-7H NATO Sea Sparrow (SARH) (SAM) RIM-66B Standard MR (SARH) (SAM) "SA-2B Guideline Mod 1" (CG) (SAM) "SA-2C Guideline Mod 2" (CG) (SAM) "SA-2E Guideline Mod 4" (CG) (SAM) "SA-2F Guideline Mod 5" (CG) (SAM) "SA-6A Gainful" (CG / SARH) (SAM) "SA-N-3 Goblet" (RC / SARH) -------------------------------------------- <MOBILE SAM> (M-SAM) "SA-8 Gecko Mod 0" (CLOS) (M-SAM) "SA-8B Gecko Mod 1" (CLOS) (M-SAM) "SA-N-1B Goa" (CLOS) (M-SAM) "SA-N-4 Gecko" (CLOS)
      I will share the progress of this mod through time.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..