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  1. 6 points

    Version 2.0.0

    2,441 downloads

    AV-8B Harrier II. This is my humble rework of AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier. After some time, we had prepared the updated file ready for upload. Small changes here and there corrected few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here... It ended with a new cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets....Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions Decals are based on my and KillerBee research. All serials are correct for the first version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. You will find separate upload soon with Operation Desert Storm skins and decals - Only units that participated in the operation. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit ************************************************************************************ for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. bobrock- original 3d model - Thank you and thanks to KillerBee. Sounds taken from sources offering free sound samples. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes I know its huge - but I couldn't make it smaller. Be sure to download all 4 parts and optionally - ODS skins/decals set. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda.
  2. 5 points

    Version 1.0.0

    238 downloads

    AV-8B Harrier II. This is my second pack of reworked AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. Skin and decals set. All units that participated in Operation Desert Storm / Desert Shield. All decals historically correct - although I couldn't cover all modex numbers. Credits. Me - skins, decals, research. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. Osprey - Combat Aircraft 090 - AV-8B Harrier II Units of Operations Desert Shield and Desert Storm seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda.
  3. 5 points
    so with all the talk about top gun 2, and my continuing work on tankers, i thought why not combine the two? (evidently the brown stain in the tower officers uniform popped up elsewhere in the sequel)
  4. 4 points
    You mean as opposed to this one ..? Actually yes, there are already different cockpits for the RNoAF versions and maybe I'll do a dedicated one for the NF-5a ..
  5. 3 points
    By researching a little bit about the aircraft I discovered that I was making a mistake in the air intake. By researching a little bit about the aircraft I discovered that I was making a mistake in the air intake Procurando um pouco a respeito do avião, descobri que estava fazendo uma nhaka no modelo... Old New The most difficult thing for me is not to do something from scratch, it's to clean up what's already done. It took me all day to fix this mesh Para mim o mais dificil não é começar do zero alguma coisa, é arrumar uma malha já pronta. Levei o dia todo pra arrumar isso aí.
  6. 3 points
    Gterl and I are working on some file exchanges, which prompted me to dust off some old mountain ground objects and resume work.
  7. 3 points
    It's in the pipeline, I'll be making a second .. third .. fourth .. fifth (you get the idea :) ) attempt to get the nose right later after I've completed the other versions.
  8. 2 points
    Hello everyone I started working on a project a week ago.
  9. 2 points
    TAV-8B, AV-8BNA, AV-8B+ then..we will see. Royal Harriers.
  10. 2 points
    Mike Dora suggested the R.11's resolute looking gunners exemplify the French slogan at Verdun: "they shall not pass."
  11. 2 points
    What if goes into another threat 🙄 Edit: mandatory screenshot
  12. 2 points
  13. 2 points
  14. 2 points
    Sorry guys, I wasn't planning on posting any new screenies until it was ready for release (which is relatively imminent at last!), but I couldn't help myself after yet another round of tinkering with the bump and specular maps ..
  15. 2 points
    Stratos, you mean something like this?
  16. 1 point
    View File AV-8B Harrier II - SF2. ver.2019 AV-8B Harrier II. This is my humble rework of AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier. After some time, we had prepared the updated file ready for upload. Small changes here and there corrected few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here... It ended with a new cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets....Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions Decals are based on my and KillerBee research. All serials are correct for the first version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. You will find separate upload soon with Operation Desert Storm skins and decals - Only units that participated in the operation. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit ************************************************************************************ for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. bobrock- original 3d model - Thank you and thanks to KillerBee. Sounds taken from sources offering free sound samples. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes I know its huge - but I couldn't make it smaller. Be sure to download all 4 parts and optionally - ODS skins/decals set. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda. Submitter yakarov79 Submitted 06/11/2018 Category AV-8  
  17. 1 point

    Version 1.0.0

    391 downloads

    SF2 F-15C Oregon Air National Guard Add-On for the SF2 F-15 Eagle Super Pack Redux 2018 Pack - The Mudhen Team Please note that this pack is not compatible with the Fastcargo's F-15 Super Pack...You can make it work with some tweaking, but this pack was designed as an "Add-On" for the "SF2 F-15 Eagle Super Pack Redux 2018" Pack. Please do not install it and expect this pack to work with the Fastcargo's F-15 Super Pack because they are both F-15 packs... You can install this pack "As-Is" (but not over Fastcargo's F-15 Super Pack, see above), but you need the "SF2 F-15 Eagle Super Pack Redux 2018" pack to fully enjoy this pack. If you use it as a stand-alone, some weapons, effects or other things may\will be missing. You will have a flyable plane, but miss out on some bells and whistles. I recommend the full pack below. You can get the "SF2 F-15 Eagle Super Pack Redux 2018" pack here... ------------------------------------------------------------- What is in this pack: ------------------------------------------------------------- 1) 4096x Skins in JPG format and decals for the 114th Oregon Air National Guard - as requested by JosefK! Enjoy! 2) Repainted Cockpits by Viper63a and RWR list by Spudknocker. 3) Updated Data and Loadout files from Spudknocker and Fanatic Modder. 4) 1920x1080 Hangar.jpg, Loading.jpg and Loadout.tga files. 5) Excellent new weapons and ejection seats from Ravenclaw_007! 6) Excellent Florian Pilot upgrades by JAT81500! ** Included Jets: F-15C From the 114th FS, 173rd Wing Oregon Air National Guard. Please note that the plane serial# are generic and randomized. ** Extras package contains: PSD Template and pix I used to make the plane. ------------------------------------------------------------- Installation: ------------------------------------------------------------- ** This is an "Add-On" for the "SF2 F-15 Eagle Super Pack Redux 2018" Pack. I have not tested this pack as a stand-alone. It should fly and work, but you may be missing some weapons in your load-out, effects or other things. I recommend that you install the "SF2 F-15 Eagle Super Pack Redux 2018" Pack first. At least the "Effects" and "Weapons" folders from the pack. >> WARNING! I have not tested this pack with Fastcargo's F-15 Super Pack...Pretty sure there will be problems, so I do not recommend installing this pack over the Fastcargo's F-15 Super Pack. If you want to test it out, rename the "F-15C_02" folder in your...Objects\Aircraft mod folder...if it exists. You can then install this pack. You may be missing some weapons or effects, but you should be able to test fly the plane. After you're done, you can rename the folders back or reconcile the folders to get this pack to work with Fastcargo's F-15 Super Pack. !! First and always - BACKUP! If you have "F-15C_02" folder in your Mod folders...Objects\Aircraft and Decals folders...Make a copy or back it up before installing. ** To install, Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ------------------------------------------------------------- Add F15 SoundList ------------------------------------------------------------- ** Lastly, this is optional but highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! Please report any bugs or issues via the "Support Topic" link... ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. Crusader - Upgraded and added 2012 FM and Cockpits to pack! RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. Nengajyou Aki -JASDF Serial Decals. Stick - Beta testing and assistance with FM - THANK YOU! April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10
  18. 1 point
    a general bit of advice for you two, as well as all others that do campaign/mission modding would be to jot down features of a mission prior to testing. i dont mean this for fun flights, but rather those in which you are checking out features youve created. this should help pinpoint issues what type of install; what type of mission; aircraft; type of targets; number of targets; what is the target area; noting this info when testing and seeing what is different when it does or doesnt crash can help pinpoint the issue yes, i know its QA/bug hunting 101, but a reminder couldnt hurt
  19. 1 point
    Good idea, it's a nice plane
  20. 1 point
  21. 1 point
    Those who have downloaded Geezer's Halberstadt CL.IV WIP, could notice the strange work of control surfaces (see screenshot). This error can be easily corrected by replacing the rudder and ailerons rotation axes in the DATA.INI file. Below is a revised version of the DATA.ini, with fixes for the propeller and control surfaces for their correct operation. HalberstadtCLIV_DATA.INI
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  23. 1 point
    true and posts get screenshots. hence the phrase mandatory screenshot
  24. 1 point
    the model looks pretty good! Keep going!
  25. 1 point
    General Dynamics Falcon FG.1 - No.41 Squadron, RAF Strike Command, 1984
  26. 1 point
    Show de bola! Não desista amigão!!
  27. 1 point
    Thumbs up ...both of them..
  28. 1 point
  29. 1 point
  30. 1 point
    Austro-Hungarian fleet bottled up at Pola. Well actually in Triest on this map, since Pola is too far south and does not show up. But I thought this might add to the 'feeling' Happy weekend and here's the original
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
    @Geezer: Sure no problem, you've a PM From 'A Pass, a King and a Mountain' ... We ran, as the lorries ran, into patches of melting snow, fringed with gentian clumps, heath, and crocus! These patches thickened to sheets, till at the head of a pass we found ten foot of packed snow, all newly shovelled back from the dry, perfectly graded road-bed. It trailed after us brokenly, through villages whose gutters danced with bright water, and closed up abreast of us in sheets once more when we reached Cortina. This was an ex-health and pleasure resort, which of late belonged to the Austrians, who filled it with 'new-art' hotels, each more villainous in design than its neighbour. To-day, as the troops and transport come and go, the jigsaw and coloured-glass atrocities look like bedizened ladies , standing distracted in the middle of a police raid. The enemy do not shell the hotels much, because they are owned by Austrian heyducs who hope to come back and resume their illustrious trade. In the old days, whole novels were written about Cortina. The little-used mountains round made an impressive background for love-tales and climbing adventures. Love has gone out of this huge basin of the Dolomites now, and the mountaineering is done by platoons in order to kill men, not by individuals who read papers before Alpine Clubs.
  35. 1 point
    Update 3.003 Hello everybody, One month after the last update we present you another one. The new update 3.003 starts the Bodenplatte Early Access program - if you pre-purchased it, you can fly the first aircraft from its plane set right now. At this early stage, only two planes are available - Bf 109 G-14 and Supermarine Spitfire Mk.IXe (with old pilot models since new, late war ones, aren't ready yet). Bf 109 G-14 is the last fighter model from 109 'G' lineup. This model has the completely new canopy with the increased field of view 'Erla', transparent armored glass headrest and the increased rudder surface. The more advanced DB-605AM engine is equipped with the automatic water-methanol mixture injector system that engages at maximum throttle, allowing for increased intake pressure and engine power as the result. The running time at maximum throttle has been increased to 10 minutes with less engine overheat and required radiators opening. The aircraft armament is similar to Bf 109 G-6, but it can carry heavy unguided rockets 21cm WGR-21 (9.5 kg of explosives and up to 30 kg of fragments in each rocket). Supermarine Spitfire Mk.IXe is the most well-known and widespread model of the legendary WWII British fighter. Thanks to the number of selectable modifications we have implemented, you're effectively getting four aircraft, not one. By selecting certain modifications, you can have Spitfire LF Mk.IXe (with the Merlin-66 engine for lower altitudes) or Spitfire HF Mk.IXe (with the Merlin-70 engine for higher altitudes) or their modifications with clipped wings. In addition, you can select either the standard Mk.II gunsight or the advanced gyro gunsight G.G.S. Mk.IID that automatically shows the correct target lead provided you have the target base and distance set! Also, unlike the lend-lease Spitfire Mk.Vb, this model is equipped with rockets and bombs. Our new Engineer-Programmer Kirill Konnov describes how the gyro gunsight works in detail: The gyro gunsight is an advanced device capable of automatically calculating and correcting the lead angle for firing at a moving target. The attempts of building such a device begun even before the war in Great Britain and Germany, but first gyro gunsights appeared only in 1941. It is taken for granted that airspeeds of the own and target aircraft are nearly the same or close enough, so the required lead angle is in direct ratio to the angular speed of the target. Therefore, to calculate the target lead angle, three values are required at any moment: distance to the target, projectile flight time and the angular speed of the own aircraft. The pilot set the distance to target himself, therefore the simple optical rangefinder was part of the gunsight - adjusting the distance knob changed the size of the moving circular reticle. If the target base (its wingspan) is set correctly using another knob, then adjusting the circular reticle to be the same size as the visible (angular) target size effectively sets the target distance. The time required for a projectile to travel the required distance has been set in the internal structure of the gunsight parts themselves and couldn't be changed. The angular speed of the own aircraft is the same as the angular speed of the gunsight itself. But how to calculate the correct angular target lead using these values? There were no computers in the modern sense of this word at that time, so a really complex optomechanical system has been invented. It included the round mirror attached to the gyroscope with three degrees of freedom. The rotor of the gyro has been rotating in the magnetic field created by inductance coils (Picture 2). The current in the coils has been adjusted according to the set target distance so the resulting deviation from the aircraft axial line during a banking turn projected the targeting reticle to a correct lead angle. There were four operating modes: fixed reticle, gyro and fixed reticles, gyro reticle and night mode. In the night mode, the target lead is calculated for the fixed distance of 150 yards, ignoring the distance input from the user (but the optical rangefinder in this mode is still functional). According to the historical data, an average hit accuracy with this gyro gunsight G.G.S. Mk. IID was more than two times better than with regular collimator gunsights on the same aircraft. The main principles used in this gunsight were used in the development of new gunsights and targeting equipment all the way to 1970s. Having analyzed the level of complexity and unpredictability of the internal processes of this device (many parts of the gunsight are actually crosslinked and serve more than one purpose) I have decided to model the entire system 'as is' without significant simplifications. Therefore, the behavior of the lead indicator in the sim is close to the real gunsight as it is possible. Update changelist: 1. Bf 109 G-14 is available to all Battle of Bodenplatte owners; 2. Spitfire Mk.IXe is available to all Battle of Bodenplatte owners; 3. Finishing a mission no longer results in an incorrect results screen while using automatic login via autoplay.cfg file; 4. Multiplayer server ban time control has been fixed; 5. The random black screen issue while joining a multiplayer server should be gone now; 6. The multiplayer modifications blocking logic has been corrected; 7. Two units that were AI-only are joinable now: 15.(span)/JG 27 (BOM) and 13.(slow.)/JG 52 (BOK). In addition, two new pilot biographies were added. Big thanks to the community enthusiasts who wrote the texts! 8. Vehicles in a column shouldn't crash into a destroyed vehicle (QMB and Career modes); 9. Player home airfield won't have an empty callsign anymore (Career); 10. The Career mission generator won't fail when there are too few aircraft left in a unit; 11. Many text corrections in the Career mode; 12. The issue in the Career mode when a pilot transferred to another unit still flew for his former unit has been fixed; 13. All single missions should display correctly in the mission list; 14. Default map zoom in has been corrected both in briefing and in flight; 15. Gunsight settings (set distance, etc.) won't reset anymore when a new enemy aircraft is spawned; 16. Tank handling (turning) at higher speeds has been improved; 17. Wrong world scale in Windows Mixed Reality devices such as Samsung Odyssey caused by the doubled reported IPD value should be fixed now. Please discuss the update in this thread.
  36. 1 point
    Hello everybody, The time has come to tell you more about the historical timeframe of Battle of Bodenplatte. As we said in our previous Dev Blog #192, we're making all four different seasons for this map. Some might think that we'll model only 1-2 days of the actual Bodenplatte operation when the Luftwaffe made the all-out attack on the Allied airfields near Brussels and Antwerp. However, our “Battle of” series is much more than that! The Career mode for this new theatre of war will last from September 17th, 1944 to March 28th, 1945 – 188 days of war in total. Historically, 11 significant engagements took place in this area during the given timeframe. In the Career mode, you'll see your area of operations, mission types, acting air force units, their home airfields and other details that correspond to the historical data. You'll be flying in and around many famous operations and battles. Of course, we can’t model every skirmish or battle on the ground, but we will have an exciting Career spanning this later stage of the war when the Allies were fighting their way into Germany. Operation Market Garden (September 17 – 26, 1944) Battle of Aachen (October 2 – 21, 1944) Battle of the Scheldt (October 2 – November 8, 1944) Operation Queen (November 16 – December 15, 1944) Operation Watch on the Rhine (December 16 – 25, 1944) Allied Counter-Offensive (December 26, 1944 – January 25, 1945) Operation Bodenplatte (January 1, 1945) Operation Veritable (February 8 – March 10, 1945) Operation Clarion (February 22 – 23, 1945) Operation Grenade (February 23 – March 10, 1945) Operation Plunder (March 23 – 28, 1945) As said above, we won't be able to recreate these ground operations in super detail, but the overall situation, mission tasks, home airfields and mission targets will change as they should historically just as you experience with Stalingrad, Moscow and Kuban. This, along with the corresponding features of the Career mode like pilot biographies, squadron histories, newspaper articles, videos, squadron rosters, medals and rank progression will create an authentic experience of flying on the Western Front during the late war period. The whole timeframe will be divided into 5 chapters: Chapter 1: Fighting in Holland (September 17 – October 1, 1944) Chapter 2: Autumn Offensive (October 2 – December 15, 1944) Chapter 3: Battle of the Bulge (December 16 – 25, 1944) Chapter 4: Allied Counter-Offensive (December 26, 1944 – February 7, 1945) Chapter 5: Battle of the Rhine (February 8 – March 28, 1945) To create this new theatre of war, a thorough research will be done on where the units of both sides were based, their tasks and what aircraft they used day by day. Two new award systems for the US and Great Britain are to be created from scratch, as well as the late war pilot models for Luftwaffe, RAF and USAAF along with their chutes. The Newspaper articles is a huge task on their own and takes several months to complete. If you’d like to help with this contact Jason. We also plan on making additional mission types for this unique location and timeframe. All in all, this will be a lot of work for us, but progress is already being made. For example, we have finalized the map boundaries and the airfield locations. This map is bigger than we initially planned (flyable area is 401 x 324 km - it is 129.900 sq.km) and several compromises will have to be made to make it a reality. It will stretch us to the limit of what is possible in our development schedule, but as with our other maps it will be really cool when it’s done. You can discuss the news in this thread
  37. 1 point
    Boeing F/A-18F - VF-1 Falcões, Aviação Naval Brasileira
  38. 1 point

    Version 1.0.0

    291 downloads

    E-8A/C Joint STARS This mod builds upon the E-8C found in the original ODS campaign and corrects for an E-8A as used in Desert Storm. Included E-8A with skins for Desert Storm, Testing (92-95), and Bosnia E-8C with skins for the 93d ACW and the 116th ACW Georgia Air National Guard Installation unzip, cut/copy and paste to mod folder. allow overwrite (should only apply to ODS mod folders), although for best results remove the old E-8C files from aircraft and decals. Credits the original model and skin was created by The Mirage Factory, based on the 707 model by Bpao C-130 pit by dels Skin adjustments, tga and ini work by daddyairplanes original moddable game by TK Known Issues dels C-130 pit is used to make the aircraft player flyable. this pit is not very suited to the 707 airframe (alot of extra frame for a 707), but works for its purpose. The aircraft was not originally intended to be player flyable (airborne command and control not being a player mission set) and is best used as eye candy. However, i always put a pit in so i can see how my work progressed, and leave it for you guys to use too. I hope you enjoy this mod Kevin Unruh aka daddyairplanes 11 Feb 2018
  39. 1 point

    Version Principe Asturia carrier

    155 downloads

    Portaviones Principe de Asturias clase R11 esta totalmente operativo, para spf1, y WoE con los 4 sistemas de cañones antimisiles Meroka 2A operativos, no es exacto, esta hecho en base a fotos, sientanse en la libertad de reformarlo como les deseen Aircraft carrier Principe de Asturias class R11 is fully operational, for spf1, and WoE with the 4 systems of anti-missile cannons Meroka 2A operative, is not exact, it is based on photos, feel free to reform it as you wish
  40. 1 point

    Version

    4,480 downloads

    Reworked 3D Model and INI. All guns functionabel, landing aircrafts no longer crash into into the island at landing.


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