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Showing most liked content on 11/25/2018 in all areas
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14 points
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10 pointsALARM for the Iraqis.. time to get up Mandatory screenie: Anola Kay with Check Six, from Tabuk with love
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9 points
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8 points
Version 1.1.0
652 downloads
Feb 2nd 2019 ============= GR.1B version 1.00 ------------------------------ RAF Tornado GR.1 with Sea Eagle anti-ship missiles. Keys: -------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek -
8 points
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5 pointsHad to do a test of a test today trying to get back some kind of a gun sound to the Gripen, so took the Superbug for a spin... Intercepting unknowns... Four Fencers with anti-ship missiles... Going in to warn them away from the Nimitz... First pass clearly too far up and a bit behind... Second pass shoulda worked but didn't so... WEAPONS FREE! Fencer spare parts anyone?
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4 pointsmade some changes on Luftwaffe LAU-51A and LAU-32B/A rocket pods , the LAU-32B/A is a new model
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3 pointsALCON, Earlier today, Heatblur ran a live stream of the F-14 to show off some of the aircraft's capabilities, and current state of development. The stream is long, at over 2 hours and 9 minutes, so you may want to skip around. Some highlights include: 1. Aerial refueling with a KC-130 tanker - this takes a long time, both Victory-2 and Diamond-2 have a hell of a time getting contact. 2. Low-altitude strike 3. Air-to-air engagement (not any proper dogfighting, mostly stand-off and against non-maneuvering targets) 4. Inadvertent night-time carrier landings (the mission went on longer than planned, apparently it was supposed to be at sunset. Hilarity ensues. Probably the most interesting thing for me was the breakage that happened during the first live stream. The CAP flight (Victory) lead F-14's INS failed, breaking from the shock of the cat stroke, which prevented Victory-1 from using his AIM-54s in TWS. I believe he used one in close range against a bomber. Dash 2 became the shooter at long range. Then, the strike flight (Diamond) lead's auto wing sweep failed some time before he began his approach to the carrier, so he had to switch to manual. He seems to lose SA of his altitude or maybe gets spatial-D and puts it in the water. The other three make it back, with Victory-1 taking three attempts to get the plane down, while Victory-2 gets it on the first attempt. It will definitely be interesting to test out, whenever the heck it gets released, especially knowing you may have to fight with some systems broken, or having to try to reset them. I wonder if any other aircraft in DCS have that fidelity of modelling? Either way, it was an interesting first look at a full mission in the HB Turkey.
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2 pointsView File Tornado GR.1B Feb 2nd 2019 ============= GR.1B version 1.00 ------------------------------ RAF Tornado GR.1 with Sea Eagle anti-ship missiles. Keys: -------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek Submitter guuruu Submitted 11/24/2018 Category Tornado
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2 pointsMirage IIIC Shahak with pod (special nose) recognition, which is loaded as a tank more than fuel
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1 point
Version 2.0.0
2,291 downloads
AV-8B Harrier II Night Attack. This is my humble rework of old AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier, and preparing Night Attack version. After some time, we had file ready for upload. Small changes here and there corrected a few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here...My standard AV-8B Harrier is already available for download and now its Night Attack model. New cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets...Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. Generally, it is just a few skins. If you have problems running this in game. Resize skins to lower resolutions. Skins match VMA squadrons from early AV-8B and late AV-8B radar version. Decals are based on my and KillerBee research. All serials are correct for the Night Attack version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. But as always aircraft are rotating between units so its hard to track them down really. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline - in real - centerline come to use later and some units (VMAT) also moded wiring for use on other pylons. But in this mod only station 5 and 4 can carry AAQ-28. There are two stations prepared for Intrepid Tiger II pod. In future. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have my AV-8B Harrier already - some files are same so simply overwrite. I think I did not put equalizer sound file now. It is same as in previous day Harrier. for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model - Thank you and thanks to KillerBee. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes, I know its huge - but I couldn't make it smaller. Be sure to download all parts. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda. -
1 point
Version 1.0.0
67 downloads
New skin for excellent Halberstadt D5 by Geezer. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Don't forget to add to Halberstadt D5 "ini" file: [TextureSetXXX] Directory=BluePhR Name=BluePhR Nation=GERMANY Squadron= Specular=0.40000 Glossiness=0.400000 Reflection=0.400000 Eugene1 -
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1 pointdown load this, study the entries, adjust as needed for your use. somewhere also is an post about adding smoke to buildings (like powerplant exhaust stacks). that should also have some relevant clues. not sure if one can make a light rotate, but it can be made to blink and the blink rate can vary. best advice until someone else posts
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1 pointI guess you already know that this light sim has a number of game engine issues so keep in mind that even though you have found the perfect sounds that doesn't mean that you will experience the same sound quality in game. Long time ago I made this mod: It improves the stock AAA sounds for a number of guns (ZPU-2/4, ZU-23-2, Shilka, Oerlikon, Gepard etc). When time allows I will update it adding more guns. However the game engine can produce only mono wav sounds. So some pretty good stereo gun sounds I have found were downgraded to mono format. Now concerning the appropriate sound for each gun, I guess you should search and find which is more suitable for each one. However there's also something else you can do. Suppose that you have found a sound for a 800 rpm gun and you want to make it sound like 1000 rpm. You can use a sound edit software and speed it up 25%. (800 rpm + 800 rpm *25% = 1000 rpm) That's an easy way to make it sound at the desired rpm without spending much time looking for a new one. However the modified sound probably should sound less realistic.
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1 pointOur Guruu has created a fantastic Tonka mod... which should be not ended ! And so you shall, my friends... good flights !
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1 point
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1 pointThis is an urban myth. Westberlin with 3 allied airfields was inside east german airspace. From a soviet or east german airfield to West Berlin it was a very short distance. It was impossible to fill up the plane fueltanks with so less fuel, that is was unable to reach West Berlin. From soviet airfields like Brandis or Köthen it were less than 150 km (less than 100 miles) to West Berlins Gatow airbase. And by the way, do you remember the crash of a soviet MiG-23ML in Belgium 1989? The plane came from the soviet base at Kolobreg (Kolberg) in Poland. And it had fuel enough to fly to Belgium. But end of OT. As far as i have understood the russian media correctly, the flight leader of the MiG-31 formation decided to extend the mission. He streched it to the maximum limits and thought, that the fuel status would be enough for this extra tour. A little miscalculation and the flight needed an emergency airstrip. Ussinsk was the closest airfield and this was used.
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1 point
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1 pointSlightly OT but I'm back flying FE2 after a bit of a gap and still rate it alongside WoFF...if you take the mods into account, in particular the fact that with the aircraft now available, FE/FE2 leaves very little to be desired in terms of planeset...apart from an AW FK8 and a 1918 German general-purpose two-seater like an LVG C.VI or Albatros C.X/XII. More planes are promised for WoFF UE but I doubt they will ever come close to FE for the Western Front, let alone other theatres. For must-have mods, if interested in the Western Front, I would include the A Team Skunkworks. Modders who host their creations here at CombatAce have made better BE series planes. Halberstadt and Fokker D-types and there's now Geezer's Pfalz D.III; but as well as many other useful gap-fillers like the Pfalz D.XII, FE8 and SSW D.III, the A Team have the Pup, Strutter, Dolphin, Brisfit and FE2, all really must-haves for 1917-18. You do need to be patient and respect their rules to get access. Where else but in FE/FE2 will you see sights like these: For me the feeling of flight, combined with the stall indications, and the air-to-air combat, is actually significantly better than WoFF, on balance. Also better is the implementation of Flak/Archie. Not only can you see the guns firing (and strafe them if you feel bold!) but their activity is a vastly better indication of the presence of other aircraft - this is a big plus for FE. The one thing I think is significantly worse in FE2 is the way enemy aircraft will follow you down and home, in packs to boot. If there was an AI or campaign mission tweak that would reduce this significantly - even a kludge of some description - well that would be top of my improvements list for this excellent and abiding sim
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1 pointMy first Kuril flight over Kuril Island : My target : recon Mig-25 escorted by Mig23s : First one down : It's a mistake to fly a Mig-25 at low altitude : Return to base :
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1 pointFile Name: Luftwaffe Tornado, Holloman AFB 2000 Colors File Submitter: zekes File Submitted: 06 October 2014 File Category: Tornado Repaint of ianh755's Tornado '00. Paste the folder into the Aircraft Folder, an replace all. First Upload! Feedback would be good! Zekes Click here to download this file
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