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15 points
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5 pointsBrush War Follies... Prowling SAAF Mirages necessitated a low and fast run out of the target area... But getting home is always good
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4 pointsEvery two seater unit for kilometres around seemed to be in on this raid which my Jasta 2 patrol was escorting. The target airfield suffered accordingly. Late April 1917, Flanders sector. Sadly, soon after this pilot misjudged a diving attack on an DH-2, resulting in a fatal collision. His successor is now flying with Jasta 4 in the Cambrai sector, in chilly November 1917. No DH-2s to worry over, but there are plenty of these fellows about, so things will be interesting, as well as cold.
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4 points
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3 pointsHello everybody, Today we'd like to dedicate our Dev Blog to the tank part of our sim. We attempt not only to create the authentic visual models of the tanks and model their movement, armament, and damage realistically. We also want to create an interesting gameplay, based on historical events, as usual, that will not only entertain you for some time but let you experience what a real tank warfare in a meeting engagement situation was like. The air part of our sim started at the great battle of WWII that changed its course and the course of world history, the Battle of Stalingrad. Following this principle, we start the tank part with one of the key tank battles on the Eastern front that decided the entire 1943 campaign - Prokhorovka. Beginning the campaign development for "Tank Crew – Clash at Prokhorovka" we faced the fact that a usual, common for flight sims approach just won't work - its unlikely that any single tank crew in July 1943 survived several large-scale engagements in a row (especially a Soviet one) and participated in all key points of the large Prokhorovka battle we'd like to reconstruct in our scenarios. Therefore we have decided not to link the scenarios with a personal story of one of the tank crewmen, but concentrate on creating a coherent story about July 6 -17 engagements. The mission briefings will include first-person remarks, but there will be several plot lines. This will allow you to experience the battle of Prokhorovka from several locations and command 2-3 different combat vehicles in the course of one campaign. "Breaking point" (tentative title) Soviet campaign This campaign will be dedicated to the heroic deed of Soviet tankmen of Rotmistrov 5th Guards Tank Army that disrupted the German offensive at the center of the southern part of the Kursk salient at the cost of their lives. The massive, but poorly prepared counterblow on July 12th stopped the German advance and eventually pushed them back to their initial positions. The later missions of the campaign will cover the subsequent, less known stage of the battle of Kursk on July 13th - 15th at the interfluve of Donets river. Timeframe: July 6th - 15th, 1943. Controllable tanks: T-34-76 mod. 1943, KV-1s Duration: 10 missions Average playing time: 5 hours "Last chance" (tentative title) German campaign This campaign will tell about the operations of the tank units of Army Group South during Operation Citadel. Having breached two army defense lines, German forces reached Prokhorovka as early as at the evening of July 6th and were close to capturing this key area. However, instead of continuing their advance they were forced to defend against numerous Soviet counterstrikes that culminated in the massive battle on July 12th. The second part of the campaign will be dedicated to German attempts to encircle and destroy Soviet 48th Corps at interfluve of Donets river and the forced retreat of the German 2nd Tank Corps to initial positions when the entire offensive failed. Timeframe: July 6th - 17th, 1943. Controllable tanks: PzKpfw III Ausf.M, PzKpfw IV Ausf.G, PzKpfw VI Ausf.H1 "Tiger" Duration: 10 missions Average playing time: 5 hours To make our feature about Tank Crew – Clash at Prokhorovka more visual, we can show you several WIP screenshots of the new tanks made by our partners - Digital Forms. They are planned to be released in Early Access early next year: - T-34-76 mod. 1943 produced by Nizhny Tagyl tank factory #183 in name of Communist International ("Uralvagonzavod") and - Panzerkampfwagen IV (Sd.Kfz.161) Asufuehrung G produced by Nibelungenwerke of St. Valentin To accompany them, here are WIP screenshots of Prokhorovka map being developed by our mapping team. The new landscape scaling tech has been developed specially for this map - by reducing the total size of the map from 400x400 km to 100x100km we were able to make its heightmap 16 times more detailed. The detailed area of the Prokhorovka map is still in development, but other parts of this map are more polished. We'd like to note that it is suitable not only for tank engagements, but also for aerial ones and, of course, for joint multiplayer battles that unfold both on the ground and in the air simultaneously. To illustrate this, today we can show you the views of Belgorod that is also there: Aaand we are delighted to present you the finished tankmen models. We still need to animate an each crew member in each player controllable tank in the sim, but now you can already see how they will look: You can discuss the news in this thread
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2 points
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2 pointsWhat if Germany would have bought MiG-29K instead of giving up Russia's debts.
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2 points
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1 pointFor your amusement I present the BAE Thunder FGR1.Following Britain's Brexit debacle, BAE were force to withdraw from the EF2000 Typhoon and look further afield for aviation partners. Obtaining a licence to build the initial J-10 from China with British avionics , weapons and an uprated EJ200 engine developed by rolls Royce, the low cost jet became the Thunder FGR1 in RAF service…. StrikeFighters2 Nellis.exe
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1 point
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1 pointGerman JAS-39T Tysk Draken patroling the Shetland Islands. Tysk Draken back to homebase at Faeroer islands.
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1 pointYou know what he said when I asked 'What are you using for screenshoots ?'. ..... PrintScreen ... I'm in depression .
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1 point
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1 point
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1 pointSee below - when I can keep it on target, I think the Lewis variant does a better job than the Hotchkiss, and you should think about removing that spinner to get better cooling of the cylinders!
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1 pointThought I'd refresh the screenshots thread gents' with some new action on the eastern front, using Stephen's superb update to the Galicia terrain (version 3). Great stuff and very immersive - thank you modders for your continued work on FE/FE2! Watch those turns, also take-offs and landings in the M-S I, she's a slippery type. Von S
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1 pointActually Bader, though a very (very) brave man, was never popular within the RAF for his (verging on arrogance) extreme opinions. Many never forgave him for his role in undermining Dowding and Park, the victors of the Battle of Britain, in favour of Leigh-Mallory.
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1 point
Version 1.0.0
125 downloads
This is a tutorial which I made long time ago for a friend who had installed SF2 and wanted to play multiple campaigns. Since he didn't know how to create mod folders he requested some help and that's the reason I made it. There's a related post at SF2 Knowledge Base which can be found here: https://combatace.com/forums/topic/62302-what-is-the-mod-folder/ However this tutorial is far more instructive since it was made for people who are unaware of how to install mods. I decided to upload it since it might be useful for begginers. -
1 point
Version vers.1.0
743 downloads
F-4F pack Includet: - F-4F - F-4F_80 - F-4F_ICE Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts NOTE: this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!! NOTE: if you use the weapons from the Weaponds pack-2 please replace them with the new one includet here Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credit - original model by TW , BPAO , Crab_02 - cockpits from TW - Testpilots , Fanatic Modder , Soulfreak , Crusader - new updated model , textures and weapons by ravenclaw_007 i hope i did not forget anybody the new Templates are available on request , i may upload them some other time -
1 pointFun with rockets. Type "Sneb68" (ravenclaw armory quality hardware), Ive increased the CEP value to 75. This gives a much nicer "shotgun" pattern with single rockets sometimes crossing my flightpath Animation times are now these, that way the fins are opening much faster, right after the rocket leaves the pod ReleaseAnimationTime=0.100000 ReleaseAnimationDelay=0.050000 The Matra LR F1 and F4 pods have a firing rate of 30 rockets/sec, I have changed both pods to this rate. Much denser salvo firing.
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1 point
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1 point
Version
468 downloads
SF2NA Nor/Grum E-2C Hawkeye Upgrade Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, and you'll not be able to use it This pak is a compilation of the 5 skins now available, and adds several new and/or tweeked inis, including a cockpit, that make this aircraft Player Usable. Importantly included is my (Patent Pending) "1 Click Restoration Main Ini", for when the aircraft reverts to AI controled after patching or DLC installation. The skins/decals included are: 601 Hikotai, JASDF VAW-112 (renamed from it's 'USNGray') VAW-121 VAW-123 VAW-124 The cockpit supplied is a very slightly modified version of the S-3B Viking. New avionics and data inis are supplied. Mods to the data ini add manually folding wings (use the Usual Suspect manual animation key, Shift/9), and all lighting positions have been corrected, and other running lights added as needed. Wingtip position lights will now 'move' with the wings when folded. Landing lights have NOT been added. A new turbine engine sound, borrowed from Del's C-130s is used, and supplied as well. New Hangar & Loading screens are included. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein see the rest of the readme for full credits!
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