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Showing most liked content on 08/01/2020 in all areas
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10 points
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5 pointsUsing C117 cockpit for connie...removed the digital Displays, and the Sperry units...added new tachos and fuel gauges...need to adjust a few a tad more and we are away.
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2 pointsMan, it's going to blow my mind!!! Please, polulate the cockpit. I feel so lonely...
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2 pointsU-2s and the non SS version (CIA) and RAF flown... Converted from the Freeware Alphasim 3ds model pack...Few tweaks to sort before ready... COPYRIGHT INFORMATION These files are freeware. Please amend/distribute as you see fit. They are unsupported, so please do not e-mail us if you have problems. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site. All rights reserved - ALPHA SIMULATIONS 2004 WWW.ALPHASIM.CO.UK alphasim1@alphasim.co.uk
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1 pointYes, the wrong designation came from Wikipedia were someone had posted a picture of G.91 with mounted LAU-51 rocket pods and thought it was a Matra Type 116 for some reason. I removed those pictures from the Wikipedia page a month ago.
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1 pointLook what arrived in the post just in time for the weekend! Michael, this is a great book, very readable and really nicely set out. Do you have a reliable list of users by model? At the moment I'm interested in who operated the early versions, Mi-24A and Mi-24B. Once again, well done on this.
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1 pointWhat about Yefrim Gordon's book? He's pretty much the definitive expert on all Soviet stuff "Soviet/Russian Aircraft Weapons Since WWII" do a search for it, read it, and report your findings
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1 pointeye candy only. many of us are putting it in loadouts for the sake of 'kosherness'.
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1 pointFixed making dummy landing gear nosegear2 copied main strut damper and axles...made them 1 poly shrunk poly to minute...added clear.tga set to opacity 0 and added as dummy gear .dont think game likes wheels angled.. also wheels sunk in tarmac...its ok from side low view,I think it cos runways are not exactly ground level( i know its not possible...) might play with size of wheels a tad
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1 pointPointless having slow and fast prop meshes...only slow shows even at max rpm....looked at a few a\c and same... anyways...only odd thing is front right wheel slants to right not left and will not fking move lol...looks like need make new ones. is it just the fast and slow rpm settings that enable them ? so far...flies ok.
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1 pointModels all done...had to redo fuselage as it was mapped using subobjects...fuse had two textures so now it has one...a lot of parts like engines too...so cylinder mapped them and they came out ok...texture was not placed well,now it is...also was mapped wierd on the fs9 version...engines now can be different camo as before they were same... to do...prop textures...co-ords etc....then data etc...hopefully ready for w\e did look for paint kit but doesnt seem to be one...so skins might be rare....but some of the others might work....in the freeware pack are this model...the US Navy EC121K Warning Star also USAF EC-121R...L-049 BOAC ,ALPHA Constellation L-1049C ALPHA Constellation L-1049G TWA ALPHA Constellation RC-121D all are different models...but might be able to edit this one as they arent that much different...meshes are easy to move etc..
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1 pointAlso decals for the u2`s...2 non ss are CIA nearest camera and the far one is 9th Recon wing at Beale AFB...the ss version taking off ,S/R is decaled for 9th RW at Osan AB...
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1 pointi just finished new SNEB 68 mm Rockets , from the top HE , AT , FRAG , Flechette SNEB 100 mm Rockets are next
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1 pointKevin, not everyone is a rocket surgeon, and many ask about Centurion-1s projects (this and others). was stating it as I hadnt heard from him since working on the A-37 3-4 years ago. at this point damn the projects, just hope the dudes ok you no wants necro thread, start doin some of that admin shit cause the newbies are postin!
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1 pointTrying to apply to @frtn's Su-35 the famous winter splinter paint scheme. Slow, tedious work but I rather like the paint scheme.
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1 pointI discovered this little trick while working on my latest campaign, and it flipped my plans on it a little bit on the side. As an experiment, I checked if a ship-delivered Unit could land on a enemy held position. Of course it could not; the ship is merely the catalyst for the spawning of the unit. When it has reached its destination, it spawns the ground unit; and ground units can not be spawned in enemy territory. So here is what you do. 1: Make sure your front line is close to the coast. It may work over distance but that is not why we are here. The concept is to create the illusion of a Amphib Landing. 2: Create a point in your Targets file, right outside the front line on the waters edge. The closer, the better, especially if the front line is just a mile or so off the coast. 3: Create your Task Force. Its objective destination should be the same as the point you just created. 4: Create Your Unit. Have it be carried by the Naval Force to the Point in question. BaseArea=Deploy Point NavalUnitID=5 ShipID=1 5: Create the Strategic Nodes, connecting the Deploy Point to the closest land target. Make sure it also ties back into your own main base. NOTE: Make sure there is either another way to your main base for a counter-attack or put all defending units on "Defensive Only". This will prevent the defenders to step into the Sea. DefenseOnly=TRUE 6: Enjoy the show.
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