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Showing most liked content on 03/07/2020 in all areas

  1. 12 points

    Version 1.0.0

    324 downloads

    NF-5B Freedom Fighter for SF2 This is the Canadair NF-5B WHAT´S IN: 1 aircraft with 20 brand new skins (only KLU) CREDITS: - FastCargo - 3D modeler of the original F-5B - yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!) - 331killerbee - sea camo template - Soulfreak - paintwork, decals, ini dance, screens etc. - Pilot is a reworked one from Volker´s German Pilot Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references. TO INSTALL: - extract NF-5B.7z into your mod folder if asked, let overwrite old files. Schapen, March 7th 2020 Carlo "Soulfreak" Vecchi
  2. 11 points
  3. 11 points
    F-4G from the 561st TFS make a visit to GAF Pferdsfeld AB
  4. 5 points
  5. 5 points
  6. 4 points
    View File NF-5B Freedom Fighter NF-5B Freedom Fighter for SF2 This is the Canadair NF-5B WHAT´S IN: 1 aircraft with 20 brand new skins (only KLU) CREDITS: - FastCargo - 3D modeler of the original F-5B - yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!) - 331killerbee - sea camo template - Soulfreak - paintwork, decals, ini dance, screens etc. - Pilot is a reworked one from Volker´s German Pilot Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references. TO INSTALL: - extract NF-5B.7z into your mod folder if asked, let overwrite old files. Schapen, March 7th 2020 Carlo "Soulfreak" Vecchi Submitter Soulfreak Submitted 03/07/2020 Category F-5  
  7. 4 points
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/?page=4 and welcome to the CA Forum.
  8. 4 points
  9. 3 points
  10. 2 points
  11. 2 points
    Ok, I've mostly solved my eyestrain issues. I'm using an Oculus Rift CV1, and using DCS for comparison, since DCS gives me zero eyestrain. Here's what I changed: Vorpx: Pixel: 1:1 Image Zoom: 1.0 3D Reconstruction: Z Adaptive 3D Strength: 0.99 Depth Weighting Near- Far: 0.44 (ETA: I'm still playing with this setting.) Depth of Field: Off Focal Offset: 0.01 (this one was important. I had to set it to 0.01 and then adjust everything else. 0.03 was much too strong for me.) Strike Fighters 2: -Options.ini: DisplayWidth=2400 (This res is effectively super sampling since a Rift CV1 is 1080x1200) DisplayHeight=2400 AspectRatio=1.000000 -Viewlist.ini: FOV=96.0 (I found that the FOV here seems to refer to vertical, not horizontal FOV) MaxFOV=96.0 OffsetDistance=0.001 (This is a universal setting that controls fore and aft camera offset. Positive numbers move the camera in front of the pivot point. Default value has you swinging your head around in VR like a turtle. Nausea inducing.) -[aircraft]_cockpit.ini As mentioned above MaxYaw=360 MinYaw=-360 MaxPitch=360 MinPitchFront=-360 MinPitchRear=-360 Plus adding and tweaking the following value, per [aircraft]_cockpit.ini: Offset=0.0,-0.1,0.0 (This changes the pivot point of the camera, as opposed to the Offset value in Viewlist.ini. I use this value to sit a little further back from the dash in the F-4, for instance.) Now all I need to do is search the forum to find out how to modify view distance so aircraft models in-game aren't going invisible only half a mile away. :) Thanks for finding a way to get Vorpx working with Strike Fighters guys! It's SO hard to go back to Track IR once you've flown in VR. :)
  12. 2 points
    Aussie, Mirages F.1 patrolling the skies over Timor, 1983...
  13. 2 points
    FAH Super Mysteres were involved in numerous border skirmishes with Sandinista Nicaragua SAAF Canberra during operation Protea
  14. 1 point
    IIRC the NF-104 mod available here have something similar, you can try it.
  15. 1 point
    "LT, how did you get such a good pic of the shipyard?" "Well see, I was inverted" As soon as the Shareef had cleared the square; They began to wail
  16. 1 point
    W-T-F LOLOLOLOLOL.Looks awesome!
  17. 1 point
    The training missiles have them as those are the forward fitting points of the wings on the live ones, on those the 'motor" section is replaced by either instruments or just ballast weights. The one on your pic is some sort of hybrid, as the motor section seem to be shorter - that appearance probably coming from the differently mounted wings position. The fully winged ones with the black stripes (airshows and static display items) - if I know correctly - are dummies or ballast versions so practice flights are more realistic for wight load but not using up the 'live' missile's carry hours.
  18. 1 point
  19. 1 point

    Version 1.0.0

    111 downloads

    SF2 DHC-1 Chipmunk Pack 2/25/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended, plus Exp 1) This is a remake & reissue of the the DHC-1 Chipmunk trainer aircraft first released in 2008 by "Big Al". It has been reworked to bring it more into compliance with SF2 standards, as best as possbile. Be advised, there are a number of issues & flaws; they are enumerated in the "Notes" section. This is the full aircraft, with all necessary parts. The skin maps, still in bmp format, have been slightly repainted to allow the use of decals for insignia, 'plane-in-squad' letters and serial numbers. Serial numbers, while historically accurate for the version depicted, should be considered generic in nature. Decal randomizaion is TRUE. As exported is TRUE, a user list has been created. It does not list all the Chipmunk's export users. End Users (tm) are encouraged to fill it in as needed. While this is an exceptionally old model, the canopy does work via standard manual animation keystroke (Shift/0 -zero). Expansion Pack 1 is required for the destroyed model (Spitfire). If you do not have it, you'll have to find another to use in it's place. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant, and certain other explinations. The original release readme, from 2008, is included within the aircraft's main folder. Happy Landings! Wrench Kevin Stein
  20. 1 point
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  23. 1 point
    I've a feeling 2020's going to be a good year for Strike Fighters... some Guuruu goodness
  24. 1 point
  25. 1 point
  26. 1 point

    Version 1.0.0

    30 downloads

    SF2 Vichy French Air Force, Tiger Moth Skin UPgrade 2/25/2020 -- Something for Fun -- = For SF2 Any and All= A small upgrade for LloydNB's Vichy French Tigermoth, as used in Indochina in the early 1940s. It is, obviously, for use on RussoUK's DH Tigermoth. The aircraft itself is available at the following URL: https://combatace.com/files/file/14081-sf2-ww2-dh-tigermoth-by-russouk/ This is a very simple mod; just a quickie repaint to remove the original painted on fuselage number, and the addition of 18 "plane-in-squad" numbers. No historical accuracy is claimed, as I've only found one image of the aircraft, and it had the number 5 on it. As said above, something just for fun! Enjoy! Wrench Kevin Stein -with thanks to LloydNB for the original skin!!-
  27. 1 point
    It's been a while since my last desert aggressor: SEPECAT Jaguar A2 "DesertJaguar", 11th Squadron "The Rams", 1987 Dhimari Decals by Spinners, Sharkmouth from Sundowners F-105D_66 template
  28. 1 point
  29. 1 point
    se deberia llamar "se me va la vida haciendo esto"
  30. 1 point
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  32. 1 point
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  34. 1 point
    primera piel muy temprana y con pocos detalles
  35. 1 point
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  37. 1 point


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