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Showing most liked content on 12/14/2021 in Posts

  1. 7 points
    Just sharing the pilot position for for Geezer "RAF Euro Pilot Oxy" to be used with the beautifull Spitfires released by Cliff7600. The original aircraft data ini position worked fine to me in all Spitfires, but if you had facing some problem with this position using Geezer pilot in those Spits you could try this: Open your "Aircraft data ini" file and find the name "Crew", them you must to exchange two (2) lines manually. // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=RAF Euro Pilot Oxy <------------------------------------ You must add this line SetCockpitPosition=TRUE Position=0.00,-1.43,0.43 <------------------------------------ You must add this line This position will work in all "Aircraft data ini" of those Spitfires released recently by Cliff7600
  2. 7 points
    What if Brazil selcted for its FX-2 program the F/A-18E Super Hornet instead the Gripen ? But they did not.... they selected the Gripen E... but What If they use the standard camo in use in the FAB today instead of the Swedish air superiority gray? But thy , at the end chose this...
  3. 6 points
    Hi everyone, If you use an email provider like Gmail, Microsoft Outlook, Yahoo, and others they will start bouncing our emails back to us if you place our emails in your spam folder or mark them as spam. You can whitelist our domain within these email platforms if you wish to receive future emails. The email providers are trying to prevent spam utilizing this new bounce system so once we start getting emails back that have bounced and to maintain our email reputation, we will start turning off email notifications for your account. That means you will no longer receive email notifications from us. You may choose your communication preferences here: https://combatace.com/notifications/options/ Thank you.
  4. 4 points
    Hi all, I'm OK. But as GKABS correctly assumed, I was and still am very busy with real life work. And now even more so. In september we had a sudden change at work that eventually increased my workload again. So, SF2 modding is still on a back burner .
  5. 3 points
    View File Seafire Mk1b & Mk2c (2021) --------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk1b - Seafire Mk1b w Vokes filter - Seafire Mk2c - Seafire Mk2c w Vokes filter - Seafire LF Mk2c Submitter Cliff7600 Submitted 12/13/2021 Category Spitfire  
  6. 3 points
    Nice plane, but ... a loser plane. An example of how competent PR can make candy even from shit. However, the modest participation of "Balilla" in the Soviet-Polish war was perhaps the brightest page in the history of this aircraft. http://www.airwar.ru/enc/fww1/a1.html http://www.airwar.ru/other/draw/ansaldoa1_aiv.html
  7. 2 points
    View File Ethiopia, African Horn (1977-1990) Ethiopia, African Horn (1977-1990) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen. Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains  
  8. 2 points
    The only Su-34 for SF2 world came from a chinese and it was pirate stuff. Thatswhy you cant find it here.
  9. 2 points
    Today early morning on the runway taking off to Kuwait, Godspeed.
  10. 2 points
    View File Ethiopia, African Horn (1993-2028) Ethiopia, African Horn (1993-2028) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains  
  11. 2 points
  12. 2 points
    Two horse tatchankas were as common as Troikas or Quadrigas. It depended a lot wheter enough horses were available. In the time of civil war both sides used what they had. Of course a quadriga tatchanka looked much better. The crew were always 3 men. One driver( is this the correct term?), one shooter and one for the ammo belt to prevent ammo jam. Polish Tatchanka Soviet Tatchanka used as Flak.
  13. 1 point
    Hi Sir! I´m almost sure that this plane came across your mind one day. It´s badly needed. https://www.britmodeller.com/forums/index.php?/topic/235102898-ansaldo-balilla-polish-bolshevik-war/
  14. 1 point
  15. 1 point
    Pilot's anticovid mask. Tnx
  16. 1 point
    What a work! All versions carefully reproduced to the best! More Seafires are scheduled to be released?
  17. 1 point
    You're right. But the photo is not the topic. This is the late 1920s and 1930s, not the Soviet-Polish campaign
  18. 1 point
    Mod package has been updated to Version 1.4; read the change log for further details.
  19. 1 point
    I just thought, these two belong in the "Cruddy Monday" thread! Over the skies of Kamchatka...
  20. 1 point
    13 December 2021: We have updated the website with some new info and pictures on our WOTR Expansion work-in-progress, hope you guys enjoy! https://www.wingsoverthereich.com
  21. 1 point
  22. 1 point
  23. 1 point
  24. 1 point
    I used a two man crew so there would be enough room for the gunner to move. Otherwise his range of motion is too limited.
  25. 1 point
    I got the message, that my tactical numbers for israeli tanks are not correct. Thatswhy i reworked the design and made new israeli tank numbers, consisting of a hebrew letter as tank designation number, a normal number for the platoon designation, angles for the company and rings on the barrel for the battalion designation. (not on Centurions, there were strange stripes along the whole barrel, thatswhy i deletet the stripes again) Its a confusing system.
  26. 1 point
    Hey Andy, thats bad...sorry to hear that. But good to see, that you're fine. I hope you're get some free days around X-mas.
  27. 1 point
    Lets have a ride around the ramp......
  28. 1 point
  29. 1 point
    1944, and the air battle over Germany rages on...
  30. 1 point
    It looks finally 1C did introduce the desperate needed cloud upgrade all without much loss of performance. BTW, did the dev also tackle the shimmers and jaggies this game is facing in VR? Think I’m going to ask permission for an abolishment on my forum ban, reinstall BoS again and give it a try.
  31. 1 point
    Precision and Accuracy (at least within the confines of the game, and research materials)
  32. 1 point


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