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Showing most liked content on 09/24/2018 in Posts
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15 points
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12 pointsA skin from a long, long time ago...an EB-57B Canberra Still looks pretty awesome!!!
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5 points
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4 points
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4 pointsGotta ask yourself, "What were those SAAB Maritime Patrol Aircraft guys thinking?" WIP from a potential peacekeeping campaign around the SAAB... Gripen!
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3 points
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3 pointsthis QRC-335-3 looks like the AN/ALQ-101 V6 , the upper cable tray is missing , thats why the wiring is exposed , and 2 antennas are missing i assume this is the AN/ALQ-101 V5 i have made the AN/ALQ-101 V6 so to remove the 2 rear antennas is no problem like this , i will finish it for you
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3 points
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3 pointsI will try to revive this post, i am trying to learn max myself and got this model free from internet, i will be updating it to SF2 standards since it has too many polys
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3 pointsThen they will be truly unhappy with me after this shot of a Galaxy Barbecue!!!!
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2 pointsView File UH-1H Huey. SF2. V1 Bell UH-1H Iroquois This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors. open bomb bay - open cargo doors - you will figure out why/how etc. This is beta file. Some small ini edits might be needed. I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it. For now and in near future I will not work on it - so honestly, I am abandoning it. Better to share than keep it on a hard drive. Aircraft include my generic Bell Huey cockpit. Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda. Submitter yakarov79 Submitted 09/23/2018 Category UH-1
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2 pointsSo it is. If a waypoint in the movement.ini is set on the wrong place tanks and truck go over the water and ships sail over land. But: With the ships on land it can be a bug too. With Carrier groups it can happen, but this has nothing to do with the movement.ini.
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2 pointshe then also realized that the one tone grey scheme on the G was darker in 1991 than in later years on the H......
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2 points
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1 point
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1 pointPatent the floating tank, make billions, then retire on your personal island. Challenge presented.
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1 pointNICE, I so want Soviet super-amphibian tanks in the North Atlantic to strafe and rocket! :-P Is it really just as simple as plunking a waypoint down on the water and would it be doable with TW's mission editor?
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1 pointI believe these issues have something to do with the beginning and ending route positions within each terrain's movement.ini, but I could be wrong.
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1 point
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1 pointwell do not try even the modifications that I think wrench, but there is already a functional cockpit on the TA-152H, I wonder, nobody created any effect of intermittent flames escape, would anyone interested in recreating this effect?
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1 pointAnd I got tanks climbing almost 90° degree tilt hills with no speed loss or gravity effect at all.
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1 pointLooking at the screenshot of the MB-3 it reminds me, I'm upgrading pretty much all the cockpits in the inventory with modified instrument panels to make them more readable. Another SimHQ member, Ribob suggested it a while back and I think it makes sense. It's taking a while to do them all but I hope to be finished in a month or so. For instance, from this: To this: I'm also adding animated landing gear and flap actuator switches or lights. Notice in shot #2 the set of four vertical red lights next to the flap warning plaque. The lights change depending on the flap position, from full up to full down. Other cockpits have a rotating handle for the flaps rather than the lights. The big silver switch to the right of the fuel gauges goes up and down for the landing gear activation. Adding these animations is a challenge to say the least but they do add a nice touch to our otherwise static cockpits. True there are some cockpits with engine on/off levers and some with gear / flap indicators but not that many. When I'm done pretty much all the cockpits will have these functions. In addition, many of the single seaters will have opening and closing hatches. That is not my invention but I've vastly increased the number that have them.
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1 pointwhy not simplify matters, and just package it up (after checking the Freeware Listings), upload to the "What If" section. saves everyone a shitload of time and effort
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1 pointSince IM STILL LEARNING max, i´m trying to simplify polys on this beast, a long way still but...
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1 point
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1 point@ Nyghtfall , Thanks for the info , i did change it right a way for me that is not nitpicking , it is a big help , i´m only human and i make mistakes , i'm very grateful if someone can help me to fix this small errors that i did not find by my own
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1 point
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1 pointI could do with a couple of volunteers to try this thing out for me......any takers?
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1 pointF-15C, the next version will be the one with the "knob" on the top nose, parts are nearly ready Planed version will be: F-15A F-15C F-15C "late" You guys can use those versions and create your own stuff with your skins, each version with a different skin needs a new "pilot part"
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1 pointWIP...can anybody tell me if the tail code is correct for these markings?
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1 pointAnother colorful Phantom...this time from VMFA-451 Warlords, circa 1975...MCAS Beauford.
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1 point
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1 pointGoing to do every F-4 Navy and Marines Corps squadron...starting with VF-96 Fighting Falcons in 1965.
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1 pointJust something different for the F-4 community. An F-4B in Gull Grey with VX-4and VX-5, circa 1968.
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1 point
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