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Showing most liked content on 04/13/2019 in all areas

  1. 11 points
  2. 10 points
  3. 7 points
    Just another update, the model about completed. I will be working on the skin soon if I have time as I really been working a lot for the last 2 months. Time to slow down.
  4. 6 points
    F-15CJ take off from Nakashibetsu airfield (Kuril islands terrain version 2.0 WIP)
  5. 5 points

    Version 1.4

    1,027 downloads

    Nations & Medals Expansion April 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes: -Added a number of new service markings decals, for the added nations. -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals. -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries. -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010. -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service. -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force. -Biafra and Katanga have been added and are active for a short number of years, as historically accurate. -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002. -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980. -The Djibouti Air Force has been added, active since 1977, as historically accurate. -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added. -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added. -The Irish Air Corps has been added, with alternative decals in use since 1955. -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953. -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct. -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985. -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate. -Created and added low-vis insignia and finflash textures for the Pakistan Air Force. -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be. -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992. -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces. -Other very small changes here and there to other stock nations. -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States. Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod. >Credits (in no particular order): -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs. -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards. -mue, for sharing info about the functionality of the alias.lst file. -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked. -eburger68, for few decals I borrowed from his huge campaign mods. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  6. 5 points
  7. 4 points

    Version 1.0.0

    154 downloads

    Photo reconnaissance version of the F.8, first flown 29 March 1950, 59 built for the Royal Air Force. The PR Mk 10 was designed, in parallel with the FR Mk 9, to replace the Spitfire PR Mk XI and PR Mk XIX as a highaltitude photographic reconnaissance aircraft. To help achieve good performance at high-altitude the longer span wings (43ft 6in) and the tail assembly, fitted to the early F Mk 4s, were both employed but armament was removed. WHAT's IN: - a new plane - 7 skins from 2,13,81,541 squadrons - historical decals, screens, pilot, weapons, sounds CREDITS: - Yakarov79: model, temps, inis - paulopanz: skins, decals, tweaks INSTALL: - all in your main mod folder OPERATIONS: - canopy open key 10 - autoclosing at takeoff Enjoy: @paulopanz
  8. 3 points
  9. 2 points
    View File Gloster Meteor PR.10 Photo reconnaissance version of the F.8, first flown 29 March 1950, 59 built for the Royal Air Force. The PR Mk 10 was designed, in parallel with the FR Mk 9, to replace the Spitfire PR Mk XI and PR Mk XIX as a highaltitude photographic reconnaissance aircraft. To help achieve good performance at high-altitude the longer span wings (43ft 6in) and the tail assembly, fitted to the early F Mk 4s, were both employed but armament was removed. WHAT's IN: - a new plane - 7 skins from 2,13,81,541 squadrons - historical decals, screens, pilot, weapons, sounds CREDITS: - Yakarov79: model, temps, inis - paulopanz: skins, decals, tweaks INSTALL: - all in your main mod folder OPERATIONS: - canopy open key 10 - autoclosing at takeoff Enjoy: @paulopanz Submitter paulopanz Submitted 04/12/2019 Category Meteor  
  10. 2 points
  11. 1 point

    Version 1.0.1

    250 downloads

    Hello and thank you for downloading my work. https://gkabs.net this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway. What's included: 48 models all new with the Shadow ini file for all the 44. this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Credit goes to the following: - GKABS for creating the model and skins - Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend. - https://www.textures.com as a use a lot of their photos to create the skins. - Google lol for searching for information and downloading some of the photos to use with some skins - MFS communities that I took some ideas from to make some models. - And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -------------------------------------------------------------------------------------- Installation: Just follow the readme file included with the zip file If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net
  12. 1 point

    Version 1.03

    1,415 downloads

    Libya, Central Mediterranean (1980-2011) Terrain February 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years. The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites! Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios. >Credits (in no particular order): -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  13. 1 point
  14. 1 point
    Nice work. One thing though I've noticed on PT-76 that you have a lot of unused space on a bitmap. You can try to use the whole surface.
  15. 1 point
    Thank you for your kindness. I will do my best to make one green. ;)
  16. 1 point
    After the F-35 deal had gone bad, Turkey needed to find another option... TuAF Yak-75 Fireball over the border between Iraq and Turkey, 2023
  17. 1 point
    another work of art,thank you for this. will this by any chance be released with a plain green pain job?
  18. 1 point
    My favorite Meteor. Great work! Thank you.
  19. 1 point
  20. 1 point
    a few more mods and fix an its off to the paint barn
  21. 1 point
    I'm playing through a tweaked ODS Campaign at the moment and I find radar guided SAMs aren't particularly a threat. I can barely remember getting shot at by them. But going in low level over IR SAMs like SA-13s is a good way to die. I can see why Coalition aircraft switched to medium and high level attacks. I definitely find arming wingmen with HARMs/ALARMs on every mud moving mission (and some air to air if there's a long transit over dangerous areas) is a good way to thin out the radar guided SAM population. I'm at the point in the campaign where the only threats are AAA and IR SAMs as there's almost no SAM radars or Iraqi aircraft left.
  22. 1 point
  23. 1 point
    https://www.jpost.com/Israel-News/How-to-watch-the-Beresheet-spacecraft-land-on-the-moon-586454 7th nation to reach to the moon, 4th to crash something there ;)
  24. 1 point
    Last touches in skins ... thanks emre for your contribution !!
  25. 1 point
    Issue should be fixed. Please try the uploads again and let me know. Thank you. Still working on this. Standby. FIXED This should all now be resolved. If any further issues arise please let me know.
  26. 1 point
  27. 1 point
    Wow! We could build Monument Valley. All we'd need is John Wayne & cavalry figures!!
  28. 1 point
    Arizona Utah mountains coming soon to add to my mountains models
  29. 1 point


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