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Showing most liked content on 06/21/2019 in Posts

  1. 10 points
    Hi! Continuing with Piecemeal's Desert V. 4 population, I present you Al'Mahraz city and harbor area. I'll uploade it shortly with other target areas too. I hope you like it! Piecemeal's original terrain can be found here: Desert 4, and the original topic here: Desert V. 4 population and targets add-on
  2. 7 points
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  4. 6 points
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  9. 3 points
    My next project after I complete the BTR-40 open-top model will be the BM-21-Grad requested by Piecemeal.
  10. 3 points
    GKABS, okay, lets make a deal. i know you work fast. And your models are good. I work slowly. As i read you up to in "BTR-40 open-top model". And when you finish that your work we will meet here, and i show the state of my BM-21. if my work with BM-21 moves forward, then I will finish this car. If not, you will make this car as ypu want and as you see. Lets keep communication here.
  11. 2 points
    I was absent for a while, I had some familiy matters to attend to, I apologize. I have very good news for you. The project is finished, both for SF1 and SF2 as well (I spoke today with the team). Unfortunately I am not home now and I will need a month more (holiday). Then I will test the models and and if there are no major issues, I will upload them for you to have them. Link for some more photos for both SF1 and SF2: https://www8.zippyshare.com/v/4feXqQfJ/file.html
  12. 2 points
    Your model looks great and it's almost completed, its real shame to see you stop. please, please, don't stop I would like to see this model coming from you. it's my honor to tip my hat for you as you decided to start modeling. and I would be more than happy to lend a hand if you need any help.
  13. 2 points
    No, no, dear friend! I want BM-21 Grad in the game many many years! This vehicle is most common on any battlefield. I have waited till once apon atime one brave man will do it. I have waited... i have waited.. and decided to do myself. I want the BM-21 in game but i don't want to do it . BUT! If you want to do, i can leave it to you )) The modeling for this game do not bring any money nor glory so i can easy forget this model. It is important to me just to know will BM-21 Grad in game soon or not.
  14. 2 points
    Hi bazillius, Nice job. please don't stop as I didn't start yet. I don't think Piecemeal mind.
  15. 2 points
    Hmmm... Well.. i stop mine then.
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  19. 2 points
    I LOVE flying these off carriers!!!!!!!!!!!!!!!!!!!!
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  22. 1 point
    it works in sf2. (at least standard tube artillery; rockets too iirc) the original American SouthWest has defense posts on the Blue (Texan) side with arty positions - watch a CAS mission against one of the forts; the arty engage the tanks. Also, Brownsville/Matamores batteries shoot at each other. one of the Israel maps (can't remember if it's IME or Isreal2) has Bar Lev fortress, with M-109s that engage Egyptian forces across the canal. They fire back with D-20s some WW2 PTO maps, I seem to recall working SCUDs in either the ODS or Iran/Iraq terrains (maybe both) We been doing this a while -- we do know how to make things work. I should know, I've done it
  23. 1 point
    IIRC i had static artillery (mortars or so) on my Afghanistan terrain for WOI in the area of Jalalabad. The mortats of both sides fired on each other. In First Eagles i made a similar thing where battleships and ground arty made fire exchanges. The objects (arty, ships, tanks) were placed as static ground objects on the map. In the Afghanistan_types.ini the objects are defined as artillery: [TargetType094] Name=RPG-7 FullName=RPG-7 TargetType=Artillery <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=RPG-7 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType095] Name=T-55 FullName=T-55 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=T-55 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType096] Name=BTR-60 FullName=BTR-60 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=BTR-60 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType097] Name=BTR-70 FullName=BTR-70 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType098] Name=M113 FullName=M-113 TargetType=Artillery ActiveYear=2001 TargetValue=100 UseGroundObject=TRUE GroundObjectType=M113 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType099] Name=Taliban FullName=Taliban TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Taliban RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType100] Name=Granatwerfer FullName=recoilless gun TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Granatwerfer RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType101] Name=M3A1 FullName=Bradley TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=M3A1 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 But this was made for a first generation sim like WOE or WOI. I dont know, wheter it would work in SF2 world.
  24. 1 point
    Hi Agathosdaimon, Yes you can still play the missions without the the named skins the game will use the deflate plane skins. Yes you can play CK without a joystick ... although the movements will not be as smooth but it can be played. Greetings Deutschmark
  25. 1 point
  26. 1 point
    bazillius, I don't think I will be working fast from this minute my hand just started hurting as I really would like to see you complete the model
  27. 1 point
    Don't stop my friend ;-)) It looks veeeeeery promising ;-)
  28. 1 point
    okay thankyou very much that is very kind. I dont have alot of expendable cash at the moment - it always depends on my work month to month, but i can certainly do a membership for a while i think, thanks - you mentioned the members bought it? i though got a renew notice, so i just have put a payment through for that myself -
  29. 1 point
    Artillery guns only fire in a straight trajectory, like with Tank guns; HOWEVER, rocket artillery can be implemented and is already in use on a number of terrains. As for vehicles, I believe there is a US MLRS somewhere in the d/l section as well as the BM-14-16 - the precursor to the BM-21: GKABS, you might want to check out that model when it comes to seeing exactly how the system itself is implemented in the SF2 game engine
  30. 1 point
    it sure as hell does. Trust me on this ...I KNOW. There are terrains out there with fixed batteries, and they DO engage targets to the limit of the gun range. AND 800,000 years ago, Crusader added rockets to the stock 3W BM-21. we also have other surface to surface rockets that work, too.
  31. 1 point
    Another excellent choice. I have a suggestion if you don't mind. while making this bear in mind you can use the base truck for many different vehicles from cargo trucks to radar carriers. maybe make the truck portion "modular" so in the future if you feel the need to make more versions it's easier.
  32. 1 point
    The color scheme on these is fantastic...........and almost impossible to spot when low over the water.
  33. 1 point
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  35. 1 point
    wouldn't it be great to (re) build a Crimson Skies type of thing for SF2??? (I never got the play the original!)
  36. 1 point
    Awesome beast. Looks like those Crimson Skies crates.


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