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Showing most liked content on 11/13/2018 in all areas

  1. 7 points
    First day of WW3, early Nov, 1962 Hangar Strike. Failed first run, Got it in the second, got hit in the process.
  2. 5 points
    90000 and still climbing! Edge of space.
  3. 4 points
    Crusader, we're playing similar things! Strike against Israel... But I miss the seat lol Job done And our escort departs.
  4. 4 points
    F-104G... over US desert ! Skin by Soulfreak
  5. 2 points
    Yea, Im tweekin the 2k's a bit.. cockpit stuff, data ini stuff, pylon mass and capabilities, release order, the usual things :) Think I never got around to check out the Rafale ...
  6. 2 points
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  8. 2 points
    Hello everybody, The last month of Autumn has begun and we're preparing the next update for our three projects. We plan to release it in two weeks (doh!) or so and today we'll tell you about the upcoming additions. Of course, the stars of the show are FOUR new aircraft, two for Bodenplatte and two for Flying Circus. USAF P-47D-28 Thunderbolt is one of the biggest, powerful and menacing single-engine fighters of WWII. Its radial 18-cylinder engine with turbocharger, intercooler and water injection boost system enables this monster to reach 700 km/h at 7000 m altitude. Eight 12.7 mm M2.50 Browning machine guns with 3400 rounds total give a new meaning to the phrase 'spray and pray'. In addition, for strike missions, this fighter can be equipped with six unguided rockets and up to three 500 and 1000 pound bombs (225 and 455 kg). Being a late war aircraft, it has many interesting design peculiarities you'll be able to experience in the near future. Luftwaffe Messerschmitt Bf 109 K-4 "Kurfürst" is a glaring example of the inconsistency of the late war aircraft production in the Third Reich. This plane combines the newest weapon and engine technologies with maximum possible simplification and cost-cutting of the secondary systems. Its engines are a pinnacle of DB-605 line - standard DB-605 DB with water-methanol injection system and DB-605 DC with higher boost and power - and both of them will be available in our sim. Armed with 30 mm MK-108 gun and 13 mm MG-131 machine guns, it could also carry 250 or 500 kg bombs for strike missions (this is the first Bf 109 modification in our project that can carry a 500 kg bomb). It is interesting to note that this modification could retract its tailwheel to reach higher speeds - up to 715 km/h at 6200 m. Royal Air Force Sopwith Camel was one of the mainstay fighters of World War I. It was a contradictory machine, but in the right hands, it could face any foe. Carrying 168 liters of fuel (a very big reserve for its time), it could go on long patrols. This amount of fuel hampered its performance and made it hard to control and inert in a dogfight while full, but with about a half of fuel spent, the aircraft got a second breath and its horizontal and vertical maneuverability became on par with the best fighters of that time. Its two 7.69 Vickers Mk.I machine guns (late modification with the rate of fire increased to 750 instead of 500 and 745 m/s muzzle speed) were linked belt fed instead of fabric ones, reducing the misfire chance. It could also carry four 20 lb Cooper bombs. The Deutsche Luftstreitkräfte Pfalz D.IIIa was a second line fighter mainly used for escorting bombers and attacking the enemy balloons. It had very simple cockpit instruments because of the cost-cutting. Its one-and-a-half plane airframe (a design previously adopted by the French) was sturdy enough to sustain higher loads during sharp turns and dives. Its armament is standard for a late WWI German aircraft - two 7.92 mm Luftgekühltes Maschinengewehr LMG 08/15 (based on the original design of Hiram Maxim) with 650 RPM rate of fire and muzzle speed of 825 m/s, fabric belt fed. This fighter had an advantage of an excellent field of view, especially in the upper hemisphere. For Tank Crew - Battle of Prokhorovka project we plan to release 4 new player controllable tanks and the map of the southern part of the Kursk salient, but it will happen early next year. However, you'll see the new functionality being developed for this project earlier - it should be noted it will benefit not only the tankers but pilots as well. For instance, in the coming update, you'll experience the higher fidelity damage modeling for AI controllable ground objects such as trucks and tanks. Before, there was no difference where you hit a truck, but in the new system, each 'simple' vehicle has many types of simulated parts - wheels or trucks, engine, ammo rack, fuel tanks, driver, turret, main gun. By hitting a simple AI vehicle at these parts you can immobilize it or render it inoperable by damaging a turret or main gun if any. Statistics system will consider it destroyed if its ammo, explosive cargo or fuel tanks detonated or its crew was killed or its engine was destroyed or its suspension has been rendered inoperable (at least two wheels or tracks damaged). All this not only makes the tank missions more interesting but also increases the simulation accuracy of the ground attack missions for pilots. We also develop two scenario campaigns (USSR and Germany) for Tank Crew, each one containing 10 missions set in the second week of July 1943 near Prokhorovka. Another important change in the upcoming update is the adjusted logic used for scoring a kill. Previously, an aircraft was considered destroyed and a kill was awarded for it if it was damaged enough to prevent it from continuing the mission (for example, heavy damage of the controls, no fuel left, engine damage). Now, the 'aircraft lost' and 'kill awarded' events will be separated and their logic will be adjusted. An aircraft will be considered lost if its fuselage or wing at the base is broken, its pilot is killed or ejected. The victory, on the other hand, will be awarded if the scored hits were followed by the mission exit or disconnect in multiplayer, 'aircraft lost' event or the landing far from an allied airfield. Thus we motivate multiplayer players to try to reach a friendly airfield even if their aircraft is heavily damaged - even a hard landing there (as long as you don't break a wing at its base or fuselage) won't count your aircraft as lost and your enemy won't get the kill. We'll have other multiplayer improvements in the coming update as well: we have managed to find a way to synchronize weapon fire events on different multiplayer clients better, minimizing the total time of the delay to the total client-server-client ping and optimize the net delay compensation routines for transmitting aircraft positions and orientations. Server ping calculations will be also corrected - this is required for further improvements in the multiplayer lobby. Of course, we never forget about the singleplayer experience too - in the same update, we'll add 2-3 new mission types for Career mode, including Cargo airdrop and Free hunt. You can discuss the news in this thread
  9. 1 point
    Hi there guys! As a follow up to my old SF2 post. In South Korea, the South Korean Designed FA-50PH(built specifically for the Philippines)made its maiden flight last June 19! Finally, after over a decade of having no fighters, we are finally going to get ourselves some air defense! Even if the FA-50 wont arrive to the country until December, I'm already so hyped about it. Oh...so in compensation for this historical event, I'm gonna fill this topic with the history of Philippine Interceptors.
  10. 1 point
    https://www.sas1946.com/main/index.php/topic,59934.0.html
  11. 1 point
  12. 1 point
    http://devblog.sim155.com/2018/10/v81345-updates.html v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included: AGM65 IR Maverick IRMAV MFD Display Target Lock Flight routine Launch FX STRS MFD Display HUD Displays IRMAV Cage/Uncage display A/G Guns & Rockets CCIP display Bombs CCIP offscreen indication, reflected cue Graphical 'tweaks' Cockpit mirror improvements Bug fixes included: VR Pilot view black screen when using OpenVR/SteamVR Glitching cockpit shadows Flicker when using MFD containing a 3D Display The next couple couple of minor updates (v813.6/7) will continue with A/G work. These will include: FLIR Heat based rendering rather than the current gray scale (which gets dark at night :) ) HUD FLIR display with the 24hr rendering FLIR display becomes much more useful HARM HARM display of detected emitters/threats updated HARM flight code TDC (Target Designator Control) finalising TDC use and assignment between Radar MFD/ HUD/ IRMAV/ TPOD removal of target pod slew controls uses TDC when it is assigned to TPOD Weapon release tone enabled via TONE option in STRS volume set via rotary control on ACNIP panel Improved cockpit illumination AV8B cockpit updates After the final A/G weapons/Avionics updates are released we'll move on to the v814 series updates which will add the in-mission tactical display. After that we're on to single missions. Here are some screenshots of v813.4/5 Updated STRS (Stores) MFD display: IRMAV FLIR MFD display: IRMAV locked: Cockpit mirror reflection: Cockpit glass reflection: Gratuitous Shot of cockpit glass and helmet visor reflection: Miscellaneous shots from v813.5 build:
  13. 1 point
    I appreciate the feedback, Wilches. Are you using FE1 or FE2?
  14. 1 point
    Wow! The terrain still surprises me. So many new targets. Awesome landscape. Excelent framerate. No problems so far.
  15. 1 point
  16. 1 point
    Grab it and test it. Simply fantastic! Thanks a lot!!!!
  17. 1 point
  18. 1 point
    Despite it's age, I still seriously love this sim...
  19. 1 point
    The pack not contains few textures that were used from stary's other pit creations and 2 of the meshes (rim of the clock - 'torus12' and the lower big ring - 'gauge_sides1') don't have materials assigned to them. Missing textures are the following: cockpit_yak28.bmp - part of yak28 pit LA15 panels 1.jpg - part of the la15, su7 and su9pits gunsight_Mig23BN.bmp - this is part of his bn cockpit pack mig23series_misc.bmp - I did not found this but renamed the mig28_misc.bmp contained in this pack, seem to work fine 9A panels.bmp - also part of the bn pack and the su9 pit I put together a small pack of these in case someone don't have all his work. Mig23pit_addtextures.rar
  20. 1 point
    F-104... stall and recovered flight from 40000 ft to 17000 ft !
  21. 1 point
  22. 1 point
    A slightly different take on the Spanish Civil War - Alas Rojas Squadron. Equipped with 9 Br.19s, 4 Nieuport 52s, 1 Fokker F.VIIB, 1 DH89 Dragon Rapide and a mix of civilian aircraft.
  23. 1 point
    Thanks mate! I'll give it a try. In the meantime, I've nearly finished a Belgian Br19 (Ecole d’aéronautique). Just need to do some decals for the "Br19A2B2" and aircraft numbers for the tail.
  24. 1 point
    @ironroad Your tale reminds me of this:
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  27. 1 point

    Version v3

    490 downloads

    This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later. This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included. New in Version 3 I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included. I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries. I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings. I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity. I have added about a dozen new airfields, field hospitals, and cavalry camps. I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download. Credits Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility. I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.
  28. 0 points
    https://www.msn.com/en-us/movies/news/marvel-comics-legend-stan-lee-dies-at-95/ar-BBPCSj8?li=BBnb7Kz


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