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Showing most liked content on 05/29/2020 in Posts
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5 pointsRepublic P-72C Superbolt - Esquadra No.10, Força Aérea Portuguesa, 1955 Following the formation of NATO in 1949 there was an immediate acknowlegement that most of the air forces of the member states needed an urgent transfusion of modern combat aircraft and the Portuguese Aeronáutica Militar was especially in need of replacing it's old Hurricanes and first-generation Spitfires. In November 1950 it was agreed that, under the Mutual Defense Assistance Program, the United States would supply 50 P-72C Thunderbolt fighters to Portugal. The 50 P-72C's were all ex-USAF aircraft previously based at Bordeaux–Mérignac in France and were ferried to Portugal in small batches during the Spring and Summer of 1951. The aircraft were equally distributed among the newly created Esquadra 10 and Esquadra 11 and also a training flight at Ota Air Base. However, training proved to be a difficult time for the Portuguese pilots used to the lighter British fighters and there were also problems with the Portuguese air bases not having the appropriate radio equipment but these were soon addressed and both squadrons were fully operational by the time that the Portuguese Air Force was formed on July 1st, 1952 following the merger of the former Aeronáutica Militar and the Aviação Naval. An important milestone was reached in September 1952 when four-ship flights from both P-72C squadrons were sent to Zwiebrucken in Germany to participate in 'Blue Alliance' a large NATO exercise where they acquitted themselves well in defending their temporary home against 'enemy' RAF Lincoln bombers. Back home in Portugal the P-72C force were soon hit by a serious shortage of spares leading to Esquadra 11 being disbanded and it's remaing aircraft were transferred to Esquadra 10 who moved across to Tancos Air Base in late 1954 where they operated the P-72C until disbanding in October 1956. Skin Credit: Charles
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3 pointsI'll only add fisherman with anti-kraken 9K34 ' Strela' and will upload ;-)
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3 pointswe all started like you m8....try ur hand at it...its daunting when you open max etc fit=rst time...but soon you get to know it...really good tuts out there...if not Blender...thats free redoing refuel probe area...thought have few hours rest from the C117 lol also ...sometimes worth tracking down model creators even official game ones...as sometimes you will be suprised....this model I found IS freeware...I also tracked down creator to check...and had permission to convert even if free....so its worth the effort usually they dont mind as long as no one apart from them is making money out of them.....which is understandable.
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1 pointAnyway, for guns it's easier and faster just modify DATA files in notepad than use editor ;-)
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1 pointI sure like that idea... piracy and poaching on the high seas escalating quickly to this:
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1 pointIm baffled... in max looks fine...in mues lod viewer no problem... in game...shyte... I suspect that some fsx shader attribute is to blame though ive taken advice on mesh to select all polys,detach,and rename to lost smoothing etc from the mesh and should sort it...nope...xform reset has no effect as mesh is correct... had similar with provost but that was dds textures...soon as converted texture to jpg was fine....doesnt work with this...I hav even merged the entire models meshes into a new scene re applied textures ...but still getting this... looks unsmoothed in game but it isnt... I am at a loss...been total of 6 hours spent trying to fathom this out..... max pic viewer pic and game shots ideas welcomed...lol I could try redoing it via fbx or obj or 3ds but thats a lot of work....imported via .flt....(flightstudio model) just a thought...may fire up flightstudio plug in and check imported flt model and see whats what
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1 pointlolz.....I like it... yead fsx uses dds alphas for shine etc....they are ok as dx1 no alpha but jpg is smaller and holds as much detail anyways.. I think the spec maps the model used were too dark...heres mine that are fine and work well.and the fsx. btw good tool for making specs is ive found...hdr toning under adjust toolbar...on ps 2018 not sure if its in ps6
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1 pointGetting there...new bumps and specs .few tweaks and we`re in business...meanwhile...
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1 pointnarrowed it down...its either spec or bump map doing it... no spec and bump...using game settings for it.. at least I know whats doing it now.. just found paint kit for this so can make new...I suspect they had attributes assigned for fsx etc...they are hard to get rid of..
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1 pointive got one,but not 100% sure about its pedigree...lol...im looking into its validity if its kosher will do it...have some stuff yet to do ...will ressurect the Pak-Fa next
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1 pointI still have this collection - the glory days..............
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1 pointWith so many different aircraft in Strike Fighters it is often the case of selecting an aircraft and fudging it around the skies with only vague recollection of how the radar works and how it is supposed to handle because you didn’t have the time to refresh. The Last of the Lightnings is a mod that unusually for SF2 centers mainly on getting familiar with a certain type of aircraft and its systems. You might even term it DCS lite however I can’t imagine seeing any of the aircraft in this mod featuring in that sim in my lifetime. So, what is it about? The Last of the Lightnings (by comrpnt) is a set of scripted single missions (like YAP) that take the player through an RAF Operational Conversion Unit (OCU) training program and is based on the writings of ex Lightning and F-4 pilot Ian Black. This takes place in 1976 and you are flying the English Electric Lightning F.mk6. The what you say? or as FastCargo once stated before being put under court martial by the USAF for blasphemy [or not]. The Lightning was the last fully designed British supersonic fighter to enter service and its only requirement seems to have been performance above everything else [especially fuel]. Strike Fighters 2 comes with all seven of the single seat variants: Lightning F.mk1 Lightning F.mk1A Lightning F.mk2 Lightning F.mk2A Lightning F.mk3 Lightning F.mk6 Lightning F.mk53 Okay if you are wondering where your Lightnings are then you didn’t buy SF2 Expansion Pack 2 did you, in which case you are one of the reasons TK is now doing crappy phone games only………[hey his words] not to make you feel too guilty! Shame really because it comes with some of the best 3D pits Thirdwire ever did, and probably unique as far as combat sims go with the Lightning: The centrepiece of the mod is a pdf guide that must have taken some time to do and is quite detailed in places. So the point of this is that you will be learning to fly the Lightning or at least be better at it. On Hard flight model (~SFM in DCS) it can be tricky to handle so you will be dragged through formation landings, flying, A-A refueling and even learn how to use the radar to properly intercept targets and actually read the radar symbology. Some of this should be useful for other aircraft at least. Install So yes you need SF2E and SF2 Exp 2 to run this minimum. I was running this from a full merged install, of which I created a separate install by copying the game exe file and running that to create a new Mod folder called LastOfTheLightnings for it. Full instructions are on the PDF and is mostly drag and drop with some ini file editing. For the training rounds I created new folders in the weapons folder and not the old-fashioned way recommended. Mods So once up and running I added mods and changed them as I went through the course. Because of the changes that come with the mod I only changed the terrain tiles, runway, and sky using Better Widesky (Cellisky/Orsin). I have also put in mods to give more head movement and darker nights. Up and running Firstly, you go to single mission only and choose the missions using the date code e.g. [760522] then ignore the text the game puts in because it is wrong [only go by the date code to get the correct mission per the guide]. Check your loadout - obviously the training rounds should be there otherwise don’t touch or change anything just look at the map and then launch. So you start either on the runway or the taxi way on these missions. At the beginning the tricky parts are landing on formation with your Qualified Flying instructor (QFI) and playing chase the QFI. Especially at night you need to be on your feet to keep track of the guy initially! You are then given instruction on how A-A refueling should be done, e.g. fly in formation on the port side before refueling then fly formation on the starboard wing. You then have to try it at night and in clouds. Yes the amazing Ravenclaw Bucc is in this pack. The Intercept phase is interesting and you will be going after low and high targets before flying in formation with them, so you will need to learn what those dots and lines mean After basic intercepts you get to do ACM against the pesky aggressor F-4Ms, although don’t pay too much attention to the instruction for this because they will spam those AIM-7s at you, luckily they are only training rounds [if you installed them properly] and wont kill you. Next live weapons are used to intercept remote controlled unmanned drones (Hunters). The early ones fly straight but the later ones give you problems by turning a lot. After basic strafing there is a pretty cool finale for your graduation, firstly you fly an F-4M as a photo chase plane: Then you get to fly position 9 in a graduation formation fly over of RAF Jever. Final salute to comrpnt for a fine job six years later.
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1 pointI've got a dedicated install for the SF2 Korean War mod, and love it. The aircraft set is a bit limited, about 40, but a lot of fun in the jets. I also have dedicated installs for WW2 ETO 1939-45 (170 different ETO aircraft), PTO 1941-45 (130 aircraft), WW2 Russian Front 1941-45 (95 aircraft), WW2 Finland 1939-44 (50 aircraft) and WW2 North Africa 1940-43 (120 aircraft), so I can't agree that SF2 WW2 never took off. There are a lot of WW2 aircraft (and ground objects) around. I don't fly DCS or Il-2, I found them too fiddly and difficult, but SF2 works a treat for me, for WW2 combat flying.
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1 pointAFAIU: If you want proper 44100Hz sounds, you have to change ALL (incl. stock sounds) to 44100 Hz.
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1 pointThis is the current state of my attempt at reconstructing the SF2 FDM. Maybe someone find the information useful. I welcome comments and corrections. sf2_fdm_notes.pdf
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