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Showing most liked content on 06/08/2019 in Posts
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12 pointsHello Gents, I've been hard at work getting the 7 (maybe 8) LODs in order, so as to make game play with the F-5a as frame-rate friendly as possible. I'm quite pleased with the results; what you see here is a squadron of twelve aircraft from the most detailed LOD to the least ... all flying in formation. What I'm pleased about is that you can tell they're f-5s from 1200m!!
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5 pointsThe U-2 Dragon Lady may have gotten her start in the Cold War, but she's still a valuable aircraft to have in the USAF as she still has some advantages over modern day surveillance methods. In today's video, interested ones, will get a brief history of the Dragon Lady.
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5 pointsWith the courtesy of Veltro2k ! Early skin test of his Me 262B-1a "Nachtjager" project ...
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2 pointsView File LODViewer This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Mue Submitter mue Submitted 06/06/2019 Category Utilities / Editors
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1 pointBritish Aerospace Sea Hawk FRS.1 - 807 Naval Air Squadron, Royal Navy, 1979
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1 pointView File P-40T Twin WarHawk There’s no record of a twin P-40 ever having been made and the only evidence is a few Pics found on the internet. There were a few variations on the design, so I took a bit from them and add lib'd a few of my own. Credits: Model: Veltro2k Textures, decals and FM (Charles). Cockpit by CAStary FNum & FLet decals: Wrench Not to be used in whole or part in anything that is payware Submitter Veltro2k Submitted 06/07/2019 Category What If Hangar
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1 pointInteresting... I hope TW keeps in mind (somewhere) the original SF2/FE2 community ! Six years ago... the last July 2013 SF2 update.
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1 pointIntel(R) Core(TM) i5-3350 CPU @ 3.10GHz RAM:8,00GB NVidia GTX 280 (10 years old!!!) I think the CPU's still ok, but I need some more RAM and definitely a new video card!! ..game settings on unlimited.
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1 pointive got these,did ages ago 1st pic...and one facing back...need to rescale lol...dwarves taking over... with goggles on and mask,with goggles up and mask...and same for rear...did optional with mask down too. if wanted will upload later...only thing is they move heads in unison...guess I can make one look left.when exported..then they will be independent ?...anyone know ?
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1 pointOK then !! from this horror story .......................... to this Epic Novel ........................................... and of course from this disaster movie................................... To this blockbuster................................................ Guess who is a Happy Crusader on the path of wiping out banana up bum gunners !!! no tested the others yet but no doubt about it they will be totally froody !! Thanks again guys for helping me along the path to purification harhaharhar
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1 pointMinor update (June 6, 2019): version 1.1 of this package addresses minor errors with prop efficiency numbers for the prop aircraft that are included. Happy flying, Von S
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1 pointI figure that two or maybe three distance LODs are the most important: - The one right after the main lod, so the game can stop sweating on the small details as quickly as possible. But what Guuruu says about damage overlays is also a factor. - What is usually the hardest part for the game to render are Airfields and Carriers with parked aircraft. So the parked LODs that are typically in view during takeoff and landing decide on the lowest FPS situation. But a busy carrier is rather unfixable in this regard, besides just keeping them a bit plain (less parking spots, avoid deck crew) or buying a overkill graphics card. - The smallest one. An aircraft is often just a few pixels large in the view of the player. So if the model for this range is like 200/100kB or smaller it significantly lowers the total rendering load in most situations. What I usually do is set temporary LOD distances in the ini file to check for proper LOD synching. Like 60m, 80m, 100m and 120m. And then see if all LODs appear when zooming in and out. This also shows whether or not there are nodes that make LOD transitions unnecesseraly crude on the eye, so one can consider adjusting these. ( Note that I never made aircraft, just ground objects.)
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1 point2019 Donation and Subscription Drive Valued CA Members and Patrons; It has been 51/2 years since CA last asked you to help support us. We think we've done fantastic managing our budgets and keeping the "collection plate asks" to a minimum. However, the time has come for us to pass around the plate again. Our 2019 mid-year income shows us significantly under funded for our yearly requirement of $3600 bringing in 18.23% of our need so far at this point. If we could ask, please take a moment to renew old subscriptions or sign up for a new one today you'd be doing your part to help. We also have started a new donation campaign for those that don't need subscriptions but still want to help. Please find and use the links below to show your support. Your continued appreciation and help for all we do is important to the entire community and we are grateful for any help offered to see us into 2020. We'd also like to take a moment and personally thank logan4. On average he personally donates between 12% - 15% of our yearly budget, every year, and we'd like everyone to help us thank logan4 for all he's done. Of course we all give in our own way and I would be remiss for not thanking everyone for that as well. Everyone's involvement means the world to us. Here's to another great year ahead. Buy New Subscription Manage Your Subscription Give Donation From all of us at CombatACE, thank you for your support.
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1 pointjust got an other 150 gallon drop tank finish , this time it is the 150 gallon drop tank from Sargent Fletcher all tanks are allready added to the F-5A 3d model , next is the 275 gallon drop tank from the F-5E , this tank was used on the NF-5A
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1 pointokee dokee... wont be for while as ive still to finish the pak fa...not far off now...and a suprise...then will finish this....needs some work as it was given to me by a moddeler and im converting it. plus a few other goodies.
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