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Showing most liked content on 12/28/2017 in all areas

  1. 7 points
    In the Med, 1973.... CAG's up! Stand by for launch!
  2. 6 points
    Progress on detailing the front fuselage and Vickers gun.
  3. 5 points
    I was looking for high resolution 3W F-15's. Seems we ain't got one. So decided to make one...this is WIP
  4. 5 points
  5. 5 points
    Gauloises!! No doubt!
  6. 5 points
    Making slow but steady progress. This is going to be a high-polycount aircraft.
  7. 3 points
  8. 3 points
    Perhaps guys could vote on what kind of cigarette our hero is smoking?
  9. 3 points
    Hi Jackson, The color data values are for red, green, blue. The fourth value is transparency for that particular color (I think that 1.0 is solid, and 0.0 should be full transparency). Having said that, I have not been able to get a full variety of colors to work (ones that work well are white, black, blue, cyan, also red and yellow, perhaps a couple of other shades too). To get rid of target icons and other identifying info., simply comment out the relevant entries (here is what I have in my latest huddata.ini that I will post with my ver. 9.1 FM update pack): [Debug] DisplayDebug=FALSE TextFontName=Verdana TextSize=12 [SmallLabelFont] TextFontName=Verdana TextSize=8 [HUDLabels] EnableLabels=TRUE LabelFriendlyAir=TRUE LabelFriendlyGround=FALSE LabelEnemyAir=TRUE LabelEnemyGround=FALSE [MapLabels] EnableLabels=TRUE LabelFriendlyAir=FALSE LabelFriendlyGround=TRUE LabelEnemyAir=FALSE LabelEnemyGround=FALSE [InfoDisplay] //BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.09 VerticalBorder=0.002 HorizontalBorder=0.004 EnemyTargetColor=0.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,0.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=100.00 AGLAltWarning=25.00 EnglishUnitUseMPH=TRUE [Map] MapDisplayLabels=FALSE [Messages] ShowMessages=TRUE SystemMessageOnly=FALSE [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY //ConeSize=5 //BoxSize=5 //BoxType=TRIANGLE //BoxColor=0.0,1.0,1.0,0.75 //ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY //ConeSize=5 //BoxSize=5 //BoxType=TRIANGLE //BoxColor=0.0,0.0,1.0,0.75 //ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=5 BoxSize=5 BoxType=SQUARE BoxColor=1.0,1.0,0.0,0.75 //ConeModelName=whitecone Happy flying, Von S
  10. 2 points
    the colors are in Hexidecimal values.
  11. 2 points
    I'd also remove the background tga, as it makes the text (sometimes) a little brighter and/or easier to see. Been doing that to all my 3W games since 2003!! [InfoDisplay]//BackgroundImage=TextBackground.tga <-- just comment out this lineBottomLeftPosition=0.01,0.985BottomRightPosition=0.99,0.985DisplayWidth=0.20VerticalBorder=0.0015HorizontalBorder=0.008EnemyTargetColor=1.0,0.0,0.0,1.0FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.strNormalColor=1.0,1.0,1.0,1.0WarningColor1=1.0,1.0,0.0,1.0WarningColor2=1.0,0.0,0.0,1.0AGLAltStart=609.6AGLAltWarning=152.4EnglishUnitUseMPH=TRUE
  12. 2 points
    Base template for nose ...
  13. 1 point
    Killerbee forwarded me max file..and ive reworked it here and there...as He requested and little my way.... but it is still work in progress...
  14. 1 point
  15. 1 point
    That version from blackburn32 is not really high rez. Only large Images, those are missing details. So Pete, your work is really welcome!
  16. 1 point
    Is looking amazing!!
  17. 1 point
    they were a little closer to this as i recall but as said gotta bump something up to front burner when I'm done with ODS tankers and JSTARS amongst other things on the external drive..
  18. 1 point
    You need to fix the HUDDATA.INI file: [InfoDisplay] BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 EnglishUnitUseMPH=TRUE
  19. 1 point
  20. 1 point
    since you mentioned the DLC F-4N, I did up one for VMFA-531, using "bits" (overall gull grey, circa 1980). I have your N enhancement pack, just haven't installed it yet
  21. 1 point
    I played with the files a little bit to bring sequencial numbers and insignias on panzers.
  22. 1 point
  23. 1 point
    LOL! "Gas to Go" is my wife calls me too! --------------- Marine Phantoms out for a drive (VMFA-231)
  24. 1 point
  25. 1 point
    TAC F-104C Starfighter in flight...thanks to my friend Soulfreak
  26. 1 point
    "2 weeks" ---------- required screenshot
  27. 1 point
  28. 1 point
    File Name: Eastern Front - Skins for Stock Planes File Submitter: Stephen1918 File Submitted: 23 July 2012 File Category: Other Entente Aircraft Skins This is a few skins for the Eastern Front - I have included two balloons for the Russians, based on the two balloons that come with First Eagles. And I have made three skins each for the stock SPAD 7 and the SPAD 13. The Caquot style balloon was pretty common in WWI so I made one for the Russians. The kite style balloon (the "Drachen" balloon in the game) was also a common balloon and the Russians purchased several of them from the Parseval-Siegsfeld Company in Germany before the war. The plane skins are a slight rework of the stock tan skins, most of the change is in the decal placements. I have included decals for some of the Russian squadrons, and I eliminated squadron markings and flight numbers. (One of the SPAD 7 skins uses the SPAD 13 serial numbers because I couldn't find the SPAD 7 numbers in FE Gold.) The plane skins should work with any of the modded SPADs that use the stock LODs from First Eagles. The actual skins for each plane are the same, so to save download time, I only included one set with each plane. You will have to copy the 6 bmp files and paste them into the other two folders for each plane. Click here to download this file


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