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5 points
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4 pointsWith so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod featuring in that sim in my lifetime. So, what is it about? The Last of the Lightnings (by comrpnt) is a set of scripted single missions (like YAP) that take the player through an RAF Operational Conversion Unit (OCU) training program and is based on the writings of ex Lightning and F-4 pilot Ian Black. This takes place in 1976 and you are flying the English Electric Lightning F.mk6. The what you say? or as FastCargo once stated before being put under court martial by the USAF for blasphemy [or not]. The Lightning was the last fully designed British supersonic fighter to enter service and its only requirement seems to have been performance above everything else [especially fuel]. Strike Fighters 2 comes with all seven of the single seat variants: Lightning F.mk1 Lightning F.mk1A Lightning F.mk2 Lightning F.mk2A Lightning F.mk3 Lightning F.mk6 Lightning F.mk53 Okay if you are wondering where your Lightnings are then you didn’t buy SF2 Expansion Pack 2 did you, in which case you are one of the reasons TK is now doing crappy phone games only………[hey his words] not to make you feel too guilty! Shame really because it comes with some of the best 3D pits Thirdwire ever did, and probably unique as far as combat sims go with the Lightning: The centrepiece of the mod is a pdf guide that must have taken some time to do and is quite detailed in places. So the point of this is that you will be learning to fly the Lightning or at least be better at it. On Hard flight model (~SFM in DCS) it can be tricky to handle so you will be dragged through formation landings, flying, A-A refueling and even learn how to use the radar to properly intercept targets and actually read the radar symbology. Some of this should be useful for other aircraft at least. Install So yes you need SF2E and SF2 Exp 2 to run this minimum. I was running this from a full merged install, of which I created a separate install by copying the game exe file and running that to create a new Mod folder called LastOfTheLightnings for it. Full instructions are on the PDF and is mostly drag and drop with some ini file editing. For the training rounds I created new folders in the weapons folder and not the old-fashioned way recommended. Mods So once up and running I added mods and changed them as I went through the course. Because of the changes that come with the mod I only changed the terrain tiles, runway, and sky using Better Widesky (Cellisky/Orsin). I have also put in mods to give more head movement and darker nights. Up and running Firstly, you go to single mission only and choose the missions using the date code e.g. [760522] then ignore the text the game puts in because it is wrong [only go by the date code to get the correct mission per the guide]. Check your loadout - obviously the training rounds should be there otherwise don’t touch or change anything just look at the map and then launch. So you start either on the runway or the taxi way on these missions. At the beginning the tricky parts are landing on formation with your Qualified Flying instructor (QFI) and playing chase the QFI. Especially at night you need to be on your feet to keep track of the guy initially! You are then given instruction on how A-A refueling should be done, e.g. fly in formation on the port side before refueling then fly formation on the starboard wing. You then have to try it at night and in clouds. Yes the amazing Ravenclaw Bucc is in this pack. The Intercept phase is interesting and you will be going after low and high targets before flying in formation with them, so you will need to learn what those dots and lines mean After basic intercepts you get to do ACM against the pesky aggressor F-4Ms, although don’t pay too much attention to the instruction for this because they will spam those AIM-7s at you, luckily they are only training rounds [if you installed them properly] and wont kill you. Next live weapons are used to intercept remote controlled unmanned drones (Hunters). The early ones fly straight but the later ones give you problems by turning a lot. After basic strafing there is a pretty cool finale for your graduation, firstly you fly an F-4M as a photo chase plane: Then you get to fly position 9 in a graduation formation fly over of RAF Jever. Final salute to comrpnt for a fine job six years later.
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3 pointsSmall update on the pit from Logan!! Im so excited!!! The pit mesh itself is borrowed from the exterior model and is WIP, but his panels and new parts as you can see in this and the last pictures, are great! Thanks Logan!
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1 point
Version 4.0.1
801 downloads
Mirage F1CT standard T1 This mod is dedicated to BPAO, nothing would have been possible without him. The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia). F1CT1 specifics: R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team -
1 point
Version Patch 2
3,636 downloads
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases. Please read the letter below to understand why. If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly. A letter from the Project Leader: My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you. This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day. I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful. FEATURES Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014. Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history! Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic! More AI Aircraft to fly with or against! Updated Terrain Tiles, Weapons and Menu Screens. Optimized code; unused and outdated assets removed. Installation: This mod requires SF2: Europe. SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended. Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible. First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_. Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out. Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed. If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed. Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game. Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents. Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this. Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice. If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter. If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites. If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites. If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites. (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!) -
1 pointIf such an aircraft with towed banner is made, make sure to add these lines (or swap them) in the aircraft's data.INI file: [DetectSystem] RadarType= VisualBlindArc=1,2,3,4,5,6,7,8,9,10,11 VisualRestrictedArc=1L,2L,3L,4L,5L,6L,7L,8L,9L,10L,11L,12L,1H,2H,3H,4H,5H,6H,7H,8H,9H,10H,11H,12H MaxVisibleDistance=6000.0 HasRWR=FALSE That will give the "enemy pilot" only a line of sight strait to the front. Otherwise, when you try to engage the banner, the AI aircraft will start to evade, or try to move itself in firing position.
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1 pointThe last damn bullet was the one that banged the MiG. I made ace in a day, but lost the three wingmen. Those MiG-23 are a hard nut to crack. Just a huge thanks to Jonathan for the hard work that Scandinavia addon represented, and to AngelP for the astonishing Viggen models. My hat off guys!
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1 pointSir or mam, You are a hero. It worked. Thank you so much for all the help. I know you didn't need to but you did anyway. If I could I'd buy you a beer (or any other beverage of your choice).
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1 pointThe SF2 games were developed longer after FE2 ended and are probably slightly better optimized for newer hardware. (e.g. multicore/hyperthreading) In the NVIDIA panel -> Manage 3D settings then Program Settings tab Add FE2 and try changing Maximum pre rendered frames = 1 Power management mode = prefer max performance Vertical sync = Use 3D app setting Threaded Optimisation = On And hit apply
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