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Showing most liked content on 07/27/2021 in all areas
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13 pointsGentlemen, the NF-5A Volume is nearing completion. The cockpit has received a complete overhaul- this time all consoles, and not just the main instrument panel, reflect the NF-5A as in use by the RNLAF. Ravenclaw007, Crusader, and Baffmeister have all workd hard to bring this aircraft to its current state; and Soulfreak has contributed some outstanding f-16 Camo schemes (who knows there may be more..) Last but not least, Cliff7600 and Logan4 have also contributed their skills to the aircraft's avionics. Two weeks to release.. maybe a little less
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3 points
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3 points
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2 pointsHelicopters are going to be removed with the upcoming re-release of ODS 30AE. The previous release included them with countless bugs. A helo add-on is currently worked on for a future release, @guuruu has developed numerous work-arounds/formulas in order to get very decent flight models. That being said, the Strike Fighters 2 game engine does not support helicopters at all, they are treated as fixed-wing aircraft, so they take-off from runways and so on. Helicopter fans should look elsewhere for a helo game or simulator. Helo add-ons can be enjoyable within SF2 to an extent, but I would never recommend Strike Fighters for helicopters.
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2 points
Version 1.0.0
46 downloads
After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible. You'll need: Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/ Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/ You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM. The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent. I suggest maintaining 350+KIAS until beginning your flare. If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway. -
2 points
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2 points
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1 point
Version 1.0.0
43 downloads
Help! This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/ After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain. This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from: Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2 Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/ Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community. If you don't have the various aircraft, just edit the ini's I tossed various planes around on the bases. Again, no attempt at historical accuracy. Problem: The US aircraft all seem there and working, but only two groups of Japanese are working. A6M7/Lahug Field and J2M1/La Carlotta Field. I can't get the rest of the Japanese aircraft to appear. No idea what's wrong.... -I've tried moving aircraft around on the various airbases -lengthened the runways in the terrain folder in case the planes needed longer ones -increased the max number of squadrons allowed on the airbases in the terrain folder -various other hail mary attempts I've forgotten about. There are a lot of values and parameters I still don't understand in the ini's. If anyone wants to try to fix this and repost it I'd appreciate it. B -
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1 pointRother Nought 3 Sqn RNAS Nov. 1916 Near Dunkerque Took Ash, Randulph and Matheson across the lines in what has become the routine: Clear the area, draw the fire so the Strutters can sneak in and bomb:
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1 pointNew wingman to babysit. He's another one who comes with a victory but no claim. Gotten him through a few missions now. Had to pull a Drekmann from Jasta 4 in a Dr.1 off his tail in the last scrap. He got someone and made his first claim, I think it was one of the other Fokkers. Nursemaded him home with a chewed up wing.
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1 pointI like the idea, Bulgaria, Hungary, all used the 23, so maybe they could have provided training.
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1 pointAbsolutely spot on. Great points IMO. (1) Yes - and target the new flight simmers. e.g. the many who I assume will migrate from X-Box after the MSFS 2020 X-Box release. They'll be buying new Win 10 machines. (2) True. And surely the Janes line proved there is a market for that level of play balance? (3) I was super impressed with the mods at http://yankeeairpirate.net/ (4) IMO, if he added Better lighting/atmospherics Elevation data - the billiard board terrain doesn't excite folk anymore More structures Upgrade the skin res (optional) and kept all the content the same = a winner! To illustrate 1,2 and 3, check out this screen from Project Wingman, made with the Unreal engine. This is what people expect these days.
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1 point
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1 point
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