Jump to content

Leaderboard


Popular Content

Showing most liked content on 08/31/2022 in all areas

  1. 9 points
  2. 7 points
  3. 5 points
    I have uploaded Beta 0.30 some minutes ago. The admin must give the okay and then it will be available for you. Hope you enjoy it. Screenshot: The powerplant near of the town of Saki. The next step will be to finish the Crimean peninsula and then i will focus on the area between Cherson and Nikolajew, the rivers Dnjepr and Südlicher Bug (german names of the towns and rivers).
  4. 4 points
    Besides the standard AA load (2 Amraams, 2 Sidewinders) I was carrying 2 SRAMS. They are the ultimate weapon to address the main topic, and close out all the side conversations in progress. Nothing says "I'm tired of talking to you" like 70KT of STFU. Back in 1 piece too.
  5. 4 points
    An other russian barrack complex. I will try to upload Beta 0.30 tomorrow. Today my internet is very slow. Dont know why.
  6. 3 points
  7. 3 points
  8. 3 points
    I can't wait... the F-86H ! Needed screen (F-86A)
  9. 2 points
  10. 2 points
  11. 2 points
    Carrierborn version of the MiG-21, called MiG-21Kbis, over the powerplant near of the town Saki, Crimean Peninsula (terrain WIP, Beta 0.30)
  12. 2 points
  13. 1 point

    Version 1.0.0

    220 downloads

    FW 190F, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cockpit with 3 historical skins, the new luftwaffe pilot (there are 2 lods, one with goggles and one without goggles, the pilot with goggles is worn by default). and many weapons used by this bird (including the disposable wing tanks of the FW190G version) The F variant had the same blown canopy as the late versions of the FW190D series and is a specialized ground attack aircraft. I hope you enjoy it, more information in the readme file. Sorry my English is bad Torno
  14. 1 point
    OFFICIAL USAF DOCUMENT CLASSIFIED: TOP SECRET Ground Strike Mission Orders Ha'il - Jan 17, 1991 PRIMARY TARGET INTELLIGENCE SUMMARY: Saddam's Elite Republican Guards are known to be the primary threat to our ground forces when the ground war begins. Accordingly, CENTCOM has ordered the destruction of these units by our air forces to commence immediately. OBJECTIVE: Photograph the Rep. Guards at Baiji SECONDARY TARGET INTELLIGENCE SUMMARY: An experimental search and tracking radar system is being installed at an enemy SAM site. Sources indicate it may already be operational. Detailed, low-altitude photos are required as soon as possible. OBJECTIVE: Photograph the SAM radar at Al Kumayt I usually don't like what ifs, but a funny take on the ODS 30AE mod brought me to rediscover @Julhelm's fantastic F-19, which was released as part of the RSR mod by eburger68. I've been making lots of changes to it, including adding proper hit boxes and collision points, reworked skins and aircraft characteristics and loadouts meant to resemble the ones of Microprose's F-19 Stealth Fighter game. Julhelm's original F-19; missing hit boxes and featuring a bubble canopy Reworked F-19 featuring a caged canopy ala F-106 (by repainting the canopy glass), proper hit boxes, more collision points and reworked skins (euro camo skin by kblomkvist, no markings skin by yours truly) It still features two weapon bays (unlike Microprose's exaggerated four bays), but with properly reworked limits; you can have 4x Sidewinders or 3x AMRAAMs in one of the bays, 2x bombs and AGMs (sometimes just 1x), depending on overall weight and size. A 20mm cannon is on the nose with 680 rounds, and an extra 1,900 lbs fuel cell has been added for a total of 11,800 lbs of fuel; non-afterburning engines. An (invisible) arrester hook has been added since Microprose's version could also operate from aircraft carriers. I'll be asking Julhelm for his permission to eventually re-release it, with due credits to him of course. I wish the 3d model could be edited, so we could have a proper caged canopy instead of a painted bubble canopy, as well as a visible arrester hook. We have no proper fictive cockpit for it, ideally I'd like to have the canopy frame of an F-106 and MFDs of an Hornet.
  15. 1 point
    Taxying is awkward because the aircraft veers to the left. That's because in the data file, the RightMainGear is missing the entry HasBrakes=TRUE Whereas the LeftMainGear has the entry You're welcome
  16. 1 point
    They just delivered Revamp Phase One: http://yankeeairpirate.net/
  17. 1 point
    Optional Cloud Mod 4.4 is now available for download. For additional details, please see the "Optional Cloud Mod 4.0 Update" thread.
  18. 1 point

    Version 1.0.0

    72 downloads

    SF2 C-130A Hercules (3w) UPgrade Pack 8/29/2022 -For SF2 (Full 4/5 Merged Recommended) This package contains various bits to upgrade the stock 1stGen 3rdWire C-130A "Hercules" to something a bit more then just eye candy. Although, it WILL improve the eye candy. Be advised, that the LODs for the aircraft are =NOT= included, so End Users (tm) will have to extract them (there are 5 lods) from the SF1, WoE or WoV main Object cats. See "Notes" below for their actual file names. If at some point in the past, you have already extracted and imported the 3W Herk in your SF2 installs, be advised THIS mod uses a unique folder name identifer. You'd be well advised to use =this= one, as all the pathways have been written with the unique name in mind. AND as such the Game Engine (tm) will not overwrite a stock AI-only aircraft made player usable, and it will remain player flyable. Included skins are: "USAFSilver1" - stock NMF, a generic skin "USAFSEA2" - a 3-tone VietNam era camo, representing 21st TAS "Desert" - generic Desert camo "TN" - 118th AW, TN ANG (late light grey) All skins remain in their original bmp format. All National Markings are decals (stock). New decal sets were created using historically correct "A" model serial numbers. While correct, they should be considered 'generic' in nature, representing NO particular unit(s). Decal randomization is TRUE for all. The NMF and Desert use the same pool of 26 serials. The SEA camo uses 26 in the correct VN era style. I was unable to run down those serials for aircraft in the 21st TAS, so like the others, are generic in nature, but correct for the model and style presentation. The SF2 date switch IS active for the SEA came (1967) and the TN ANG (1980). The desert and NMF are selectable via the loadout screen. A full cockpit (albeit not quite a Herk pit), all necessary inis, sounds, etc are included. However, a 'Userlist.ini' is NOT. Exportation is TRUE, so expect to see them parked wearing various and sundry markings. When in game, you'll see: C-130A Hercules (TM)3W On the aircraft selection drop-down menu. This will ID it as the stock aircraft, seperate from the (superb!) model done by Dels. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also, the Notes section has more details on the changes. Happy Landings! Wrench Kevin Stein
  19. 1 point
    Russian barracks complex at the Crimean peninsula, with 30 T-72A, 3 BTR-80A and 4 AAA.
  20. 1 point
  21. 1 point
    ground object with emitter effect - interesting idea. on Zil-130 - I might have something like this maybe guuruu can fix the emitter for it.
  22. 1 point
    started this 15-18 years go, finally chose to finish it. correct serial decals for the stock 3w IstGen Herc (and a couple of other "A" model skins for it also with corrections)
  23. 1 point
    The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U2 - is available for you to enjoy RIGHT NOW! BMS 4.36 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.36 base + U1, so you need to have the BMS 4.36 Full Installer package and Update 1 available on your PC. You can both update your existing 4.36 base + U1 installation as well as perform a fresh 4.36 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Change log https://www.falcon-bms.com/changelogs/falcon-bms-4-36-update-2/
  24. 1 point
    Wouldn't let me upload these yesterday, try again today
  25. 1 point
    NEW SKINS RELEASED All two-seater skins have been removed from the User Skins, More Skins and Alternative Skins mods. I have placed them in a separate Two-Seater Mod. So now there are four. A number of new fighter skins have been added to the Alternatives for Staffels 37/40/41/41/43/44s/45/46/48?49 and 50. No 8th skin pack was created for these latest skins. Instead, the 96 new fighter skins have been added to Pack 1 to fill up the space left by the removal of the two-seaters that were there. There has been significant shifting of skins between mods and numerous tweaks and corrections. So, it will be necessary to download all four mods to avoid duplications and that warning message that comes up if you have the previous version of one of these Mods and add the new version of another that has some of the same skins in it. The ReadMe files have been changed as well. I eliminated all the change logs as most of them are not really relevant and have become tedious and confusing over time. They could still use a little work but they’re good enough for now. The most significant feature of these new releases are the Roland skins. These are possibly going to be added to the WOFF Skin Pack in the future, but I am releasing them in the interim. The panels and fittings have been altered to represent six different production models, along with various new camouflage schemes. There are fewer unit markings and some new ones that have a historical basis. I have moneyed around with the Pfalz DIIIa skins. I started out just adding some bling to a few, examples below, but ended up adding some new features to them. I, evidently, have no self control. OvStachel is working on a complete refresh of the Pfalz, which will take some time. In the interim, I have reworked the lozenge wings and fuselage fittings on my modified skins, and I will rework some of the earlier ones as time permits. The skins in the WOFF Skin pack do not have these modifications unless they are ones I modified previously for the Alternate Skins Mod. When Ov releases his new Pfalz in the future, these will all have to be pulled and redone if they are not part of his refresh. The refresh includes a new mapping for the Pfalz skin, and the present ones will not work on it. But that won’t be for some time, possibly years . I have made four new personal skins with these modifications for you guys to use for your own personal markings, or just to fly as is. For references on the fabric application, shading, fitting and other changes to the skin, I mostly used, Windsock’s Datafile 21 and their “PFALZ DIIIA AT WAR!” volumes 1 and 2. The Wingnut Wings website was also very useful. Plus, I referred to mockups of OvStachel’s new work for comparison.
  26. 1 point
    Exported MiG-Ye8s showing off their pointy nose, colourful wheels and camouflage The parani case...
  27. 1 point
    Possible replacements after the end of the war without participation of NATO-countries... Note: this picture is a bit bright. normally, the colors are like in the other pictures. must have been during conversion process.
  28. 1 point
  29. 1 point
    Taking a short hop to check out Gepard's new beta terrain
  30. 1 point
    The F-16 protecting the Kingdom of Dhimar Some old F-16B for training, used but in perfect condition Brand new F-16EXL block 62 In flight The shape of this aircraft is very specific View from above Another angle from under, slightly blinded by the bright sun of Dhimar
  31. 1 point

    Version 1.0.1

    222 downloads

    Douglas B-42A Mixmaster for STRIKE FIGHTERS 2 This is the B-42 Mixmaster by veltro2k with some fictional 'in service' operational USAAF/USAF B-42A schemes using Third Wire's date switch to give you the USAAF starbar in 1944 to 1947 and then the USAF starbar (and nation name) from 1948 onwards. You can fly the prototype in 1944 and for gameplay reasons we've placed it in service from 1945 onwards with service years allowing for use in the Korean War (check out the night scheme) and all operational schemes have new nose art decals. The unique feature of the B-42 is, of course, it's twin bubble canopies and this caused some problems when 'in cockpit' as panning to starboard cannot accurately show a real world view of the right-hand canopy, the co-pilot and his cockpit so it's a bit of a compromise which we trust you will accept. If anyone can suggest any improvements in the cockpit view then let us know. It's likely some of you will want to do your own skins for favourite squadrons or perhaps for export versions so a template is included and we'd love to see your results! The B-42A Mixmaster is brought to you by; B-42 3D Model - veltro2k B-42A Skins/Decals - Spinners B-42A FM and ini's - Wrench INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the B-42A folder into your Aircraft folder. 2. From the DECALS folder drag and drop the B-42A folder into your Decals folder. 3. From the WEAPONS folder drag and drop the enclosed folders into your Weapons folder. 4. From the SOUNDS folder drag and drop the enclosed sound file into your Sounds folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Huge thanks to veltro2k for not only tackling this aircraft but also cranking in improvements along the way. Thanks to russouk2004 for his help with the 3D model. Thanks also to Capun for the Do-335 used as the damaged model. Thanks to Wrench for his work on the flight model and ini work. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 21/08/2020
  32. 1 point

    Version 1.0.0

    68 downloads

    Westland Whirlwind Mk.2D for STRIKE FIGHTERS 2 This is a simple mod of Veltro2K's Westland Whirlwind to create a fictional "Desert Whirlibomber" in service with No.6 Squadron of the Royal Air Force in the 1941-1944 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Whirlwind2D folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Whirlwind2D folder into your Decals folder. That's it! Bombs, tanks and sounds are all stock items but you will need to add a WW2 pilot (not supplied). Please note that this older 3D model does have some 'rope' issues that you can remove by turning shadows to FALSE. It's a tricky beast to get off the ground, requiring slow advancement of the throttle and a gentle touch, but is otherwise OK. CREDITS As always, thanks to Third Wire for a great little game/sim. Big thanks to Veltro2K for the Whirlwind... and so much more! And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/04/2020
  33. 1 point

    Version 1.0.0

    91 downloads

    There’s no record of a twin P-40 ever having been made and the only evidence is a few Pics found on the internet. There were a few variations on the design, so I took a bit from them and add lib'd a few of my own. Credits: Model: Veltro2k Textures, decals and FM (Charles). Cockpit by CAStary Not to be used in whole or part in anything that is payware
  34. 1 point

    Version

    339 downloads

    SF2 WW2 Focke Wulf P.II Jet Fighter by Timmy - A What If Luft '46 Mod -- Something for the WW2 ETO players -- = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit into the SF2 environment, not all features will be avaliable.* *Note X2: this mod is designed for use =ONLY= in the ETO envrionment. A seperate skin for the MTO is included, but not 'activated' Mods, rebuilds, and general 'messing with' for Timmy's FW P.II jet fighter, to bring it more in line with SF2 useage. This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO intalls. It is reccomended you delete the aircraft and decals folders of the originals, as to NOT cause any conflicts with THIS mod. This package represents P.II Project, as a production model called "Ta-173" (I couldn't think of anything else!) as deployed in Western Europe and the Med. Skins/Decals in this pak are: JG 1 Oesau JG 2 Richthofen JG27 Afrika, in a overall 'tan' desert camo (stored in a seperate folder inside the main aircraft folder called 'a-MTO skin'). It is suggested that this skin ONLY be used in an MTO-centric mods folder (it would look funny in western Europe!!) Skins are in their original bmp format, and decal randomization is set to TRUE. New damage textures are included, in DDS format. A (semi) compliant SF2 FM was cobbled together from various sources. As always, while it works well enough, further fine tuning is required by Experten. Sounds, pilot figures and weapons (R4M rack) are included, as well a new SF2 Hangar and/or Loading screens, in jpg format. Mission tasking has been limited, due to the aircraft's rather short range. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Timmy's original readme is included for historical purposes. Happy Hunting! wrench kevin stein *Note: this mod has been placed in the "What If..Hangar", as opposed to the WW2 Aircraft section, as the Real Life ™ aircraft never left the drawing boards*
  35. 1 point

    Version

    216 downloads

    SF2 P-80 Shooting Star, World War 2: 1946 mod = For SF2 (Full4/5 Merged ONLY) - For WW2 ETO "Luft 46" & PTO "SWOTP" style installs - **This mod will ONLY work in SF2 Game Installs.*** Mods to the KAW F-80 by ErikGen (re)create a "What If..." version for WW2:46 usage. This mod will REPLACE the version I built many years ago from the Pasko F-80. However, I DID reuse the decals (you all know how much I hate wasting good decals!!!), and actually had to remake a few. So, if you have the earlier 1stGen mod of Pasko's, you are instructed to delete the aircraft and decals folders. As stated, this replaces that one COMPLETLY!! This is the complete aircraft, with almost everything you need! I didn't include any weapons (bombs, rockets, etc) other than the drop tank data inis, as the tanks are built into the aircraft LOD. The pilot figure you also should have already. You'll find in this zip 3 skin and decal sets: ETO: 336th FS 4th FG 487th FS, 352nd FG (Blue Nosed Bastards of Bodney) PTO: 416th Fighter Group (74 aircraft!!!) -historically, the furst unit to field them, post-war. Given the "What If.." nature of the mod, the start service date is listed as April, 1945. This makes the assumption (oh!! that word!!) the Normandy landings did NOT succeed, and more jets were appearing in Luftwaffe service. So, 8th Fighter Command rushed into service the P-80A Shooting Star to counter them. Same can be said for the PTO version; based on Okinawa for Operation Olympic, they can reach Kyushu fairly easily. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. Happy Landings! wrench kevin stein *yes, even though 6 P-80s were touring Europe and the Med in 1945, they were NOT operationaly used. Given the speculative nature of the mod, it has been placed here, in "The What If.." hangar, and not into the WW2 aircraft downloads section. Enjoy!*


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..