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Showing most liked content on 08/30/2018 in all areas
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14 points
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7 pointsThere are so many great screenshots over the years, it is difficult to choose which ones really show something...dramatic, composed, a story in one shot, and thinking back on each event wishing I had more shots of that flight to tell a deeper tale. Anyway, here we go.. A little zipping around taking photos When we come across a Phlock of Phantoms so we join up and have a laugh In other news, e Japanese Defense Force F-104J found a Foxbat being a jerk and gave him whatfor. How about some Hunters escorting Stratofortresses? Successfully... or an Isreali Falcon doing something fun And at the end of the day, my favorite shots are still of the break Good times. Happy hunting!
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5 pointsMy Current and First attempt at modelling something, NOW, it is not my model, i am just trying to fix and give it a bit more of reality. Among the fixes made, i got: Tail round up Elevons round up Rudder cut Spine round up Fuselage round up Engines round up and reposition (they were a bit low) Fuel tanks round up and reposition Wing fence re making Aileron cuts and round up of the edges Wing re shaping Gun re shaping Pending or in the make tasks: Nose re making Cockpit re shaping Landing gears re shaping and repositioning Some antennas and other bumps and humps missing Some decent mapping (Including BMs and SMs) And last but not least... some good skins :) Some shots of the making: I will be making a whole post of all the Yaks i have on the workbench soon (25/27/28)
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4 points
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4 points
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2 pointsGrumman F11F-1F Super Tiger - MFG2, Marineflieger, 1963 Skin Credit: 'ravenclaw_007' (but with different tail markings, added weathering and a re-coloured radome).
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2 points
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2 pointsYes, it is possible. Of course, what you are talking about is not a white camo. It's just a naked 3d model, or so to say, an "albino". The fact is, that our FE1 sees only skins in BMP format, while Geezer uses DDS format for his new models (except for the Halberstadt CL.IV). There is nothing difficult in converting skins of one format to skins of another format using a special utility and any graphics editor (I use FastStone Image Viewer). But that is not all. In order for the game to see these textures, it is necessary that the LODs refer to them. This means that you will also need to edit the LODs, prescribing .bmp instead of .dds. For this purpose the program Hex-editor XVI32 is intended. It's quite tiny and it's not very difficult to use, but editing takes time and attention.
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2 points
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2 pointsThe current Ouragan is one of the first successful mod for SFP1 ! I like it... a sort of vintage mod. However un brand new model would be welcomed !
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2 pointsOh! i have a full walkaround of the little beast as i live in El Salvador hehehe, as i once told Wrench, they never flew without them to my knowledge, the one with sharkteeth lays abandoned now almost back to silver and the only one that possibly can fly, has no qualified pilots to do so.
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1 point
Version 1.0.0
293 downloads
based on a request here are all F-16 Cockpis from the Team Viper with NVG the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry NightLightOn=0.25 NightLightColor=0.88,0.25,0.25 to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder if you have any problems feel free to kontakt me have fun , ravenclaw_007 -
1 pointSenator John Sidney McCain III -- 1936 - 2018 Senator McCain passed away today a national hero, treasure, and defender of our proud country. He will be missed. Our strength and pride as a nation go out to his family. Blue skies and tailwinds to your next adventure.
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1 pointMikoyan MiG-22 'Fishpan-A' - Soviet Air Force, 1966 Skin Credit: Sony Tuckson
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1 pointIt is very difficult to have good pictures of the cockpit, at least I never found very accurate ones :(
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1 point
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1 pointAddition to my top message. Both of these utilities are somewhere in the downloads section, but they are long to be looked for. So just unpack the archive and use it. No additional installation are required. dds2tga_converter__Hex-editor.rar
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1 pointit's isn't just ansi vs unicode again... that skin isn't white. your seeing the blank material of the model; which in 1stGens is white (actually very light grey) FE2/SF2 shows untextued material as black can you use a hex editor? You may need to. The only texture types SF1/FE1 can see are bmps (and tgas). It's simply not worth the extra work to make 2 different versions for the 2 game. Experience with SF2 tells us this.
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1 pointFighters have in soviet designation systems uneven numbers in type name. All other birds have even numbers. So what if is your plane not.
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1 pointWhat If- Back Story.:In late 70's US sells U.S.S. Franklin D. Roosevelt to France and F-4s. First two images F-4s in service. Third Image, F-4 evaluations on U.S.S. Midway.
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1 point
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1 point
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1 point
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1 pointI want the weapons in my Weapons folder to be tagged by military nomenclature (AGM-86C, not ALCMC). So, I made a copy of the ALCMC folder and renamed it 'AGM-86C'. I changed the pertinent (ini.) titles within that folder and then used AGM-86C in my B-52G_89 Loadout.ini. Works great !
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1 point
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1 pointHi guys! Recently I happened to meet in the air with an Elephant (in other words - Geezer's Martinside G.100), and I saw that his Rotherham fuel pump is still motionless. Why do not we make it work? Use the simplest method by which we revived the Camel's fuel pump. Open the data file with Notepad. Find a [Fuselage] section and add the string SystemName[001]=InternalGun1 SystemName[002]=LeftMainGear SystemName[003]=RightMainGear SystemName[004]=MainFuelTank SystemName[005]=Pilot SystemName[006]=RearGunner SystemName[007]=MachineGun SystemName[008]=BombRackE SystemName[009]=BombRackF SystemName[010]=BombRackG SystemName[011]=BombRackH SystemName[012]=FuelPump <------------------------------------------------ Add this entry RemoveNode[001]=Fuselage DetachNode[001]=Wing Lower middle L DetachNode[002]=Wires L DetachNode[003]=Wing Lower middle R DetachNode[004]=Wires R DetachNode[005]=Tail Then scroll down and in the Engines section, add the following entry [FuelPump] ReferenceName=Rotherham_fuel_pump SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=60.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0,0.0,0.0 //ThrottleRate=0.5 ThrottleRate=0.7 AltitudeTableNumData=14 AltitudeTableDeltaX= 514.4 AltitudeTableStartX=0.0 AltitudeTableData= 1.000,0.975,0.854,0.700,0.590,0.457,0.361,0.279,0.209,0.185,0.095,0.050,0.015,0.000 SpinnerNodeName=RotherhamShaft StaticPropNodeName=RotherhamProp SlowPropNodeName=RotherhamProp FastPropNodeName=RotherhamProp SlowPropRPM=2200 FastPropRPM=3800 MaxPropRPM=4500 IdlePropRPM=1600 BSFC=0.00001 MinExtentPosition=-0.43, 0.74,-0.54 MaxExtentPosition=-0.50, 0.65,-0.60 ConstantSpeed=FALSE NumBlades=2 PropDiameter=0.25 Save the changes, and as a result you get a 'working' fuel pump. The same should be done with the MartinsydeG102_DATA.ini.
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1 point
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1 point
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1 point
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1 pointIf anybody would like to test the FAA versions for me before I upload them please let me know...... I've also given the basic ( as in non clipped wings) version the same treatment.......just dont really have time to make new skins for them.......they've all been done so many times before anyway.
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-1 points
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