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Showing most liked content on 07/17/2022 in all areas

  1. 9 points
    Yes that is all taken care of, thank you for asking my dear crisisloaner. Also we really had a great time in Frankfort, Germany 🇩🇪 and Zurich, Switzerland 🇨🇭 her are some photos.
  2. 6 points
    Gwardejskoye AB is finished now. So i looks in editor tool: and so in game:
  3. 4 points
    Somewhere over South England, September 1940
  4. 3 points
    I just got back home yesterday, and I will start working on the more Toyota tactical truck soon.
  5. 2 points
  6. 2 points
    Given the place those birds live they have sea water to wash in if they are sea birds and plenty of sand for sandblasting when dry.
  7. 2 points
    Exported MiG-Ye8s showing off their pointy nose, colourful wheels and camouflage The parani case...
  8. 1 point

    Version 1.0.0

    957 downloads

    I really like the Su-37 model, but I always did not like its coloring. When I studied the history of the Su-27 series, I found out that the Su-37 and Su-27M did not differ in appearance. The fuselage, wings and tail are the same for them. Different only in engines. I decided to repaint this model in the colors of Su-27M, so it was more pleasant to kill this plane. ============ Installation: Copy the files to the appropriate locations in your mod folder as usual. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring. It is better to overwrite weapons folder. I ve made some small changes (fixed the years of using) in inies in some of them. ============ I tried to make the skins as accurate as possible. But the skin T-10M-1 is not very accurate from below because of the limitations of the model. If you want to correct this, do not stop yourself. Fix, redraw, repack, share, I will be happy with your corrections of my skins. NEW SKINS: T-10M-1 1988 T-10M-3 BN 703 1992 T-10M-9 BN 709 1993 Aubergine (Modern Russian What If Skin) Su-27M BN 88 Serial 2000 Su-27M BN 710 Serial 1993 Su-27M BN 710 Serial 1993 Shabby Su-27M Russian Knights OLD SKIN Su-37 Terminator (original model's fix of wing) =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes. http://www.mariwoj.pl/ =========== I used these files: Model: SU-37 Flanker-F https://combatace.com/files/file/15049-su-37-flanker-f/ By denissoliveira (approved by Dave, October 8, 2014) Decals and Weapons: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) Cockpit: Sea flanker cockpit 1.0 https://combatace.com/files/file/15077-sea-flanker-cockpit/ By YEYEYE (approved by Erik, October 22, 2014) And Skins by me, bazillius Kisses, waves, hand shaking and best regards.
  9. 1 point
    Definitely what happened, there's no other explanation for why an f35 would be destroyed by a "bird strike" immediately after another country claims to have hit it with a missile. TweakBox Tutuapp
  10. 1 point
    welcome back, hope the fire damage repairs are going well
  11. 1 point
    This date in history exactly 70 years ago...On the night of July 16, 1952, Lt Guy Bordelon (aka Lucky Pierre) of VC-3, while flying this F4U-5N Corsair, BuNo 124453, scored his 5th kill to become the Navy's only ace, the wars only piston engine ace and the only night fighter ace of the Korean War. Both my father and my Uncle Bill served on board the U.S.S. Princeton (CV-37) , the ship Lt Bordelon was assigned.
  12. 1 point
    having some minor FM issues, and still missing the larger drop tanks, but I've started decaling the Hog
  13. 1 point
  14. 1 point
  15. 1 point
  16. 1 point
  17. 1 point
    Gwardeiskoye Airfield north of Simferopol, Crimean Peninsula. In 2019 there were romours that Russia was planning to field Tu-22M3 bombers at this base. Its a really big airbase. The base is 60% done and not yet perfect located on the map. Further i changed the textures of the taxiways and parking areas a second time. I does not really liked the old texures very much.
  18. 1 point
    Possible replacements after the end of the war without participation of NATO-countries... Note: this picture is a bit bright. normally, the colors are like in the other pictures. must have been during conversion process.
  19. 1 point

    Version 2.3 GR.1, patch 2.3b

    3,121 downloads

    I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit. All included models are optimized for . 1st, the most important thing. If you want to enjoy low level flying, you must change missioncontrol.ini file ! BACKUP ORIGINAL VALUES !!! Then use our missioncontrol, that you can find as archive in our pack. ======================================================================================= Patch 2.3 b -------------- We promise this is last patch for GR.1 ;-)) Now we are going for GR.4 . We corrected: 1) some bugs in cockpit 2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation) 3) AI attacks for british planes 4) removed Lightening pod from BL755 loadout for german ECR we added: 1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons) PRESS -> SHIFT + 3 to see animation. 2) missed oil pressure indicators Patch 2.3 a -------------- We corrected: 1) Problem with wing tip vortex 2) Rudder secondary input 3) Landing speed 4) SPILS system settings 5) Fuel quantity for Saudi GR.1 6) Engines altitude power tables. 7) missing outer wing weapon stations for GR.1 82 8) ECM for brit and saudi planes moved back to pods from fuselage. we added: 1) New Sky Shadow 3d model We also did some small lift for steering sensitivity. ======================================================================================= Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3 ------------------------------------------------------------------------- So, This is really serious upgrade . Only Tornado GR.1, IDS and ECR are in this pack. What is new ? ------------------- We tried to get flight model as close to real Tornado as possible, so aerodynamic model is new . All planes have correct (reworked) engines, wing-sweep positions, max G for turning and new cockpits (with lots of working lights). We tested their acceleration, fuel consumption (it's still not perfect but better it was), turning and climb rate. We also added correct skin for Italian IDS 81 . Weapons are no longer separate download, also missioncontrol.ini is inside of pack. We decided to remove GR.4 from this files. She is far from finish and will be published as separate files. You will find 11 planes in this pack: RAF: ----- GR1 82 Early production GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles) I thought there is no sense to create same plane with only +Sea Eagles. GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons) GR1A Recon version of GR1 90 Luftwaffe: ------------ GERMAN ECR HARM armed Tornado with Mk.105 engines GERMAN IDS 79 similar to GR1 82 GERMAN Marineflieger IDS (with Kormorans and HARMs) GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe. Italians: --------- ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1 Saudi Arabia: ----------------- SAUDI GR1 93 similar to british GR1 90 SKINS: -------- Every plane has only 1 skin. INSTALLATION: -------------------- We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes. Then unpack this download and copy/paste (overwrite if needed) all files to your MODS folder . CREDITS: ------------- ALL CREDITS GOES TO: ianh755 Dave & Sundowners for great job they did with all previous versions ravenclaw_007 for WE-177, new weapons and german Tornadoes loads. Dave (again) for B61 bomb and nuke explosion from his B1B pack Sundowner (again) for Cockpit background comms sounds Jarhead1 for F3 cockpit bobrock for Tornado F3 and everybody we forgot ;-) Thx guyz. ALL BUGS ARE OUR .
  20. 1 point
    MiG-28s somewhere over the Indian Ocean, 1986
  21. 1 point
    1989, Edwards AFB... F-16B AFTI programme stage III !
  22. 1 point

    Version 2.0

    724 downloads

    The F-15EX is the latest development of the F-15E Strike Eagle. It features modernized avionics, radar, weapons systems, and new engines packed inside a 20,000 flight hour airframe. Fly-by-wire flight controls enable payloads on stations 1 and 9 (previously unused), allowing the F-15EX to carry up to 12 air to air missiles, though AMBER racks could theoretically increase this to 20. Unfortunately I can only include one livery with this mod due to file size limitations. The others are available on the User Files as well as in a separate livery pack here: https://www.dropbox.com/scl/fi/n5qtz5axtph4xo5yautzo/F-15EX-Fictional-ANG-Liveries_123_194.7z?rlkey=fruyzwjm9580b9e1tffcog5z8&dl=0 Version 2.0 comes with the custom cockpit from @musolo, as well as the AIM-260A JATM and support for currenthill's AIM-174B missile mod. It is otherwise very similar to the previous release Version 1.8.7. Installation: Just extract the .7z file and drop it into Saved Games/DCS/mods/aircraft (or Saved Games/DCS.openbeta/mods/aircraft depending on which version you have). This mod has been tested with DCS 2.9 as of 11/10/22.
  23. 1 point

    Version 1.0.0

    156 downloads

    Tornado F.3 RAF Super Skinpack The Panavia Tornado Air Defence Variant (ADV) was a long-range, twin-engine interceptor version of the swing-wing Panavia Tornado. The aircraft's first flight was on 27 October 1979, and it entered service with the Royal Air Force (RAF) in 1986. The Tornado ADV was originally designed to intercept Soviet bombers as they were traversing across the North Sea with the aim of preventing a successful air-launched nuclear attack against the United Kingdom. In this capacity, it was equipped with a powerful radar and beyond-visual-range missiles. The type has been replaced by the Eurofighter Typhoon. WHAT'S IN: - 27 new High Rez skins - serial numbers by squadron - data.ini taxing fix (same as AMI pack) CREDITS: - Bobrock: plane & templates - Menvra: ODS Edition upgrade - paulopanz: skins by squadron, serials by plane, ini edit INSTALL: - ODS Tornado F.3 installed - All in your mod folder Enjoy @ paulopanz
  24. 1 point

    Version 1.0.0

    36 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: LED-TEMPORARY-RWY-CLOSURE-MARKER this model come with two skin white and sand color. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-LED-TRCM FullName=GK-LED-TRCM ModelName=GK-LED-TRCM.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=4500.0 DamagedModel= DestroyedEffect=VehicleFireEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  25. 1 point

    Version 1.0.0

    99 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Airport flood-lights All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CA-Lights FullName=GK-CA-Lights ModelName=GK-CA-Lights.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE GroundObjectType= DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-CA-Lights.LOD DamagedModel= DestroyedEffect=SmallFire DestroyedModel= SecondaryEffect=SmallExplosionEffect SecondaryChance=35 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS model and textures Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  26. 1 point

    Version 1.0.0

    110 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: One main Airport building and two terminals plus three different gateways. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CMT FullName=GK-Civilian Main Terminal ModelName=GK-CMT.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CMT.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CT1 FullName=GK-Civilian Terminal ModelName=GK-CT1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CT1.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CT2 FullName=GK-Civilian Terminal ModelName=GK-CT2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CT2.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG1 FullName=GK-Civilian gate ModelName=GK-CG1.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG1.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG2 FullName=GK-Civilian gate ModelName=GK-CG2.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG2.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CG3 FullName=GK-Civilian gate ModelName=GK-CG3.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=9000.0 CollisionMesh=GK-CG3.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CC-GROUND FullName=GK-CC-GROUND ModelName=GK-CC-GROUND.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CC-GROUND.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=MEDIUMCRATER003.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] Name=GK-CA-Light FullName=GK-CA-Light ModelName=GK-CA-Light.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 CollisionMesh=GK-CA-Light.OLD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=MEDIUMCRATER003.LOD SecondaryChance=100 SecondaryEffect=LargeFire also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up. [TargetAreaXXX] Name=Civelian Airbort Position=603000.00,505844.00 Alignment=FRIENDLY Location=5 ActiveYear=0 Radius=2000 Target[001].Type=GK-CMT Target[001].Offset=266.00,633.00 Target[001].Heading=0 Target[002].Type=GK-CT1 Target[002].Offset=266.00,633.00 Target[002].Heading=0 Target[003].Type=GK-CT2 Target[003].Offset=298.00,255.00 Target[003].Heading=-180 Target[004].Type=GK-CG1 Target[004].Offset=564.00,591.00 Target[004].Heading=10 Target[005].Type=GK-CG2 Target[005].Offset=422.00,591.00 Target[005].Heading=0 Target[006].Type=GK-CG3 Target[006].Offset=489.00,591.00 Target[006].Heading=0 Target[007].Type=GK-CC-GROUND Target[007].Offset=408.00,511.00 Target[007].Heading=0 Target[008].Type=GK-CG1 Target[008].Offset=348.00,643.00 Target[008].Heading=225 Target[009].Type=GK-CG3 Target[009].Offset=562.00,644.00 Target[009].Heading=180 Target[010].Type=GK-CG2 Target[010].Offset=597.00,618.00 Target[010].Heading=-90 Target[011].Type=GK-CG2 Target[011].Offset=490.00,644.00 Target[011].Heading=-180 Target[012].Type=GK-CG3 Target[012].Offset=348.00,591.00 Target[012].Heading=0 Target[013].Type=GK-CG3 Target[013].Offset=421.00,644.00 Target[013].Heading=180 Target[014].Type=GK-CG1 Target[014].Offset=256.00,477.00 Target[014].Heading=95 Target[015].Type=GK-CG2 Target[015].Offset=255.00,552.00 Target[015].Heading=-270 Target[016].Type=GK-CG3 Target[016].Offset=308.00,478.00 Target[016].Heading=-90 Target[017].Type=GK-CG2 Target[017].Offset=255.00,408.00 Target[017].Heading=90 Target[018].Type=GK-CG3 Target[018].Offset=308.00,550.00 Target[018].Heading=-45 Target[019].Type=GK-CG1 Target[019].Offset=308.00,404.00 Target[019].Heading=-80 Target[020].Type=GK-CG3 Target[020].Offset=283.00,302.00 Target[020].Heading=0 Target[021].Type=GK-CG1 Target[021].Offset=256.00,337.00 Target[021].Heading=100 Target[022].Type=GK-CG2 Target[022].Offset=308.00,335.00 Target[022].Heading=-90 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and creating some of the textures Terminals and gates textures were taken from free to use X-plane. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net


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