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Showing most liked content on 05/22/2022 in all areas
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8 pointsI uploaded the 4096x4096 skins pack for the Mirage 2000-5F. It waits for approval. It's designed for the Mirage Factory Mirage 2000 pack. Preview by Coupi :
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7 points
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6 pointsHi gang, one of the reasons I sort of stopped caring for the series couple of years back and went my way of not flying combat flight sims was plethora of controversial movements by TK around 2010-2013 period -followed by lack of QOL updates and Thirdwire's focus on mobile market that followed; one of these design decisions was locking clouds altitudes at unrealistic and immersion killing levels of over 14-16k feet ASL which made game less of a fun or challenge turns out solution was very simple hack of vertex shader in ENVCLOUDS.FX which you will find attached in this post, just drop it into your mod's Flight folder, overwrite if asked tested with stock clouds, SARCASM 1.5 and excellent Menrva's realSKY Environment -which I am looking at modding a bit on my end technical blurb: this is simple vertex shader hack that pushes the vertices of clouds plane meshes downwards in world space by user-configurable value: const float4 P = mul(float4(input.pos.x,input.pos.y,input.pos.z - 1900, 1.0), g_mMeshToWorld); // position, world-space where 1900 is world-space units (= meters), all the hack does is feeds the shader skewed z (z being height in SF series, as things should be) value of course there are some issues with intersecting with close range terrain meshes (near_scene) so visual glitches might ensue at times but that was the reason TK pushed them up in the first place Also, if this or other method was posted earlier apologies, haven't looked around much the forums. Cheers, Stary ENVCLOUDS.FX
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6 points
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6 points
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6 pointsPope just about done, got wing king out the way as it was the most challenging (and made me change some stuff up)
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4 points
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3 pointsThanks. I will try it. SitRep: I started to place the very big river Dnepr on the map. It has big reservoirs, you can say it are big artificial lakes, created by big dams. As a first step i placed single sea tiles to mark the way of the river and the big lakes on the map.
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3 points
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2 pointsI'm so thrilled to see you, Stary! Thank you so much for this fix, indeed something can be accomplished by editing shaders; I made a slightly modified shader for changing in-game text color which is hardcoded for subtitles, it's included in ODS 30AE. Thanks! I do plan on updating it in the future, so if you wish to contribute some tweaks to it or have any suggestions about it, feel free to PM me. Welcome back! PS: Admins, please pin this topic! This should be pretty useful!
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2 pointsi appreciate it! to be honest, given i had no intentions on Aggressors i did gloss over that. will look into it, although tbh it will be about a week or so before i do. want to wrap up my 23d Wing project here, and some mid 90s skins for ravenclaw's D model above. His work so far has been quite a bit more recent (2013 ish), while you all know im into the older stuff
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2 points
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1 pointRight now I'm thinking about which project to start next. I have 4 in mind. 1) Poland 2) Borderwar between China and Vietnam in 1979 3) version of Battle of Britain terrain for the 1960th or 70th 4) Diego Garcia Poland is an area with a lot of possible scenarios. World War 2 in 1939 and 1945, a possible Warsaw Pact invasion in 1981, a modern Suwalki Gap scenario, or a hypotetical what if the former german province Ostpreussen would have become the homestate of the jews: Israel in Central Europe. China and Vietnam Borderwar is an interesting scenario, because both sides have similar planes and weapons, so that only the skill of the player decides of an outcome of an air battle. I like the idea very much. "Modern" Battle of Britain terrain has two major possible scenarios. One: The Soviets have taken control over France and UK is in the same situation as 1940, but with other enemy. Two: A conflict between the European Community and UK, a scenario with its own flair, because blue vs blue and to be honest true friends the Brits and the French never were. Diego Garcia. Its an other naval map with one base on an island and carrier operations.
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1 pointAll hail Mue, for his target editor. I cannot imagine, in a million years, doing this by hand.
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1 point
Version Version 1.2 or Patch for v1.1
3,342 downloads
This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs - The Mudhen Team! This pack contains all F-15E Strike Eagle variants and above. If you want the F-15A thru D Eagle variants (including Js), you can find them here. ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- 1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins). 2) Repainted Cockpits by Viper63a and RWR list by Spudknocker. 3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder. 4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens). 5) Excellent new weapons and ejection seats from Ravenclaw_007! 6) Excellent Florian Pilot upgrades by JAT81500! Included planes: F-15E, F-15I, F-15K, F-15S, F-15SA, F-15SE, F-15SG and fictional F-15G, F-15H and F-15ISE Eagles... Included squadrons: USAF: 16WS (OT), 90FS (AK), 333FS (SJ), 334FS (SJ), 335FS (SJ), 336FS (SJ), 389FS (MO), 391SF (MO), 492FS (LN), 493FS (LN) and 494FS (LN) Squadrons for F-15E, F-15E (00), F-15E (04), F-15E (14) and F-14SE. HAF: Fictional 336th (Olympus) Squadron for F-15H. IAF: Two variations of the Israeli 69th (Hammers & Sixty Niners) Squadrons for F-15I and F-15ISE. RoKAF: 102nd (Blue Dragons) and 122nd (Jaguars) Squadrons for F-15K and F-15K (10). SAF: 92nd Squadron for F-15S, F-15S (15) and F-15SA. RoSAF: 149th Squadron for F-15SG. GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons. Included are many Easter eggs! Squadron decals, personal nose arts and many thers! Some are in your face and some you may never see until you cycle through all the planes. There are hundreds(?) of plane combinations and variations. So have fun!!! LOL... ** Optional Package: (You're on your own here...for advanced players...) Please refer to the Readme in the "Optional" folder to... 1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens. 2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default. 3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. ------------------------------------------------------------- Installation: ------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack... !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders... ** Option 1) If you already have Fastcargo's F-15 Super Pack installed... a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\... !! DO NOT DELETE the stock TW "F-15A" and "F-15A_Baz" folders! This pack DOES NOT REPLACE stock TW F-15s! F-15E F-15E_00 F-15E_04 F-15E_14 F-15G F-15H F-15I F-15ISE F-15K F-15K_10 F-15S F-15S_15 F-15SA F-15SE F-15SG b) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack... a) Install Fastcargo's F-15 Super Pack and overwrite... b) Go back to install option 1)... ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install... a) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ------------------------------------------------------------- Add F15 SoundList ------------------------------------------------------------- Lastly, this is highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10 -
1 point
Version vers 1.0
4,432 downloads
Weapons Pack 2 - this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope) - all errors and missing textures from the Weapons pack1 are fixed ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DATA_ini Folder - here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly SF2NA Folder - here are weapons that are specialy set up for SF2NA use only , thanks to EricJ Credit to - the one who made the KAW effects ( i dont know who did it ) - KillerBee for his Help - and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack Have Fun , ravenclaw_007 -
1 pointView File realSKY Environment realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 01/13/2019 Category Environmental Mods
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1 pointHello Menrva! yes I seen the new fitting color in ODS 30, splendid job all the team! as for clouds I don't see much that can be done apart from extending their draw ranges and minimizing flicker/disappearances out of camera frustrum, which I have looked into and might have some tweaks -with the sacrifice of number or size of the individual clouds, sadly, but that is something I might look into in my limited spare hobby time.
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1 pointthat i can recall no artillery shoots while moving. tube or rocket. but rocket especially given how it has to raised from the stowed travel position if it can move then stop and shoot that would be awesome. if not, then stationary would be the way to go for the firing one. maybe with a mobile one to "get caught between firing positions"?
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1 point
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1 pointSorry I'm a little bit late to the party Kevin, and you already have your model, but there's an F-16D Block 30 in the F-16 Aggressors pack F-16C Block 30/32 Aggressors by The Viper Team - F-16 - CombatACE The contents are: F-16C Block 30 F-16C Block 32 F-16D Block 30 F-16N Here's a couple of F-16Ds on the way to a DACM hop over Alaska
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1 pointToday I just resumed some terrain modding, so I had a look at what you should add to all your concrete taxiway 3d models. Check the below statements in bold. [TargetType027] Name=Runway1 FullName=Runway ModelName=airfield1.lod TargetType=MEDIUM_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=50000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 Keep up the great work! I know well how tiring and annoying adding roads, rivers and lakes could be, still have the Balkans in my hard drive waiting for more work. On a real scale terrain like yours it's even more time-consuming, so big respect for what you're doing.
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1 pointUsual z-buffer issues. Make sure that the 3d models of your concrete bits have the same statements of stock TW runways in the _types.ini. I don't recall exactly the names of some properties, but one was about being flat and the other about a z-buffer offset.
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1 pointSitRep: I changed the colors of the taxiways. They are now lighter and easier to see from sky. Then i finished the giant airbase of Nikolajew East. It needs the entire space of 4 tiles, which means 4 x 4 kilometers.
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1 point
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1 point
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1 pointThank you and I am happy you like it! Thank you. I am looking forward to the feedback from the community, so the project can be improved even more. Thank you and you are top too! Thank you and I am happy you like it! I am continuing to do my best! As stated previously, I am awaiting for the feedback from beta. I am currently working on the fleet of F-4s. I agree, It is good to see fellow modders here! It is good to have humor here, it is what makes community here fun! Cheers!
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1 pointhello my name is Mek and I haven't been here in quite a bit that's nice, really nice please work on it
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1 pointstatus update updated skin new decals for the D new sensors on the upper tail and the boom still works
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1 pointI think I am almost completed and I have added their texture. Next need to work on the data files and the missile data.
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1 point
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1 pointMainly to motivate myself, I made an initial test regarding using 3D assets from SF2 in the open source flight simulator FlightGear. Since FlightGear uses the same 3D graphics library (OpenSceneGraph) that I also use in the LODViewer, I could easily reuse my LOD file loader plugin with only minor modification. This is only an initial test. There are still a lot things to do regarding 3D models: animations, shader adaption, .... not to mention reimplementing the SF2 FDM in FlightGear. But maybe some day... TWs P-51D at Honolulu International (the current FlightGear default airport). Note the missing landing gear caused by nonworking animations: Cockpit view:
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1 pointNo. Its a completly new terrain. It comes with a complete tileset, so that you can use it if you have only SF2E or SF2I. This is the Planning Map: The terrain covers the northern part of Vietnam, the chinese island of Hainan and the chinese vietnamese borderland. The progress is slow, because i'm working now on the placement of the TOD objects (trees, houses) on the map. We have now a nice tool for this job (Thanks to Mue!!!!), but it is still time consuming. Progress is slow but steady. And now the terrain begins to look a little bit more realistic.
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1 point
Version vers.1
627 downloads
F-4E RAAF pack Includet: - F-4E - F-4E with MIDAS4 gun muzzle fairing - weapons Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credit - original model by TW , BPAO , Crab_02 - cockpit by TW - new updated model , textures and weapons by ravenclaw_007 have fun , ravenclaw_007 -
1 pointFlight Gear is open source. What it doesn't have, can be added. If more people worked on flight gear voluntarily, it could have already passed up the payware sims. I periodically download and try it ever couple of years, especially after major releases. But the available library is a motley crew. Some aircraft are up-to-date examples of what can be done with the current release, most are old with poor visual quality and/or poor systems/flight modeling. Flight Gear is proof of what can be accomplished with open source and all-volunteer labor... a solid sim with tons of potential. But it is also proof of what cannot be done: its present form is far behind in visual quality to its payware competitors like FSX, P3d, and X-Plane. But with some real support from combat flight sim fans, it could quickly evolve to be better than SF2 in terms of the aircraft and systems modeling. But like FSX/P3d with TacPack, it is a long road to becoming a decent combat flight sim with lots of AI controlled objects that interact and fight with realistic sensors, weapons, etc. Since it is free, everyone who likes flight sims should try Flight Gear. It can be a paradise for modders.
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