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Showing most liked content on 01/02/2019 in all areas

  1. 4 points
    Dropped by a website I had not visited in a while, and discovered an authentic replica of the Pfalz D.VIII is nearly complete. http://www.aerodrome.se/?page_id=98#
  2. 4 points
    For those who may be interested in the classic 1930s aircraft of the Sino-Japanese war of 1937-45, below are a few more WIPs to supplement the Chinese CR32. WIP Nakajima A4N.rar WIP Yokosuka B4Y.rar WIP Northrop 2E.rar
  3. 4 points
  4. 3 points
    I am still tweaking colours, trying to find better balances. They are something in between Cellinsky's widesky and the stock SF2 colours. Fog colours are a real PITA to get right. My huge thanks to Cellinsky, Stary, PanamaRed, Fubar512, Brain32, ShrikeHawk, BearGryllis, Orsin, luk1978, for their respective mod works! Following screenshots are just a work in progress, not the final quality; for some reason the new night colour seems very dark on screenshot, but in-game the environment is reasonably visible. Day Sunset Dusk Night Overcast Inclement
  5. 3 points

    Version 1.0.0

    90 downloads

    Hello and thank you for downloading my work. What's included: all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to the Terrains folder and the following to _TYPES.ini file [TargetTypeXXX] Name=Container 4RWW FullName=Container-4Rooms-WW ModelName=GK-Container-4Room-WW.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container 7Room FullName=Container-7Room ModelName=GK-Container-7Room.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container-LRoom FullName=Container-L-Room ModelName=GK-Container-L-Room-1.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container Room FullName=Container-Room ModelName=GK-Container-Room-1.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Jersey-Barriers FullName=Jersey-Barriers ModelName=GK-Jersey-Barriers.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container-7RWW FullName=Container-7Room-WW ModelName=GK-Container-7Room-WW.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. and daddyairplanes for sharing his photo, many thank to him. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  6. 3 points
    See attached. It is still a WIP - the artwork is far from complete and there is only one LOD. Included are the artwork templates. China CR32.rar
  7. 2 points
    "The maximum range in meters at which the weapon will be allowed to lunch". I really love that. The missile gets a lunch break on the way to the target.
  8. 2 points
    Spitfire IXc recon flight over the Faeroer islands intercepted by Me-109G10.
  9. 2 points
    Great news under a new year tree! I'm glad to see you again, Geezer!
  10. 2 points
  11. 2 points

    Version 1.0.0

    156 downloads

    This is extra pack of special rescue - refueling version of C-130 Hercules used by USAF - HC-130P Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required. Install: Copy paste specific folders into a correct destination. Fake pilot is required to run this mod. Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace. http://combatace.com/files/file/16427-c-130-hercules-superpack/ update here: http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/ All skins are based on my new templates in 3072x3072 Credits: Original model + pit model: Dels C-130 fake pilot mods, Cargo 1800gal fule tank: yakarov Pack contains: HC-130P Combat Shadow versions for early with Fulton recovery system and late with that system removed. Ive made all decals for all versions covering years of use in USAF service based on available reference materials. So all serial numbers are historicaly correct. National and squadron markings as always in my case are painted on skins. Refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.) If you have SEA version of HC-130P - probably you will need to rename fake pilot for '66 version to have correct colors of fake pilot mods. Note: In this pack (unlike original Dels C-130) JATO is activated by vector thrust control. report bugs. Jarek Hereda.
  12. 1 point
    Cari compatrioti, ci siete ancora? Rovistando tra le nostre ormai antiche produzioni ho rinvenuto i bellissimi "S" di Alex & C. ed ho provato a tempo perso ad aggiornarli, implementarli, sistemarli insomma ... la cosa mi ha preso la mano ed ho ridipinto anche un po' di "G", "T" ed "R" .... Mi servirebbero i seriali ovvero l'accoppiata numero di reparto / matricola MM per ciascuno stormo e gruppo .... ne ho trovati molti ma mentre per l'ASA-M sono praticamente a posto per gli altri ci sono molti buchi. Quelli che ho li ho presi qui http://www.916-starfighter.de/archiv.htm e qui https://www.scramble.nl/military-database Ogni aiuto (seriali ed immagini) bene accetto. Intanto beccatevi qualche anteprima
  13. 1 point
    View File Chu containers & HESCO WALL Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the following to _TYPES.ini file [TargetTypeXXX] Name=Container 4RWW FullName=Container-4Rooms-WW ModelName=GK-Container-4Room-WW.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container 7Room FullName=Container-7Room ModelName=GK-Container-7Room.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container-LRoom FullName=Container-L-Room ModelName=GK-Container-L-Room-1.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container Room FullName=Container-Room ModelName=GK-Container-Room-1.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Jersey-Barriers FullName=Jersey-Barriers ModelName=GK-Jersey-Barriers.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container-7RWW FullName=Container-7Room-WW ModelName=GK-Container-7Room-WW.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. and daddyairplanes for sharing his photo, many thank to him. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/02/2019 Category Structures  
  14. 1 point
    Got FE2 installed and the first thing I did was run Caporreto. Absolutely gorgeous. Gterl, ya done good.
  15. 1 point
    You forgot to check ejection seat
  16. 1 point
    Happy New Year ;-)
  17. 1 point
    First flight from the Northrop production line...
  18. 1 point
    Just found the Dewoitine 510 stuff. I'm still interested in the 1938 concept.
  19. 1 point
    I just love how we've got Eagles, Flankers, Fulcrums, Hornets, Super Hornets, Hawkeyes, Corsairs, and Voodoos all in this thread in the past three days. That said, requisite screen shot of a Su-30 formation on a strike mission that went explosive:
  20. 1 point
  21. 1 point

    Version 1.0.0

    129 downloads

    This is extra pack of special version of C-130 Hercules used by US Navy DC-130A. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required. Install: Copy paste specific folders into a correct destination. Fake pilot is required to run this mod. Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace. http://combatace.com/files/file/16427-c-130-hercules-superpack/ update here: http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/ All skins are based on my new templates in 3072x3072 Credits: Original model + pit model: Dels C-130 fake pilot mods, BQM-drones, DC-130 pylons, Skins and decals: yakarov Ive made all decals for all versions covering years of use in USAF service based on available reference materials. So all serial numbers are historically correct. National and squadron markings as always in my case are painted on skins. As weapons BAQM-34 - is EOGR missile - can be anything it will not work as drone anyway). Pylons are set as TLR - to accommodate EOGR -but somehow there is an option to load one drone - do not use it. as it will appear somewhere in the middle of aircraft. Note: In this pack (unlike original Dels C-130) JATO is activated by vector thrust control (similar as in latest Tu-22 pack) If you have SEA version of DC-130A - probably you will need to rename pylons: DC-130_PylonInn DC-130_PylonInnBW DC-130_PylonOut to avoid conflicts with pylons of SEA versions - which have different colors. report bugs. Jarek Hereda.
  22. 1 point
  23. 1 point
    CVW5 commences exercises around the South China Sea region... They are joined by regional allies... Malaysian FA-18Ds Flying low they carry out simulated anti-shipping strikes against the carrier battle group and then drop even lower to mimic the missiles themselves and give the ships' air defence crews a workout E-2Cs out of Singapore control the red forces Malaysian MiG 29s join the action And their Hornets also fly blue side sorties Singapore sends F-16A, C and D fighters to the exercises Australian FA-18Fs are also invited And fly joint missions with the air wing To be continued.....
  24. 1 point
    'The Dambuster' night strike at Kolobrzeg airbase.
  25. 1 point
    A couple from the 1940-41 East African terrain, a Savoia-Marchetti SM.81 and a Vickers Wellesley:
  26. 1 point
    Hello my friends! TK... wave! Recently with SF Modern Combat TK have return to the PC machines even if this game is aimed at a différent audience. So... In my opinion there is a (very) small hope so that TK improves SF2 at least for any optimisation to W10. Moreover the thinking of our games (not forgetting FE2) is particular with its active (From 2002) community of skilled modders and skinners. This could be a strengh in order to ask him later to rework and fix several part of the game. Best regard to all !
  27. 1 point

    Version 1.0

    1,214 downloads

    Modern Flanker cockpit for SF2 After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight
  28. 1 point

    Version 2.02

    2,103 downloads

    This is updated version of Mig-15 cockpit This package is preset to be used with stock Thirdwire Mig-15 bis. "Expansion Pack I" required for Mig-15 several things changed in version 2.0 among them: stick added pedals added corrected gunsight a bit slightly adjusted, smoother canopy framing new slightly better and higher resolution textures for baked materials more real-size lamps other tweaks here and there original mod description: Credits: TK,Thirdwire CrazyHorseB34 -betatesting Crusader, Ravenclaw_007,RussoUK, Zurawski -for max examples and help on the way Mod description: This is simplified Mig-15/Mig-15Bis cockpit. Very similar to non-radar equiped Mig-17 one. Please note there are some issues with some instruments despite my battling with the ini horror -feel free to tweak and share!
  29. 1 point

    Version 3.0

    545 downloads

    This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis. Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials. I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;) Read the readme for the boring stuff and additional info. Have fun Stary


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