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  1. 7 points
  2. 6 points
  3. 4 points
    Got the first test article flying ingame.
  4. 2 points
    Now for a quick look at an F-16 flight combat simulator you may have heard of, in particular the only version of Falcon 4.0 currently in development. Benchmark Simulations official add on to Falcon 4.0 is called BMS 4.33 (currently upgrade 4) and to use you need to buy the original 1998 Microprose Falcon 4.0 from places such as GOG.com and then install that first. Then you install BMS 4.33 after downloading via the torrent from the BMS web site. Now if you are lucky you perhaps played the original or one of the other versions, or even the other official release Falcon 4.0 Allied Force from 2005 (that I will confirm BMS most certainly DOES NOT work with). However if you have not, you will be starting a learning and somewhat challenging journey, which is about what these types of things are all about after all. Things like the Avionics go very in depth and 4.33 brought with it a Maverick Handoff procedure with the targeting Pod that will make grown men cry – although I am not entirely sure a certain defence contractor couldn’t have made it easier if they had tried! You might also have noticed the Avionics Configurator option on the splash screen that already caters for about 40 different versions of the F-16. That’s right if you are not familiar with F-16s then erm well even a Block 50 for example has different versions with different avionics and capabilities depending on the year (upgrades) and the country it was sold to and this is impressively catered for. I will have a Block 30 with GE-132 and go faster stripes please Although Falcon BMS does still trounce all in its path in certain aspects I am going to briefly start on one of the less impressive parts of Falcon, that being the visual environment. Despite its 1998 origins, limitations have been progressively overcome to improve this area also. BMS 4.33 Came with many new ground and air objects as well as a new terrain set with trees by Polak. Like Strike Fighters there are some very talented individuals who have spent years providing professional level mods for free. I will give mention to Falcon Legend JanHas (http://www.janhas.net/) who has been around for…ever it seems. Real credit to the guy and rest be assured every rivet is polished to perfection to provide models as good as or better than anything else. His mods also come with comprehensive install documentation – and yes you do need it. New afterburner flame most welcome Installing mods is not as easy as Strike Fighters, there are bits you copy and paste but the models still need LodEditor to install them. Having just installed pretty much all of the JanHas mods I can tell you that despite it looking complex initially you are just pressing buttons and changing a few numbers at the end of the day so after the first few it becomes pretty easy – just time consuming having to do it manually. Why are these mods not in the baseline install making my life easier? - Well the reason is I have read that BMS have certain standards they keep to so it still runs on lower spec hardware. After a Herculean effort to get the mods installed! Also as with Strike Fighters, Modders have created different theatre’s for Falcon 4 over the years including the middle east, Balkans and Germany (Ostsee by TomKatz) that even makes an attempt to populate the terrain with well placed 3D buildings. So there you have it, graphical improvements have been slow because it requires good samaritans with free talent with free time, but it’s always nice to see there has been progress in that area. I have not mentioned the internal view because that is already more than good enough, especially considering most of a campaign is where I’m at anyway!
  5. 2 points
    just to add to this, if one is flying BEFORE the start date of Red Side CVs, at least in my experience, you can get land strike missions while flying from a Blue Side CV.
  6. 2 points
    There should be, but I'm afraid there isn't. I'd love to be wrong though. When things are hardcoded, there is nothing we can do. However, one can manually add carrier stations in the _targets.ini, as in SF2's Vietnam terrain. In it, carriers are static, but you could take-off from them. The singlemission.ini TargetValues concern only the values of the terrain's _types.ini objects, which do not include the randomly chosen ships for the dynamic SF2NA fleets. Such values only affect land strike targets whose objects are present in the _types.ini; if an object has a TargetValue=400 and NormalStrikeValue=500 but MinStrikeValue=100, then that object can be chosen as a target by the game engine, but it's a low value target. If its value in the _types.ini is 2000, and HeavyStrikeValue in the singlemission.ini file is set to 1000, that object might be chosen among others as a high value target for important strike missions. Guys, feel free to experiment, but as far as I can tell, it's a waste of time. A NavalMap=TRUE tells the game that the terrain is primarily for naval battles, it was written to be so. If we want the game to do something else, let's ask TK for the source code, something that won't happen. For single missions, land strikes are no go when NavalMap=TRUE. Thankfully, for campaigns, we have an additional parameter and we can tell the game if we are dealing with a Naval Campaign or not.
  7. 2 points
    View File SF2:I Boeing C-97 "Anak", IDF/AF Pack SF2:I Boeing C-97 "Anak", IDF/AF Pack 11/27/2017 = For SF2:I (or Any & All, Full-5 Merged Prefered) = *Please note, as there is no B-337 Stratcruiser, the C-97 is standing in for all the civilian versions used by the IDF/AF. Also, this represents ONLY the cargo versions, not the air refueling tankers* This is a mod of Veltro2k's C-97G Stratofreighter depicting those as used by the Israeli Defense Force/Air Force in the mid-1960s through the late 1970s. This is the full aircraft "nationalized" for IDF/AF usage only. Serial numbers are 100% historical for aicraft(s) depicted (both B337 & C-97). All markings are decals, and decal randomization is TRUE. Pilot figures, various sounds are supplied. The new, updated/upgraded template IS included for other skinners to use. As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 12/09/2017 Category Other  
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  9. 2 points
    Do svidanya japonez!!! Iti damoi! Good by, Japs! Go home!!
  10. 2 points
    ok, i'm gonna ask it as long as we've had Stratotankers, modders, and SF2 and nobody else has done a Shamu or ADC mod for the tankers? did we really leave it AMC grey all these years? anywho, ODS E models done, moving on to Rs
  11. 2 points
  12. 1 point
    Fly-in of the personnel, equipment, and aircraft for the Marine Expeditionary Unit (MEU).
  13. 1 point
    Not intending to piss on your chips... we have a fleet of Teslas (Model S & X) at work (we evaluate competitor vehicles), and have found their build quality, especially the interior to be dogshit compared to other premium OEMs out there. Walk around their cars and inspect the panel gaps straight out of the factory... completely unacceptable for the sticker price, it doesn't fill you with confidence. We tried out ludicrous mode on the dual carriageways here... the performance is truly phenomenal, considering the mass of the vehicle with four fully grown blokes in it, but the novelty of that party trick will wear off... most people are not buying a luxury sedan for obscene acceleration. Having said all that, the technology in the vehicle is excellent and Tesla do offer 400kWh of free charging. In all, it's a great car, and they're very close to making it a segment leader, but it's not there yet.
  14. 1 point
  15. 1 point
    Jug had a cool job may he R.I.P.
  16. 1 point
    Volvo is chinese-owned nowadays. The "built like a tank"-quality days are long gone. I'd second the Miata, but with the rag-roof. No kids either here, though.
  17. 1 point

    Version 2.0.0

    173 downloads

    SF2:I Boeing C-97 "Anak", IDF/AF Pack 11/27/2017 = For SF2:I (or Any & All, Full-5 Merged Prefered) = *Please note, as there is no B-337 Stratcruiser, the C-97 is standing in for all the civilian versions used by the IDF/AF. Also, this represents ONLY the cargo versions, not the air refueling tankers* This is a mod of Veltro2k's C-97G Stratofreighter depicting those as used by the Israeli Defense Force/Air Force in the mid-1960s through the late 1970s. This is the full aircraft "nationalized" for IDF/AF usage only. Serial numbers are 100% historical for aicraft(s) depicted (both B337 & C-97). All markings are decals, and decal randomization is TRUE. Pilot figures, various sounds are supplied. The new, updated/upgraded template IS included for other skinners to use. As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!! Happy Landings! Wrench Kevin Stein
  18. 1 point
    Kev if this is the last one I posted guess what
  19. 1 point
    I'm still moving, so not really active, but I took some hours off to do some modding and actually play SF2 again. ;)
  20. 1 point
    Well since there is no hope or an updated spruance class, i bring to you the USCG +
  21. 1 point
  22. 1 point
    I like it small and light, the new MX5 ND RF is one of my favs, price is nice also realistic.
  23. 1 point
    JacksonM, You have two cockpit inis in your folder. Change your CockpitDataFile=DFCW5_cockpit.ini line to CockpitDataFile=DFWC5_cockpit.ini.
  24. 1 point
    Some development work at the First Eagles forum may interest you. I frequently pass stuff like aircraft and ground objects to Buddy1998 for conversion to WOFF. Shot below shows stuff being developed in cooperation with VonS and Quack74 that may eventually find its way to WOFF.
  25. 1 point
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  27. 1 point
  28. 1 point
  29. 0 points

    Version 2.0

    1,679 downloads

    ________________________________________________________________________________________________ From now on , this new update: http://combatace.com/files/file/15169-operation-odyssey-dawn-update/ It is mandatory to be applied over this MOD. ________________________________________________________________________________________________ Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile Version 2.0 HD This is the definitive version of the original Operation Odyssey Dawn MOD. It includes a highly reworked version of the original Operation Odyssey Dawn MOD also avaible here at CA. As it is a big package and those are usually difficult to handle by some users I'm going to explain with the higher ammount of details how to install it and how to work with it , so please guys READ this README. 1) Requirements * A very powefull computer at LEAST with an intel core i5 and 6Gb of RAM, if not loading times will be crazy and gaming horrible as the CPU won't afford the MOD 2) Installation * Use a CLEAN , and when I say clean it is a CLEAN MOD folder * Path the game up to july 2013 if you don't do this the MOD won't work , so you are warned * Drop everything you have in the 3 .rar files and when it asks you to overwrite say: YES TO ALL * Rar files are at .rar5 format so please be sure that you use the lastest winrar version You can also use this program if you have problems unzipping the MOD: http://www.bandisoft.com/bandizip/ * Then everything should work 3) If you do the above things , you think that you fullfill the requirements and the MOD does not work properly, What to do? * Any PM sent to me regarding this question WON'T BE TAKEN INTO ACCOUNT , because I don't want to have 12 PM's asking me the same thing in 3 different languages. * So to solve the above point I've created a "problem template" , that you must fill and post at the file announce post of this MOD "problem Template" Installation you have: Path: Type of problem: Campaign working (YES/NO): Air unit of the campaign: Plane used by the air unit 4) Weapons They are included and based in RavenClaw's MOD so , if you miss some of them because I may have forgotten to add them just download this: http://combatace.com/files/file/13929-weapons-pack-2/ 5) Campaign There are more assest than in the original MOD however a lower number of them will be flyable. The reason is the use of many off-map bases. 6) Credits: "I approve of the mod" dmtdragon The Mirage Factory Cocas Dels eburger68 ianh755 Dave Sundowner JSF_Anggie Aleks1 JAT81500 Feedee Bobrock JeanBa Stratos Ice Man Logan4 Wrench Bongodriver Foxmonter DenissOliveira Ludo.m54 Centurion-1 Coupi Paulopanz Marcelo ace888 Brain32 wpnssgt Veltro2k Blackfish Sordo EricJ Eole2 RavenClaw_007 FastCargo Baddmeister YEYEYE Crusader Sillone104 WhiteBoySamurai frnt Kesselbrut I've I forgotten to mention someone , just tell me. Have fun. FRPignon
  30. -1 points

    Version 1.0

    1,164 downloads

    Tupolev Tu-22 (Blinder) Pack for Strike Fighters 2 North Atlantic. This pack contain many operational version of the Tu-22 supersonic bomber. Reconnaisance and bomb strike Tu-22R_61: Early operational model with VD-7M engines with less thrust. Tu-22R_66: Refurbished R model with newer RD-7M2 engines. Tu-22RD_64: The "D" suffix means long range and indicate the presence of the refuelling probe. Old VD-7M engines. Tu-22RD_66: Refuelling probe and RD-7M2 engines. Tu-22RD_76: Tail turret replaced with ECM defensive suite. Tu-22RDK: Special reconnaisance variant with Kub-3 ELINT system. Tu-22RDM: Advanced photo cameras, Tangazh ELINT system and Shompol side looking radar. Tu-22A_IRAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Iraq. Tu-22A_LARAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Lybia. ECM escort Tu-22PD_65: Specifical electronic countermeasures model meant to escort bombers formations. Still retain defensive turret. Missile carriers Tu-22KD_64: Carries the Kh-22 missile. Built by the beginning with RD-7M2 engines. Tu-22KD_76: Defensive ECM added. Still retain defensive turret. Tu-22KD_IRAF: KD model used by Iraq. Tu-22KPD: Capable of carring the passive antiradiation version of the Kh-22. Improved ECM at the expense of tail turret. Trainers Tu-22U: Early trainer version with VD-7M engines. Tu-22U_IRAF: Trainer sold to Iraq with refuelling probe removed. Tu-22UD: Trainer version of the RD model. Equipped with refuelling probe to practice the manouvre but not capable of taking fuel. ------------------------------------------------------------------------------------------------------------------- Bomb Bay: All the bomb carring planes have 4 "bomb bays". The first one can carry 24x250Kg bombs, the second 18x500Kg bombs, the third 6x1500Kg bombs and the last one could carry a single massive FAB-9000 or nuclear bomb. JATO: All the models could carry SPRD-63 JATOs. Even if in reality it was only used in certification trials, all the aircrafts had provision to mount them. Here you can use them as you like. JATO guns are part of the aircraft and the bottles are set as drop tanks. To activate, press the key assigned to Thrust vectoring down. To operate any kind of gun on the ground you need to have Weapons set to Normal or Easy in Gameplay options. Start takeoff run and when the aircraft reach 200Km/h, activate the JATO rockets. Burn time is 15 seconds. Discard then the empty bottles, possibly not over populated areas. ------------------------------------------------------------------------------------------------------------------- REQUIREMENT: This pack need SF2NA to work properly. It can also work in SF2 or SF2E but without KD and KPD models. Red Side Standard Weapons Pack by Snailman is also required for the approriate bombs. http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/ ------------------------------------------------------------------------------------------------------------------- INSTALLATION: Copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic This mod will not overwrite stock Tu-22, Tu-22KD, Tu-22PD and RD but hide them from game. To restore them, simply delete the INI inside. ------------------------------------------------------------------------------------------------------------------- Credits: Original Tu-22 aircraft: Third Wire Tu-128 cockpit: ErikGen Fake pilot: FastCargo Texture and decals: Spillone104 and Paulopanz using Centurion1 template 3D details, JATO, effects, sounds and INIs: Spillone104 Beta testers: 76.IAP-Blackbird,Flogger23, Paulopanz, Eole, Dysko, Canadair and NGHENGO Thanks again to who supported, partecipated and tested all of this. Reference material: Aerofax Tu-22 "Blinder" Tu-22M "Backfire" by Yefim Gordon and Vladimir Rigmant. Tupolev Tu-22 Blinder by Sergey Burdin & Alan E. Dawes. https://aviaforum.ru/threads/reestr-tu-22.20954/ ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Happy landing. Alex (Spillone104) 19/06/2017


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