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Showing most liked content on 01/17/2020 in Posts

  1. 6 points
    "I took out a building!" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "Hold my beer..."
  2. 5 points
  3. 5 points
    CF-116D 419Sqn Agressor with Lizard Scheme And yes skinpack will come out soon. In fact there is 2 pack i will release in the near future :)
  4. 4 points
  5. 4 points
    Mystere IVA over Europe. ajunaidr's old SF1 dm-4a Mystere IVA with new lines, rivets, etc... WIP.
  6. 3 points
  7. 2 points
    Copywright is a sticky subject...I bought the FSX model so can do what I like with my property.........hmmm can I.... I buy a house from someone.....he built it...so am I not allowed to knock down walls and add new ones ?....hmmmmmm anyways...I still have sent mail to Virtavia...no reply at all 3 times.... It will be released in 1 of 2 ways... 1,with consent or... 2,,total rebuild
  8. 2 points
    Crawford - ah much obliged, I should have realised that, I did resize them but they didn't work. Will look at those files. VonS - far out, it seems that the single mission generator is very nice. I will print off your rules and put them in my plastic folder thingamebob, good for the immersion, great job on that! Thanks to both of you
  9. 2 points
  10. 2 points
  11. 1 point
    OK, so by slightly adjusting the ShockStroke and SpringFactor values for the nose gear I achieved a result that satisfies me. The aircraft has in my view a better stance than before. My current nose gear values are: ShockStroke=0.33 SpringFactor=0.6 The nose wheel sits well on the ground and during take off, the nose slowly gets raised, the shock gets slowly extended with the wheel staying on the ground until the shock is fully extended and only then the wheel leaves the ground. baffmeister, after checking your data.ini, I noticed room for some more visual improvements. The first one would be to add the correct ejection seat and we have the KM-1 seat from Florian's MiG-21UM mod (though the seat there is named KV-1, the correct designation of the ejection seat is KM-1 and KM-1M). The second one would be to add 3d parts created by Spillone104 and available here at CA, which consist of new pitot tube and engine detailing: The third one would be to make use of the APU-60-1 launch rail for R-60/AA-8 missile, which (if I remember well) Cocas was kind enough to build by my request: I have a Bulgarian MiG-21bis for personal use with the above improvements added. I am in the process of updating it with your data.ini, so eventually I will have your data.ini with my minor modifications to it to add the proper seat, Spillone104's details and Cocas's porper missile rail. I posted a screenshot of it on page 2 here with the missile rail added to the inner wing pylon. The proper stance in that screenshot was achieved by changing the CG position. Now with the help of the community I am happy to have that stance without negative effect to the FM.
  12. 1 point
  13. 1 point
    Swambast, I think we are talking about different things. I agree with you about everything. Don´t take me wrong.
  14. 1 point
    Looks like something out of a Hunt for Red October scenario where Tom Clancy had A-10s on anti-ship patrol just-in-case... I also admit to some late night A-10 fun as if I was playing in a Red Storm Rising scenario, but with F-4Fs escorting my A-10:
  15. 1 point
    Wilches, what are you talking about? There's no such thing as a "copywrite" law. I assume you meant "copyright"; but besides almost all of these are subject to licensing agreements - LOL - these are different. In almost all cases the licensing agreements declare and uphold protection of the copyright laws. How do I know? Because I was subject to software code and intellectual property piracy in the past both personally and professionally where lawyers had to get involved. I'm not going to say anything more on this topic - good luck.
  16. 1 point
    Hi All, I think I started this very low-poly, "photoreal" fort years ago but it's somewhere stashed on one of my old hard drives. Are you guys all set on Forts? I thought Geezer put out a bunch of them and his stuff is of the highest quality already. Anyway, if there's still a need or interest I can try to hunt it down but if not that's perfectly fine too, just thought I'd check!
  17. 1 point
    perhaps in my Nam skin pack, there is fake pilot -'fuel tank tail cone gizmo' so the cone is always present on aircraft ...
  18. 1 point
    Showing updated fixed first screen btw I am posting a full WOFF one here as well:
  19. 1 point
    Tinkering further with the ver. 9.9 FM update pack and decided to post a few more pics caught during testing. Von S Testing out "STOL" characteristics with the Nieu. 17 in the Italian theater Pleased to see that I was eventually blown off of the hill by the wind, and went for a short glide (wind effects really do work in FE2 but are best when treated subtly, light wind, occasional gusts, etc.) Couldn't resist doing some sight-seeing again with gTerl's maps Making sure that post-damage effects work well (I can be spotted in the far background on the pic.) One of the best dogfights I've ever had in any sim (the AI on this earlier Austrian Alby. was superb, we both got shots into one another but the fight was inconclusive, lasted for about 20 mins. I think) The Spad 13 200hp can do limited turn fighting, but keep your speed up and take advantage of acceleration in dives (good turn speeds are around 160-170 kph) - also good is rudder and opposite aileron for tighter turns and skids but watch your speed And we went our separate ways eventually (the Spad 200 hp can slowly outrun this variant of the Alb. D.III)
  20. 1 point
    Progress with the terrain is slower than expected. I have to change the tileset from bmp to jpg because the fps rate became to low.. Full squadron take off from airfield everywhere in northern France.
  21. 1 point
    I set up my single missions using the in-sim menu in FE2 - the great thing about it is that (as in WW1) you don't know what type of enemy aircraft you will encounter, or the number of aircraft - although congestion settings can be controlled to some extent via the in-sim menu, and further congestion files (the "formation.ini" file that goes into the Flight folder of the user folder for FE2 - some of those are included with my FM update packs for FE2). For recommended flight congestion settings in the in-sim menu, for those who like to fly historically, I recommend point no. 7 under my "Rules for DiD Style Single Missions in FE2" available at the link below (where I attempted to imitate the DiD campaigns/missions that are constantly going on at the WOFF forum on the SimHQ website - in my opinion FE2 is excellent for DiD, "dead is dead," style missions and campaigns): https://combatace.com/forums/topic/92423-did-style-single-missions-for-fe2/ Happy flying, Von S
  22. 1 point
    Please see what is indicated in your Main Caporetto ini.file and in the Caporetto DATA.ini file in the [Campaign Data] section - the names of screenshots and their format are indicated there.
  23. 1 point
    Vampires looking for blood. Pasko's old Vampire with new lines, rivets, etc... WIP.
  24. 1 point
  25. 1 point
    I know this profile made by the fantastic argentin artist, Ronny Bar. I did one skin for all Escadrille 471 including Lt. Kellog. Only Lansing C. Holden is wainting for a more acurate color research. It's by far the most extravagant Nieuport 27 of Escadrille 471.
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
    P.1214 Kestrel-J, 3rd Hikotai, 2006 3rd Hikotai 501st Hikotai
  30. 1 point
    I liked Marcs Flanker...thought it deserved a make over...Redone all new canopy system...new seat,total new cockpit,hud ,etc etc... new lights,working on new pylons,better detail gears(next) been totally remapped except tails,wings were askew on old mapping.. then redo all panels etc...hmmmmm lol getting there.. im particularly pleased with the new burners...
  31. 1 point
  32. 1 point
  33. 1 point
    Today, thanks to a lot of help from Ojcar, I uploaded the Heinkel He.51 for the Spanish Civil War. The Heinkel was a one man, biplane fighter introduced in 1935 and used by the Nationalists throughout the war. There are a lot of pieces to install, but in the end you'll have a new 7.9 mm machine gun, a new German 10 lb bomb and a drop tank. The download includes a camo skin, decals, a fully functional cockpit, and my skinning templates. Ojcar found the 7.9mm machine gun in his SF install, but doesn't know who made it. I decided to use it anyway. If anyone knows who made the machine gun for SF, please let me know and I will give credit. Ojcar also taught me how to add controls to First Eagles so you can make the drop tank drop with a keystroke. He also included other features, like flaps, landing gear, wheel brakes, etc. so we can use some of the Strike Fighter planes in FE. I have included instructions in the download.


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