Jump to content

Leaderboard


Popular Content

Showing most liked content on 03/22/2022 in all areas

  1. 8 points
    Just some re-paints of the old P-51D-30...
  2. 6 points
    McDonnell Douglas F-4B Phantom II
  3. 5 points
  4. 5 points
  5. 4 points
    Entering the pattern game-wise anyway
  6. 3 points
  7. 3 points
    I suppose there are SOME advantages with having to rebuild your mod folder from scratch....... Before, it was a teensy weensy bit slow and bloated...... ....... now; I'm roughly halfway through the rebuild; and already I've got a leaner, sportier AND faster version of the old:
  8. 2 points
    Slowly the terrain looks like it should be. Big thanks to Mue for his great TOD-tool!
  9. 2 points
    OBD Software are pleased to announce our ‘Recon Wars' expansion is now available as an incredible feature-rich FREE update to V1.21 for WOFF BH&H II users! Please see our website for more info! You can also download the complete Recon Wars Notes and how to play below. OBD_BH&HII_RECON_WARS_Notes.rar
  10. 2 points
    Its not really a MiG, its a S-105, the czech licence version of the MiG-19S. 104 planes were built. Some say all were used by the czechoslovakians, but others say, that some S-105 were sold to Egypt. The S-105 were of better quality than the soviet original planes. It was used between 1958 and 1972 by the Czechoslovakian Air Force. BTW the MiG-19 was called "Warzenschwein" (Warthog) by the East Germans.
  11. 2 points

    Version 1.0.0

    263 downloads

    Third-generation Canberra derived from B.6 as an interdictor. Fitted with a new forward fuselage with teardrop canopy on the port side, and Navigator station forward of pilot (early marks had the navigator behind the pilot). Provision for a ventral pack similar to the B(I)6 with 4 20 mm (0.787 in) Hispano Mk.V cannon, one external hardpoint under each wing for up to 1,000 lb (454 kg) of bombs or unguided rockets, LABS (Low-Altitude Bombing System) for delivery of nuclear bombs. Prototype converted from the only B.5 and first flown 23 July 1954, 72 built including 17 for export and two converted from B.2s. WHAT's IN: - a new plane - 10 skins for all squadrons - every 72 plane serials made - screens - sounds, pilot, weapons CREDITS: - Bobrock/Soulfreak: model & original temps; - Paulopanz: skins, decals, screens, ini tweaks INSTALL: - All in Main mod Folder and overwrite Enjoy.
  12. 1 point
  13. 1 point
    Amariani our P-51 Mustang lover !
  14. 1 point
    Thank you for all your work.
  15. 1 point
    Of course. No problem.
  16. 1 point
    I discovered a problem with the Nieuport 21. There were differences between the various LODs which caused the wings on one side of the plane to disappear as the plane moved into the distance. I tracked down the problem and fixed it. A new version has been uploaded, I highly suggest you get the new version. All skins, decals, and loadouts are unchanged. The only difference is in the LODs, so you can just swap the old ones with the new ones if that's easier for you.
  17. 1 point
  18. 1 point
    The Private Messages have always been like that where it defaults to the first message. Some navigation on your behalf needs to be done if the message is multiple pages. I use the >> which takes me to the last page and then I scroll down. There maybe a fix out for this in the next update if I ever get around to it. Thanks.
  19. 1 point
    Something you can live with prior those dates?
  20. 1 point
    Why do you do this to meeeeee!!! I am just a lousy skinner with VERY LIMITED 3D SKILLS!!! hahahahahahahahahahahahahaha... Let me see what can I do my man, can't promise you much...
  21. 1 point
  22. 1 point
    Uploaded the German Super Hornets. Should now be it's own mod rather than being part of the Super Hornet Pack.
  23. 1 point

    Version 1.0.0

    169 downloads

    This is an standalone F-16 as If Ukraine recieved them starting in 2022. Is based on the Viper Team F-16C Blk25/30 and is basically a repaint with some DATA inis and added the Lightning pod, I added the original readme down there, please read it and pay respects to them. Skin and DATA edition by AngelP. Kudos to him!! Enjoy! F-16C Blk25/30 By the Viper Team. Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
  24. 1 point
    Interesting seeing of camo, thank you. i enhoj it in my game
  25. 1 point
    You should adjust the direction of flare ejection. The MiG-29 is shooting the flares upward and not downward. So the flares are falling behind the jet engine exhausts and cover them. here are the lines: [Flare_Station1] SystemType=DECOY_DISPENSER EjectPosition= -1.669,-2.648,0.707 EjectVelocity= 0.0,-1.0,15.0 NumFlare=120 [Flare_Station2] SystemType=DECOY_DISPENSER EjectPosition= 1.675,-2.648,0.707 EjectVelocity= 0.0,1.0,15.0 NumFlare=120 and so it looks in game:
  26. 1 point
  27. 1 point

    Version 0.1.2

    382 downloads

    After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Mue
  28. 1 point

    Version 1.0.0

    102 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M109A1 howitzer models. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please change the XXX with the correct number from your //Soundlist: [SoundList] SoundFileXXX=155MM_M126 SoundFileXXX=TankEngine SoundFileXXX=GKTankTrack SoundFileXXX=50caliber [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [GKTankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [155MM_M126] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [50caliber] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for helping me with the textures big thank you. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Site gkabs.net gulfknights.net
  29. 1 point

    Version 1.0

    411 downloads

    Have Glass 2 paint scheme for the Team Viper F-16C Blk50 CM by Ravenclaw and Jat. This scheme represents the USAF's new F-16 scheme for low visibility called Have Glass 2. Just add to your F-16CM_B50 and go fly. Also contains some model improvements. Have fun. Dave
  30. 0 points
    Hi Gents, apologies for my enforced absence but my PC went bonkers. I lost everything and I'm in the process of getting a new one. I'm typing this on my phone. Once I'm back up and running and I've reinstalled WOFF, i'll be back .


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..