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Showing most liked content on 04/12/2018 in all areas
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15 pointsHello all!! Thanks for your concern and interest. Like Ravenclaw stated earlier, he got into contact with me, and God bless him, he has graciously offered to help; so we are going to make a concerted effort to get a couple of versions out there for you as soon as possible. Thanks again for your support!
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11 pointsthe canopy animation is done now and some minor items are fixed , i have to check for some more items to fix
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10 points
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5 points
Version 4.0.1
801 downloads
Mirage F1CT standard T1 This mod is dedicated to BPAO, nothing would have been possible without him. The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia). F1CT1 specifics: R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team -
3 pointsThe game engine itself is balanced to make the player a 1-man air force. No matter what aircraft I fly, the only limits to my kill ratio are fuel and ammo... even when I am the only aircraft and I am tremendously outnumbered. I only get shot down if I focus on getting a kill rather than avoiding a threat. The game always had AI logic that made the enemy gravitate toward the player: i.e. if you target a plane through a visual padlock or radar lock, the AI will almost immediately engage you if it can, even if he couldn't see your and didn't have a RWR. Later patches after SF2NA was released addressed player complaints about missile reliability and unwinnable missions against naval formations resulted in friendly weapons having boosted reliability/accuracy/lethality while enemy units received the opposite. I never bothered to check the weapon files to see if this was done in the weapon definitions or if it was done through some sort of hard coded cheat for the player aircraft and/or side. In prior patch levels, especially SFP1 era, AIM-7s and AIM-9Bs were almost as ineffective as portrayed in historical data. No fun for a game, but I was in hog heaven watching missiles behave roughly the same as their real world counterparts. So even if you think you have achieved some kind of play balance based on enemy numbers and tech being balanced with friendly numbers and/or tech, the game engine may still give the player and/or the player's side a huge advantage.
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3 points(Preliminary) Info for the HUD of the F1CR, CT, EH Digital readouts on the top: airspeed KIAS ___________ heading tape ____________ baro altitude mach number _____________________________________ radar altitude (NAV and A/G) tgt closure speed (kts, with rdr lock) _____________________ range to next WP and WP #, OR tgt radar range in NM windshield-mounted radar lock and weapon shoot lights are inactive or limited (in-range/shoot light will work with LGB ARM only - certain types) HUD changes with missiles: - missiles selected, you have the inverted T "aircraft" symbol to show where the boresight radar and missile seeker look and below it, 2 missile symbols: two small circles with a "tail" - indicate missiles present and ready if the missile seeker sense a target a seeker acquisition symbol appears on top of the missile rdy symbols (shaped like a "house") if inside range and G-limits a in-range circle will appear around the aircraft symbol (this is the new Shoot indication) - With last missile of a particular type (radar or IR) fired the missile ready and seeker symbols will disappear = no missiles left - Gunsight reticle doesnt have the rangebar anymore (a trade-off for having the HUD missile and shoot symbols) - CCIP rocket elevation adjusted for ravenclaws SNEB missiles (used by LR F1, 2 and 4 pods) KNOWN issues : Cockpit layout is a mix of several types (for now). The available weapon indicator lights are working only partially (its WIP) The stand-by compass is not working (set to be fixed) 1000 other things ... Have fun HUD with AA Gun (VR = vitesse rapproché , closure speed) HUD with Super 530F selected, shows the -- -- bar with gap (ASE circle function, shoot cue (circle) and missile rdy and lock symbols
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3 pointsUSMC and Armee de l'air units spearhead a multinational UN effort to bring aid to war-torn Ethiopia.... Eritrean MiGs routinely buzz the aid flights And French fighters scramble from Djibouti to provide escort and chase off the intruders USMC Harriers spot a group of marauders threatening a nearby aid convoy.... Winchester and heading for home
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2 pointsView File Mirage F1CT standard T1 Mirage F1CT standard T1 This mod is dedicated to BPAO, nothing would have been possible without him. The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia). F1CT1 specifics: R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team Submitter ludo.m54 Submitted 04/11/2018 Category Mirage F1
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2 pointsThose are great news! I know how hard it is to get the final touches for a project, sometimes reallife kicks in pretty hard! Your planes are looking great!
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2 pointsI uploaded an update to the SWUS terrain, that adds JimBib's Miramar NAS. This update will be required for the campaigns.
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2 points1.1 Update uploaded. It adds JimBib's Miramar NAS to the terrain, and will be required for the upcoming TopGun campaigns.
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2 points
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2 pointsIt was a crappy day to fly. I don't care if it's an all-weather interceptor...I'm a fair weather pilot kind of guy. Anyway, when the Frigates began to fire on the target I was closing on, I knew it wouldn't end well for him.
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2 points
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2 pointsEqualizing the talibans... The receiving end... Remember this game?
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1 pointHello everybody, After releasing 3.001 update and going wild with the celebration - having 5 work days in a week instead of 7 - we continue the further development. Thankfully, 3.001 release went ok and didn't require any urgent critical hotfixes, which is strange for such fundamental changes, to be honest. Anyway, at this moment we already have around 40 changes and enhancements we plan to release in the next 3-4 weeks. Graphics, Career, AI, multiplayer and some other stuff will be addressed. In parallel, we're developing the next big thing, Bodenplatte. The work on the map, buildings and its first planes has already started. We have a huge task in front of us, but we already got used to big plans and we know how to follow them. Soon we'll tell you about the other projects of IL-2 Great Battles series - the work is going on them as well. Meanwhile, today we can show you the first WIP screenshots of Spitfire F/LF Mk.IXe and Bf 109 G-14 fighters from Bodenplatte aircraft list - we're working on their 3D models and FMs. We plan to start the Bodenplatte Early Access program when they are ready. And here's some "insider's bonus" for you: You can discuss the news in this thread
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1 point
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1 pointTK should have made the winning option against Soviet battlegroups stock....... B-52G SRAM salvos......
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1 pointNo designator pod required for Strike missions, the main strike tgt is always "lased" by the game engine. But its the AI aircraft which cant use LGBs (only the player wingmen can), eventually we have to exchange the default loaodut for "dumb" LGbs, like it has been done for the Desert Storm mod... Makes AI flights more useful, but the player has to change his config to real LGBs manually...
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1 pointI forgot Logan in the credit about the additional 3D parts. I apologize to him for this mistake. Here's the corrected Readme. Readme F-1CT v1.0.txt
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1 pointthat's happening all too often nowadays -- a lot of serious dumbshits that can't take the time to properly think out where/how/what things go. It's exceedingly tiresome for the 2 or 3 of us Admins/Moderators that are trying to keep things on track and well organized.
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1 point
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1 point
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1 pointSimple answer is I cheat! For dramatic effect the airfield pictures are from various missions I've recently flown in my new SF2: USMC install, and the queue of aircraft waiting for take-off is just from me choosing lots of different aircraft for my squadron in the single mission Load-out screen. Having said that, once I took off I sent everyone else home and flew the RAF C-130 to make a cargo drop close to a village near the Ethiopia-Sudan border, where I was shot at by AAA an on egress was engaged by a Sudanese MiG-29 which I dodged while two USMC F/A-18Cs came to my rescue and took him out. I didn't take any pictures of that mission after takeoff, so my mandatory screenies are a Force Recon insertion off a hostile coast in my SF2: USMC install (the Zodiac is a Groundobject from YAP Straits of Hormuz):
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1 pointsounds like any other WW2 radial to me! (at least it's not a Ford!)
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1 pointRC-135W Recon Mission over Bering Strait Russians still flight close.... Back in Base..
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1 pointI was going to rustle up a pit for this but I've got bored so it uses Del's excellent B1 pit, hopefully I'll get it uploaded next weekend.
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1 point
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1 pointstill on obscure 80s units that Google doesnt like to show, but in uniform once again
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1 point
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1 point
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1 pointPrior to Wings Over Vietnam, Gephard had released the DRV (Demorcratic Republic of Vietnam) terrain for SFP1. ArmourDave had already released an F-105D for SFP1 was working on releasing a major base... when TK blindsided everyone with the release of Wings Over Vietnam. ArmourDave had invested so much time and effort into making a proper Vietnam expansion for SFP1 that he got very angry at TK for stealing his thunder with this surprise release. ArmourDave, who had done so much for SFP1, completely left the SFP1/WoX community after this happened. WoV's big change beyond the new terrain was adding in carriers and basic carrier operations. But TK's view system with its stock head positions were optimized for allowing the virtual pilot to see the control panel which made carrier landings quite difficult since you couldn't see over the nose with the view position so low if you were on glide slope at the correct AoA and speed. This problem was further complicated by the lack of ILS support for carrier landings. Overall the plane set was outstanding, greatly expanding the number of flyable and AI aircraft compared to SFP1. Besides the F-105, the F-8 was the big win, plus a half finished A-6 could be flown by the player. Unfortunately, like nearly every patch or release in the SFP1/WoV series, the gains were partially canceled out by bugs. The AI pilots went stupid compared to the very lethal SFP1 Service Pack 2a enemy pilots. But the worst problem was issues with the flight engine. Transonic flight behavior was broken bad. So WoV went through some quick patches to get rid of the worst bugs. However, the dumb AI pilots would remain until Wings Over Israel was released years later, a precursor to another surprise release: SF2.
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