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Showing most liked content on 11/04/2021 in all areas

  1. 6 points
    Mitsubishi/Saab JAS-41 (F-2S) Paladin, Preseries Livery, ca. 1998 F21 Luleå, 2004 F7 Sätenås, 2020
  2. 5 points
    Had some free time today so I started earlier about 2 hours of work. used some of my old work to add to the model full tank, main machine gun, and some other things too.
  3. 4 points
    The Mirage F1AZ has been upgraded to version 2.7 This is the early version (1975-1991), the late version will follow. Enjoy. A preview by Coupi :
  4. 2 points

    Version 1.0.0

    78 downloads

    thanks to Ale Ducat and Torno for the model and the excellent Combatace team for their website
  5. 2 points
    Sukhoi SU-30MKA (Modernizirovannyi Kommercheskiy Argentinskaya) from the 6th Fighter Group, based in Tandil, Buenos Aires, during its presentation tour around the country, visiting the Aconcagua near the border with Chile. The SU-30MKA is considered the most advanced variant of the SU-30, being matched only by the SU-30MKI, with advanced air-to-ground and air-to-air capabilities, it can carry Mk-series bombs and bomb racks, KAB-series GPS/laser guided bombs, Exocet anti-ship missiles and various air-to-ground missiles such as the Kh-29 and Kh-35. It entered service in december, 2021, and 33 airframes have been produced, with 3 more arriving in June, 2022. The MKA is considered the most advanced plane in Latin America, showing an outstanding performance against brasilian Gripens in the Carioca-Gaucho joint exercise. The Argentinian navy has considered acquiring at least 12 of these aircraft to equip the Naval aviation and complement the Super Etendard Modernisé bought in 2019.
  6. 2 points
    Version 2.7 has been uploaded. We choose to make a specific early version (1975-1991). The late version will follow.
  7. 2 points
    Chengdu J-10 operated by Paran and flown by 1 squadron "Scimitars" primarily in the air to air role and 2 squadron "Red Devils,3 squadron "Desert Sharks" and 4 squadron "Red Cobras" primarily in the air to ground role.
  8. 1 point
    Updated the tank wheels and did more modeling.
  9. 1 point
    Hi all, We added a new NEWS page on the WOTR website which, to kick it off, has been updated with some development news, new pictures with snippets of info from work-in-progress of our new expansion for WOTR. Full details are not released yet of exactly what we are making, but in time all will be revealed... Please visit the News page.
  10. 1 point
    Irfanview allows you to batch process several files at once to resample, reformat and rename them. It is free for non commercial use and is available at irfanview.com.
  11. 1 point
    Sorry I had to shift to my other PC as my workstation was out of order so I had to install everything from scratch. I just installed the 3d max and the photoshop but I need to complete a very long list of Softwares.
  12. 1 point
    Working on new tiles for the red side airfields...
  13. 1 point
    One year later..... Worked on F and M Sparrows, AMRAAM, R-530, Super 530F/D. More tweaking of the AIM-9's as well.
  14. 1 point
    Wow, thank you all for the praise. It means a lot to me. Really! I still have plans to update the tools: TargetAreaEditor, LODViewer and LODExporter. And first and foremost I want to eventually release a first version of the TODEditor! I know I promised the TODEditor since by now more than 5 years(!). And three months ago I thought the first version will be "ready in two weeks"(TM). But than again RL stuff, vacation, etc. ... happened, and I haven't worked much on it since then. But right now I hope (again) the first release will be "ready in two weeks"(TM). TODEditor WIP screenshot:
  15. 1 point
    View File SF2-WW2 Battle of the Bulge Terrain The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested. This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months. The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings. Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions. NOTES: The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides. The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off. All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick. There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is. ISSUES: The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking. I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures! While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point. The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project. I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944. TERRAIN CREDITS ThirdWire: GermanyCE terrain and city TODs. Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain. STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir! Polak and Wrench: Some objects from Object Library 1. Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures. WingWiner: Many town buildings and destroyed models, most with modified textures. Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars. Sundowner: Road grader. Closterman: Tactical Control Centre. Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures. Mitch: halle3_close Stephen1918: SmallChurch. Unknown: FH-Trees, Tree3A, Tree3B and Tree3C. Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures. GROUND OBJECT CREDITS Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress. Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks. Raven: TigerI tank and the SturmTiger rocket launcher. Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad]. Nicholas Bell: Bofors L60 ThirdWire: US 90mm AAA. [uses KS-19 Lod.] Unknown: British 3.7inchAAA. SPECIAL THANKS TO MUE! Without his Target Area Editor I would not have even attempted this project! INSTALLATION: Instructions included in the package. WAIVERS: Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now. Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included. The terrain is still WIP and may not be re-distributed or modified, except for personal use. To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement. Submitter baffmeister Submitted 09/18/2017 Category Full Terrains  
  16. 1 point

    Version 1.0

    746 downloads

    The Tupolev Tu-4 (NATO reporting name: Bull) was a piston-engined Soviet strategic bomber that served the Soviet Air Force from the late 1940s to mid 1960s. It was a reverse-engineered copy of the U.S.-made Boeing B-29 Superfortress. What's in: -Tu-4 main production version, originally designated B-4. PLAAF H-4. -Tu-4A nuclear capable bomber used to test Soviet RDS-1, RDS-3 and RDS-5 nuclear bombs. The standard Tu-4 was not capable of carrying these weapons. -Tu-4K/KS anti-shipping version, armed with KS-1 Komet missiles carried between the engines under the wings. -Tu-4R long range reconnaissance. This work began only as a limited skinwork for bringing to Jon a better bomber to use in Formosa and TSF. But after all serials were made, I remade and upgraded all 4 versions. Especially the Tu-k now fitted with pylons for KS-1 Kometa and Tu-4A with RDS-3 nuke bomb. Credits: - MontyCz for original model - Lindr2 for the SF1 version - Eburger68 for first SF-2 edits (Nato) - new decals, skins and edits are mine. Install: As usual all in main mod folder. I hope this will be usefull in NATO, TSF & Formosa campaigns making .... Enjoy! @paulopanz


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