Leaderboard
Popular Content
Showing most liked content on 08/28/2020 in all areas
-
7 points
-
5 pointsRAF Christchurch with de Havilland Airspeed Factory. I used a moded version of Geezers Factory2 for WW1 to make this factory complex.
-
4 pointsThis is captured MiGs. Some enemy pilots changed their side and steal aircrafts. I have read about it in Dhimar's newspaper as i remember. its in aaa its in a number from last Saturday. try to check it out in ycentral city library of your city.
-
3 points
-
3 points
-
3 points
-
2 points
Version 1.0.0
196 downloads
SF2 A-26N Invader Nightfighter Pack 2/21/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is a mod of the WW2/KAW era A-26 Invader into a make-shit night fighter/interceptor as used by the French Air Force during the Algerian War of Independence in the late 1950s-early 1960s. This mod was started at the beginning of the year (as you can see from the date above), and got lost in the shuffle, what with all the world wide insanity. I now present it to YOU! Because I can't think of anything else to do with it!!! :) In the early 1960s, during the aforementioned war, 8 French Air Force A-26B Invader bombers were modified to carry an Air Intercept radar and were used to counter airborne smuggling of arms and supplies to the rebels. They were assinged to ECN I/71. This model is finished in overall night black, with standard AdA markings. All markings, excepting the French tri-colored rudder, are decals. Decal randomization is TRUE. On the number list ini, you'll see 4 serial marked with the star (*). These have been matched as having been used by ECN 1/71. The other unmarked serials are just 'generic', but those aircraft were used by the AdA (either in Indo-china or Algeria or both). All other bits are supplied; sounds, pilots, weapons - including a "version" of the SNEB 68 rockets and rocket pod "modified" for air-to-air usage (inis only -- I've tagged them to use the stock 3W Matra pods. And they DO work, with a little practice.) When in-game, on the aircraft selection drop-down menu, you'll see: A-26N Invader (NF) Designating this as a "night fighter" variant. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, as usual, PLEASE give the "Notes" section a look at!! Good Hunting & Happy Landings! Wrench Kevin Stein "Another Find From The Archives!!!" -
2 points
-
2 points
-
2 pointsSilver Dollars...redid stock silver Mentor...and decs (all decs apart from fuse Stars n bars.....few more decs to make and can release w\e just noticed the extra A lol
-
2 points
-
2 points
-
1 point
-
1 point
-
1 pointAre we overlooking the fact that it's the Chinese J-6C? [MissionData] NationName=CHINA AircraftRole=FIGHTER AircraftCapability=DAY_ONLY ServiceStartYear=1969 ServiceEndYear=1982 Availability=VERY_COMMON Exported=TRUE ExportStartYear=1978 ExportEndYear=1998 ExportAvailability=COMMON ExportedToEnemy=TRUE PrimaryRoles=CAP,STRIKE,CAS,SEAD,ARMED_RECON SecondaryRoles=SWEEP,ESCORT,INTERCEPT,ANTI_SHIP NormalMissionRadius=310 MaxMissionRadius=465 Ceiling=17900.0 MinBaseSize=SMALL
-
1 point
-
1 pointThis is not an issue nor a mistake. The countries of Paran and Dhimar are fictional and both are allowed to use a pool of Red and Blue side aircraft by design in the stock game. This only applies to stock aircraft, or in better detail, namely to those who have ExportedToEnemy=TRUE in their data.ini file. This behavior is also kind of realistic. Some Middle East countries (Iraq, for instance) had access to Western (British and French) aircraft, as well as Soviet ones.
-
1 pointRe-posting this here as it's a handy lifehack for modelling and mapping any curved roads for target area / airbase mods... very useful for taxiways, roads, other curved paved surfaces The fact that increasing interpolation will vary the poly density in order to smooth tighter curves as necessary is very handy too. Remember to adjust the handles of the vertices of the path to get the curves spot on. (When doing this I recommend switching the object to see-through mode - Alt+X keyboard shortcut) Whereas in the video the guy using the tiling feature in the Material Editor, instead I edit the object in Edit Poly mode... then delete all polys EXCEPT for the top surfaces of the rectangular render. Then I apply an "Unwrap UVW" modifier, this is where I then scale the UV's to the width of the road texture, and then scale the UVs length to my liking so that the texture doesn't appear squashed / stretched.
-
1 point
-
1 point
-
1 point
-
1 pointVickers Vengeance. or........ Vickers Viagra ...why ?...because when it gets going it goes straight up... :P
-
1 pointhttps://stormbirds.blog/tag/dcs-ee-lightning/ DCS World third party developer RAZBAM has shown off more images of their latest project and they all but confirm that they are putting together an English Electric Lightning intercept for DCS World. Here’s the latest. Although the initial teaser still left a tiny bit of room for speculation, the latest images do not. It’s confirmed that RAZBAM is doing a very detailed model for the English Electric Lightning. The aircraft’s impressive climb and speed performance put it in the same range as some of the best aircraft in the world, although its short endurance and more primitive electronics put it firmly in the middle Cold War time period. Here’s what RAZBAM had to say:
-
1 point
-
1 point
-
1 point
-
1 pointHandley Page Haydock C.1 - No.24 Squadron, RAF Transport Command, 1961 Skin Credit: paulopanz
-
1 point
-
1 point
-
1 point
-
1 point
Version 1.03
1,415 downloads
Libya, Central Mediterranean (1980-2011) Terrain February 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years. The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites! Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios. >Credits (in no particular order): -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
1 point
-
1 point
-
1 pointI have the max files, but in my opinion as one of the original Mirage Factory who worked on it, this and any other MF work should now stay for SF use only, there's a lot of work been done to them since Oli passed away.
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..