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Showing most liked content on 09/10/2021 in all areas
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9 pointsI wonder how many times a year will the same fantasy keep being re-stated. Time to move on people. The game is what it is -- it will never be better or changed or updated or improved, internal code-wise. Lets just keep building the best mod add-ons we possibly can, with in the confines of the code. I think this thread is just about done.
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8 points
Version 1.0.0
225 downloads
The RF-104G was a tactical reconnaissance model based on the F-104G, usually with three KS-67A cameras mounted in the forward fuselage in place of the internal cannon. Many of the 189 built were subsequently reconfigured to the F-104G standard. What's in: - 6 new planes to fly - 14 HD skins - historical decalsets - Hangars & Patches Credits: - Gkabs 3D parts (KS-67A cameras) - BobRock F-104G temps - Soulfreak German/Greek base skins - Paulopanz skins, decals, screens, data.inis edits Install: - you need SF-2 Europe for CF-104 used - all in main mod folder (Isn't easy?) Enjoy. @ paulopanz -
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6 points" Fox two!... Splash one Mirage F1!... Where the f*#k is the CAP?!!!"
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3 points
Version 1.0.0
124 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: 122 mm howitzer 2A18 (D-30) Update by compufat All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for updating the data file and the texture. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
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2 points2015... Early test flights of the Boeing F-15F Super Eagle from Eglin AFB !
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1 pointView File Lockheed RF-104G Starfighter The RF-104G was a tactical reconnaissance model based on the F-104G, usually with three KS-67A cameras mounted in the forward fuselage in place of the internal cannon. Many of the 189 built were subsequently reconfigured to the F-104G standard. What's in: - 6 new planes to fly - 14 HD skins - historical decalsets - Hangars & Patches Credits: - Gkabs 3D parts (KS-67A cameras) - BobRock F-104G temps - Soulfreak German/Greek base skins - Paulopanz skins, decals, screens, data.inis edits Install: - you need SF-2 Europe for CF-104 used - all in main mod folder (Isn't easy?) Enjoy. @ paulopanz Submitter paulopanz Submitted 09/10/2021 Category F-104
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1 pointI guess, the CF-104 is used here, because by default it doesn't have the cannon, as did the RF-104G. So no need to cover the gunport of the F-104G.
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1 pointWe do not know If TK will ever share the code, maybe the smart thing to do is to start looking just in case.
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1 pointMy point is not in saying it's not possible, it's just not plausible. The amount of work and effort required is definitely out of reach for most great programmers. You need to be a hacker, someone very special; nothing like that can be achieved in minutes nor days nor weeks. I wish it were so easy, but it isn't. And since there's a source code available (because TK has it, he plans to update the game for Win10/11), I see no point in wasting months of life on reverse engineering a code which exists. We should rather worry about finishing any of our work in progress mods and tools. The rest are just dreams.
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1 pointYes, but to make a patch which fixes broken features, you need a source code. So basically what TK says is: if you're a genius hacker and you wish to create a very small patch after months or years of life spent on reverse engineering it, feel free to do so. It's more a middle finger than anything. Also, the executable alone does not have any use, so I wonder why he's against redistributing a patched executable. Without the tons of .dll libraries which are the true core of the game, the executable is good for nothing. Actually, if we want to improve and patch the game, we would have to work on those dll libraries, not on the executable. The .exe is just a starter for all them. So TK's words make even less sense. He knows how he programmed the game, features are not hard-coded in the executable, but in those libraries! All we can possibly do with the .exe and .dll files are just minor hex-edits, but without any idea of what each assembly code does in the executable, it's like going inside a new house completely blinded. And even if we succeed in doing such edits, any changes would remain hard-coded and could compromise the stability and integrity of the game. Long story short, TK's words in that email have shown already to have no practical use in the long term. Here we are every year beating the same dead horse.
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1 pointAbout 80% completed, I need to add some more details, then the UVW and making the texture. Big thanks to @Nightshade/PR for helping with searching for more information for the tank.
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1 pointVulcan in the Valleys.. Showing it's teeth.. Heading for home..
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1 pointDouglas A-4E Skyhawk - No.860 Squadron, Royal Netherlands Naval Air Service, 1971
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1 pointGiving the new Vulcan a workout high over the English countryside..
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1 pointI have absolutely no idea! I set up the mission to be a simple intercept of the Airbus (actually the 'real' mission was to intercept a Tu-95 on a recon run off the North Sea coast but I set up a couple of F-15Cs out of Lakenheath to take care of that). The story was that the airliner's navigation equipment had gone down and we would form up on it and lead it down through the clouds and onto the runway. I was as surprised as anyone when I got in visual range, and the flyby to check over the airliner was real. I re-wrote the story in my head on the fly as I tracked the Airbus down and over London until it landed. Funny thing is I've flown the mission a few more times since then because I thought I had set something wrong, maybe with the airliner dropping below stall speed, and it has been absolutely fine... Maybe TK programmed in a secret setting - RandomCatastrophicMishap=TRUE
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