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Showing most liked content on 02/22/2019 in Posts

  1. 12 points
  2. 5 points
    Some screenshots from me beta testing @guuruu's Tornado on a couple strike missions in the desert...
  3. 2 points
    @VonS Judging by the screenshots, you definitely hit the terrain's borders, aka The Wall. This has nothing to do with the FM. Such "issue" happens when you hit the terrain's border, with whichever plane you use. The Himalaya terrain is very small. With bigger terrains, you rarely get to fly near the borders.
  4. 2 points
    Did I upload in wrong place ? lol shows how long been away ha ha
  5. 2 points
    View File Breguet XIX_Hellas 2 Mira Royal Hellenic Air Force 1940 The Breguet 19A2B2 served in the Royal Hellenic Air Force from 1925 to 1940. Initially they carried the names of Greek cities and island but were later given code numbers. 53 aircraft were purchased, including 12 from Yugoslavia in 1935, but only 18 were still airworthy by the start of the Greco-Italian War. By this stage it filled an observation/army cooperation role with 1 Observation Mira, under I Corp Command, based at Perigiali, near Corinth and with 2 Observation Mira under II Corps command, based at Larissa and Kozani. On 4 November 1940, a Breguet from 2 Mira located the attacking 3rd Julia Alpine Division in a mountain pass near Metsovo. Three more Breguets sent to bomb the Italian division were in turn attacked by three Fiat CR.42 fighters. A Breguet was shot down, one crash-landed and the third returned to base, though badly shot up. I've include both the bmp files and the layered psp files for those of you who want to improve on the skin or make your own. LloydNB Submitter LloydNB Submitted 02/19/2019 Category First Eagles - Golden Era - Allied Skins  
  6. 2 points
    Depends. Extent of damage to engine mounts?, one engine mount damaged or more?, what else is keeping the engine in place? etc etc etc etc Only example I know of the F-4 flew back to base and landed. Another case might be different. Who would know? Only someone who either has years dealing with multiple cases of Over G damage or can access records on over G damage in an airforce. Any point sticking in a computer game? None whatsoever the amount of work required considering 99.9% of the player base can't have any idea of the reality or ever care means a pointless endeavour. Realistic damage modelling to a practical level is all you could ever expect.....for anything else join an Airforce.
  7. 1 point
    Stripes........ I'd forgotten just how good these look up close.
  8. 1 point
    In SF-2, the wall is hard coded to 80km from the map edge.
  9. 1 point
    (All together now) Let it go. Let it go-oh.
  10. 1 point
    This is spot-on. Rolling limits are lower than symmetrical due to torsion. It is not modeled in SF2 to my knowledge, or at the bear minimum, it won't cause early breakage if you're within the aircraft's max g * structural factor - I don't know if the airplane breaks faster if you're doing something like a 10g snap roll or whatever. As to the hard limiter on the F-16 (which the aircraft does have in reality), I know the third party F-16s and F/A-18s utilize the CAT1 G Limiter developed by one of the folks here at CA (can't remember specifically who; Fubar maybe?). We used it for our AI F-14s in the Super Pack to stop them from doing a one-and-done max G pull at the start of combat to make them slightly more survivable, but you can put it into whatever aircraft you want. [CAT1_G_Limiter] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_G_loading CLiftdc=-2.7500 CDdc=0.0 Cmdc=-0.350 AreaRatio=2.000 SmoothDeployment=TRUE Setting[1].Angle=45.0 Setting[1].DeployValue=7.33 Setting[1].RetractValue=7.25 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=5.0 ModelNodeName=Internal It allows you to pull up to, but not beyond the deploy value. I don't think the TW F-16 uses such a limiter, and hence why it can overshoot 9G.
  11. 1 point
  12. 1 point
    That happens with every single aircraft when flying in the map border (the wall as Menrva said). It has to do with the game engine not the Flogger-A.
  13. 1 point
    Thanks guys. Easy "fix". Worked perfect, but you knew it would.
  14. 1 point
    did you try renaming the data ini, so it reverts to stock, and see if the issue disappears? An error might have occured during the copy/paste operation. Those images look like you've hit "The Wall" at the map's edge. have you tested on ALL terrains? That visual shift has been known to happen like that. Please post the url to the download link. There are/have been more than one Flogger available (other than TKs) and knowing what the read me says might be of assistance
  15. 1 point
    The Eastern front is usually sleepy but occasionally gives some fine skirmishes. Enjoying ver. 3 of Stephen's Galicia terrain below (looks fine even at medium settings in WineSkin on the Mac side and with the improved flight engine ini file installed - pics below are with dx9 only enabled). Now with the Aviatik C.1 FM modded, I can set up some flights against Be2c and Be12 types...recreating the goodness of the 70s' BBC show "Wings" . Happy flying, Von S
  16. 1 point
    Very pretty plane, very beautiful mod !!!
  17. 1 point
    Matt, looking for GAZ or HAVE GAZ???? (I crack myself up sometimes!) Did you check the 1stGen dowloads?? Here: You will need to update all the inis to SF2 style, but here ya go!
  18. 1 point
    Apparently the ultimate load limit was 150% universally of the max G for the specific configuration and flight conditions (4 Gen anyway). That is what they are tested to so the break point is unknown unless someone goes through it outside of testing and breaks something.
  19. 1 point
  20. 1 point
  21. 1 point
    Volker - in another life you would be making hand-made Swiss watches! Awesome work - thank you!
  22. 1 point
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  24. 1 point
    renaming those 2 files will also return the icons. (ie: xHUDDATA.ini) ------------------------------------- usually, and hopefully, the mod maker says something in their read mes to the effect "this mod contains modified inis that remove enemy icons from the in-flight map". Unfortunately, that's not always the case
  25. 1 point
    go to your mod folder, for example c:\Users\YOURUSERNAME\Saved Games\ThirdWire\YOURMOD\Flight\ and delete 2 files HUDDATA.INI and MAPENEMYICON.TGA restart game and game will use not modifed build in files. Do the same in all your modfoulders where you want to see all aircrafts on the map. NOT IN GAME FOLDER! Only in mod folders. This question appears regulary, i think it have to be pinned somewhere.
  26. 1 point


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