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Showing most liked content on 10/27/2017 in all areas

  1. 6 points
  2. 5 points
  3. 4 points
    We have a Kurils map? With the Russian islands? Mandatory screenshot...
  4. 4 points
  5. 3 points
    View File RCAF C-54 Schemes To be used on SF2 Douglas C-54 Skymaster by Veltro2K available here : https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ These skins represent the schemes used by the RCAF on their C-54 North star with the No. 412 Transport Squadron. The serial numbers in this skin pack along with planes numbers are real one's. Some details will be different then real life RCAF C-54 as they are model related (RCAF Aircraft were using Merlin engines). You will get the following skins in this package : 48-58 Era 58-65 Era 58-65 Era (United Nations) 66-68 Era Installation: Copy the FOLDERS of the current pack objects/aircraft folder in your game C-54 aircraft folder. Copy the FOLDERS of the current pack objects/decals folder in your game C-54 decals folder. Open the Textureset.ini and edit the file by adding the texture.ini lines. Open the Userlist.ini and edit the lines for Canada service years. All decals are made by me. I completely redraw the panel lines and rivets. Serials are real one's and squadron specific. Credits: Thanks to Thirdwire for creating the Strike Fighters series. Thanks to Veltro2K for the C-54 model. Thanks to Wrench for the base template i used. Thanks to me for the redraw of the lines and paint work :). Happy flights! Mario C. Frenchie1977 Submitter 1977Frenchie Submitted 10/27/2017 Category Other  
  6. 3 points
    I made one for myself. Not really much work. One red airfield, one blue airfield, and carrier zones. Thats it. Here an other screenshot. MiG-21 takes off from Burevestnik Aerodrom. MiG-21 strikes Nakashibetsu Airfield.
  7. 3 points
    What do you think of these new hangar screens? They are not bad, aren't they? (Made by me myself, with instruction in this WOE-styled hangars archive) Should I make a screen for Salmson 2 and upload all them here, on combatace?
  8. 3 points
  9. 2 points
    What if. German Navy Jaguar M.
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  11. 2 points
    Been taking some mood shots for the intro screens.
  12. 1 point
    USNF Lives Again! Good project!! required screenshot
  13. 1 point
    For me it is rather a terrain for Minsk vs Tarawa, AV-8 Harriers vs Yak-38. But MiG-21 vs japanese F-4EJ would be possible too. Its only the problem, that strike missions or SEAD is always against the ships, never against the land bases. Screenshot: Approach to Kurils.
  14. 1 point
    and same glass in final version ;-)
  15. 1 point
    I agree with Heck, please make more hangar screens and upload them! (I like the shadow on the DFW better than the shadow on the Albatros.) Congratulations on getting your technical issues worked out, I admire your persistence.
  16. 1 point

    Version 1.0.0

    63 downloads

    To be used on SF2 Douglas C-54 Skymaster by Veltro2K available here : https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ These skins represent the schemes used by the RCAF on their C-54 North star with the No. 412 Transport Squadron. The serial numbers in this skin pack along with planes numbers are real one's. Some details will be different then real life RCAF C-54 as they are model related (RCAF Aircraft were using Merlin engines). You will get the following skins in this package : 48-58 Era 58-65 Era 58-65 Era (United Nations) 66-68 Era Installation: Copy the FOLDERS of the current pack objects/aircraft folder in your game C-54 aircraft folder. Copy the FOLDERS of the current pack objects/decals folder in your game C-54 decals folder. Open the Textureset.ini and edit the file by adding the texture.ini lines. Open the Userlist.ini and edit the lines for Canada service years. All decals are made by me. I completely redraw the panel lines and rivets. Serials are real one's and squadron specific. Credits: Thanks to Thirdwire for creating the Strike Fighters series. Thanks to Veltro2K for the C-54 model. Thanks to Wrench for the base template i used. Thanks to me for the redraw of the lines and paint work :). Happy flights! Mario C. Frenchie1977
  17. 1 point
    The real question that video raises here is how long from bottle to throttle?
  18. 1 point
    Car bomb at the end was pretty good. License that and make anti-smoking ads.
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  22. 1 point
  23. 1 point
    I love how much you get into your subject, Geezer. You love your details, that's why your work is so good.
  24. 1 point
    I stopped being lazy and got out some of my references. I found some digital RGB numbers for French camo colors, so I can alter the camo when I resume work on the R11. I also found out that horizon-blue was frequently used as a primer on many metal fittings. BUT, not all manufacturers used horizon-blue as a primer, so the variation in museum restorations would seem to be historically accurate! I still don't know if Caudron used horizon-blue, or some other color.
  25. 1 point
    Thanks JT, the link seems to be running...gonna bookmark it! :) V
  26. 1 point
    i would have to say the book RM, not so much the movie.......
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  28. 1 point
    suggestion: for the various carts, and other non powered vehicles, sometimes the "truck destroyed lod" and 'vehiclefire effect' for the secondary works good! maybe for the privy , "AmmoDumpExplosion" -- yes, pun intended!!!
  29. 1 point
    Next set of Geezer Euro buildings. For Wrench, the privies will explode. The collision mesh I gave them is a little large, so don't land nearby to take a pee... [TargetTypexxx] Name=Fence-1a FullName=Fence-1a ModelName=Fence-1a.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1b FullName=Fence-1b ModelName=Fence-1b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1c FullName=Fence-1c ModelName=Fence-1c.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-2b FullName=Fence-2b ModelName=Fence-2b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Hand Cart DetailLevel=1 FullName=Hand Cart ModelName=Hand Cart.lod TargetType=MISC ActiveYear=0 TargetValue=0 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=HQ Building FullName=HQ Building ModelName=HQ Building.LOD TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau2_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau2_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Kiosk DetailLevel=2 FullName=Kiosk ModelName=Kisok.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Light Tower DetailLevel=1 FullName=Light Tower ModelName=Light Tower.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Line Shacks DetailLevel=2 FullName=Line Shacks ModelName=Line Shacks.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Loco Barn FullName=Loco Barn ModelName=Loco Barn.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Long Bridge FullName=Long Bridge ModelName=Long Bridge.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Monument DetailLevel=2 FullName=Monument ModelName=Monument.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Privy-1 DetailLevel=1 FullName=Privy-1 ModelName=Privy-1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Privy-2 DetailLevel=1 FullName=Privy-2 ModelName=Privy-2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35
  30. 1 point
    Also been tinkering with the Caudron R11, and have a question for experts on French WW1 camo. Note the metal fittings in the shot of the M-S Type AI - is the blue-gray paint typical?
  31. 1 point
    just inventory the survival kit for us CL.....
  32. 1 point
    rambo first blood part 2. ;Hunt for red october; wargames-1983; before 1980, failsafe and bedford incident
  33. 1 point
    How exactly do you define it? As in "anything from 1948 to 1990-ish, about confrontation between the superpowers?" If that's the case, I have to add "Hell and High Water" (the Richard Widmark 1954 submarine one) "Fail Safe", of course - both versions there's one I have vague memories of, from my childhood in the 1960s -- it's about a Soviet invasion of Alaska using "captured" US aircraft, but I've never found out the name or plot line!
  34. 0 points
    here are 3 versions of the S-24 , they are still BETA i will take a break because of health reasons , may be until mid next year i still have problems with my veins and i can hardly move my fingers , both of my hands are hurting really bad S-24 Rockets.7z


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