Leaderboard
Popular Content
Showing most liked content on 03/10/2019 in Posts
-
8 points
-
7 pointsIt's not easy to reskin a plane without good temps, but with some help from my friend (Kevin) we will have the Impalas from 4th and 5th squadrons we need to fly SAAF campaigns. These pics are dedicated to our flyng lady Spud.
-
7 points
-
6 pointsooooo Yes ...!!! Love those 2seat plane's...!!!! They look Real....some times
-
6 points..old but from some where you must to start....Learning to fly....
-
6 pointsallenjb42 the Tornado F.3's Look's like with-out cockpit glass.......
-
5 points
-
5 points
-
5 pointsTornado F.3's from 111 Sqn launch on a QRA from RAF Leuchars to intercept a bogey over the North Sea….
-
5 pointsComing home to Sumburgh Airfield (Shetlands) after a successfull mission over the Faroe islands.
-
4 pointsWow! Absolutly stunning, seems we need a bunch of the 27 family to be done too .. damn This year is one of the greatest for Sf2 Tornado GR family from Guru Mirage 4K from Logan Meteors from Jarek J-7 Series from Russo realSkye from Menrva all the updates to the released models and chopers from Jarek And many more mods i can't list them all.. But thanks to all the moders I am amazed how much effort and energy is put into this game! Thanks Guys!
-
3 points
-
3 pointsThe prototype variant will be the first in the line of family. It is pending approval... others will follow, hopefully in short intervals and as time allows us to wrap them up.
-
2 pointsF-4E-41 Phantom II (69) RNZAF - Initial delivery batch of 11 Block 41 F-4E Phantom delivered in 1969 (first batch of a five year 16 aircraft order.) - Serial # NZ6201 to NZ6211. - Standard SEA camouflage and USAF stencils of the day. - Fitted "for but not with ECM" so RWR antenna, wiring and cockpit displays fitted but no computer to make it function. - Weapons procured includes Mk-80 series slick/ retarded bombs, AIM-9E, AIM-7E, LAU-10/A, and LAU-3/A First flight off the St. Louis assembly line. Early RNZAF Fern Leaf roundels - not popular! F-4E-41 Phantom II (72) RNZAF - Above aircraft after MIDAS4 gun muzzle modification in 1972 and instillation of low-voltage formation lights. - Decision for follow up purchase of RWR equipment deferred permanently so cockpit RWR displays removed. F-4E-41 Phantom II (74) RNZAF - Above aircraft with maneuvering slats fitted in 1974 via kit-sets procured with the second batch of Phantoms (Block 60) delivered below. F-4E-60 Phantom II (74) RNZAF - Second and final batch of 5 Block 60 F-4E Phantoms delivered in 1974. - Serial # NZ6212 to NZ6216. - Standard SEA camouflage and USAF stencils of the day (slightly different to the Block 41 aircraft as five years newer). - Fitted "for but not with ECM" so RWR antenna and wiring fitted but no computer to make it function. Cockpit RWR displays removed in RNZAF service. 1979ish, lower 'Camouflage Grey' color replaced with 'Light Gull Grey' as used on the RNZAF's P-3 Orion (this was done in real life on the RNZAF A-4K Skyhawks). 1984, F-4E fleet repainted in Euro 1 which better suits the New Zealand environment. F-4E-ARN Phantom II (84) RNZAF - 6 attrition replacements purchased and delivered in 1984 from current USAF F-4E fleet in preparation for RNZAF F-4E fleet avionics/ capability upgrade. - Serial # NZ6251 to NZ6256. - Standard SEA wraparound camouflage and USAF stencils of the day. - Full current USAF F-4E fleet RWR/ countermeasure (flare/ chaff) capability. - Aircraft equipped with TISEO and AN/ARN-101 Digital Avionics Modular System (ARN-101 provides for a CCIP bombing mode). F-4E-41/60 'Kahu' Phantom II (88) RNZAF - Comprehensive $140 million upgrade program: project 'Kahu'. First upgraded aircraft operational in 1988. - AN/APG-66(NZ) multi-mode radar. - Modernized cockpit with glass displays, HOTAS and a Ferranti wide-angle HUD. - ALR-66 RWR - ALE-40 countermeasure dispensers. - MIL-STD 1553B databus - Litton Industries LN-93 inertial navigation system. - Airframe and engines completely stripped down and given a life extension. - Aircraft wiring replaced. - Engine smoke abatement system. - Modern weapons procured include GBU-10 LGB kits, AIM-9L, AIM-7M, CRV-7, AGM-65B/G. - F-15 600 gallon HPC tanks as on USAF Phantoms. 1997 onwards all green camouflage. 2004, All RNZAF aircraft repainted 'Medium Grey'. Previous 'urgent operational requirement' program adds targeting pod (Litening), GPS navigation, GBU-12 and JDAM capability for OEF deployment. Background (all factual): In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense. In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase. In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft. In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft: - Ability to provide effective air support to ground forces. - Highly reliable and robust - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles. - Long range. - Ability to operate closely with American and Australian forces. By May 1966 the RNZAF had finished evaluating six candidate aircraft: - F-4C Phantom II - A-7A Corsair II - Mirage IIIO - F-5A Freedom Fighter - F-104G Starfighter - A-4E Skyhawk In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million. Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111. The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done... BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun. Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was. So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year. Or once the NZ dollar devalued in 1967 the option of an initial 11 F-4E order followed by another 5 in 5 years was considered, which I have gone for here.
-
2 pointsView File Skinpack for Sopwith Snipe Skinpack for excellent Snipe by 101tfs. There are two skins with different wing colors - PC10 and PC12 and with different fulelage's bottom - canvas color and PC10 color. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Also for correct the work of Snipe's sight you can replace : - for "Snipe_COCKPIT": [CockpitData] Directory=cockpit [GunsightFront] HasGunsight=TRUE //GunsightMilSize=50 //GunsightName=SPAD13_ironsight.tga //FixedSight=TRUE GunsightMilSize=30 GunsightName=Fokker_ironsight.tga FixedSight=FALSE [CockpitSeat001] ModelName=Camel_Pit-R2.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 //Position=0.00,-0.1883,0.8394 Position=0.00,-0.1883,0.8154 Offset=0.0,-0.5,0.7 //ViewAngles=0.0,3.0,0.0 ViewAngles=0.0,0.5,0.0 - and for "Snipe_DATA": // Internal Guns --------------------------------------------------------- [LeftMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=-0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=-0.35,0.37,0.5 EjectVelocity=-1.5,-0.25,-0.5 [RightMachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN GunFireAnimationID=4 GunGroup=1 MuzzlePosition=0.155,1.275,0.667 //AimAngles=0.0,-3.0,0.0 AimAngles=0.0,1.0,0.0 MaxAmmo=380 EjectShells=TRUE EjectPosition=0.35,0.37,0.5 EjectVelocity=1.5,-0.25,-0.5 Eugene1 Submitter Eugene2 Submitted 03/10/2019 Category Sopwith Skins
-
2 points
-
2 points
-
2 points
-
2 pointsI haven't flown in this game for a while now, for hardware reasons, but this is still a mod I've looked forward to seeing released. Congrats to the Mirage 4000 team! This certainly will be one of the first downloads when I'm back up.
-
2 pointsGood afternoon, folks, I managed to make a skin from the template you guys got me, there they are: Also notice that i was messing around with it's data.ini so it can carry AGMs and Guided Bombs (both eletro-optical and laser-guided), although the loadout.ini of it is already set to use TW's default weapons Only thing i need to work properly is the decals, but i can't make them appear properly on the aircraft; so, as a placeholder, i'm using the games default F-105 tail numbers. Can some of you give me a light on this? Would be much appreciated ;)
-
2 points
-
2 pointsIn case of significant delays CA's protocol requires only statement that mod will be available in two weeks.
-
2 points
-
2 points
-
2 points
-
1 pointI managed to make it work properly now, it was some sort of compression which rendered them "invisible", here they are now (i still need to get a put them a little bit lower, but so far so good) I'm also using 3W's default fuel tanks, since the ones specified to the original F-105G only comes in SEA camouflage, and as I wanted to make other skins from this that's what i've came up with.
-
1 pointShe's on the list: Off to start snapping again, should hopefully have enough screenies in a couple of hours.
-
1 point
-
1 pointVery nice "what if" entry, the New Zealand air force planes are always a pleasure to see, specially when they wear the Euro1 cammo. Well done dtmdragon!
-
1 pointNice job! it looks lilke only a few changes in the paint scheme on the fantail, and new decals of course, could possibly give is the long-missing BROOKLYN class cruisers for WW2!!! Thoughts? EDIT: never mind! It looks like I did it already, in 2015!! sorry for the hijack!!
-
1 point
-
1 point
-
1 pointNice-looking Corsairs. To continue with a naval theme, a couple of Fairey Gannets on the deck of HMS Centaur:
-
1 pointWow, awesome Dan! A squadron of these bad boys (2 Sqn RNAZF?), 75 Sqn A-4Ks, C-130s and a couple of AAR Boeings for logistic support, plus some UH-1s and NZSAS troopers for laser designation and CSAR, all would have made for a hell of a Kiwi expeditionary air wing back in the 70s thru 90s...
-
1 point
-
1 pointView File Mirage 4000 prototype This aircraft mod represents the probable workout of Dassault's Mirage 4000 and also the first member of an aircraft family as the company always created several variants of each type based on costumer requirement and evolution of technology. Other types and variants will be uploaded as separate packages. This package comes with 2 skin sets, the white prototype available for 4 AC, and a test squadron skin for 26 planes. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 03/07/2019 Category What If Hangar
-
1 point
-
1 point
-
1 pointView File ARA Vought F4U-5/5N/5NL Corsair Argentine Naval Aviation operated 26 F4U-5/5N/5NL Corsairs from 1956 to 1968 from ARA Independencia. WHAT'S IN: - 2 new planes [you need a dedicated plane to work with that nation carriers] - 10 skins, decals - screens, pilots, weapons etc. CREDITS: - The Mirage Factory: plane model - Wrench: upgrade, templates - paulopanz: skins, decals etc INSTALL: - put all in your mod folder NOTE: - made for use with: enjoy @paulopanz Submitter paulopanz Submitted 03/07/2019 Category Other
-
1 pointAs an austerity measure the initial download contained fresh air. We've had a whip-round and this has now been corrected. Apologies everyone!
-
1 point
-
1 point
-
1 pointVuelve un viejo conocido por estos lados ... en version 2.0 esquemas rehecho desde 0 y con compañia. Proximamente
-
1 pointYou don't have to remake the whole thing. Probably it is easier to use Armourdave's F-105D templates and modify them. The images below show the F-105G lod with my unfinished F-105D wrap-around textures. The wings, horizontal stabs, as well as the front and rear fuselage are the same as on the G. The middle part of the fuselage and a few bits on the vertical stab need some work. Compare the available skins and use Mue's lod viewer, you'll see the differences.
-
1 point
-
1 point
-
1 point
-
1 point@1Patriot-of-many: now that i have your attention, yes it is an issue that not everyone has the same standard of instructions. but until CA is based in China thats something that will continue. My issue was the tone (dumbasses, clear now?). it is one thing to go in a repair shop when your 2014 Honda Civic has radiator issues after a repair, and address it specifically to the manager (or particular modder or even admin in the case of mods). its a whole other thing to burst in the store yelling about how jacked all the mechanics are because your cars radiator is screwed up now, like creating a thread to complain about campaigns in general (italics are to highlight specific vs general). referring to other end users as dumbasses would be like the second scenario, but looking at the customers and calling them fools for getting their cars fixed there. the folks running the shop get irritated and some of the customers do too. if there is an issue, try to talk to the specific modder. if you cant reach them, contact an admin or post asking how to get a hold of the modder because of whatever problem. @Niels: no worries. another member here hooked me up with the YAP hose and drogue, but it looked like a Pepsi can with fins. the code was useful tho to get to the end result. as to refueling, well TK broke it for Gen2 and others have had bigger priorities than to make it work again. have some ideas to bounce off the campaign guys to set up "refueling tracks" while tankers are doing recon missions. doesnt pass any gas, but adds a step to the mission along the way
-
1 pointthere are many different skill levels and personalities amongst the modders here. some add complete instructions barney style, some dont. most of us dumbasses either figure it out (asking for assistance in forum when necessary) or i guess go back to Ace Combat on PS. i know this dumbass got busy learning some years ago. However, if you provide reciept of your purchased mod, we will happily provide a refund or discount on your next mod. Oh wait, you didnt pay? Thats right, we do this for free, working topics we want to around our personal work and life schedules. many projects (esp. campaigns) are years in the making as less than a dozen people are directly active on it, some cases only one primary with small help from a couple of others. shit gets forgotten about at the end, but mods are still free. as a matter of fact it states in most readme's that the mod is freeware and not to be used in any payware projects. what you paid to be a premium member is a donation to the site owner that supports the running of the site as a whole. the modders are freelancers that want to share their work with others in the community, not Erik's employees. but presentations by end users that act as if they are paying for the mods have been discouraging many modders into not releasing any new projects, and pissing others off. if there is a specific issue with a specific mod, address the original author that released it (yes for each individual mod of those many). constructive criticism is actually always welcome. but general bitching and griping "on behalf of others" isnt necessary. we can look up our FB accounts to get that. Clear now?
-
1 point¿No es el avión entero, en esas capturas de pantalla, y ahora te pregunto si vas a volar con un avión de 4 aviones, que matricula le designaría el simulador al resto?
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..