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Showing most liked content on 06/14/2022 in all areas
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6 points
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5 pointsThe F-16 protecting the Kingdom of Dhimar Some old F-16B for training, used but in perfect condition Brand new F-16EXL block 62 In flight The shape of this aircraft is very specific View from above Another angle from under, slightly blinded by the bright sun of Dhimar
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5 points
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3 pointsok, wicked. see some of them taking off walking the dog, then come back in to see them in game... anywho.... i reject the previous skin and substitute my own
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2 pointsTake a look at that picture: You will notice that the Matra Magic missile is loaded on an angled rail. As far as I know the anlgled rail was for French IRMs and the straight one was for AIM-9s. Probably the Magic missile needed bigger separatiion from the inner pylon stores. I am thinking of those bomb-carrying fuel tanks, that had bombs hanging on the sides, designation RPK-10.
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2 points
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1 point
Version 0.0.40
905 downloads
Donbass Beta 0.40 ***************************************************** Southern Ukraine and Crimean Peninsula Terrain THIS IS STILL A BETA VERSION!!!! ============================ ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2E. It works well with SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end. This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come. I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle. At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network. For the russian side you can only fly against enemy airfields. At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions. The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Donbass.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Jan Tumas tiles for First Eagles Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK SA-6L i added Ukraine in the Userlist.ini StraightFlush i added Ukraine in the Userlist.ini SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me GK-P-14 Tall King Radar, made by GKABS GK-D-30Russia D-30 howitzer made by GKABS ShelterZuRoad made by AmokFloo Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, Factories made by Geezer T-72A i added tactical numbers and gave it a Fla-MG BTR-80A taken from eburgers PanzerPack for SF2 Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg Nitka_Ramp Made by Yakarow NitkaRezystorKompleks Made by Yakarow I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 29. Oktober 2022 -
1 pointFor the month of June the in development tank light sim "Gunner, HEAT, PC!" will have a demo available on Steam with all currently available vehicles unlocked to try. Steam Link: https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ Current CA thread in the bunker.
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1 pointLooks like EAW is coming to steam now. https://store.steampowered.com/app/514130/European_Air_War/
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1 pointThe tanks show up as you removed the required entries from the given stations..... FuelTankName=Tank500_SupersonicMirage FuelTankNodeName=drop_tank_supersonic_R // and _L NoJettisionTank=TRUE FuelTankName=Tank1700_Mirage FuelTankNodeName=drop_tank_1700_R // and _L NoJettisionTank=TRUE You either have to use the built in meshes or apply a hide entry for the given meshes if you want some 3rd party external model to be shown.
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1 pointI agree with you. After going researching and trying to make it work, I have come to the conclusion: When hitting the hard brick wall, it is best to leave it alone and make the best out of it. Therefore, I will focus on texture and ini files only. Most practical this way. Cheers!
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1 pointi agree. in this case, even throw some on the windshield (with wiper marks of course )
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1 pointJust completed the first model I should have it uploaded by tomorrow after I do the last test.
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1 pointI totally understand your desire, however, I see no real way around the issue, sometimes we have to work with the tools we are given. However in this case, we are looking at a rather unique set of circumstances, where obsolete equipment is in general use when more advanced types are in general issue. I dont know how one could address this problem satisfactorily to be honest, it would be brilliant to be able to merge both FE and SF into one, however, it is not really a viable option, without huge amounts of tinkering and modification "under the hood" Unfortunately, due to TK's silly stance on this, we are not able to get to the core of the 2 sims , or rather not in enough detail, to be able to re calibrate the whole thing and make it "better" On one side of the coin, I sort of understand TK's attitude, it is his intellectual property after all, however, there are also arguments to be made that as the 2 sims are getting on in years now, and that any modification to the whole setup, would not be a financial issue for TK. But this is a long standing conversation, and one it would seem, that has no logical solution to it. Waiting for TK to extractum digitum, is a vain hope, we are still awaiting his promise of updating SF to bring it into Win 10 added compatibility, another forlorn hope methinks !!
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1 pointI found an embarrassing mistake on my terrain. The city and airfield Dnepropetrowsk are on the wrong side of the river Dnepr. I will correct this in the next update. Sorry.
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1 pointReport for today: It is very interesting experiment with the radar scope for F-4B! After looking for the information, pictures, and videos of F-4B radar scope, I found this golden thread: https://combatace.com/forums/topic/89248-calling-phantom-experts-radar-scope-colour/ StreakEagle provided the pictures I needed for the F-4B radar texture and started working on it. It came out very interesting! Here are screenshots and I would like the feedback on this, please. I aim to give all aircraft authentic, realistic radar experiences as an optional for anyone who wants to use it in SFCE or any of mods. ORIGNIAL RADAR SCOPE: NEW RADAR SCOPE #1: NEW RADAR SCOPE #2 Eagle114th
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1 pointI want to talk about the radar panel for Mirage III Family. After going through various Mirage III mods/skins from CombatAce, I took notes that some of them have different radar scope textures for Mirage III. However, according to the sources, It appears that some Mirages have different colors for radar scope. This is the radar scope from Shahak Over Israel. SF2. 1.0 (yakarov79), I like his radar scope texture. It invited me into modding cockpit and avionics for SFCE. I noted that in some pictures of old aircraft such as A-7s, F-4s, and others, the radar panel doesn't look super 'clean" like modern avionics. This is a picture of USAF A-7D radar scope: I just realized I also want to improve all aircraft radar scope too! Looks like I have a lot more fun projects to work on now. Eagle114th
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1 pointresearching can be draining. should take a trip to the Gulf... if anyone has better pics of the snake on the fuselage, i'd be appreciative. this one is a vector art that looked close to teh pics, then traced, chopped up and rearranged until it was close.
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1 pointtook allen up on that info bout the Aggressor Block 30s. some work later (these are coming in after doing the single seaters in each skin after all)
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1 point
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1 pointA-7A being tested with new TMF A-7A cockpit: NOTE: TMF Cockpit is being tweaked to be aligned properly with TW A-7A, along with the improved night light being implemented. Eagle114th
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1 pointHello, Last week with a 300mm camera I took a photo of a MQ-9 Reaper in flight over my parent's home. They live in the south of Bordeaux city between the Cazaux and Mont-de-Marsan Air Bases. There’s a shooting range nearby. I was in vacation and this little event was a surprise to me. This UAV was flying at medium altitude around 18h00 on 05.31.2022. I think this is one of the 12 Reapers belonging to the Armée de l'Air... Below several photos. Best regards, P.
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1 pointbarring a completely new model somewhere i dont think it will be coming anytime soon. not trying to speak for folks, but the ones with the max files for the Team Viper work are either not really active in SF2 anymore, or rather restricted on availability not to mention no modder of any discipline will make just one fix unless its in the intial version or very close when it was released. i mean hell, this was to bring one of HrntFixr's old skins to current SF2 standards. its since expanded to the whole 23d Wing, two wings in USAFE completed and 20 ANG squadrons in progress! again, not trying to speak for others. just saying i wouldnt hold breath on it.
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1 pointOn this day back in 1989 the Bulgarian Air Force received its first and second MiG-29s, which both happened to be MiG-29UB (izd. 9-51A) and received board numbers 01 and 02 respectively. Later board 01 was re-numbered to 11 and was lost in 2011 due to a crash. It was a result of premature rotation and gear retraction on take-off, which caused damage to the centerline drop tank, leakage of fuel and fire. The pilots managed to gain altitude, point the aircraft into a safe direction, where it would not crash into inhabited places and successfully ejected. First touch-down on Bulgarian soil (or should I say tarmac):
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0 pointsNot quite this day in history, but more like the history we're living through right now. Kabul Airport, August 2021, and the Afghan population storm the tarmac to try to flee from the Taliban who are taking back the country. US troops try to secure the airport to allow flights to arrive, load and leave safely...
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